#MovieTrailers #GremlinsI spent my life savings on a motion capture suit. Do I regret it?Jamie Dunbar2024-11-08 | Motion capture suits cost a LOT of money. AI video capture is way cheaper. Is the price of a suit worth it, or will AI dominate the market?
---------------------------------------------------------------- 0:00 I bought a mocap suit! 0:42 AI tools 1:07 Mocap features you need 2:04 Picking your AI tool 4:35 Advanced testing 5:40 Rokoko Indie Bundles 6:42 Test results 11:22 Am I refunding my suit? 11:52 Price comparison 13:40 Which tool should you use? ---------------------------------------------------------------- Check out my Gumroad for a bunch of free Blender stuff: dragonboots.gumroad.com
If you'd like to support the channel, buy me a coffee! dragonboots.gumroad.com/coffee ---------------------------------------------------------------- #Blender #madewithrokoko #MotionCapturePokèmon Trails: Two Pokèmon trainers prepare for their gym battleJamie Dunbar2024-08-08 | Two Pokèmon trainers prepare to take on the Cerulean gym.
---------------------------------------------------------------- #Blender #Pokemon #behindthescenesIf Pokemon was a Nature DocumentaryJamie Dunbar2024-03-14 | Join us for a world first, where Pokemon and science come together in a thrilling new series. Welcome to the world of Pokemon Planet.
---------------------------------------------------------------- 0:00 Can 3D look like 2D? 0:50 Render settings 1:55 Base colours 2:28 Shadows 3:20 Highlights 4:35 Outlines 5:40 Using Frames 6:45 Cross Hatching 8:25 Halftones 9:48 3D Shading 10:20 Soften Shadows and Highlights 11:50 Create the final Shader 16:10 Painterly effect 18:25 Next steps ---------------------------------------------------------------- Check out my Gumroad for a bunch of free Blender stuff: dragonboots.gumroad.com ---------------------------------------------------------------- #Blender #Spiderverse #CelShaderUV marvels - Texture painting for beginnersJamie Dunbar2023-12-08 | Download the free tutorial files here: dragonboots.gumroad.com/l/kxlusq ---------------------------------------------------------------- 0:00 Lesson breakdown 0:25 Model the shield 1:50 UV unwrapping 4:50 Create the material 5:03 Texture painting 7:02 Finish the material ---------------------------------------------------------------- Check out my Gumroad for a bunch of free Blender stuff: dragonboots.gumroad.com ---------------------------------------------------------------- #Blender #Beginner #TexturingBlender 4.0 - Adding text to objectsJamie Dunbar2023-12-01 | Download the free tutorial files here: dragonboots.gumroad.com/l/jmhozc ---------------------------------------------------------------- 0:00 Why we need UVs 0:19 UV Magic - Adding text to objects 0:35 Modelling the One Ring 1:50 Making the gold material 2:45 Creating UVs 4:35 Adding text to the material ---------------------------------------------------------------- Check out my Gumroad for a bunch of free Blender stuff: dragonboots.gumroad.com ---------------------------------------------------------------- #Blender #Beginner #TexturingBlender 4.0 - Texture Painting quick start guideJamie Dunbar2023-11-24 | Download the free tutorial files here: dragonboots.gumroad.com/l/agumtf ---------------------------------------------------------------- 0:00 UVs are complicated! 0:55 Create your UVs 3:42 Texture Painting ---------------------------------------------------------------- Check out my Gumroad for a bunch of free Blender stuff: dragonboots.gumroad.com ---------------------------------------------------------------- If you'd like to support the channel, buy me a coffee! dragonboots.gumroad.com/coffee ---------------------------------------------------------------- #Blender #Beginner #TexturingSkip UV unwrapping - Vertex Painting for BeginnersJamie Dunbar2023-11-24 | Download the free tutorial files here: dragonboots.gumroad.com/l/xvudf ---------------------------------------------------------------- 0:00 UVs and Retopo suck! 1:14 Colour attribute node 2:08 Vertex Painting 4:25 Procedural materials 7:47 Baking textures ---------------------------------------------------------------- Check out my Gumroad for a bunch of free Blender stuff: dragonboots.gumroad.com ---------------------------------------------------------------- #Blender #VertexPainting #Texturing3 Easy steps to make Realistic MaterialsJamie Dunbar2023-11-04 | Download the tutorial files here: dragonboots.gumroad.com/l/zaqglk ---------------------------------------------------------------- 0:00 How materials tell a story 0:50 Base materials 1:40 Node Wrangler 3:45 Edge wear 5:55 Scratches 8:40 Random damage 9:42 Dirt ---------------------------------------------------------------- Check out my Gumroad for a bunch of free Blender stuff: dragonboots.gumroad.com ---------------------------------------------------------------- If you'd like to support the channel, buy me a coffee! dragonboots.gumroad.com/coffee ---------------------------------------------------------------- #Blender #Materials #Procedural3 Simple steps to make Realistic GlassJamie Dunbar2023-11-04 | Download the tutorial files here: dragonboots.gumroad.com/l/hjtkqd
---------------------------------------------------------------- 0:00 3 Simple steps to make Realistic Glass 0:35 Cycles material 1:00 Node Wrangler 2:00 HDRIs 3:00 Imperfections 4:00 Eevee material 5:20 Fresnel 6:50 Modelling
---------------------------------------------------------------- Check out my Gumroad for a bunch of free Blender stuff: dragonboots.gumroad.com ---------------------------------------------------------------- #Blender #Glass #MaterialsCreature Kitbash - Realtime remeshingJamie Dunbar2023-10-04 | Creature Kitbash 2.0 is in development! I'd love to get your feedback on our latest idea - real time remeshing. ---------------------------------------------------------------- You can grab a copy of the current version of Creature Kitbash on Gumroad, Blender Market or Flipped Normals:
---------------------------------------------------------------- #Blender #Sculpting @CreatureKitbashHow to rig and animate creatures in minutes: AutoRig Pro - Rig LibraryJamie Dunbar2023-09-07 | In this video we'll be taking a look at the Rig Library extension for AutoRig Pro. The Rig Library is a set of 24 new creature rigs, all with animations so you can get your creatures up and running (literally) quickly. ---------------------------------------------------------------- 0:00 Animation examples 0:22 All about Rig Library 1:00 Adding armatures 1:20 Adding animation 1:40 Sketchfab - Free creature models! 2:30 Adjusting the rig 3:00 Binding the model to the rig 3:25 Adjusting the animation 4:05 Creating a scene with Sketchfab 5:30 Rigging a shark 6:05 Making an ocean scene 6:48 Aaaahhh!! 6:55 Learn more about ARP
---------------------------------------------------------------- If you'd like to support the channel, you can grab a bunch of both free and paid models, rigs and courses from my Gumroad, Blender Market and Flipped Normals stores.
---------------------------------------------------------------- [HASHTAGS] #Blender #Rigging #AddonCreature Kitbash - Free Update - 40 New Assets!Jamie Dunbar2023-07-21 | New free update to the Creature Kitbash addon with 40 new assets added thanks to the Blender Studio basemesh pack.
If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Flipped Normals: flippednormals.com/creator/archdragon?dst=wLbXVNc6 ---------------------------------------------------------------- [HASHTAGS] #Blender #CreatureKitbash #SculptingTinyEye asset pack - ReviewJamie Dunbar2023-06-30 | In this video we'll take a look at the 'TinyEye' asset pack by TinyNocky.
---------------------------------------------------------------- 0:00 Intro 1:30 Eyeballs! 2:05 Shapekeys 5:20 Sclera material 10:15 Iris material 14:27 Practical exampe ---------------------------------------------------------------- If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
------------------------------------------------------------------------------------------------------------------------------------------------------------ Gumroad is set up with 'Power Parity', meaning additional discounts may apply depending where in the world you live. Check out the Gumroad page to see if you apply for a special deal. All sales on Blender Market contribute to the Blender Development Fund. ------------------------------------------------------------------------------------------------------------------------------------------------------------
Sculpting creatures is difficult and time consuming. Thanks to YouTube, most people think you're supposed to start from a sphere and sculpt a creature entirely from scratch. In reality, professionals rarely do this. It simply takes too much time and client's aren't willing to wait that long. Or pay that much!
Most studios have a secret library of assets they use to 'kitbash' new creatures, effectively skipping the process of making a bashmesh and allowing them to get to the detailing (and more fun) stage of sculpting that much faster.
I spent over a year collecting, modelling and preparing one of these 'secret' libraries, so now you can have access to the same types of assets and workflows used by professionals.
------------------------------------------------------------------------------------------------------------------------------------------------------------ Gumroad is set up with 'Power Parity', meaning additional discounts may apply depending where in the world you live. Check out the Gumroad page to see if you apply for a special deal. All sales on Blender Market contribute to the Blender Development Fund. ------------------------------------------------------------------------------------------------------------------------------------------------------------
Looking to get started with the Creature Kitbash addon? In this tutorial I'll walk you through how to join and remesh your new creatures and how to avoid the pitfalls of booleans.
------------------------------------------------------------------------------------------------------------------------------------------------------------ Gumroad is set up with 'Power Parity', meaning additional discounts may apply depending where in the world you live. Check out the Gumroad page to see if you apply for a special deal. All sales on Blender Market contribute to the Blender Development Fund. ------------------------------------------------------------------------------------------------------------------------------------------------------------
Looking to get started with the Creature Kitbash addon? In this tutorial I'll guide you through adding your own creature parts to the library.
------------------------------------------------------------------------------------------------------------------------------------------------------------ Gumroad is set up with 'Power Parity', meaning additional discounts may apply depending where in the world you live. Check out the Gumroad page to see if you apply for a special deal. All sales on Blender Market contribute to the Blender Development Fund. ------------------------------------------------------------------------------------------------------------------------------------------------------------
Looking to get started with the Creature Kitbash addon? Retopology is an important part of the sculpting process. In this video we talk about when to use subdivision and multires modifiers.
------------------------------------------------------------------------------------------------------------------------------------------------------------ Gumroad is set up with 'Power Parity', meaning additional discounts may apply depending where in the world you live. Check out the Gumroad page to see if you apply for a special deal. All sales on Blender Market contribute to the Blender Development Fund. ------------------------------------------------------------------------------------------------------------------------------------------------------------
Looking to get started with the Creature Kitbash addon? In this tutorial we'll install the addon and get familiar with the interface by making our first creature.
TUTORIAL LINKS: Working with booleans: youtu.be/xoeccez8xgA Adding your own assets: youtu.be/NIDY1I49ITM Subdiv and Multires: youtu.be/yyR7WpwivFgNavigating Hateful Comments: Tale of an Ugly WartortleJamie Dunbar2022-11-29 | Art and social media don't always mix well. Using these platforms can be a great way to get your work out in the world, but it can also come with a lot of negativity. In this video I'll go through some of the comments I received on one of my latest pieces and discuss how I approach them and how I try to interact with people online to improve my work.
P.S. Although all comments in this video are real, I have cherry picked them to make a point. the vast majority of the communities I interacted with were very pleasant and helpful, which ultimately resulted in a better final piece. ---------------------------------------------------------------- 0:00 Introduction 0:59 Breaking down comments 7:34 Sculpting timelapse 34:24 Final renders 34:45 Final thoughts 35:32 Cocktails! ---------------------------------------------------------------- If you'd like to support the channel, you can grab a bunch of both free and paid models, rigs and courses from my Gumroad, Blender Market and Flipped Normals stores.
Flipped Normals: flippednormals.com/downloads/character-design-for-production ---------------------------------------------------------------- #Blender #Pokemon #hatersMaking realistic Pokemon using BlenderJamie Dunbar2022-11-14 | In this video we'll be recreating the Pokemon 'Clefairy' in Blender. This is a long one, as we'll be modelling from scratch using the game model as reference, sculpting details, texturing, adding fur and creating a simple scene. Buckle up!
Download the Sketchfab addon here: github.com/sketchfab/blender-plugin ---------------------------------------------------------------- 0:00 Introduction 0:10 Blocking out the model 14:15 Modelling the face 30:45 UV unwrapping 39:55 Sculpting details 45:55 Texturing Clefairy 48:20 Creating fur 1:06:48 Feedback - fixing the face 1:13:15 Using masks to tweak the colours 1:28:55 Creating and rendering a scene 1:47:48 Final render ---------------------------------------------------------------- Lots of free stuff, plus my character design course on Gumroad, Blender Market and Flipped Normals.
Flipped Normals: flippednormals.com/downloads/character-design-for-production ---------------------------------------------------------------- Background music from: Bensound.com Danosongs.com ---------------------------------------------------------------- #Blender #Pokmeon #clefairyMaking realistic Pokemon using BlenderJamie Dunbar2022-09-27 | In this video we'll be recreating the Pokemon 'Metapod' in Blender. We'll start with the game model as a base, then sculpt high resolution details and create materials using a variety of procedural textures - all done inside Blender!
---------------------------------------------------------------- 0:00 Intro 0:13 Import and clean up the game model 1:10 Sculpting 15:00 Create basic materials 25:00 Sculpt high resolution details 37:30 Combine sculpted details with procedural textures 39:30 Baking textures 43:15 Fixing issues with the normal maps 44:25 Painting the eye textures 47:10 Creating an environment 53:10 Compositing in Blender 56:30 Final render
---------------------------------------------------------------- Botaniq Addon: blendermarket.com/products/botaniq-trees/?ref=414 ---------------------------------------------------------------- If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
AmbientCG: http://ambientcg.com PolyHaven: http://polyhaven.com CGBookcase: http://cgbookcase.com ---------------------------------------------------------------- Background music provided by Bensound.com DanoSongs ---------------------------------------------------------------- #Blender #Pokemon #SculptMaking realistic Pokemon using BlenderJamie Dunbar2022-09-22 | In this video we'll be recreating the Pokemon 'Oddish' in Blender. We'll achieve this through polygon modelling a base mesh, sculpting high resolution details and a variety of procedural and hand painted textures - all done inside Blender!
