@WhiteKhakis
  @WhiteKhakis
WhiteKhakis | 02. [4K] Everspace: Encounters (PC) GYRO CONTROL - First Attempt!* - Sector 02 @WhiteKhakis | Uploaded 1 year ago | Updated 1 hour ago
No Commentary / 4k60 / Fairly New Player
Playlist: youtube.com/playlist?list=PL7IEN-HGlR47QRIEp3uYFjDSbIKZSiAjM

*This is my first attempt after a clean reset of the game following a few practice runs calibrating gyro controls and the like. It's a pretty solid go, surprisingly! Better than some of my following runs.
----

You know what a space exploration/dogfighting game needs? It needs to be a rogue-like/lite! I would have never thought of something like this being a thing but here we are. And it's beautiful. Looking, that is. I maxed out all the settings and this thing looks magnificent.

Also, I'm using gyro controls to aim/steer (yaw and pitch). The game is kinda odd in that you normally would use your mouse to move the aiming reticule across the screen and the closer you get to the edges the more you turn, but instead I mapped that to gyro. Originally I was using the cockpit view but that didn't play so nicely with certain control elements so I've taken us outside the ship. It's actually kinda cool out here and with the odd aiming system it works out.

As for how the game plays... you've got a limited time in each section to pick up as many resources as you can while fending off baddies before super dangerous reinforcements swoop in to clean you up! Resources in early runs aren't as useful because you don't have the blueprints collected yet to build the neater things, but it's still a good idea to get used to the process.

And the fights can get very heated very fast. One slip-up and you'll be short on energy or health or swarmed to submission! It's not a very forgiving title in that respect. I mean, it IS a rogue-like. Your best bet is to try to incapacitate as many as possible before a real fight begins and to keep moving!

Good concept, pretty game, but~... way too grindy. After playing it for a bit I feel like it'll take a bit too long to pick up the credits to upgrade a ship to an amount I'll enjoy let alone all the permanent upgrades you can pick up, too. And then the resource gathering in the game takes a while too, iunno. It's good, but needs some kind of tuning to keep the game moving at a brisker pace, I think. I'd almost think that if you were allowed to just sense where everything is it wouldn't be too strong a benefit because of how you have to hurry yourself before reinforcements come in. Well, maybe things are better done in the sequel!
02. [4K] Everspace: Encounters (PC) GYRO CONTROL - First Attempt!* - Sector 02Splatoon 3 - Turf Wars With Friends! - Conch Shells Before Splatfest 104b. [QHD] XCOM ABRIDGED! - Enemy Within (PC) - Base Management04. [FPGA 4K] Trampoline Terror! (Genesis) - Area 402. [FPGA 4K] Dinosaurs for Hire (Genesis) -  Level Two08. [FPGA 4K] Trampoline Terror! (Genesis) - Final Area02. [RGB QHD] Final Fight (SNES) - Subway Park - Cody RunPokémon Scarlet & Violet - A Paldean Minute06. [FPGA 4K] Fatal Labyrinth (Genesis) -  Levels 25-2905. [4K] The Swindle (PC) - One Thief Attempt - The Rest of the Game!01. [FPGA 4K] The Castlevania Adventure - Stage 0104. [4k60] Darq (PC) - Chapter 4

02. [4K] Everspace: Encounters (PC) GYRO CONTROL - First Attempt!* - Sector 02 @WhiteKhakis

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER