Animation Prep StudiosThis is a example of using Mo-Fu and a custom avatars I imported into the game to create a fight animation. I enabled the avatar physics and turned punch force to maximum then recorded the motion capture for both avatars.
This is one example of the many features available in Mo-Fu !
Master Chief vs. Iron Man - Knockout - Mo-Fu physics exampleAnimation Prep Studios2023-12-01 | This is a example of using Mo-Fu and a custom avatars I imported into the game to create a fight animation. I enabled the avatar physics and turned punch force to maximum then recorded the motion capture for both avatars.
This is one example of the many features available in Mo-Fu !
www.MocapFusion.com3d-printed VR Treadmill sensor installation tutorialAnimation Prep Studios2025-08-30 | Installing the encoder to most treadmills is simple and involves no special tools. Zip ties are all that's needed to secure the encoder mount to the treadmill under support bar.
Once installed you can then create mocap of running , walking and even run to stop or standing to walking animations and use the entire world.
www.MocapFusion.comfree/unlimited Blender live-link recording plugin (for VR mocap)Animation Prep Studios2025-07-31 | Use low cost consumer VR to create animations with the LIve-link plugin for Blender. Mocap-Fusion on Steam is free/unlimited and all versions even the Demo includes live-link for Blender!!
Download Mocap Fusion (Playtest beta) on Steam, no subscription is required and you can use Blender live-link to record full body motion capture of custom avatars directly in Blender using VR or even just trackers, it's awesome and it's free!!
www.MocapFusion.comSteering Wheel Animation in Blender - Full Body Avatars TutorialAnimation Prep Studios2025-06-26 | NEW!!! Steering Wheel Props were just added to the latest Playtest beta on Steam! This is a really quick video showing how to use the new props in VR and how to export them to Blender for rendering the animations!!
This feature is still in early beta!!! -- two hand attach will be available soon--
www.MocapFusion.comWalk anywhere on Earth using a VR Treadmill and Cesium Ion 🌍Animation Prep Studios2025-06-01 | Okay it's not a live stream yet! But I started developing a game and VR Treadmill because I want to learn geography by using Cesium Ion with Google 3D tiles to visit points on earth and walk around the environment like I am really there! I am also trying to start channel or a live stream around the idea and visit distant locations such as the Grand Canyon, Mt. Fuji, the Eifel tower, maybe even the moon, and talk about the different landscapes and learn about geography in the process!
This is the first actual test of the working VR treadmill and game concept integration with Cesium Ion, a new custom full body IK solvers and the updated Ethernet enabled Arduino treadmill speed controller all running together! There were some bugs and the IK was not perfect but I'm hoping things will get better in time.
This has been challenging to get working but am starting to see results! In the future I want to create tutorials and document the entire setup with parts lists and all Arduino code. But this video is only a quick demo of the concept, showing the body tracking synced with the treadmill encoder to match the real world speed. Also note that the velocity multiplier was set to 1:1 so the avatar walks as fast as IRL , but this value can be adjust to make the avatar appear to walk faster, so the gait may look better in future updates! I am just surprised things even worked!
If you could find time to please leave a comment or click like or share buttons that would so appreciated!!
I really hope you enjoyed the stream concept and please share your thoughts or any suggestions in the comments!!
Check out this related tweet
Using a Arduino to control treadmill speed from Value Index controllers: https://x.com/MocapFusion/status/1912773671908741293UPDATE full-body MotionCapture IK Solvers for VR tracking.Animation Prep Studios2025-03-29 | A short benchmark tutorial showing improvements made to the Full body IK solvers. I also tried to render a short motion capture showcase for each solver update so the results are visible. However the animations are just simple exported raw motion capture from MocapFusion to Blender and immediately rendered , the quality might not be the greatest in some parts and no filters were applied, and it took only a couple of hours to create the showcases.
This video covers five major updates including arm, leg and hip/spine solvers improvements, feet togetherness offsets, twerk and hip rotation, vis-bones, a new dynamicbone in-game adjustment and show the new avatar profiles.