Shout out to Joshua Dunlop for his awesome Pokemon concept art: artstation.com/artwork/6zBWO ---------------------------------------------------------------- 0:00 Introduction 0:15 Polygon modelling 14:40 Modelling the leaves 24:10 UV unwrapping 27:55 Sculpting details 33:45 Creating materials 53:50 Baking textures 57:50 Final renders ---------------------------------------------------------------- If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Flipped Normals: flippednormals.com/downloads/character-design-for-production ---------------------------------------------------------------- In this video I used a number of texture maps, such as the leaves, all of which are freely available! Here's my top three favourite sites to get free materials:
AmbientCG: http://ambientcg.com PolyHaven: http://polyhaven.com CGBookcase: http://cgbookcase.com ---------------------------------------------------------------- Background music provided by Bensound.com DanoSongs ---------------------------------------------------------------- #Blender #Pokemon #SculptMake realistic Pokemon - Substance PainterJamie Dunbar2022-08-11 | In this video I'm going to use #SubstancePainter to #texture a new realistic #Pokemon Today's Pokemon will be Wartortle, the middle evolution for the starter Squirtle. Stick around to the end to see the final animation!
See Part 1 - Sculpting here: youtube.com/watch?v=Jw5N7iuWzeM ---------------------------------------------------------------- 0:00 Intro 0:29 UDIMs 0:47 UV unwrapping the shell 1:25 UV unwrapping the body 2:46 Laying out the UVs 7:14 Baking UDIM displacement maps 8:29 Saving UDIMs as OpenEXR 9:24 Testing the displacement maps 10:16 Baking maps in Substance Painter 11:05 Using smart materials as a base 12:28 Texturing the claws and teeth 12:80 Texturing the tongue 13:25 Texturing the shell 16:14 Subsurface scattering 16:45 Adding algae to the shell 17:46 Adding a caustic pattern 18:22 Adding dirt 19:41 Adding extra skin details 20:40 Enhancing caustic details 21:33 Final animation
---------------------------------------------------------------- Everything you need to know about Displacement maps tutorial: youtu.be/R2q7oZLs0GE
---------------------------------------------------------------- If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Flipped Normals: flippednormals.com/downloads/character-design-for-production ----------------------------------------------------------------Make Realistic Pokemon using BlenderJamie Dunbar2022-08-05 | In this video I'm going to use #blender to #sculpt a new realistic #pokemon! Today's Pokemon will be Wartortle, the middle evolution for the starter Squirtle. Stick around to the end to see the final renders. ---------------------------------------------------------------- 0:00 Introduction 0:12 Download game model 1:00 Start sculpting 2:55 Sculpt the shell 7:45 Sculpt eyes 8:45 Detailing the shell 9:32 Attaching the ears 11:30 Retopology with Retopoflow 17:55 Reprojecting details 19:57 Sculpt high resolution details 22:30 Using alpha maps 27:20 Detailing the shell 31:18 Final renders
---------------------------------------------------------------- If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Flipped Normals: flippednormals.com/downloads/character-design-for-productionThe Definitive Guide to Digital Doubles - RiggingJamie Dunbar2022-07-03 | Creating realistic humans is the pinnacle of VFX work and the only thing harder than making them, is animating them. In this video I'll walk you through my process for rigging a human character ready for motion capture, including both the body and face.
---------------------------------------------------------------- 0:00 Introduction 0:30 ARKit 0:53 Human Generator Facial Rig 1:15 FaceIt Addon 2:08 Unreal Live Link App 2:18 Facial mocap for Android 2:38 FaceIt Facial Rig 3:38 Metahuman example - free download 4:13 Collecting facial reference 4:38 Testing the face rig 5:07 Connecting HumanGenerator to FaceIt rig 5:30 Rigging the body with Auto-Rig Pro 6:38 Connect Auto-Rig Pro and FaceIt rigs 8:20 How to set up motion capture 8:40 Animation layers addon 9:08 Importing motion capture 9:20 Outro animation
---------------------------------------------------------------- If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Flipped Normals: flippednormals.com/downloads/character-design-for-production ---------------------------------------------------------------- #Blender #FaceIt #CloneThe Definitive Guide to Digital DoublesJamie Dunbar2022-06-23 | Creating realistic humans is the pinnacle of VFX work and is still extremely difficult to achieve. In this video we'll take a look at the latest tools and addons that makes this process easier than ever before, allowing even beginner artists to get stunning results.
