* 🌹🌹 Nostalgic dreamers recreating childhood favorites 🌹🌹 Musicians building interactive experiences 🌹🌹 Parents & kids vibe-coding together instead of passive screen time 🌹 Teachers making lessons you can actually explore
1M+ projects built. 67K monthly creators.
Our vision: When AI ushers in an age of abundance, Rosebud will shift the balance from consumption to creation. Enable 1 billion new creators to build software 3.0.
To an audience of 1200 at the Forerunner Humans in the Loop event. Thursday June 26th, 2025.Make Stunning 3D Games with Rosebud AIRosebud AI2025-06-27 | Try Rosebud AI: rosebud.ai/y Join our Discord: rosebud.ai/discordThis AI Turns Images into Games Instantly #ai #gamedevblog #gaming #codinggamesRosebud AI2025-05-30 | Try Rosebud AI: rosebud.ai/y Join our Discord: rosebud.ai/discordThis Horror Game Was Made on Rosebud AI 💀 #horrorgame #gamedev #ai #rosebudai #gameassets #3dgamesRosebud AI2025-05-22 | Try Rosebud AI: rosebud.ai/y Join our Discord: rosebud.ai/discordWhat Are Shaders? 🕹️ #gamedevolepment #shadertoy #rosebudai #gamedev #gamecreation #ai #gameassetsRosebud AI2025-05-20 | Try Rosebud AI: rosebud.ai/y Join our Discord: rosebud.ai/discordThis AI Turns Images into Games InstantlyRosebud AI2025-05-17 | Try Rosebud AI: rosebud.ai/y Join our Discord: rosebud.ai/discord
• 0:00 Make Games from Images • 0:38 Double Pikachu Forest • 1:06 Cartoon Town Game • 1:46 Racing Game • 2:36 Doom-Style Shooter • 3:08 Cozy Room Design • 3:56 Minecraft LandscapeCan Gemini 2.5 Pro Build an FPS game?Rosebud AI2025-05-10 | Try Rosebud AI: rosebud.ai/y Join our Discord: rosebud.ai/discord
0:00 - Intro & Rosebud AI Overview 0:38 - How Replicate Empowers Game Dev 1:18 - Creating Sprites with AI 2:54 - Adding Music & Image Styling 4:52 - Under the Hood & Pro TipsPublish Your Game to Android & iOS Fast! FlutterFlow x Rosebud AI (no code)Rosebud AI2025-04-29 | Try Rosebud AI: rosebud.ai/y Join our Discord: rosebud.ai/discord
• 0:00 Intro to Mobile Game Publishing • 0:32 Setting up Flutterflow Project • 1:16 Embedding Your Game with Web View • 1:56 APK Export & App Store Deployment • 2:53 Customizing App Icon & Splash Screen • 3:24 Mobile Optimization & Automatic UpdatesWhat are textures and materials? ✍️Rosebud AI2025-04-25 | What are textures and materials? ✍️ #gamedev #games #aaa #gamecreation #gamedevblog #ai #3dgamedevelopment #rosebudai
0:00 Intro - Grok Studio 0:21 Impressive Browser Games Built on Grok 0:46 Head-to-Head: Grok vs. Rosebud AI Game Creation 1:36 Building a UFO Flight Simulator Live 2:22 Implementing a Cow Abduction Mechanic 2:56 Grock vs. Rosebud: Cow Abduction Test 3:29 Iterative Game Development with Rosebud AI 3:55 Creating a Massive Cow Herd for Abduction 4:27 Grock’s Critical Bug: Game Resets Unexpectedly 4:49 Why Rosebud AI Uses Multi-file Structure 5:05 Rosebud's Stunning Visual Upgrade 5:25 Improving the UFO’s Cow Abduction Effect 6:03 Grock Loses Key Abduction Functionality 6:14 Grock Studio Breaks Down with Russian Bug 6:52 Grock Fails to Recover: Debugging Issues 7:07 Final Verdict: Why Rosebud AI Excels at Game DevMake Your Game Look AAA 🚀Rosebud AI2025-04-17 | Make Your Game Look AAA 🚀 #gamedevelopment #ai #gameassets #vibecoding #3dgamedevelopment #gamedev
• 0:00 Intro & AI Models Challenge • 0:19 Game Concept & Prompt Setup • 1:30 First Attempts: Gemini, Grok & DeepSeek • 2:57 Troubleshooting Initial Problems • 4:11 Gemini Improves with Visual Effects • 5:33 Frustrations & Limitations of AI Models • 6:08 Quick Success with Rosebud AI • 7:18 Grok’s Visual Improvements & Issues • 9:03 DeepSeek Finally Delivers • 10:18 Final Showdown & Game Comparisons • 12:15 Winner Announcement & ConclusionHow to Make a Multiplayer Game with Rosebud AI 🕹️Rosebud AI2025-04-10 | How to Make a Multiplayer Game with Rosebud AI 🕹️ #gamedevelopment #ai #gamecreation #vibecoding #3dgamedevelopment #gamedev #gamedevblog
Timestamps • 0:00 Intro • 0:28 Alien Eve Online Game • 1:07 Using 3D Model File Types • 1:36 Dune Explorer Game • 2:00 Textures vs. Materials Explained • 3:09 Abandoned Outpost Game • 3:54 Cavernous Caution Game • 4:09 OBJ and FBX Pros & Cons • 4:33 Common Asset Issues • 5:29 Best Websites for Assets • 5:52 Using Kenney for 3D Models • 6:13 Quaternius for High-Quality Assets • 6:42 Finding Textures on AmbientCG • 7:35 HDRI and Skyboxes Explained • 8:12 Shaders & ShaderToy • 9:00 Using Shaders in Your Games • 9:09 Animating Models with Mixamo • 9:38 Finding Assets on R3F Market • 10:08 Additional Free Asset Picks • 10:22 Final Thoughts & RecommendationsVibe coding a multiplayer game w/ Bored ElonRosebud AI2025-04-10 | Try Rosebud AI: rosebud.ai/y
Join us on Discord in #rosebud-lounge: rosebud.ai/discordCan Gemini 2.5 Pro vibe code games? 🌝Rosebud AI2025-04-07 | Can Gemini vibe code games? 🌝 #gemini #ai #gamedevelopment #gamecreation #minecraft #aiminecraft #vibecoding #3dgamedevelopment #gamedev #gamedevblog #googlegemini
• 0:00 – Introduction: Multiplayer with Rosebud AI & Supabase • 1:22 – Exploring Shaders: Jason’s Grass Shader Game and Shader Basics • 3:16 – Introducing “Sky Surfer”: Game Overview & Mobile Controls • 4:23 – SQL vs. No SQL Multiplayer: When to Use a Leaderboard • 5:46 – Step-by-Step Guide to Adding Multiplayer with Rosie (New Multiplayer-Ready Template) • 8:12 – Project Code Limits & Managing File Sizes on Rosebud AI • 11:30 – Organizing Project Files & Optimizing AI Context • 13:47 – Rosie Integrates Multiplayer Logic and UI into the Main Game • 17:44 – Shoutout: “Tech Friend” Recreating a Game with Rosebud AI • 20:36 – Backend Setup: Connecting Supabase for Multiplayer Functionality • 22:02 – Demo: “Alien Eve Online” (New Rosebud Project by Farida) • 25:53 – Quick Demo: Simple Flight Simulator (Internal Rosebud Game Jam) • 28:32 – rpbentz Showcase: Enhanced Flight Simulator Remix and Minecraft-like Game • 33:11 – rpbentz Showcase: Original Horror Games & Psychological Demo “Reflections of the Forgotten” • 38:04 – Clarifying Rosebud’s Multiplayer-Ready Template & Multifile Support • 42:45 – Live AI Demo: Instantly Generating a 2D Interactive Dialogue Game • 46:11 – Future Template Plans: Unified Multifile Support (Phaser, 3JS, React) • 51:35 – First Multiplayer Test of “Sky Surfer”: Successful Real-time Gameplay • 56:05 – Debugging Session: Scaling Issues with 3JS Game • 58:32 – Closing Remarks & Invitation to Join Discord StreamsMaking a stunning multiplayer game with AIRosebud AI2025-03-18 | Try Rosebud AI: rosebud.ai/y
00:00 – Intro & Jason’s Past Work A quick welcome to Rosebot Live, introduction of Jason, and a rundown of his “Dune Explorer” build. 00:14 – Game Overview, CC0 Assets & Textures Basic mechanics of the Dune Explorer prototype, how free public-domain assets were integrated, and why textures/shaders matter. 00:30 – Differences Between Textures & Shaders Clarifying how materials, textures, and shader code each bring different visual effects to the game world. 01:02 – Remixing the Game for Multiplayer Deciding to make a new copy (“remix”) of Dune Explorer and add the ability for friends to join the same world. 01:16 – Using Supabase as a Backend Setting up a Supabase project for real-time data sync, and why a backend is needed to coordinate multiple players. 01:30 – Large Codebases & Clearing AI Context Explaining multi-file mode, memory limits, and how to manage huge projects when working with Rosie (the AI). 01:40 – Best Time to Add Multiplayer Why you should implement multiplayer once core gameplay is functional, instead of after building huge amounts of content. 02:04 – Generating 3D Models from AI Images A live demonstration of turning an AI-generated Zeppelin PNG into an actual 3D model using external tools. 03:31 – Debugging & Re-Prompting Multiplayer Logic Troubleshooting initial connection errors, re-running Rosie’s code, and aligning old/new logic for smooth syncing. 04:47 – Viewer Question on Condensing Large Files Suggestions to label, group, and reorganize code for clarity—especially when third-party assets bloat the project. 07:24 – Building a “Pretty Terrain” & Custom Controls Spinning up a new terrain scene, tinkering with flight mechanics, and balancing aesthetics vs. functionality. 09:50 – Refactoring the Multiplayer Setup Systematically inserting the real-time sync code, handling references, and reconciling different code versions. 13:45 – Implementation Order & Real-Time Channels How Supabase broadcast channels can bypass full SQL table usage for quick, lightweight multiplayer updates. 17:00 – Minimizing Choppiness & Broadcasting Data Getting movement to look smoother for other players, plus tackling “chunky” position updates vs. interpolation. 20:00 – iFrame Embedding & Dimensions Answering a viewer’s question about black borders and resizing Rosebot games on platforms like itch.io. 25:00 – Overhauling Flight Mechanics & Visual Tweaks Making flight controls feel more natural, refining camera angles, and adjusting environment visuals. 31:30 – Converting AI Images to 3D Assets Second example of uploading a PNG to a 3D conversion tool and inserting it into the Rosebot project. 38:00 – Racing Game Jam Announcement Details about Rosebot’s racing-themed jam, how to enter, prizes available, and how to share progress on Discord. 42:00 – Star Wars–Style Shooter & Enemy AI Prompts for advanced dogfighting, starship behavior, and using Rosie to produce quick iterations on gameplay. 50:00 – First Successful Multiplayer Demo Jason & K join each other’s 3D worlds in real time, verifying that names, positions, and spawning work as expected. 55:00 – Player Names & Movement Interpolation Displaying usernames above ships, coping with position updates that appear “choppy,” and partial solutions. 1:05:00 – Planets, Galaxies & Clipping Issues Adding large celestial objects, dealing with hidden or cut-off visuals, and adjusting rendering boundaries. 1:15:00 – Second Multiplayer Example Applying the same approach to a fresh space shooter; again verifying real-time sync between multiple players. 1:20:00 – Additional Code Fixes & Testing Scenes Refining collision, flight speed, or camera logic, and partial merges of older stable code with new features. 1:30:00 – Fine-Tuning & Troubleshooting Last-minute debugging, ensuring stable real-time player movement, and planning further improvements. 1:37:17 – Wrap-Up & Sign-Off Key lessons from adding multiplayer, final remarks, and a thanks to everyone before ending the livestream.threeJS Games Are Exploding (thanks AI)Rosebud AI2025-03-14 | Try Rosebud AI: rosebud.ai/y