This video was a lot of work but was also lots of fun to create. Hope you enjoy all of the renders! And please give the video a like!!
www.MocapFusion.comDoor Punch - animationAnimation Prep Studios2025-03-07 | just some motion capture I recorded in VR using the new Recordable Door Physics features Mocap Fusion, then exported the mocap and quickly rendered in Blender Cycles at very low res *(this was only for a tutorial):*
Please like so I can make more future videos :3Atlas from Portal 2 - Outdoor scene renderedAnimation Prep Studios2025-02-17 | this is just a quick test render the Atlas avatar rig in APS,
A newer rig is already being worked on with better arms , this was just one of the first renders created using Cycles, enjoy ..Image Effect Shader (glitch + dissolve) - Post-Processing effectsAnimation Prep Studios2025-02-10 | This took a few days to get right but I was able to create a post-processing effect using custom written image effect shaders that are blended with the main camera when the effect is active.
This was developed so I could use the shaders for my live-stream when the avatar appears on screen.
Download the game from Steam to test out the shader available from the VTuber toolbox: store.steampowered.com/app/1540000/Mocap_Fusion__VRStoryboarding with VR avatars and AI - free tool on SteamAnimation Prep Studios2025-02-10 | An update this is something I've been working on since Christmas, while trying to create a VR storyboarding system in APS to generate animations using characters for story productions exported to Blender. And also am developing a VTuber tool to create video productions and live-streams. both in the same app!
I recorded this video only to show the updates and proof of concept.!!
This video shows how the new features work. When I recorded the AI storyboarding example videos first I simply saved them as .mp4. Then I used the VTuber tools to create a presentation using the .mp4 as a background videos. And really simple to use and setup!
You can enable the VTuber tools and create presentations in-avatar, or even for live-streams.
please like this video to see more videos and updates about these features Thanks for watching,World Building Part 2Animation Prep Studios2025-01-13 | Part 2 of the tutorial shows how to load the custom world we just created in the game!!
PART 1: youtu.be/cuaEO_CwpTYWorld Building Part 1Animation Prep Studios2025-01-13 | A pretty simple tutorial using the APS_SDK to import custom worlds and maps, Create a new project in Unity and build the scene , then copy the files to the game folder , then the custom worlds can be loaded in game!!
PART 2: youtu.be/0fNqxQAqi-kFur Ball Hologram - Cycles Rendered - in VRAnimation Prep Studios2024-11-24 | Artists can create holograms from nearly any Blender model and render them using Cycles at super high detail to create photo-realistic animated holograms that can be placed in the VR scene for context or atmosphere.
A VR hologram is a image or video that is displayed in VR as a stereoscopic rendered texture. Holograms are a way to add highly detailed appearing objects into a VR world using pre-rendered videos created from HD models.
Want to check holograms in VR? You can create your own or download the examples , simply follow the tutorial.
Look for the FREE "Playtest beta" on Steam to download the latest version (v9.4.1) that includes the new Hologram Viewer feature! Then simply load the .webm videos in the hologram viewer!
Step 3. That's it! You should see high res cycles rendered holograms in VR! Please support the app on Patreon (optional): patreon.com/prepstudio Join the Discord to find more cool feature updates: discord.com/invite/ErZcKaQ
Thanks for liking my video and for watching my channel 🥰Connecting a Hang Glider to a Powerboat and launchingAnimation Prep Studios2024-10-28 | This game I'm really excited to work on, A hang-gliding simulator in VR!
This shows how to connect the gliders to other tow vehicles for launching.
Then by simply pressing both joystick thumbsticks at the same time will release the catch and the glider is then in free flight. Please let me know what you think of the idea!!!
- Make sure to download the Playtest version (v9.3.5 or later) for the new hang glider simulator (beta) update!!!Hang Gliding in VR is awesome!! Game Concept PitchAnimation Prep Studios2024-10-28 | This is a game I'm currently working on that is like hang gliding in VR. Please let me know what you think of the idea!!!
