The Last Order | Fog EndlessStarlightPVZ2025-02-16 | Sequence: C6u, IPP-cccc-PPDD | ccccNddcccc | IPP-cccc-PPDD | ccccPPddcccc ( 17.55 | 7.46 | 17.55 | 7.46 ) Cobbed level 14
Music: youtu.be/gq8cHtRsj6M?si=YR2xfiMjPXVck27r16 Cob The Perfect Formula Solution | Roof EndlessStarlightPVZ2025-03-23 | Sequence: P6-2i, PD/P | PPI | PSD/P | PD/P | PPI | PSN(J) ( 6 | 6 | 6 | 6 | 6 | 6 )Super Front 24 Cob BPSD solution | Survival EndlessStarlightPVZ2025-02-01 | Sequence: Ch6, BPSD/Bcc | IPP-B-PPDD | BPSD/Bcc | IPP-B-PPDD ( 6 | 12 | 6 | 12 ) Cobbed level 14. BPSD is used in TAS solution, but it should be BPDD when manual. Operation sequence in accelerate waves is ↑↓↑↑↑, harder than ↑↑↓↑↑ but more stable. Besides it's suitable for butterfly click in theory but I never learned that.
Nuclear: Make sure to use nuclear every 50s to supress gigas otherwise your plants will be smashed. Ice: Ice should take effect late to supress diggers and football zombies. Early ice has no benefit to this setup. Jack supression: Limited Jack supression like other group gloom cobless.20 Cob Remastered | Moon EndlessStarlightPVZ2025-01-11 | Sequence: PPSSDD | IPP-PD/PSD | PDD/PD-D | IA-Bcc-PPDD | PPSSN | Pd/P'Sd | PDD/PD-D | IJa-Bcc-PPDDDD | IPP-PPDD | PPSSDD ( 6 | 13 | 6 | 16.94 | 6 | 6 | 6 | 16.72 | 13 | 6+ ) Cobbed level 13Star 10 Cob | Fog Endless | Low CobStarlightPVZ2024-12-17 | Sequence: C4u, I'-BBd-NSd/NJd | I-BBd-PSA/Pd ( 25 | 25 ) Low cob level 6. If you use NSD instead of NSd and shoot B cob at row 4 in cherry wave, gigas will not need to foddering but it will become less stable cuz seperating one more row of fast zombies.
Music: youtu.be/jEdFoYb5Ssw?si=aBAHbKswffkJIs4ZSquare 13 Cob | Night EndlessStarlightPVZ2024-12-15 | Sequence: Ch7, IPP-PPd | IPP-PPDJ | PAN | PPDD | P/cccPd ( 18 | 18 | 6 | 6 | 7 ) Original setup and solution.Air Bomb 5 Cob | Survival Endless | Low CobStarlightPVZ2024-12-14 | Sequence: C4u, I-Bd-PPA | I-Bn-JP ( 25 | 25 ) Someone asked me if there is an Air Bomb 5 Cob so I created this setup, but there isn't any air bomb in sequence lol Low cobbed level 4 I think.11 Cob | Night EndlessStarlightPVZ2024-12-12 | Sequence: C6u, I'P-PPDA | NDd | IP-PPD | J-P/ccPd ( 18 | 7.5 | 18 | 7.5 ) Original solution. Theoretically, this solution is easier to get harmless than old C7u solution.Broken String | Fog Endless | Low CobStarlightPVZ2024-12-11 | Sequence: C4u, I-BBdd-PSA/PJd | I'-BBdd-NSd/BNDd. Setup by FujiwaraのMokou, named from String 14 Cob. Limited setup, regardless of sun loss. Level 6 on low cobbed skill standard. BBdd in nuclear wave and cherry wave is a little different because it has a tolerance if D is earlier by mistake in NDd. 3:50 is unlucky 106cs interception.