---------------------------------------------------------------- Tools, Addons and Affiliate links:
---------------------------------------------------------------- 0:00 Intro 1:28 Where to start? 2:30 Human Generator addon 3:05 Collecting references 3:40 Generate the head 5:29 Hair 7:16 Sculpting face details 10:15 Skin textures 12:13 Stages of sculpting 12:49 Clothing 14:20 Texturing clothes 15:00 Outro
---------------------------------------------------------------- If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Also used: -Unreal Live Link App -Rokoko Smart Suit 2
---------------------------------------------------------------- If you'd like to learn about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market, Gumroad and Flipped Normals.
#Pokemon #Animation #FunnyTexturing in Substance and Blender - Charmeleon Part 2Jamie Dunbar2022-03-16 | In this video I'll show you how I create detailed texture maps for creatures and monsters, in this case the Pokemon Charmeleon. We'll also create UVs and displacement maps in Blender, following a UDIM workflow.
---------------------------------------------------------------- 0:00 Introduction 0:15 UV mapping 4:55 Baking displacement maps 8:25 Setting up your Substance Scene 9:13 Creating your initial Smart Materials 10:34 Adding colour variations 12:55 Texturing the teeth and claws 13:25 Texturing the tongue 16:25 Adding colour variation to the scales 21:34 Adding dirt 23:12 Burning the tail 25:33 Adding final details 27:00 Adding scratches and scars 30:59 Epic reveal ---------------------------------------------------------------- Charmeleon sculpting: youtu.be/kY92zFBWtMI CG Bookcase: www.cgbookcase.com/textures UDIM Maker: blendermarket.com/products/udim-baker
---------------------------------------------------------------- If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Flipped Normals: flippednormals.com/downloads/character-design-for-production ---------------------------------------------------------------- #Blender #SubstancePainter #PokemonThis sculpt took me 18 years - Sculpting Charmeleon in BlenderJamie Dunbar2022-02-25 | I've been doing 3D animation for nearly 20 years. In this video I'll show you my...ah...humble beginnings as we rework one of my oldest art pieces. Becoming an artist is a lifelong goal and I'm honoured that Eagle App is helping small artist like myself achieve their dreams.
Check out this video's sponsor, Eagle App here: https://eagle.cool/?utm_source=youtube&utm_medium=partnership&utm_campaign=JamieDunbar
---------------------------------------------------------------- 0:00 Intro 1:50 Eagle App 2:02 Blocking out the sculpt 3:45 Sculpting with Dyntopo 6:00 Center of gravity 6:28 Eagle App - Anatomy and references 8:45 Working with the Multires Modifier 9:23 Retopology with Retopoflow 10:16 Reprojecting with the Multires Modifier 10:53 Sculpting scales 17:48 Sculpting the face 21:40 Final thoughts 22:50 - Final Animation
---------------------------------------------------------------- If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
---------------------------------------------------------------- #Blender #Pokemon #sculptingBlender Pokemon Sculpt - Charmeleon turntableJamie Dunbar2022-01-17 | Just a little preview of things to come. Finally finished sculpting this guy. Next up will be texturing in Substance Painter, then rigging. Hit 120 million polygons in Blender. A new record!Gremlins 3 Trailer - Behind the scenesJamie Dunbar2021-11-23 | See the trailer here: youtu.be/0lgcF83wi88
In this video we'll take a behind the scenes look at how I made the Gremlins 3 trailer, primarily using free, open source software. I'll show you how I sculpted, painted, and animated the Gremlin using an incredibly cheap motion capture pipeline integrated in Blender 3D.
------------------------------------------------------------------------------------------------------------------------------------ Download the free Gremlin rig: dragonboots.gumroad.com/l/fZCBQ
#Blender #Gremlins #MocapMake stunning 3D environments in Blender - Botaniq addon reviewJamie Dunbar2021-10-21 | Make amazingly detailed forest in minutes with the Botaniq addon for Blender.
Every now and again I come across an addon that changes the way I work and Botaniq is one of those addons. I've always wanted an addon to create 3D vegetation and now that I have one I wonder why I didn't do it years ago.
In this video I'll walk you through using the Botaniq addon for Blender and give my thoughts on whether it's worth the price.
#Blender #Addon #ReviewTexturing in Substance and Blender - Gremlin Part 3Jamie Dunbar2021-09-22 | EDIT: Blender now works properly with multiple UDIMs, so you can skip a good chunk of the intro!
