DarkMaimingDecided to use 280 of the new Banished Blocks to stress test physics and player/object interactions with the old and new networking models. Old model has jitter when colliding with dynamic objects and non-smooth surfaces, new model has no jitter at any point. Will do another test with vehicles, as the networking for those also changed.
Halo Infinite - Network Overhaul Stress Test 1DarkMaiming2023-12-12 | Decided to use 280 of the new Banished Blocks to stress test physics and player/object interactions with the old and new networking models. Old model has jitter when colliding with dynamic objects and non-smooth surfaces, new model has no jitter at any point. Will do another test with vehicles, as the networking for those also changed.Halo Infinite - Sniper Ricochet Stress TestDarkMaiming2025-05-26 | You can now headshot yourself using Sniper ricochet.
As far as I can tell the Sniper will ricochet *as many times as possible* within one second after firing, which is incredible. Bullet trails do seem a few off after a few dozen bounces, maybe due to server tick rate, but the bullets themselves stay accurate.Stormlight - Dominion | Halo InfiniteDarkMaiming2024-11-04 | Here's some gameplay of my newest gamemode, "Dominion", on my newest BTB map, "Stormlight". This rendition of Dominion is a fairly complex mode compared to the version in Halo 4, but retains the fundamental gameplay objectives.Third Person Mode in Halo Infinite | StormlightDarkMaiming2024-11-04 | Used third-person mode for a custom gamemode I'm making based on Halo 4 Dominion, camera goes back to first-person mode when a team is in Last Stand. Very neat feature, something I'll probably use in most of my modes.Thunderhead | BTBDarkMaiming2023-03-28 | My biggest project yet, a BTB map featuring two large enterable Spires, a Forerunner structure in the center, and scripted random vehicle drops. Enjoy!
halowaypoint.com/halo-infinite/ugc/maps/6d4738f5-a141-40d2-bbdc-01106ca53b4eTyrant | Halo Infinite ForgeDarkMaiming2023-01-09 | Walkthrough of my remake of Halo 5's "Tyrant" in Halo Infinite Forge. Map: halowaypoint.com/halo-infinite/ugc/maps/dda635c7-e3d8-4c55-a2c0-6b540804d662Halo Infinite Forge | The Rig Update 2DarkMaiming2022-12-13 | Got a bunch of the lighting updated, details added, and now supports every 4v4 mode except CTF. Trying to keep all the same routes that the original Rig had, while adding some new ones using equipment.Halo Infinite Forge | The Rig Update 1DarkMaiming2022-12-08 | Updated The Rig's lighting and did a bit more detailing. Only at 62% of the budget so I feel like I'm going to keep adding more and tweaking what I have in the next few weeks.Scripting a Halo Infinite Fashion ShowDarkMaiming2022-12-04 | How many nodes does it take to make a good runway?The Halo Infinite Fashion ShowDarkMaiming2022-12-04 | Made a fashion runway in forge for anyone who hosts fashion shows. All players on Eagle team get automatically placed in a line on the stage, and a participant gets randomly selected to walk the runway. The judge (anyone on Cobra team) can pick to either pass or eliminate participants by killing (passing) or repulsing (eliminating) them. Goes until only one player gets passed, or no players get passed.
Works via rounds, anyone on Team 1 (Eagle) who gets passed gets temporarily set to Team 3 (Hades team) and anyone eliminated goes to Team 4 (Valkyrie Team). At the end of each round, all players on Team 3 go back to Team 1, and the cycle repeats until there are 0 players on Eagle Team. Will stop when there are no more players on Eagle Team and no players on Hades team, or when there are no players on Eagle Team and there is one player on Hades team. Also works with bots if you put them all on Eagle team.Halo Infinite Forge Tutorials: Getting Rid of Screen Shake, And Making a Map IntroDarkMaiming2022-12-03 | Thought I'd make my first tutorial be about map intro cameras and how to setup a sequence of pans that occur when loading into a map.