Music: VS! ·『Endless Dungeon』 ORIGINAL SONG CD EndlessSteves Knell | Fog Endless | Low CobStarlightPVZ2024-12-10 | Sequence: C4u, I'-BD-Nd/NJd | I-BD-PPAd ( 25 | 25 ). Setup by hydroxyl. Named from Minecraft. Limited setup, regardless of sun loss. Level 5 on low cobbed skill standard. Nd/NJd is used to avoid JNdd which is much difficult. BD is used to protect the cob on column 5 but it makes the setup unstable to some extent. Nuclear crater: 3-7, 4-6, 4-7, 4-8. Method to deal with bungees on 3-8: If w10/w20 is nuclear wave, you can shoot an extra cob to kill bungee because there is one cob shooting every 50s, and it will be ready to use in PPAd. But if it's cherry wave, things get complicated. If a game was starting with imitator ice, use 3-7 crater at the third nuclear wave, and this crater will recover at w20 cherry wave then you can use squash. If it was strating with ice, use 3-7 at the first nuclear wave, then w10 cherry wave it can be used. However, this requires you cannot use any of the 4 craters I mentioned above at the end of w9 or w19. Low cobbed skill standard: bilibili.com/read/cv31797020
Music: 決意の力 山田屋カズ · Tiny Dungeon BLACK and WHITE O.S.TPure 3 Cob | Fog Endless | Low CobStarlightPVZ2024-12-09 | Sequence: C4u, I-B-JPA | I'-B-Nd ( 25 | 25 ). Limited setup, regardless of sun loss. Level 3 on low cobbed skill standard. Someone asked me to play this setup. I don't want him to watch fog half of the screen so I bring blover. I've never played such a high pressure setup like this. I'm pretty sure row 1 and row 2 is lack of damage. Using fume shroom instead of blover could help a lot, but since many people think that fume shroom has stable IO which is not allowed, I will not use it. Nuclear craters I choose are 3-6, 3-7, 3-8, 4-6. 4-6 crater may not hit gigas in row 1, but it can hit gigas in bottom area to make sure that you don't need to spend extra fodders on row 5 or row 6. Playing Nd in w1 is very useful to reduce the pressure because you can use another crater and buying time for tall-nut.
Music: youtu.be/18lBr6wg7bU?si=KaMuz6tXUNFSPlc1Withered Branch | Night Endless | Low CobStarlightPVZ2024-12-08 | CAUTION: CHEATING VIDEO CHEATING USED: jack never exploded, 12 types of zombies First no paused video ever. ( I hate pause-to-handspeed so I never use ) Sequence: C4u, I-B-BcNJ | I'-B'b-cBcP"A ( 25 | 25 ) level 9 on low cobbed skill standard. Solution by 铃铛_小黑. ( TAS solution by 有一颗童心 ) For a long time, this setup was considered the most difficult low cobbed setup ever manual. However this setup has many problems when manual. The cob reuse of B'b-BP in cherry wave is extremely tight. So all the players ever manual before me using pause to shovel-planting cob. Considering human reaction time and click interval, BAP'' ( instant kill 3-7 gigas ) in TAS solution is impossible in manual, so cBcP''A is used as an alternate. But this caused a serious problem —— too late spawning activation. You can find that cherry wave is nearly 27s in this solution. This is terrible cuz it means the rate of natural spawing in cherry wave is nearly 1/3. If next wave spawns in 25-27s, ice will be late, and then the pressure of giga, jack, ladder and all of other threatening zombies come. Of course all of these problems can be solved by using fodders, but you only have 3 fodder, and they must used in sequence. Shovel-planting cob, BcNJ and cBcP''A are all need fodders. So the most difficult part of this setup is foddering. Also, P'' cob is the most tight part in cob reuse, but it needs very high precision. Once jacks are not be killed, the consequences are devastating. Even worse, if next wave is spawned by B cob in nuclear wave, then it's impossible to kill jacks and ladders cuz the late ice. So I use jack cheating.
