04. [FPGA 4K] Steel Empire (Genesis) -   Stage 4 - Gardandi Beach @WhiteKhakis
04. [FPGA 4K] Steel Empire (Genesis) -   Stage 4 - Gardandi Beach  @WhiteKhakis
Uploaded April 2023 | Updated September 2026, 6 days ago
No Commentary / 4k60 (x9 Integer9 Upscale) / High Res Audio / Good Player
Playlist: youtube.com/playlist?list=PL7IEN-HGlR46PbQZRbXzsF6W-iBldSbyx

This is being played on an "Analogue Mega Sg" FPGA game console allowing for clear output in sound and audio! The video provided to YouTube is 4:4:4 and lossless! Details below in Technical Notes!
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A steam-punk shooter on the Genesis! This one is neat because it's all made in the conceit that it's an old-timey war-film, so don't adjust your sets! The cutscenes are meant to flicker.

Besides the aesthetic, the game has a couple uncommon shooter mechanics: The ability to shoot in either direction, and a persistent level-up system. Each time you grab an EX item you fill up one of three slots in your status bar. Once that fills and rolls over you gain a level giving you and your wingmen additional firepower. Even if you lose a life your weapons keep their strength!

Other items include an "S" for addional speed, an "O" which grants you wingmen ("options"), and a "B" for an additional smart bomb!

Bosses with multiple weapons that van be individually wrecked are featured and are destroyed once you demolish their core!

I choose to pilot the blimp for the first couple levels simply because it has more health. I don't care much for the way it lobs bombs or its mobility. The smaller craft you can pilot zips around and can fit between projectiles more readily. Once you've leveled up a bit the health is more than satisfactory!
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Technical Notes:
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Check out the demo video for the explanation here:
youtube.com/watch?v=FPfN6ZHJR84
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04. [FPGA 4K] Steel Empire (Genesis) - Stage 4 - Gardandi Beach

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