---------------------------------------------------------------- Download the tutorials files here (Gremlin Retopo FBX): dragonboots.gumroad.com/l/fZCBQ ----------------------------------------------------------------
Learn how to texture a detailed 3D monster using Substance Painter in this narrated timelapse tutorial. Using a UDIM workflow, I'll take this Gremlin sculpted in Blender into Substance for texturing, then back into Blender for final render.
0:00 Introduction and turntable 0:17 UDIMs in Blender 1:50 Exporting the model from Blender 2:10 Importing into Substance Painter 2:36 Making the base skin material 3:40 Adding skin details 7:50 Texturing the mouth and teeth 9:30 Detailing the armour 11:00 Adding the extreme details 12:05 Setting up textures in Blender 13:30 Adding hair 14:30 Motion Capture test ----------------------------------------------------------------
---------------------------------------------------------------- If you'd like to learn more about creating cartoon characters like this in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
#Blender #SubstancePainter #TexturingCreate a Post Apocalyptic City in Blender - Quickly! 🤖🏠Jamie Dunbar2021-08-25 | In this video I'll show you how to quickly create a post apocalyptic cityscape using a couple of the asset packs from Polygoniq (links below). For anyone who isn't in a position to buy these addons, you can still follow along using the free alternatives (links slightly further below).
---------------------------------------------------------------- 0:00 Introduction 0:06 Animation 1:04 Asset packs 1:35 Composition 1:55 Blocking out the scene 3:45 Lighting 4:50 Setting up fog 5:40 Adding city assets 7:00 Adding foliage assets 11:22 Adding the robot 11:50 Using motion capture 12:20 Rendering with CyclesX 13:12 Compositing 13:35 Getting free soundFX 13:55 Final render
---------------------------------------------------------------- Want to learn about character design in Blender?Check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
---------------------------------------------------------------- #Apocalypse #Blender #EnvironmentBest websites for PBR materialsJamie Dunbar2021-08-02 | Creating 3D scenes takes a lot of time, and having to create every single asset can be a nightmare. Thankfully there's a lot of places you can get assets to fill your scenes - sometimes paid but often free. This video covers my favourite websites to get PBR materials. There's nearly 8,000 materials here, and around half of those are all available for free!
---------------------------------------------------------------- 0:00 Introduction 0:32 FreePBR 0:58 AmbientCG 1:33 PolyHaven 2:10 CGBookcase 2:44 Poliigon 4:42 Blender Addons 4:50 ExtremePBR 4:54 Materialiq 5:10 Fluent:Materializer ---------------------------------------------------------------- Want to learn about character design in Blender?Check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
---------------------------------------------------------------- #PBRMaterials #BlenderPokemon Snap: Modeling the Neo One in BlenderJamie Dunbar2021-07-16 | In this video we'll begin blocking out the Neo One vehicle from Pokemon Snap.
0:00 Introduction 0:36 Download Blender 1:05 Breaking down the shapes for the Neo One 2:00 Using reference images 2:40 Advice for beginners 3:05 Create a camera and set up our reference image 3:55 Create the base 4:46 Create the engine turbines 5:30 Set up mirroring 6:05 How to line up your camera 7:40 Edit the base 8:06 Create the ring 9:02 Create the ring loop 10:40 Join the ring and loop 12:40 Create the lights 16:32 Create the bumper bar 18:15 Edit the engine turbines
---------------------------------------------------------------- Want to learn about character design in Blender?Check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
#Blender #tutorial #PokemonMotion Capture - combining animationsJamie Dunbar2021-06-08 | Motion Capture is something Blender doesn't do particularly well by default. Which is why there's a lot of tutorials out there with misinformation on how to it.
In part 1 we looked at the right way to set up motion capture in Blender through a process called 'retargetting'. Part 1 can be found here: youtu.be/AutNCxcK0Xc
In part 2 we used the 'Animation Layers' addon and learned how to tweak our motion capture animation to our liking: youtu.be/uIf1kNTxvZo
---------------------------------------------------------------- 0:00 Introduction 0:46 Mocap Online for Blender 1:40 Download motion capture clips 2:03 Download Rocket girl rig 2:46 Import motion capture 5:40 Retarget with Auto-Rig Pro 11:20 Combining motion capture clips with Animation Layers 11:50 Creating an offset layer 16:45 Lower her hips 18:05 Correct the feet position 21:05 Parenting the gun to her hands 22:38 Making the gun larger to fit her hands 25:02 Parent her other hand to the gun 27:50 Baking our animation layers 28:40 Creating the scene
---------------------------------------------------------------- Want to learn about character design in Blender?Check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
---------------------------------------------------------------- Background music supplied by: www.bensound.com
#Blender #MotionCapture #AutoRigProHow to model an elf archer in BlenderJamie Dunbar2021-05-20 | In this timelapse video I model and sculpt a female elven archer, using the Human Generator addon as a base.