- Make sure to download the Playtest version (v9.3.5 or later) for the new hang glider simulator (beta) update!!!glider gets attacked by A-10 ThunderboltAnimation Prep Studios2024-10-04 | This is a animation sequence I recorded using the latest "mocap flight simulator" in the latest APS Playtest beta ,
This is a early beta of the game , these are in-game recordings and were compiled together to try to make a attack sequence. I recorded the hang glider first, then the A-10 then simply teleported the player around the map to record from different view angles, this is the flight simulator addon I've been working on for a few weeks, now you can create airshows and then review everything in VR from the ground and now even from a hang glider!!
Discord - discord.com/invite/ErZcKaQ Twitter - twitter.com/mocapfusion Patreon - patreon.com/prepstudio Youtube - youtube.com/c/AnimationPrepStudios www.MocapFusion.comExported mocap , Blendshapes FX , Chicken avatar and a VR cameraAnimation Prep Studios2024-10-03 | Blendshape FX is basically a "advanced" feature you can link VR controller to the avatar's blendshapes and control them simply by pulling the trigger so now artists can mix full body motion capture with procedural effects to create more layers of animation in a single take! This scene took five minutes to animate (including the VR camera mocap) , and was then exported to Blender and rendered as a "viewport render" with wireframe visibility enabled..
More info on the "Blendshape FX" feature: youtu.be/DnX6q96vy2o _________________
credits: Chicken Model by: kednar blendswap.com/blend/13803Chicken Mocap with Blendshapes (Blender EEVEE)Animation Prep Studios2024-10-03 | Someone on my Discord asked if I could add a chicken avatar to APS so here they are! These are chickens rigged for full body mocap, and they even include dynamicbone. The hen model was downloaded from Blendswap and I built it as a mocap avatar for APS.
blendshapes are used to creat the "pecking" effect and are linked to the VR controller, so by pulling the trigger quickly makes the chicken peck! I thik this adds a layer of realism and looks far better than just simple motion capture alone!
Animation was rendered in Blender EEVEE but was simply the raw mocap from APS.
credits: Chicken Model by: kednar blendswap.com/blend/13803Chicken Mocap (Blender EEVEE)Animation Prep Studios2024-10-03 | Someone on my Discord asked if I could add a chicken avatar to APS so here they are! These are chickens rigged for full body mocap, and they even include dynamicbone. The hen model was downloaded from Blendswap and I built it as a mocap avatar for APS.
This entire animation took only a few minutes to record, export and render. None of the animation were modified and is raw mocap from APS!
credits: Chicken Model by: kednar blendswap.com/blend/13803Unreal Metahuman Live-Link shoulder/clavicle bone fixAnimation Prep Studios2024-07-11 | Two new sliders have just been added to the arm IK solver profile for limiting the (negative) rotation of the clavicle bone. These were added to address a issue when using Metahuman avatars over live-link, but may be generally useful for other avatars as well!
The new Shoulder Low Limit slider can be used to clamp the clavicle bone rotation so they do not rotate below a set angle. The new Shoulder Pos Offset slider adds positive rotation offset to the clavicle bone.
And can be used any avatar, eg. avatars wearing tuxedos or where shoulder rotation needs to be limited.
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Now available in the latest Playtest beta (v9.2.1) on Steam!!
Please like the video so I'll keep working on the feature!Infinite Walk VR (beta) - walking down a corridor or hallwayAnimation Prep Studios2024-06-29 | This feature allows users to create walking and running animations that cover a very large distance but are a contentious recorded animation and gives the impression that the motion capture was recorded in a large studio.
As the player walks in a circle the avatar walks in a straight line.
For hallways make sure to enable the "Lock Path" and "Look Turn" options, this is so you can set the path angle by pressing trigger, then the avatar will walk along the designated path.
This feature works best with maps of corridors and hallways where the parallax is very small, avoid large open maps or might notice motion sickness.
