Krithalith | 1 key BitS Entry -23f [SM64] [TAS] [Scattershot] @Krithalith | Uploaded 1 year ago | Updated 9 hours ago
I finally looked into this. Snark and others (ToT?) had theorized a high speed wallkick strat for some time but it was always a little slower in execution than clock-punch. I actually saved 4f post-stardoor before even looking at the start with another high speed wallkick strat. However, at some point I realized that the only reason you talk to the door with "only" 458 speed is that you need less than 400 to not clip through the clock when punching it (you could increase this a bit if you had a ground-level double wall push but still nowehere near enough to beat this new strat). The new strat gets almost 800 speed before talking to the door. If you go any faster you will clip through the stairs leading to the 70 star door. I ran scattershot on an ensemble of different door talk positions and X and Z sliding speeds to find this route.
Old comparison of clock-punch vs HWSK: youtu.be/4IPzxSsFF74
Snark's Channel: youtube.com/user/snark122
I finally looked into this. Snark and others (ToT?) had theorized a high speed wallkick strat for some time but it was always a little slower in execution than clock-punch. I actually saved 4f post-stardoor before even looking at the start with another high speed wallkick strat. However, at some point I realized that the only reason you talk to the door with "only" 458 speed is that you need less than 400 to not clip through the clock when punching it (you could increase this a bit if you had a ground-level double wall push but still nowehere near enough to beat this new strat). The new strat gets almost 800 speed before talking to the door. If you go any faster you will clip through the stairs leading to the 70 star door. I ran scattershot on an ensemble of different door talk positions and X and Z sliding speeds to find this route.
Old comparison of clock-punch vs HWSK: youtu.be/4IPzxSsFF74
Snark's Channel: youtube.com/user/snark122