0:00 Creating the elf lady with Human Generator 0:35 AI generated faces 3:35 References 4:35 Modelling the clothing and armor 18:55 Creating placeholder materials 32:00 Modelling the quiver 41:14 Modelling the arrows 43:50 Modelling the bow 50:25 Creating the hair 56:35 Sculpting armor details 1:00:30 Epic Reveal
---------------------------------------------------------------- Want to learn about character design in Blender?Check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
---------------------------------------------------------------- Background music supplied by Bensound and Tommy Gough www.bensound.com www.tommygough.com
#Blender #HumanGenerator #3D ModellingMotion Capture - Animation LayersJamie Dunbar2021-05-07 | Motion Capture is something Blender doesn't do particularly well by default. Which is why there's a lot of tutorials out there with misinformation on how to it.
In this video we'll use the 'Animation Layers' addon and learn how to tweak our motion capture animation to our liking.
In part 1 we looked at the right way to set up motion capture in Blender through a process called 'retargetting'. Part 1 can be found here: youtu.be/AutNCxcK0Xc
And in part three, we'll look at ways of combining different mocap clips into one animation: youtu.be/64SDRd6zkDY
---------------------------------------------------------------- 0:00 Introduction and last lesson recap 0:22 Download the Suzanne rig 0:33 The problem - how to change our animation? 0:56 Download 'Animation Layers' addon 1:14 What are animation layers? 2:13 Getting started with Animation Layers 3:35 Tweaking the hips 4:48 Non-destruction animation using the influence slider 5:42 Tweaking the feet 8:11 Tweaking the spine 9:24 Tweaking the hands
---------------------------------------------------------------- Want to learn about character design in Blender? Check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
---------------------------------------------------------------- Background music supplied by: www.bensound.com
#Blender #Mocap #MotionCapture #AutoRigPro #AnimationLayersMotion Capture - RetargettingJamie Dunbar2021-05-05 | Motion Capture is something Blender doesn't do particularly well by default. Which is why there's a lot of tutorials out there with misinformation on how to do this.
In this three part tutorial, we'll first look at the right way to set up motion capture in Blender through a process called 'retargetting'. To do this properly, we'll be using the 'Auto-Rig Pro' addon.
In the second video we'll use the 'Animation Layers' addon and learn how to tweak our motion capture animation to our liking: youtu.be/uIf1kNTxvZo
And in part three, we'll look at ways of combining different mocap clips into one animation: youtu.be/64SDRd6zkDY
0:00 Motion Capture - The wrong way 1:58 AutoRig Pro Addon 2:48 Download Mocap - Mixamo 3:24 Download Mocap - Mocap Online 4:02 Download Mocap - Rokoko Motion Library 5:13 Download the Suzanne Rig - Now free! 5:56 Import Mocap animation 7:10 Retargetting to a Rigify rig 12:32 Export your bone list 13:35 Defining the rest pose 15:25 Retarget your animation 16:42 FK/IK retargetting 20:00 Retargetting to an AutoRig Pro rig 23:15 Tweaking your motion capture animation
---------------------------------------------------------------- Want to learn about character design in Blender?Check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
---------------------------------------------------------------- Background music supplied by: www.bensound.com
#Blender #Mocap #MotionCapture #AutoRigPro👬 MetaHuman - First impressions ✔️Jamie Dunbar2021-04-18 | Realistic humans is the Holy Grail of 3D animation and boy has MetaHuman come close. Although there's still some limitations in early access, the quality of the models generated is second to none.
In this video we'll discuss the prices, limitations, how you can currently use MetaHuman and take a look at the application itself.
0:00 Pricing and limitations 5:10 Launching MetaHuman 8:00 Creating your first character 11:40 Blending between faces 14:40 Skin materials 19: 20 Eyes materials 22:10 Teeth 23:50 Makeup 25:00 Hair 30:30 Body types 31:26 Clothing 32:40 Sculpting the face
#MetaHuman #EpicGames👬Human Generator Addon - First Impressions - Create realistic humans✔️Jamie Dunbar2021-04-16 | Creating realistic humans is one of the greatest ambitions of a 3D artist. Until recently it's been painstakingly hard and time consuming. Human Generator remove a HUGE chunk of that work, allowing you to generate extremely realistic people in minutes instead of weeks.The results out of the box are astounding, and with a bit more manual work I can see these being completely photorealistic
This video is a demonstration of the addon and my first impressions. Spoiler alert - I'm very impressed!