This feature was designed for a playspace of at least 10' x 10' , any less and you will notice the rotation since the users is spinning around the small radius and will make you dizzy really quick, but with larger playspace then yeah you could explore the world with a contentious full body tracked mocap animation and would barely notice any counter rotation, for warehouse-sized playspace (30' x 30') this feature would really rock!!
Related videos: - Infinite Walk VR (beta) walking simulator and Motion capture: youtu.be/vOTOF2D2qus
Please like the video so I'll keep working on the feature!Infinite Walk VR (beta) walking simulator in VRAnimation Prep Studios2024-06-29 | This feature allows users to create walking and running animations that cover a very large distance and are a contentious recorded animation that gives the impression that the motion capture was recorded in a large studio,
As the player walks in a circle the avatar walks in a straight line.
This feature works best with maps of corridors and hallways where the parallax is very small, avoid large open maps or might notice motion sickness.
This feature was designed for a playspace of at least 10' x 10' , any less and you will notice the rotation since the users is spinning around the small radius and will make you dizzy really quick, but with larger playspace then yeah you could explore the world with a contentious full body tracked mocap animation and would barely notice any counter rotation, for warehouse-sized playspace (30' x 30') this feature would work really well
Please like the video so I'll keep working on the feature!Imported Media PanelsAnimation Prep Studios2024-06-08 | ...VTuber Live-Stream Mocap 🌴 👯♂️🌴🌴Animation Prep Studios2024-05-25 | Hi there!! I'm developing a feature to allow creators and live-streams to use custom avatars as overlays on the desktop but also with full VR motion capture tools so that creators can quickly create and add multiple avatars animations while on stream!
This video shows the new "VTuber Desk" world. Also the ragdoll physics.
What's new? Well a lot! The APS SDK even received updates and now includes a few example scenes in the new VTuberRoom folder.
Live streamers and VTuber can create custom scenes with the screen alignment and avatar spawn points setup for transparent overlay mode so the avatar is always located at one corner of the desktop screen. A custom desk model can be used in pace of the desk model in this example. By using the APS SDK's includes example scenes creators can quickly adapted the "VTuber Desk" example scene to their own custom scenes.
The app is free on Steam for anyone wanting to try out the VTubing, just look for the Playtest beta (VTuber update v9.0.9) and please join the discord and let us know your feedback!!
Please subscribe to get updates about this feature in the future. Hope you have a wonderful day and thanks for checking out my video!
www.MocapFusion.comEquestrian motion capture!Animation Prep Studios2024-04-19 | A short mocap created using the Rigify horse prop and grenade prop available in APS.
www.MocapFusion.comVirtual Hands - Collision Physics with VR motion captureAnimation Prep Studios2024-04-19 | VR hand collisions allows VR hands to interact with the scene colliders when recording motion capture.
www.MocapFusion.comYou asked for it!! Blender 4.1 (Cycles) renderAnimation Prep Studios2024-04-17 | A animation I rendered in Blender 4.1 using a 4090RTX. Motion capture was recorded directly from APS (Mocap Fusion VR).
www.MocapFusion.comQuest Touch Pro controllers as Avatar Feet Trackers!!Animation Prep Studios2024-03-05 | The latest Quest update now allows using Touch Pro controllers as feet trackers!!!
My website: mocapfusion.comBMW Street Bike - Motion Capture - EEVEE Animation - Full RenderAnimation Prep Studios2024-02-17 | A chase scene rendered in Blender. I hope you like the video! See the full tutorial I created for this video: youtu.be/GlZ6t5fS4sY
My website: mocapfusion.comBMW Motorcycle Motion Capture - TutorialAnimation Prep Studios2024-02-16 | No body trackers required! Using the new "Virtual Trackers" in APS to easily pose a character's lower body on vehicles and other props! This tutorial goes over how to create motorcycle motion capture scenes using a custom avatar and VR, and rendered in Blender. This video uses Mocap Fusion VR to capture and export motion capture to Blender.
www.MocapFusion.comMotion Capture Speed BoatsAnimation Prep Studios2024-02-10 | I watched tomorrow never dies, quantum of solace, and some of the other classic Bond movies. Seeing all the expensive Yachts and exciting chase scenes inspired me to add a new Yacht Simulator feature to my game so artists can record motion capture of dramatic action chase scenes on power boats and export the scene to Blender for rendering. And even record aircraft and weapons for extra drama !!
