Uploaded January 2023 | Updated September 2026, 6 days ago
No Commentary / 4k60 / Experienced Player
Playlist: youtube.com/playlist?list=PL7IEN-HGlR44DWZlv4i_GGml2iM6kbVty
Steampunk Thievery at its finest! Procedurally generated so it's always a surprise!
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Starting with the Warehouse District you'll begin seeing more elements to burglary defenses such as the floating drones. These guys will be the number one wildcard when it comes to the success of your heist! Their sight beams can point in ANY direction and have very little rhyme or reason to them. In general they'll stay pointing in one direction for an extended amount of time, but this cannot be relied on! What makes them worse is they take two hits to dispatch before you upgrade your baton and they have an invulnerability period following the first strike. Fortunately their light takes a moment to come back on and with good timing you can get the second hit in before much risk is involved.
That's a lot said about the lowly drone, but unpredictability is the main foe in your crooked endeavors! Your first task in any heist (once you have the upgrade) is to deactivate the security station(s) which will shut off all cameras and drones.
Anyway, at this point in the game you'll want to be able to plant some bombs and be able to hack through locked doors. This will allow you the run of most buildings! One Steam Jump will help with your travels also negating long falls and being able to stick to walls will give you ample opportunities for hiding and timing your attacks!
It's still early on so you'll want to be careful with how you approach your targets!
No Commentary / 4k60 / Experienced Player
Playlist: youtube.com/playlist?list=PL7IEN-HGlR44DWZlv4i_GGml2iM6kbVty
Steampunk Thievery at its finest! Procedurally generated so it's always a surprise!
----
Starting with the Warehouse District you'll begin seeing more elements to burglary defenses such as the floating drones. These guys will be the number one wildcard when it comes to the success of your heist! Their sight beams can point in ANY direction and have very little rhyme or reason to them. In general they'll stay pointing in one direction for an extended amount of time, but this cannot be relied on! What makes them worse is they take two hits to dispatch before you upgrade your baton and they have an invulnerability period following the first strike. Fortunately their light takes a moment to come back on and with good timing you can get the second hit in before much risk is involved.
That's a lot said about the lowly drone, but unpredictability is the main foe in your crooked endeavors! Your first task in any heist (once you have the upgrade) is to deactivate the security station(s) which will shut off all cameras and drones.
Anyway, at this point in the game you'll want to be able to plant some bombs and be able to hack through locked doors. This will allow you the run of most buildings! One Steam Jump will help with your travels also negating long falls and being able to stick to walls will give you ample opportunities for hiding and timing your attacks!
It's still early on so you'll want to be careful with how you approach your targets!

![02a. [QHD] XCOM: EW (PC) Abridged - Alien Abductions: Operation Patient Sword
No Commentary / Edited Dynamically* / Classic Difficulty / 1440p60
Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR44G2wWcVD13Q891zTPTOjOk
*Wait times, overplanning, and dead time is edited out to make viewing much more interesting! I do try to include moments of forethought so it makes some sense and isnt just constant shooting.
I remember being very fast and loose on this mission. Did I mention yet that death is permanent in this game? Losing a person youve leveled up is very VERY bad. Thats why you send the rookie out as bait, er, to scout!
First Video Description Follows
Quick breakdown for you: XCOM is a long running series that set a definitive style of turn based battles using ranged weapons, various powers, and other equipment to repel the aliens menacing Earth!
Whew.
Anyway, this is the reboot which brought nice graphics and other doodads. The Enemy Within expansion pack is being used on the base game XCOM: Enemy Unknown. It basically tightens up the mechanics and adds a couple new classes and the meld pickup to reward people for quickly moving through maps rather than biding their time.
Hopefully this abridged playthrough will be a refreshing way to view the series! 02a. [QHD] XCOM: EW (PC) Abridged - Alien Abductions: Operation Patient Sword](https://i.ytimg.com/vi/rDqVX3nYjdY/mqdefault.jpg)
![02. [4k60] Darq (PC) - Chapter 2
No Commentary / Blind Run / 4k60
Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR47Npz28houZEJDK9w9U6kv7
Looks like an monochromatically spooky time! The puzzles are fairly standard but get a twist due to the rotating nature of the game (which surprisingly isnt too overplayed). Its overall a short length and does not overstay its welcome. Definitely the kind of quick entertainment I was looking for!