0:00 Introduction 1:50 Create your first human 2:40 Choose your race 5:45 Changing the body shape 9:35 Changing the face 19:30 Changing the skin shaders 31:40 Adding hair 42:50 Changing your human's size 46:00 Adding clothing 50:30 Adding poses 52:23 Adding facial expressions 53:50 Changing the clothing materials 1:01:40 Final thoughts
#HumanGenerator #BlenderNormal maps in BlenderJamie Dunbar2021-03-31 | Normal maps are primarily used for video games, or adding very fine detail in VFX that can't be picked up with a displacement map.In this lesson I'll show you how extract normal maps from your sculpted characters to reduce polygons but keep all your details.
0:00 Introduction 0:10 Download the Lapras mode l0:28 When to use normal maps 1:10 Where to learn retopology 1:30 Set up your UV maps 2:30 Creating an image texture 3:30 Set up baking settings 4:05 Graphics card settings 4:55 Failed normal bake 5:15 Setting your multires modifer correctly 6:30 Saving your texture and setting color space 7:45 Plugging your normal map into your material 8:45 Save a backup and delete your mutlires modifier 9:28 Recap and creating normals for the shell ----------------------------------------------------------------
---------------------------------------------------------------- Want to learn about character design in Blender?Check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
---------------------------------------------------------------- Background music supplied by: www.bensound.com
#Blender #tutorial #PokemonBlender Timelapse - sculpting and texturing a realistic snakeJamie Dunbar2021-03-26 | Speed Sculpting a snake in Blender 2.92.
0:00 Introduction 0:30 Blocking 1:05 Sculpting 7:10 Sculpting the mouth interior 26:10 Retopology 41:45 Sculpting scales 56:11 Texturing in Substance Painter 1:04:10 Materials in Blender 1:05:47 Rigging 1:10:05 Making the environment 1:16:45 Critiquing your own work 1:19:20 Final Render
---------------------------------------------------------------- If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
#Blender #tutorial #sculptingDisplacement maps in BlenderJamie Dunbar2021-03-10 | Retopology and baking displacement maps is a tricky task. Luckily Blender is very good at it - but there are a few steps you have to get right first. In this tutorial we'll walk through a step by step guide to prepare your meshes for reprojection and create and apply a displacement map in both Cycles and Eevee.
0:00 Introduction 0:40 Download gremlin assets 1:40 Basic rig included 2:28 Reproject details onto retopologised mesh 3:00 Shrinkwrap settings 4:13 Fixing shrinkwrap errors 7:30 Adding the multires modifier 9:36 Applying the shrinkwrap modifier 10:28 Fixing multires errors 18:38 Rigging and the multires modifier 20:50 UV mapping 22:30 Creating displacement texture 25:26 Displacement map settings 27:35 Baking displacement maps 29:40 Subdiv modifier and adaptive subdivisions 31:17 Connecting the displacement map to the material 37:00 Displacement map recap 37:40 Rendering in Eevee
---------------------------------------------------------------- Want to learn about character design in Blender? Check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
#Blender #tutorial #sculptingBlender Timelapse - How to use concept art - Grizzard sculptJamie Dunbar2021-02-25 | Having concept art to work from is fantastic for a 3D artist. But the best concept artists won't just give you a blueprint to build from. You'll get several sketches. And you'll still want to collect your own references. So how do you go about choosing what to include and what to discard? In this video we'll do a speed sculpt based on the concept art by Piper Thibodeau and talk about how an artist goes about making these kinds of choices.
---------------------------------------------------------------- Introduction: 0:00 Concept art: 0:53 Blocking: 1:30 Sculpting the head: 2:50 Sculpting the body: 4:30 Sculpting the beard #1: 8:50 Vertex Painting: 9:50 Modelling clothing: 10:45 Modelling props 11:40 Sculpting the beard #2: 16:00 Sculpting the beard #3: 17:34 Sculpting the beard #4: 18:36 Retopology: 22:25 UV unwrapping: 23:40 Texuture painting: 24:25 Designing Materials: 25:10 Texturing the clothing: 27:25 Detailing the belt: 28:50 Posing: 32:05 Cloth simulations for wrinkles: 33:15 Adding bees with particles: 35:20 Lighting setup: 37:15 Final Render: 39:05
---------------------------------------------------------------- If you'd like to learn more about creating cartoon characters like this in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
---------------------------------------------------------------- Background music supplied by: www.bensound.com
#Blender #tutorial #sculptingRetopology in Blender - Retopoflow AddonJamie Dunbar2021-02-17 | Retopology can be a difficult task and Blender's tools aren't the most intuitive. In the final video of this three part series, we'll learn how to use the 'Retopoflow' addon to speed up your retopology workflow.
---------------------------------------------------------------- Want to learn about character design in Blender? Check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.