This is a yacht simulator/trainer game I just developed entirely for fun but I tried to create the simulation to look as real as I could in only a few days - the game is still in development and I hope to add even more models and new ocean worlds soon. I added this as a feature to the VR game I developed on Steam. You're welcome to download the Playtest or demo and take the new cruiser out for a spin!
Thanks for watching and Happy sailing ^v^Setting up SteamVR trackers with Meta Quest HMDs for live streaming mocapAnimation Prep Studios2024-01-21 | I worked on a update and was able to estimate the relative tracking space offsets using just the feet trackers. So it should now be possible to calibrate the full body tracking using just three trackers!! The only extra step is after setting the floor height, simply connect the left and right trackers in the trackers setup menu and then calibrate tpose like normal.
Thanks for watching ^v^Quest Pro mixed reality and Live-Link in Unreal EngineAnimation Prep Studios2024-01-09 | Hello! I'm developing a game using a Quest Pro and mixed reality to create animations in Unreal Engine for live streaming and cinematic films. The game I'm working on is called Mocap Fusion and is now available on Steam!
Please check out the Discord for showcases and tutorials!
Thanks for watching ^v^VR Doll House - avatar physics exampleAnimation Prep Studios2023-12-01 | This is a example of using Mo-Fu and a custom apartment map I imported in the game to create a interactive VR doll house with physics enabled avatars, I recorded some motion capture for each avatar so you can see the avatars are fully animated. I also enabled Avatar Physics so the avatars can be picked and located anywhere the scene by the user.
This is one example of the many features available in Mo-Fu !
Thanks for watching ^v^Karate Kick animation using VR (tutorial)Animation Prep Studios2023-11-07 | New Pose Animator tool tutorial. Create Karate kick animations using VR and Blender. This is a tutorial that shows how to edit recorded motion capture and create a more realistic karate kick. Export and render in Blender!
Thanks for watching ^v^Firing a M4A1 metal flake shader #blender #animationAnimation Prep Studios2023-11-01 | A blender animation rendered in EEVEE engineBenelli M4 Tactical Shotgun - Destroys PumpkinsAnimation Prep Studios2023-10-28 | I created the M1014 model from scratch, the dimensions should be accurate to the Benelli M1014 combat shotgun. This was a model I created for fun so you're free to use it for anything you'd like! It's not textured if anyone makes textures please share and includes firing animations, recoil physics, cartridge animations and firing sounds!! Now available in the latest version of APS and fully setup for mocap and ready for rendering in Blender!
This was created using only a VR headset and some trackers!!
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www.MocapFusion.com
Social: Twitter - twitter.com/mocapfusion Discord - discord.com/invite/ErZcKaQ Patreon - patreon.com/prepstudio Youtube - youtube.com/c/AnimationPrepStudiosPumpkins Target Practice M1014 Tactical ShotgunAnimation Prep Studios2023-10-28 | I just added a new firearm to the default weapons, I created this model from scratch, the dimensions should be accurate to the Benelli M1014 combat shotgun. This was a model I created for fun so you're free to use it for anything you'd like! It's not textured if anyone makes textures please share and includes firing animations, recoil physics, cartridge animations and firing sounds!! Now available in the latest version of APS and fully setup for mocap and ready for rendering in Blender!