Music: youtu.be/BCw61PU_vQk?si=7YrkaplMZKOX_6-0Nuclear 24 Cob Remastered | Fog EndlessStarlightPVZ2024-11-24 | It may be one of my favorite setups in this game. Totally 4 HP loss on column 8 Cobs. I'm satisfied with this video.
Music: youtu.be/mXf3Klcn-sM?si=n-iHNPMEEeUIlUOZ20 Cob C8u Remastered | Night EndlessStarlightPVZ2024-11-20 | Sequence : PSD/Pd | IPP-PPDd | PSD/P'd | IP-PPDd | PSD/PdTJ | ND/cPAN | PDD/cPdcc | IP-BBd-PPDd | PSd/Pdcc | IPP-PSD/PDD(d) ( 6 | 13 | 6 | 13 | 6 | 6 | 6 | 16.72 | 6 | 13+ ) Hydroxyl's solution. Played on 19th Nov. I have already played this solution several month ago, but the quality of that video was terrible so I redo it.Lonely Boat | Fog Endless | Low CobStarlightPVZ2024-10-30 | Sequence: C4u, I-Bd-BNSd | I-Bd-BJPSd ( 25 | 25 ). Setup by 辰汐九月, solution by me. Maybe level 5 on low cobbed skill standard. 6 cobs reuse 2, and other 3 cobs shooting every 50 seconds. Cherry is not needed but you can put it into sequence or just use for tolerance as you wish. This solution seems not so efficient on cob reuse because you can solve this setup with 9 cobs reuse 3, so there's another solution: C4u, I-BBd-BNSd | I-BBd-P/PJd ( 25 | 25 ) . But this solution is less stable than the previous one because it seperate one more line of fast zombies. IDK why so many low cob setups are named by lonely xxx lolHeartbroken | Fog Endless | Low CobStarlightPVZ2024-10-28 | Sequence: C4u, I-Bm-JPA | IP-B-Nd ( 25 | 25 ). m is for potato mine Limited setup, regardless of sun loss. Level 3 on low cobbed skill standard. Second setup of Low Cob Tetralogy. Exactly the same solution as Night End except being more rigorous. Low cobbed skill standard: bilibili.com/read/cv31797020
Music: RUNRUN! GOGO! ユージ・ナイトー · Tiny Dungeon BLACK and WHITE O.S.T.Night End | Fog Endless | Low CobStarlightPVZ2024-10-27 | Sequence: C4u, I-Bm-JPA | IP-B-Nd ( 25 | 25 ). m is for potato mine Limited setup, regardless of sun loss. Level 3 on low cobbed skill standard. This is the first setup of Low Cob Tetralogy (a collection of 4 FE low cob setups posted by 有一颗童心 in late 2020). Pricise mine for diggers, split pea to kill imps quickly. When use row 4 crater, shoot B cob on row 4. However, cob on row 2 is still easily bitten by imps. Imagine that there are many gigas on row 2 and your front split peas are just exploded by jack —— I'm not kidding, that's what happened when I try to recording this video. So a safer setup with same sequence named Heartbroken appeared. I will post it later. Low cobbed skill standard: bilibili.com/read/cv31797020
Music: HAPPY BELL ユージ・ナイトー · Tiny Dungeon BLACK and WHITE O.S.T.Lemon 16 Cob | Survival EndlessStarlightPVZ2024-10-27 | Sequence: Ch5, PPDDcccc | IPP-PPDD | IPP-PPDD ( 6 | 15 | 15 ) Setup by @AdvyPvZ I'm lucky enough to get harmless 2f (^w^)
Music: youtu.be/zdUS_KjvndE?si=y4gT5MYCtO10W1SoPure 6 Cob | Night Endless | Low CobStarlightPVZ2024-10-26 | Sequence: C4u, I-Bd-Pd | I-Bd-JNA/PSN ( 25+ | 25 ) Limited setup, regardless of sun loss. Level 5 on low cobbed skill standard. I recommend 3 fodders without grave buster cuz if there is a long spawning delay on Pd wave , 2 fodders are definitely not enough. Nuclear crater : 2-6, 2-7, 3-6, 3-7. Column 6 craters are better for imp interception than column 7 . And 2-4, 2-5 nuclear can be used if you are in a terrible situation when giga goes too far caused by a extreme spawning delay. These two craters is very easy to intercept imps but can't do additional damage to gigas which may cause the high pressure in next few waves. Low cobbed skill standard: bilibili.com/read/cv31797020
Music: 黒翼は~と ユージ・ナイトー · Tiny Dungeon BLACK and WHITE O.S.TNuclear 24 Cob | Survival EndlessStarlightPVZ2024-10-18 | Sequence : P6-2N , PD/PDD | PDD(a)/PD | ND/PSN(J) | PDA/PD | PPI | PSD/PSN , ( 6 | 6 | 6 | 6 | 6 | 6 ) This solution can only play 2 flags, even so it's still much harder than P6-2J or P6-2A. 2-9 nuclear may not absolutely rigorous because it often eaten by ladders.