Captions: Map Intro cameras are used to create intro sequence pans for maps, and the absence of these will cause the screen shake effect seen on most maps.
If you want to create an easy intro pan, just create pairs of cameras with Sequence orders of 1 and 2, and Blends of Start and End respectively.
Repeat this for 3,4, and 5,6, etc. if you want, and you have an intro. When using this, the Custom Blend Settings will have no effect on the camera, and default blend settings will be used.
For Custom blend settings, the intro camera will pan through every camera in order, so you'll need to set Blend Time, Duration, and Transition effects for each camera.
Transition controls the effect when transitioning to this camera from the last (Fade in from the last camera, Fade out after this camera, etc), Duration controls how long the camera holds this position once the main camera reaches this position (in seconds), and Blend Time controls the duration of the pan to this camera from the last one (in seconds).
Intro sequences are only used as long as players are still loading into the game, so if all players load in, you may not get to see your full intro sequence.Forging The Rig Part 1DarkMaiming2022-12-03 | The Rig, but it's quite a bit different. Day 3.Halo Infinite Forge | AndesiaDarkMaiming2022-11-30 | New BTB map I made, going to keep polishing it but really wanted to share a quick walkthrough. Plays well for 12v12 Slayer and CTF.
Bookmark here: halowaypoint.com/halo-infinite/ugc/maps/27a07efd-9182-46d2-9311-66de249cc557Halo Infinite Forge | Forging New Ferris Part 3DarkMaiming2022-11-28 | ...Halo Infinite Forge | Forging New Ferris Part 2DarkMaiming2022-11-26 | ...Halo Infinite Forge | Forging New Ferris Part 1DarkMaiming2022-11-25 | I'm not good at making tutorials, so the best I could think of was just uploading parts of my forging process. Here's a BTB map I've been working on for the past week, based on a blockout I made a few months back.Halo Infinite Forge | Paradigm Update 2DarkMaiming2022-09-15 | Updated a bit of the lighting on the map along with some other new additions, keeps the CE aesthetic in most parts whilst also making use of the very nice sunrays in outdoor parts. I personally like it, but it might be a bit much.Halo Infinite Forge | Paradigm Update 1DarkMaiming2022-09-11 | Made a few lighting adjustments to the map and added a bit more detail on the walls. This is with almost every video setting maxed on my ASUS TUF Gaming A15, with a RTX2060. On lower settings, I get around 130fps on average.Live Lightmaps in Halo Infinite ForgeDarkMaiming2022-09-10 | Small demo of the built-in lightmapping overlay tool. Seems to be used to view where light zones overlap so you can optimize your maps.Paradigm | WIP Halo Infinite Forge Map FlythroughDarkMaiming2022-09-10 | Decided to do a quick flythrough to give a better view of the map, though I wasn't able to tour any of the indoor portions since I was using Machinima mode to get camera angles instead of using an actual player, so I couldn't open any doors. Based on aesthetics from Assault on the Control Room and Sidewinder from Halo: CE, and Perdition from Halo 4.Paradigm | WIP Halo Infinite Forge Map GameplayDarkMaiming2022-09-09 | Some gameplay of a WIP BTB map I'm working on. Both main bases are scaled recreations of the bases on Perdition from Halo 4, using Soxxxie's method of recreating a map using it's 3D model's vertices to get the positioning down. Very WIP still, and with no baked lighting.Reflection Remake (Alternative Version) in Halo Infinite ForgeDarkMaiming2022-08-28 | Alternative version of the map with less reflections on the floors and walls, which lets the wood stand out more. Also toned down the orange lights to a soft yellow, so it shouldn't hurt the eyes too much anymore. Next step is going to be trying to add railings everywhere, and adding more trim pieces.Reflection Remake in Halo Infinite ForgeDarkMaiming2022-08-27 | Thought I'd try my hand at remaking Reflection in Infinite's forge, might have gotten a bit carried away with the reflections though. Not a 1:1 remake, as I made the courtyard in the middle smaller and added a few small things as decorations. This build doesn't exactly allow you to build the lighting on a map, so this is without baked lighting, just using reflection volumes. Alternate version with less reflection: youtube.com/watch?v=GfaFXPuSL5QDrop Pod in Halo Infinite ForgeDarkMaiming2022-08-17 | Thought I'd try to make a working drop pod in Forge, came out looking pretty decent. First tried making it so the door would jettison off of the pod once landed, and while it worked, it also tended to flip the pod violently, quickly killing the player inside. This version just makes the pod explode on contact with the ground, though the explosion sometimes doesn't appear.Multi-Team in Halo Infinite ForgeDarkMaiming2022-08-10 | Thought I'd make a video about this since I finally got node graphs working in my custom games, so here's a demo of multi-team that you can activate by interacting with a button. Could also just do it on game start, but I wanted to showcase the dynamic abilities of the "Set Player Team" node.