If you'd like to us VR to record motion capture and render animations in Blender check out the game I'm developing on Steam: store.steampowered.com/app/1540000/Mocap_Fusion__VRGorilla Tag - Lucy - rendered in Blender Cycles 🎃🎃🎃Animation Prep Studios2023-10-10 | Gorilla Tag Lucy - mocap avatar rendered in Cycles for Halloween 🎃
If you'd like to us VR to record motion capture and render animations in Blender check out the game on Steam: store.steampowered.com/app/1540000/Mocap_Fusion__VRLight Saber Battle ! VR Motion Capture rendered in BlenderAnimation Prep Studios2023-10-07 | This is a short benchmark I speed mocaped and rendered in Blender EEVEE, I recorded the motion capture using Mocap Fusion VR. This whole project took 30 minutes from start to finish..
Second Life avatar on the Workshop: steamcommunity.com/sharedfiles/filedetails/?id=3028466090AI Pose Animator - - full body VR motion capture IK puppetAnimation Prep Studios2023-10-07 | New Pose Animator tool, Uses can now record mocap then later make the avatar look at a target or the HMD, edit mocap using VR controllers, or link trackers to playback avatars for advanced puppeting, this can be used to create flying effects, crazy dance moves, jujitsu, zero gravity or swimming, or simply move the avatar around the scene, and allows exporting the edited mocap to blender.
The feature is beta and still a work in progress, there are a lot of updates planned for this including AI, maybe. However the current feature allows for manual posing and making patch edits. The feature can be used in real-time, when the Record toggle is enabled the existing mocap frame is overwritten with the edits, so it should be possible to iterate and record any number of edits.
Check out the game on Steam: store.steampowered.com/app/1540000/Mocap_Fusion__VRBoston Dynamics Spot simulation in Unity engine - Reinforcement Learning - stable platformAnimation Prep Studios2023-05-16 | I am new to AI. I recent spent a week leaning about how to apply neural nets for controlling of a robotics system. I was able to create and train a Boston Dynamics Spot bionic quadruped in Unity using reinforcement learning to self stabilize on a moving platform.
The model is entirely physics based using joint systems in Unity engine. The custom IK model offsets are controller by the AI to produce a stable platform simulation with LSTM.
Read more about this project here: discord.com/channels/738881083256471703/770731544452530266/1107874006754926684Boston Dynamics Spot in Unity engine - Reinforcement Learning - trot gait simulationAnimation Prep Studios2023-05-16 | I am new to AI. I recently spent a week leaning about how to apply neural nets for controlling of a robotics system. I was able to create and train a Boston Dynamics Spot bionic quadruped in Unity using reinforcement learning for high speed gaits.
After developing a custom IK model and gait planner I used machine learning to stabilize the platform :)
Read more about this project here: discord.com/channels/738881083256471703/770731544452530266/1107874006754926684Pistol (.50 cal) with Recoil Physics - motion capture VRAnimation Prep Studios2023-04-20 | A short video showing setup of finger alignment for custom firearms props in APS in the latest update. enjoy! :)ARKit 52 Facecap - APS Sidekick Plugin for UnityAnimation Prep Studios2023-04-08 | The full example project and source code are available on Github !! This shows the Facecap Rig example scene from the new APS Sidekick plugin for Unity. The player controls the character's head rotation and and blendshapes from iPhone face capture input.
I uploaded the project and source code and made everything available on Github 😎
The Dragon model includes a Animator controller and Blendertree for Idle, Walk and Die animations. You can use this as a template for building other games or live-avatar scenes!!
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The objective of the game is to survive the drone attacks by breathing fire to destroy the enemy drone swarm.
Controls and Inputs: "Jaw Open" blendshape controls Fire Breathing - the player literally breaths fire to attack! "Tongue Out" blendshape controls Belching Gas - gas make the Dragons fire breath stronger!
- Player's head rotation controls where the dragon is looking.
- If a drone hits the character it inflicts damage, too much damage and the character dies.
- There are 9 levels, good luck surviving the ninth level muhahaha!!
Includes Animator controller with Blendertree for Idle, Walk and Die animation states! Use this template to build even more complex games or live avatar scenes.