Music: youtu.be/GspDybPhOeY?si=CdCXo7dd2wxajZegImitaterless 24 Cob P6 | Fog EndlessStarlightPVZ2024-10-10 | Sequence: P6, PD/PDD|PDD/PD|PDcc/PDD|PDcc/PD|NI|PSD/ASD. Solution made by remliw. Level 13 on skill standard. w1 and w10 is PSD/PD for better cob reuse.
bro I got 13 out of 17 precise dance harmless it's unbelievable
Music: youtu.be/Fzr2Nv8NTEE?si=WCHvIBbYur-X9DN923 Cob Ch9 | Fog EndlessStarlightPVZ2024-10-05 | Sequence : Ch9, IPP-PPDD|PPDDcccc|IPP-PPDD|PPSSDD|ND/PNA|PDD/PD|PPDDcccc 携月望雪枕清风's solution with 2 cob nuclear wave alteration.
Music: youtu.be/1aPOj0ERTEc?si=npfU1gllX3_u_XirPure 20 Cob P5u | Survival EndlessStarlightPVZ2024-09-22 | no pogo and catapult, jack never explode. although this solution has many problems, it's still a good practice for handspeed.
Music: youtu.be/b99r48grKGI?si=2YWdQlTQn-geess5Pure 7 Cob | Moon Endless | Low CobStarlightPVZ2024-09-18 | Sequence: C4u, I-Bd-PSJN | I-Bd-PDA/P ( 25 | 25 ) setup by FujiwaraのMokou Limited setup, regardless of sun loss. Level 6 on low cobbed skill standard. I don't know how to seperate fast zombie in w10. It's annoying.
Music: 回転木马 ユージ・ナイトー · Tiny Dungeon BLACK and WHITE O.S.T20 Cob | Day EndlessStarlightPVZ2024-09-14 | first manual solution in history, made by Ego-poulsen, updated last month. Newish ice storage strategy can easily cope with normal density. Max cob 5/6
Music: youtu.be/EHOnJ6KKsag?si=Z6EJ996c4cazKrghStar Seizing | Fog Endless | Low CobStarlightPVZ2024-09-13 | Sequence: C4u, I-B-Nd | I-B-JPA ( 25 | 25 ) Level 2 on skill standard. Non-limiting version of Lonely Lamp. Actually this setup is made before Lonely Lamp so Lonely Lamp is the limited version of this setup lol. Sun loss should be under 1500 as skill standard requires. To achieve that, blover should be barely used. Nuclear crater: 3-7, 3-8, 3-9, 4-9. These 4 craters are all immune to jack when used. But nuclear on column 9 is shit so you need squash and fodder frequently.
Music: Pair glass ユージ・ナイトー · Tiny Dungeon BLACK and WHITE O.S.TMist Surrounding | Fog Endless | Low CobStarlightPVZ2024-09-12 | Sequence: C4u, I-Bd-NSd/Nd | I-Bd-Jd/PA ( 25 | 25 ) setup by 零佚(01) Limited setup, regardless of sun loss. Level 4 on low cobbed skill standard. Pumpkin on 1-1 to protect your cob. Plants on column 6 is not immune to jack so you must use garlic wave by wave it's troublesome. JA/Pd is the original solution on cherry wave but I got used to Jd/PA I don't know why.
Music: 银月すまいる 山田屋カズ · Tiny Dungeon BLACK and WHITE O.S.TRuined Wall | Fog Endless | Low CobStarlightPVZ2024-09-11 | Sequence: C4u, I-Bdd-Nd/NDd | I-Bdd-JSd/PSA ( 25 | 25 ) Limited setup, regardless of sun loss. Level 5 on low cobbed skill standard. NDd is used to avoid Ndd. I promise this setup is not as hard as it looks, but so far there's only 8 person can play it manually including me. If you win Mirror Illusion you'll not have trouble with this setup.
Music: LET's Party! ユージ・ナイトー · Tiny Dungeon BLACK and WHITE O.S.TPure 4 Cob | Survival Endless | Low CobStarlightPVZ2024-09-10 | Sequence: C4u, I-B-JPA | I-nB-PP ( 25 | 25 ) Limited setup, regardless of sun loss. Level 3 on low cobbed skill standard. Rare C4u setup in daytime. (BTW PE version of Lonely Lamp is not rigorous) Nuclear behind to avoid CD conflict of coffee bean is a brilliant design. Jack is not a threat to cobs on column 5 under accurate C4u. If your cob were exploded by Jack you may make mistakes somewhere. chomper may help you more than puff, but I don't think I need it lol It's easy to forget to plant imitater ice in advance, especially when seed slot is obscured by gigas. I almost forget it on 2:54 .
Music: morning wind ユージ・ナイトー · Tiny Dungeon BLACK and WHITE O.S.TMirror Illusion | Fog Endless | Low CobStarlightPVZ2024-09-09 | Sequence: C4u, I-Bd-NSd | I-Bd-J/PSA ( 25 | 25 ) Limited setup, regardless of sun loss. Level 4 on low cobbed skill standard. Nd on row 5 is much harder than it on topline. Another difficulty is pogo zombies. It requires precise control of wavelength. If you are not confident with pogo, you can use column 6 craters. When using row 4 craters, Bd may be tight on cob reuse. You can carry garlic and spikeweed to solve this problem. Using garlic and spikeweed then you can always shoot d before B and B on row 3. Another solution: C4u, I-Bd-NDd | I-Bd-J/PSA. NDd is easier than NSd on handspeed but pogo survive a little longer than NSd which makes it easier to slip by.
Music: youtu.be/odsXUtUUVj0?si=kVrjgsHGU2Zgc8zcPure 6 Cob | Fog Endless | Low CobStarlightPVZ2024-09-08 | Sequence: C4u, I-Bd-Ndd | I-Bd-JPd ( 25 | 25 ) Limited setup, regardless of sun loss. Level 3 on low cobbed skill standard. I know Nd is quite hard for beginner, but it's been so widely used in low cobbed, so a few pause for Nd is allowed as the skill standard says. But gameplay without pause is still encouraged and obviously no pause video has higher quality. nuclear crater : 3-6, 3-7, 3-8, 4-7. When using 4-7 crater, the sequence is a little different to suppress jack zombie. After I-Bd, shoot B at 4-7 to kill jack zombie when cob is loaded (don't hit giga behind otherwise it may trigger spawning). And replace JPd with JPA.
