Uploaded January 2026 | Updated September 2026, 1 week ago
You may notice that some of the weapons lack fire and reload sounds and sound different.
That's because some of their sound effects are shared or live-composed in the game. You need to combine certain sounds to make similar ones manually using an audio editor.
The extracted sounds are mostly in 48.000Hz. They may sound different from the original files, as YouTube applies significant compression to videos. Expect the compression artefacts.
Feel free to suggest what should be next.
I can extract SFX and models from BFBC1/2, BF1943, and MOH MP 2010.
Please like and subscribe for more audio files! :)
mediafire.com/file/yydmei4n0svcchk/Handheld.rar/file
Credits:
BFBC2 ToolKit by @HeicoGamingDE
QuickBMS by Luigi Auriema
Additional scripts and extraction by me.
Happy modding!
Timestamps:
00:03 - Deploy
00:18 - Distant shots (Rifle + Shotgun)
00:49 - Far off bursts (echo layer, AR + MG)
01:14 - Far off shots (Rifle)
01:32 - AI (NPC) burst fire
02:04 - AT Mine
02:08 - M60
02:33 - MG3
02:59 - MG36
03:13 - (GL) F2000
03:16 - (GL) M16A2
03:23 - AN-94
03:41 - F2000
03:51 - G3
04:02 - M16A2
04:14 - Neostead N2000
04:26 - USAS12
04:35 - Uzi
04:38 - PP2000
04:41 - UMP45
04:48 - M95
05:14 - QBY-88
05:26 - VSS
05:37 - C4
05:40 - Defibrillator
05:44 - Type 100
05:52 - Knife / Bayonet
05:58 - M2 Carl Gustaff
06:13 - MP-412 REX
06:28 - QJY-88
06:54 - (GL) AUG
06:57 - AUG
07:07 - 9A-91
07:14 - TOZ-194
07:15 - GOL Magnum
07:30 - Medikit
07:34 - Mortar Strike Binocular
07:35 - Motion Sensor
07:38 - Power/Repair Tool
07:47 - RPG-7
08:01 - MP-443
08:09 - PKM
08:21 - GP-30
08:24 - AEK-971
08:36 - AKS-74U
08:37 - Saiga12
08:44 - SV-98
08:53 - Tracer Dart
09:02 - FN Minimi
09:27 - (GL) HK416
09:32 - FN SCAR L
09:42 - HK416
09:52 - Spas12
09:58 - SVU
10:09 - M136 AT4
10:27 - HGR M67
10:32 - M8 LMG
10:48 - M1 Garand
11:00 - (GL) M1 Garand (unused)
11:03 - M14 EBR
11:14 - XM320
11:28 - XM8
11:55 - 870MCS
12:02 - M24
12:17 - AI burst fire - Thompson
--- Welcome to 'Nam ---
12:40 - AT Mine
12:42 - Flame Thrower
13:01 - Blow Torch
13:08 - Syringe
13:09 - TNT / Dynamite
13:12 - M79
13:21 - M1911
13:25 - TT-33
13:29 - M60
13:33 - RPK
13:39 - XM22
13:47 - AK-47
13:54 - M1 Garand
13:58 - M14
14:02 - M16
14:06 - M870
14:09 - M1A1T
14:14 - MAC10
14:19 - PPSh-41
14:24 - Uzi
14:27 - M21
14:33 - M40
14:43 - SVD
You may notice that some of the weapons lack fire and reload sounds and sound different.
That's because some of their sound effects are shared or live-composed in the game. You need to combine certain sounds to make similar ones manually using an audio editor.
The extracted sounds are mostly in 48.000Hz. They may sound different from the original files, as YouTube applies significant compression to videos. Expect the compression artefacts.
Feel free to suggest what should be next.
I can extract SFX and models from BFBC1/2, BF1943, and MOH MP 2010.
Please like and subscribe for more audio files! :)
mediafire.com/file/yydmei4n0svcchk/Handheld.rar/file
Credits:
BFBC2 ToolKit by @HeicoGamingDE
QuickBMS by Luigi Auriema
Additional scripts and extraction by me.
Happy modding!
Timestamps:
00:03 - Deploy
00:18 - Distant shots (Rifle + Shotgun)
00:49 - Far off bursts (echo layer, AR + MG)
01:14 - Far off shots (Rifle)
01:32 - AI (NPC) burst fire
02:04 - AT Mine
02:08 - M60
02:33 - MG3
02:59 - MG36
03:13 - (GL) F2000
03:16 - (GL) M16A2
03:23 - AN-94
03:41 - F2000
03:51 - G3
04:02 - M16A2
04:14 - Neostead N2000
04:26 - USAS12
04:35 - Uzi
04:38 - PP2000
04:41 - UMP45
04:48 - M95
05:14 - QBY-88
05:26 - VSS
05:37 - C4
05:40 - Defibrillator
05:44 - Type 100
05:52 - Knife / Bayonet
05:58 - M2 Carl Gustaff
06:13 - MP-412 REX
06:28 - QJY-88
06:54 - (GL) AUG
06:57 - AUG
07:07 - 9A-91
07:14 - TOZ-194
07:15 - GOL Magnum
07:30 - Medikit
07:34 - Mortar Strike Binocular
07:35 - Motion Sensor
07:38 - Power/Repair Tool
07:47 - RPG-7
08:01 - MP-443
08:09 - PKM
08:21 - GP-30
08:24 - AEK-971
08:36 - AKS-74U
08:37 - Saiga12
08:44 - SV-98
08:53 - Tracer Dart
09:02 - FN Minimi
09:27 - (GL) HK416
09:32 - FN SCAR L
09:42 - HK416
09:52 - Spas12
09:58 - SVU
10:09 - M136 AT4
10:27 - HGR M67
10:32 - M8 LMG
10:48 - M1 Garand
11:00 - (GL) M1 Garand (unused)
11:03 - M14 EBR
11:14 - XM320
11:28 - XM8
11:55 - 870MCS
12:02 - M24
12:17 - AI burst fire - Thompson
--- Welcome to 'Nam ---
12:40 - AT Mine
12:42 - Flame Thrower
13:01 - Blow Torch
13:08 - Syringe
13:09 - TNT / Dynamite
13:12 - M79
13:21 - M1911
13:25 - TT-33
13:29 - M60
13:33 - RPK
13:39 - XM22
13:47 - AK-47
13:54 - M1 Garand
13:58 - M14
14:02 - M16
14:06 - M870
14:09 - M1A1T
14:14 - MAC10
14:19 - PPSh-41
14:24 - Uzi
14:27 - M21
14:33 - M40
14:43 - SVD





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Since the Bad Company V2.0 beta release, I decided to pause the mods progression. (Because Im bored and have no more ideas lol)
Now, Im focusing on making animations for freelance purposes and updating my other mod instead.
Battlefield 2: Endure and Survive Mod (The Last of Us 2 Mod).
What’s new in the latest update:
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There are 2 kinds of objectives for certain maps:
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