02 - Creating the Basics - Lunar Lander in Unreal Engine 4 and Unity @MathewWadsteinTutorials
02 - Creating the Basics - Lunar Lander in Unreal Engine 4 and Unity  @MathewWadsteinTutorials
Uploaded December 2017 | Updated September 2026, 3 weeks ago
In this series we will be recreating the game Lunar Lander in the most basic form in both Unreal Engine 4 and Unity 2017. This will allow us to see how parts of the engine work between both engines at the same time.

Parts of the series may contain boredom and random acts of being lost but this is all part of the game dev process and to leave them out would be misleading... also with over 5 hours of video I might have not wanted to do any real editing.
02 - Creating the Basics - Lunar Lander in Unreal Engine 4 and UnityHTF do I? Disable Blueprint Nodes in Unreal Engine 4 ( UE4 )Unreal Engine 4.18 - Small Changes #3 QuickieWTF Is? UMG: Rich Text Block Widget in Unreal Engine 4 ( UE4 )Unreal Engine 4.18 - Multi-Convex Generation for Physics Assets HighlightWTF Is? Redirect VisLog in Unreal Engine 4 ( UE4 )WTF Is? Set/Reset Cursor in Unreal Engine 4 ( UE4 )WTF Is? Does Data Table Row Exist in Unreal Engine 4 ( UE4 )Unreal Engine 4.18 - Improved Physics Asset Editor HighlightHTF do I? Datasmith Dataprep in Unreal Engine 4 ( UE4 )WTF Is? Random Float in Unreal Engine 4 ( UE4 )Unreal Engine 4.18 - Small Fixes and Changes #1
Mathew Wadstein Tutorials |

02 - Creating the Basics - Lunar Lander in Unreal Engine 4 and Unity

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