I should also probably stop using spartan difficulty bots in these demos.Titanfall Phase Dash in Halo Infinite ForgeDarkMaiming2022-08-08 | Somewhat of a recreation of Titanfall 2's Phase Dash** titan ability, though it phases you through the world instantly instead of having you move in real-time.Breachable Walls and Doors in Halo Infinite ForgeDarkMaiming2022-08-05 | With the crazy high amount of physics objects you can have in Infinite forge, I wanted to see if a fully-working Rainbow Six Siege map could be remade, so I made this setpiece to test it out. Textures are quite a bit off on the outside fence, and when I try to change them the game crashes, so I left them as a pinkish-orange. Credit: Me a.k.a DarkMaimingOctagon Proof of Concept in Halo Infinite ForgeDarkMaiming2022-08-03 | (Please excuse the terrible gameplay.) Think the insider build of the flight wasn't exactly made for LAN, so the connection wasn't great, but I'm glad I got it working.Plaza in Halo Infinite ForgeDarkMaiming2022-08-01 | Made this in about 12 hours, tried to get as close to the original as possible, though rendering lighting still crashes the game so I had to make do without that. Some textures also kept randomizing, but I got most of them to look correct.
Super WIP, and I only crashed once while making this, so that was nice.Warzone REQ System Proof of Concept in Halo Infinite ForgeDarkMaiming2022-07-28 | Uses your Personal Score in a match as a currency to buy vehicles for yourself. The button on the left gives you 300 more Personal Score for demo purposes, and the button on the right facilitates the transaction itself. Decided to only do this with vehicles for now as I didn't want to game to crash, and only used 4 vehicles because I had to reference each vehicle separately. At first I tried to to this via just cycling through vehicles from a prefab, then I found out that you can only move the first vehicle in a prefab. Any other vehicle will be immovable, although you can enter it, shoot from it, and move the turret. Graph: imgur.com/a/tsgQJX1 Made by: Me, a.k.a DarkMaimingToggleable Flashlight in Halo Infinite ForgeDarkMaiming2022-07-25 | Toggles a totally normal flashlight whenever the player hits the Mark button. Graph: imgur.com/a/99DPsjaFortnite Grid-based Building Proof of Concept in Halo Infinite ForgeDarkMaiming2022-07-24 | Small proof of concept of how grid-based wall placement could work. Still need to get walls to face up/down as well as horizontally. Could also make an equipment that damages/removes walls, though the build currently only allows for one custom equipment at a time so testing that is a bit hard. Instead of adding each wall as a reference manually, it's probably better to save all walls as a prefab then get the objects from that prefab.Base Reinforcement Equipment in Halo Infinite ForgeDarkMaiming2022-07-23 | Just a proof of concept of an equipment that can place down objects, might be good for reinforcing holdout spots in Infection.Double Jump Proof of Concept in Halo Infinite ForgeDarkMaiming2022-07-23 | Uses an invisible player blocker to act as a stepping stone for the player if they want to double jump. Made by me, a.k.a DarkMaiming.Wall Running Proof of Concept in Halo Infinite ForgeDarkMaiming2022-07-23 | Uses a constantly updating object blocker to find if a player is next to an object, such as a wall. If they are, then it sets the player gravity to 0.1 until they are no longer next to an object. Works, but it also works on objects that aren't meant to be walls, such as random rocks or vehicles. Graph: imgur.com/a/B7FBDbB Made by: Me, a.k.a DarkMaimingThe Gauntlet in Halo Infinite ForgeDarkMaiming2022-07-23 | This one took quite a while. Tried to get it as close to the original as possible, though bots aren't functioning correctly just yet so I used auto turrets instead of marines. The script I made in another video can be used here to track run times, though I didn't put it in this map because I was afraid it would crash the game like it did with that one.Local Teleport in Halo Infinite ForgeDarkMaiming2022-07-22 | At first I tried to make Phase Dash, but realized I could probably do that better with a custom thrust equipment, so I made a custom teleport equipment instead similar to Phase Shift.Deadlock, but the Banished leftDarkMaiming2022-07-22 | Tried to replace all the Banished set pieces on Deadlock with natural terrain, managed to get all of it done but then my game crashed. Luckily I took this video some time before it crashed, though it was only about halfway done here.TF2 Timed Gauntlet Proof of Concept in Halo Infinite ForgeDarkMaiming2022-07-22 | Wanted to see if timers could be used accurately, and the Gauntlet seemed like the perfect way to test it.Haven in Halo Infinite ForgeDarkMaiming2022-07-22 | Tried to remake Haven without rendering lighting, since that usually crashes the game. Thought it ended up looking pretty good. Did this in about 4 hours after 2 tries since there was no saving in the leaked build.Behemoth but its even more of a Behemoth in Halo Infinite ForgeDarkMaiming2022-07-21 | ...Vehicle Shrinking(?) in Halo Infinite ForgeDarkMaiming2022-07-20 | I'm pretty sure this isn't supposed to happen, but very nice addition if it is.Acrophobia Equipment in Halo Infinite ForgeDarkMaiming2022-07-20 | Made an equipment that removes your gravity for 50 seconds, and lets you soar in whatever direction you're pointing whenever you zoom in with a weapon. After 50 seconds both effects are removed. Graph: imgur.com/a/ABeKGrnSuper Lunge in Halo Infinite ForgeDarkMaiming2022-07-20 | ...Testing Object Physics Limits in Halo Infinite ForgeDarkMaiming2022-07-20 | 396 2x2 blocks with normal physics vs Repulsor and Rockets, who will win? Made this to show off how well Jenga could work in Infinite, ran extremely well on my laptop somehow.Blood Gulch remake in Halo Infinite ForgeDarkMaiming2022-07-20 | Attempted to remake Blood Gulch, accidentally made it super small. For all the Hemorrhage/Blood Gulch/Coagulation/Bloodline fans by DarkMaiming.Halo 5 Coliseum Remake in Halo Infinite ForgeDarkMaiming2022-07-20 | Still very WIP, and the lighting isn't baked on any of the pieces yet, but somehow made this in about two hours without forge crashing on me.Autoflip in Halo Infinite Forge (3 nodes needed)DarkMaiming2022-07-19 | Pretty simple node graph to fire an event whenever a vehicle flips, which flips the vehicle, and then tries to get the player to enter the vehicle again. Made for all the race lovers out there by DarkMaiming.Portals in Halo Infinite ForgeDarkMaiming2022-07-18 | Used the mark system to create portals that can be traversed by players, grenades, and some projectiles. Made by me a.k.a DarkMaiming for any Portal fans.Halo Infinite Forge Leaked Preview - All Objects Compilation (As of Oct-1-2021)DarkMaiming2022-02-15 | Compilation of all four original parts, with audio glitch fixed. Original credit goes to youtube.com/user/Freeonlinemine. Reuploaded by me, but I will take it down if the original creator wants it taken down.