Music: 妹あたふた ·『Endless Dungeon』 ORIGINAL SONG CD EndlessPure 4 Cob | Fog Endless | Low CobStarlightPVZ2024-09-07 | Sequence: C4u, I-B-Ndd | I-B-JPA ( 25 | 25 ) Limited setup, regardless of sun loss. 4 Cob can be divided into 3 cobs reusing 1 every circle and 1 cob shooting every 50s. Level 2 on low cobbed skill standard. Plants with continuous damage are banned as the skill standard requires. That means you can not use puff or spikeweed to deal with giga or imps. Fortunately, garlic and tallnut is allowed. Nuclear crater : 3-6, 3-7, 3-8, 4-7. Shoot B on row 4 when using 4-7 nuclear, and squash for any accident.
Music: 夕焼けの向こう侧 山田屋カズ · Tiny Dungeon BLACK and WHITE O.S.TLonely Lamp | Fog Endless | Low CobStarlightPVZ2024-09-05 | Sequence: C4u, I-B-Nd | I-B-JPA ( 25 | 25 ) Limited setup, regardless of sun loss. One of the most famous low cobbed strategy. Probably the easiest C4u Strategy. Level 2 on low cobbed skill standard. The basic theory of this rhythm is that 1 cob can be reused for every 3 cobs during one circle. The timeline of cob shot is nearly 12s, 24s, 36s, 48s … so this rhythm works. Shooting d before N is not necessary. I do this just for practicing my handspeed. BTW is there any low cobbed player on yt? I never find them. Maybe I should post more low cobbed videos in the next period of time. I'm glad to see more people play low cobbed setups ^_^
Music: ユージ・ナイトー - Stop Time · Tiny Dungeon -BLACK and WHITE- O.S.TPure 20 Cob Split P5u (harmless with max difficulty) | Survival EndlessStarlightPVZ2024-09-05 | Played Aug. 29th, 2024 As you can see this operation method isn't rigorous cause it could spawn by the first cob. But since the classic manual P5u has many problems I think split P5u is meaningful. you can control the wavelength precisely which means it is easier to deal with pogo and catapult and get harmless 2f with max difficulty. Actually, unexpected spawning is not frequent under 10 or 11 types of zombies. Also, split P5u requires little handspeed and it's about level 8~9 at skill rating. I can't play classic P5u because of low handspeed but I get harmless 2f in 20 minutes with split P5u.Midsplit 12 Cob | Night EndlessStarlightPVZ2024-08-18 | 3rd ever manual. Nearly perfect run with tiny injury.Nuclear 24 cob | Fog EndlessStarlightPVZ2024-08-07 | Played Aug. 6th, 2024Survival Endless | The Perfect Formula RemasteredStarlightPVZ2024-07-28 | PD+ICE2+PSD=1
Played July 28th, 2024Survival Endless | Basic Cobbed Rhythms Practice (2)StarlightPVZ2024-06-08 | All these strategies are from www.bilibili.com/read/cv5094510 Some of them are very unstable.Survival Endless | Basic Cobbed Rhythms PracticeStarlightPVZ2024-05-17 | All these strategies are from www.bilibili.com/read/cv5094510 Some of them are very unstable, cause the spawning isn't accurate.Survival Endless| 24 cob Not Perfect FormulaStarlightPVZ2024-05-07 | I'm so bad :(
Sequence: Ch5u, Bcc/PSD|IPC-Bcc-PPDd|IPaC-PPDD (C is for spikeweed) solution by 秋知荡浩 Reference: bilibili.com/video/BV1eY411o71eDeep Freeze | Highscore challenge in 2,738,800ptsStarlightPVZ2023-03-17 | A very lucky run, also my PB in highscore challenge.Deep Freeze| Penta Kill in 3-5StarlightPVZ2023-03-17 | Perfect run.Deep Freeze | Highscore Challenge 2,127,400ptsStarlightPVZ2023-02-26 | Regular level: kill all monsters with one ice block to get giga chest. Boss level: try to kick more ice block when boss is 1 HP to get mutiple rewards. In this video, I got all giga chests in the reguar levels and got triple rewards from Jester, quadruple from Icecream,double from Dracula and double from Ice Queen.