Technical Notes
This game has fairly simple puzzles so everything is pretty much captured as played. I do make a couple cuts in later levels if its me just doubling back and fumbling around. And I THINK on the level with the horn-guy I spliced in my first encounter with him which is why you may see an item I used still in my inventory. Uh... also sped up a puzzle in the DLC. 02. [4k60] Darq (PC) - Chapter 2](https://i.ytimg.com/vi/rFZ3yM4rXTc/mqdefault.jpg)

![02. [4K] WarioWare Gold (3DS Capture) - Story Mode - Round 1 Games
No Commentary / 4k60 (Integer Upscale) / Direct Capture
Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR46ijTot9Uw3rHjTj5CfhTMw
This is being captured from an actual 3DS console with a built in capture card.
Its a-me, Wario~! Wahahaa! (I love this game.)
Technical Notes:
Ill keep it short for the time being: My 3DS has been modified to output sound and video to my computer and Im using OBS with various scenes to change the layout of the screens in the video. The screens are ALWAYS upscaled at a whole integer value using point/nearest neighbor so no interpolation/blurring is created there. So far, so good! 02. [4K] WarioWare Gold (3DS Capture) - Story Mode - Round 1 Games](https://i.ytimg.com/vi/s22vjMwpcTs/mqdefault.jpg)

![03. [4K] The Swindle (PC) - One Thief Attempt - New Belgravia
No Commentary / 4k60 / Experienced Player
Playlist: https://youtube.com/playlist?list=PL7IEN-HGlR44DWZlv4i_GGml2iM6kbVty
Steampunk Thievery at its finest! Procedurally generated so its always a surprise!
Im going to use this video to briefly go over the bad physics of this game. Many people in this game complain that things dont always work as expected... and this is fair. They dont. Personally I think that is part of the charm and challenge, but sometimes it can be a bit of bother to me as well.
For example, sneaking off a ledge should always have you automatically cling to it yet sometimes this doesnt hold true! This can lead to you falling straight into the sights of a robot down below. A similar issue is wall jumping: Sometimes when you leap you can NOT reach the opposite side of even the narrowest of vertical chimneys plummeting all the way down to the bottom of the shaft. This seems to happen if you hit your head on the ceiling or if you start your jump by pressing a certain direction. Its fairly unintuitive but Ive gotten into the habit of using the up button to stick to walls because if you press jump in this scenario youll generally take the largest of leaps. Speaking of which... the trajectory of your wall jumps seem to either be too large or too narrow, its pretty hard to gauge a safe wall jump into an open room below. Better to not at all.
Also jumping is unfortunately not sensitive to length of button press meaning that every jump is the same height. Having a bit more control here would have been nice.
Uh... let me pull out some notes to see if I have anything else.
Oh, heres one easy to mistake. The game is secretly grid-based in some respects, a large one being for line of sight and hit boxes. Even if you see the white of your melee weapon pass over a robot, if theres a certain wall/ceiling/floor configuration you will NOT hit them. Youll get a feeling for this over time but it isnt any kind of glitch.
Ill just leave it there for now! See you next video. 03. [4K] The Swindle (PC) - One Thief Attempt - New Belgravia](https://i.ytimg.com/vi/sOYkmJb6fys/mqdefault.jpg)

![02. [FPGA 4K] Sub-Terrania (Genesis) - HARD Mode - Level Two
No Commentary / 4k60 (x9 Integer9 Upscale) / High Res Audio
Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR45plDi7TC7PeBUFKsd7fjxv
This is being played on an Analogue Mega Sg FPGA game console allowing for clear output in sound and audio! The video provided to YouTube is 4:4:4 and lossless! Details below in Technical Notes!
Touted as one of the hardest games on the Genesis, Sub-Terrania is an exploratory shooter where gravity is constantly pulling on your ship as you contend against various monstrosities and objectives!
Ill be playing the game on Hard difficulty because it turns out that that was the intended experience. It has stronger gravity and inertia which actually affect your motion making it a much more bumpy ride than the other difficulties.
There are a couple other minor changes with the difficulty but the main one I noticed was how when youre dragging things attached to your ship that youll EXPLODE if the attached component knocks into a wall. Also your shields are weaker.
Its one of those learn what to do then do it all together in future runs games. Good, tricky fun!
Technical Notes:
TL;DR: YouTube was provided a perfect video so pixels are sharp and shapes are correct. Audio is high resolution compared to a Genesis system due to no processing constraints. Watch in 4k or 1440p if your computer can handle it.
This video has suffered no lossy compression before reaching YouTube! Its a lossless video file with no chroma subsampling (4:4:4). Essentially, its a perfect copy until YouTube works its magic which now makes it a 4:2:0 video with lossy compression, yes. However, the better the initial copy... the better!
The video was originally captured in a 320 x 224 resolution, the native square pixel resolution of most NTSC Genesis games, and then integer upscaled x9 times to 2880 x 2016 with black borders added along the outside for a clean 4k display!
This results in a pixel perfect output that is slightly wider than what you might have seen on your old CRT TV set! However, the pixels are sharp this way AND the art was designed in this pixel perfect resolution before being squashed to 4:3 back in the day. In short: Pixels are sharp AND circles are circles and squares are squares.
Some games were a 256 x 224 resolution, originally. These will be uploaded in 1440p to fill the screen as much as possible and maintain a pixel perfect integer upscale. The native resolution is far too thin for what the game looked like on a CRT OR for the art, so the width is integer scaled a step higher to result in a 4:3 aspect ratio (256 x 7 for 1792 and 224 x 6 for 1344 = 1792 x 1344). These will look a little thinner than the 320 x 224 games Im uploading, but the art will be crisp AND be how it looked in the old days!
Some games switch between 320 x 224 resolution and 256 x 224 resolution (Sonic 2 special stage, Lion King Stampede level, etc.). I will generally upload levels containing large sections in 256 x 224 resolution as 1440p to maintain perfect integer upscales and preferred ratios. 320 x 224 does not change ratio between 4k or 1440p. You will know when the genesis is using 256 x 224 cause the screen will shrink a little in these videos!
About the Mega SG... Its a FPGA (Field Programmable Gate Array) based game system which to explain in laymans terms (BY a layman): Its a chip dense with circuits and stuff that can be programmed to use only so many in whatever ways necessary to replicate another chip. Basically, if you can reverse engineer a genesis exactly, you can pretty much program this chip to behave like a genesis exactly. Which is what this is.
Im playing in Zero Delay mode so the game is running marginally faster. 0.15%, to be exact. Thats less than 1/7th of a single percent. Ive also cropped out the colored border Genesis games tend to have.
The sound has been tweaked slightly per FirebrandXs recommendations, Ive enabled YM2612 High Quality Mode for uncompressed audio, and I have not engaged the ladder effect or lowpass filter. This will definitely sound different than a normal genesis because of the latter option. Its essentially listening closer to what the source sound would be like before the Genesis muffles it a bit.
I also want to mention dithering for just a moment here. In Genesis games youll often see lines of color alternating here and there, this is because on an old CRT tv the screen would be a bit blurry resulting in those colors bleeding together and becoming a mix of the two. This can also result in transparencies if used correctly. Unfortunately with a clean digital image this wont happen. The only way to enable these extra colors is to blur the digital image and this certainly would not be pixel perfect as is my goal. I like to think that we are now able to see how the artists tried to achieve their effect! You can always squint your eyes a bit if you want to try to replicate the blurriness! 02. [FPGA 4K] Sub-Terrania (Genesis) - HARD Mode - Level Two](https://i.ytimg.com/vi/sRx0_lTmGKo/mqdefault.jpg)
![BONUS 06. [FPGA 4K] Wario Land: Super Mario Land 3 - World Tour (Area and Music Overview)
No Commentary / 4k60 (x15 Integer Upscale) / Experienced Player
Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR45ZPut_wX53gpziSb7z1vEe
This is being played on an AnaloguePocket FPGA game console allowing for clear output in sound and audio! The video provided to YouTube is 4:4:4 and lossless! Details below in Technical Notes!
Technical Notes:
TL;DR: YouTube was provided a perfect video so pixels are sharp and shapes are correct. Watch in 4k if your computer can handle it.
This video has suffered no lossy compression before reaching YouTube! Its a lossless video file with no chroma subsampling (4:4:4). Essentially, its a perfect copy until YouTube works its magic which now makes it a 4:2:0 video with lossy compression, yes. However, the better the initial copy... the better!
The video was originally captured in a 160 x 144 resolution, the native resolution of Game Boy, and then integer upscaled x15 times to 2400 x 2160 for a clean 4k display!
About the Analogue Pocket: Its a FPGA (Field Programmable Gate Array) based game system which to explain in laymans terms (BY a layman): Its a chip dense with circuits and stuff that can be programmed to use only so many in whatever ways necessary to replicate another chip. Basically, if you can reverse engineer a Game Boy exactly, you can pretty much program this chip to behave like a Game Boy exactly. Which is what this is.
Ive turned off Frame Blending in the options because it overall softens the picture with the minimal benefit of making transparencies not flicker. Ive also chosen not to use the really cool video mode which makes it look like a Game Boy Screen because that would mess up the lossless video Im capturing. I can always add a filter later if I want to! BONUS 06. [FPGA 4K] Wario Land: Super Mario Land 3 - World Tour (Area and Music Overview)](https://i.ytimg.com/vi/saZ6kMxMfR0/mqdefault.jpg)
![08. [FPGA 4K] Blades of Vengeance (Genesis) - All Treasure/Secrets - The Temple
No Commentary / 4k60 (x9 Integer Upscale) / High Res Audio
Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR47pFjCqAKmP4MlsltjL3Bvo
This is being played on an Analogue Mega Sg FPGA game console allowing for clear output in sound and audio! The video provided to YouTube is 4:4:4 and lossless! Details below in Technical Notes!
Im gonna make this description a little bit of an information dump for game mechanics, here goes:
Ducking. BLOCKS. Which is crazy. You are pretty much entirely invulnerable in the direction you are facing when ducking. This is a super important mechanic which makes the game far more easy to complete.
If you attack near the peak of your jump the momentum swings you up a bit higher. This isnt nearly as important for the Huntress who is already the most capable at jumping but its a neat touch nonetheless.
When paused you can select your items and also hold C (see?) and then use the d-pad to look around. This can help find pitfalls.
Speaking of pitfalls, there are no bottomless pits and perhaps only one drop which will result in an inescapable death in the game. Very odd for a platformer, but very cool from an exploratory standpoint. (Beware of fall damage, however.)
75k points nets you an extra continue. A really bombastic jingle plays once this occurs. I didnt check to see if the continue screen is unique but the Game Over screen is!
I havent mentioned the sparkles yet. There are, uh... sparkles. In the levels. Let me see what the manual calls them... Perhaps, its simply Power Ups. They kinda dance around the exact name of the sparkle itself just saying its a sparkling area.
ANYWAY
Touch the sparkle and you get a Power Up shown as a filled in diamond on top of your character bar. This makes your damage output stronger. You can hold two Power Ups at most (at first) and LOSE one if you lose a life! They are few and far between, so be careful!
If you buy the armor (and you should) in the store after the 3rd (or is it 4th?) area you character basically levels up into an entirely new class! You keep your title but the Huntress becomes a ranged attacker with a crossbow! The Barbarian trades in his axe for a really wonky looking flail. And the Wizard throws his hobo outfit away and steps into something more Sagely (He gets a stronger strong attack).
Oh, Strong Attacks. Hold Up while pressing the attack button and you do a...strong attack! Really useful for the Huntress when she has sword since its a far reaching overhead swing. Less useful when she has the crossbow because you have to hold to charge the attack for a bit and then release it for a spread shot. Its just better to rapid fire your normal shot unless you need a weird angle.
I think thats it. The items are fairly self explanatory - one blows things up, another turns them into money, one heals, one makes you invincible, etc. Again, I picked Huntress because she has the most interesting attack set whereas the Barbarian is just melee and the Wizard only ranged. Also she is center and front on the box art!
I liked my experience with this game and it was fun mapping out how to get all the treasures, its definitely worth a play if you get your hands on it!
Original Overview Description:
Its not too often you find a brainless hack and slash platformer that has some depth!
The level design is strong giving you what feels like plenty of options but still keeping you on track to reach the end. There are many secrets as well, all of which I catalogued here! I had some bullet points on my other screen telling me how to get to the next treasure so that I can complete the whole affair live - I didnt want to keep stopping the video, especially since the music continues even when paused. So if you see me standing still for a moment, thats probably why.
I chose to play as the Huntress because she is the most balanced and has the most drastic style change partway through.
Please read the description in this video for detailed
Technical Notes:
https://www.youtube.com/watch?v=DUbF6VssxOE 08. [FPGA 4K] Blades of Vengeance (Genesis) - All Treasure/Secrets - The Temple](https://i.ytimg.com/vi/t1ecM7lYYIo/mqdefault.jpg)