0:00 — 3JS Games Are Exploding Overview: Introduction to the sudden boom of AI‑assisted 3JS games and why everyone is talking about them. 0:54 — Funny 3JS Examples & Flappy Bird Clone Overview: Looking at quick AI‑coded demos, including a Flappy Bird clone and initial thoughts on why 3JS is so popular right now. 2:25 — Unrealistic Claims & Meme Posts Overview: People sharing “ultra‑realistic” flight simulators and soccer games supposedly made in 3JS—clearly poking fun at the viral trend. 5:50 — Impressive Water Simulation Overview: Showcasing a 3JS water simulation, discussing shaders, and how people combine assets to achieve AAA‑looking browser games. 7:20 — Jason’s Desert Dune Explorer Overview: Jason demonstrates his 3JS “Desert Dunes Explorer,” complete with advanced visuals, day/night cycle, and mobile UI. 11:05 — Why 3JS & AI Fit So Well Overview: Explaining what 3JS is, how it handles 3D in the browser, and why large language models (LLMs) make coding 3D games easier than ever. 14:25 — Polymars Game Jam & AI Mario Kart Overview: Details on Polymars’s new video, the $1,000 game jam challenge, and how to participate or remix existing code. 16:24 — Wrapping Up for Discord Overview: Plans to move the conversation to Discord Lounge, inviting viewers to continue the discussion and collaborate on multiplayer. 19:30 — Continuing in Discord Lounge Overview: The stream picks back up in the Discord Lounge, with Jason sharing his screen and everyone chatting about new 3D projects. 25:00 — Water Shaders & Asset Imports Overview: Exploring how to add custom water shaders, performance tips, and how to find the best 3D assets or textures for 3JS. 36:00 — Adding Multiplayer & Superbase Overview: Jason begins integrating a multiplayer back end with Superbase, and the group discusses best practices for real‑time data syncing. 48:00 — Gameplay Tweaks & Alien Enemies Overview: Showcasing new enemies (alien “jellyfish” ships), linking custom textures, and refining in‑game effects. 58:00 — Multi‑File Projects & Context Windows Overview: Explaining how to organize code across multiple files, hiding files from AI context, and staying under token limits. 1:07:00 — AI Improvements & Cleaner Code Overview: Observations on how Rosie (the AI model) writes more professional, organized code, plus user Q&A on structuring bigger projects. 1:15:00 — Final Q&A and Closing Thoughts Overview: Last round of questions about best approaches for large‑scale 3JS games and multiplayer, followed by goodbyes to the group.Vibe Coding a VR Game with Rosebud AI 🥽Rosebud AI2025-03-13 | Try Rosebud AI: rosebud.ai/y Join our Discord: rosebud.ai/discord
Vibe Code Games, Share and Play Instantly with Rosebud AI Game Maker. Go from text description to code to game.Vibe Coding Games with AI for 1h straightRosebud AI2025-03-11 | Try Rosebud AI: rosebud.ai/y
Create Games, Apps, and Websites Instantly with Rosebud AI.Add Stripe payments to your games | Rosebud AI 💰Rosebud AI2025-03-07 | Try Rosebud AI: rosebud.ai/y
00:00 Intro 00:37 Example of a payment feature for your Rosebud game 01:43 What is Stripe? 03:23 Stripe workflow 06:45 How to implement Stripe in your Rosebud project 17:48 How to implement Stripe in your Rosebud game 21:03 Making a game where you can buy something 22:50 - Adding a paid power-up 25:50 - Setting up a redeemable code system for in-game purchases 30:44 - How to make real money selling in-game items 35:10 - Monetization ideas for your AI game: Selling skins and microtransactions 39:42 - Using AI to create interactive game mechanics 42:27 - Pro tips for managing large AI game projects 44:00 - Final thoughtsCan GPT-4.5 make games? (not so much)Rosebud AI2025-03-04 | Testing the latest model from OpenAI by making games. Try Rosebud AI: rosebud.ai/y
00:00 Intro 00:45 First versions of Minecraft made with GPT-4.5 03:05 Prompting for a GTA game on GPT-4.5 07:05 Adding a main character and fixing errors 11:43 Asking for next steps to tweak our games 14:50 Making a game with GPT-01 16:45 Creating on Rosebud AI 19:00 Making an endless 3D platformer with GPT-4.5 25:04 Is GPT-4.5 good for coding games?Dune Minecraft Made With Grok & Rosebud AI 🐛Rosebud AI2025-02-28 | Dune Minecraft Made With Grok & Rosebud AI 🐛 #grok3 #ai #chatgpt #roblox #3dgamedevelopment #gamedev #gamedevblog #gamecreationMaking a 3D Online Multiplayer Game with AI in MinutesRosebud AI2025-02-28 | Try Rosebud AI: rosebud.ai/y
00:00 Intro 00:36 Showcasing a 3D Multiplayer Game 01:42 How Multiplayer Works with Superbase 02:50 Live Testing Multiplayer in a Block-Building Game 04:05 Real-Time Database & Syncing Mechanics 05:00 Creating a New Multiplayer 3D Game from Scratch 06:16 Step-by-Step Superbase Integration 09:00 Running SQL & Database Setup 12:18 Connecting Superbase to the Game 15:54 Debugging Multiplayer Issues & Player Sync 19:20 First Successful Multiplayer Test 23:09 Expanding Gameplay: Spice Collecting & UI Fixes 27:01 Improving Player Models & Animations 30:35 Fixing Floating Players & Name Tag Placement 31:10 Recap & How to Make Your Own Multiplayer Game 31:45 Wrapping Up3D Platformer Game Made With AI 🕹️Rosebud AI2025-02-25 | 3D Platformer Game Made With AI 🕹️ #chatgpt #3dgamedevelopment #minecraft #gamedev #rosebud #promptMaking the SAME game with 3 AIs (Grok 3, Claude 3.7, Open AI o1)Rosebud AI2025-02-25 | Try Rosebud AI: rosebud.ai/y
0:00 Intro 0:14 Comparing Sonnet 3.7 vs. Claude and Grok 1:32 Sharing our first game vibe coded with Sonnet 3.7 2:22 Fortnite-style game attempts 3:39 Evaluating early results – some AI models struggle 4:53 Refining AI games visuals 6:25 Grok generates the best terrain 7:35 Adding game assets, guns, shooting mechanics & enemies 9:15 Debugging issues & iterating on improvements 12:40 Testing multiplayer game interactions 15:04 Final thoughts: Rosebud AI makes iteration easier 17:11 Chatting on Discord 18:01 Adding AI behaviors to NPCs 19:30 Experimenting with procedural terrain & world generation 27:00 Adding a day/night cycle & better game lighting 29:00 Testing movement physics 31:40 Final thoughtsUsing xAI Grok 3 to Make Games InstantlyRosebud AI2025-02-21 | Testing xAI Grok 3 for Making a Dune Minecraft game. Let's see how it does! Try Rosebud AI: rosebud.ai/y
00:00 Intro 01:13 Dune Minecraft created with Grok and Rosebud 04:50 Prompting to Grok 03:43 Making Dune Minecraft with Grok + Rosebud 11:10 Adding controls and gameplay 25:00 Making a portal game and tweaking assets and backgrounds 31:00 Chatting on Discord 38:25 Our opinions about Grok vs Rosebud AI 46:45 Outro