Falz
Killing Floor: Best Fail Ever KF-Westlondon HOE
updated
Feel free to laugh at me for forgetting to grab the blue keycard. You can tell I'm very rust at this game.
Check the game out here if you like what you see:
store.steampowered.com/app/964800/Prodeus
1. Perennial 0:00
What can be said about the Perennial? We all remember it and I think most of us probably hate it. It's dull, it's slow but hey, at least I don't need the handbrake to get it around corners. In fact, doing that is a bad idea since the soft suspension makes it prone to rolling over. I really don't think I had any right to win this after that stupid crash near the pizza restaurant but luckily for me, the AI drove even worse than I did.
2. Linerunner 6:22
It's a semi truck. What do you expect? It takes ages to gain any speed, the handbrake is pretty much required to get it around most corners, and it's much lighter than you'd expect a big truck to be so it's actually very easy for other cars to push it around. I was originally going to do this one instead of the Flatbed in the last video but I gave up because I was convinced it was impossible. However, after a few more tries, I eventually realized that it was possible if the luck lined up just right and after a fair number of attempts, it finally did.
3. Pony 12:55
Forget hard, this was INFURIATING. The Pony has acceptable top speed but the acceleration leaves a lot to be desired. However that isn't actually the biggest problem. The suspension on this thing is so bouncy that it constantly lifts it's wheels off the road making it unstable at higher speeds and especially when trying to corner with any real speed. It also has a tendency to bottom out the suspension on harder bumps which can lead to a complete loss of control if you aren't ready for it. This took way more attempts than I'm willing to even count.
4. Oceanic 19:20
Not really a challenge but I decided to do this one since I think this car has gotten some undeserved hate. Since one always spawns outside of the Ocean View Hotel, I've driven it a lot in my time playing this game and I think it's much better than most people would give it credit for. While it only has a moderate top speed, it has very good acceleration and it handles exceptionally well for being such a big boat of a car. This is another one you don't wanna use the handbrake with since it will tend oversteer and spin out of control if you do. This took a few tries but overall was an easy win.
Bonus - Barracks OL 25:17
I wasn't originally gonna include this but I took the time to record it so I might as well. You'd think it would be just as hard to win with the Barracks as it would be with the Linerunner of Flatbed, but it's not, at all. In fact, I'd recommend using the Barracks for this race. Yes it doesn't corner very well but that really doesn't matter. Any time it loses in the corners it more than makes up for on the straights since it's so fast. On top of that it's also a massive truck that's very heavy so it has little trouble hogging the road and forcing other cars out of the way. Simply put, the Barracks dominated this race.
I'd recommend at least half on traction and stability control and you have to be very careful with your throttle and steering inputs. The sofa car will easily lose control on even the smallest of bumps so be especially careful during the ramp section. If you do start to lose control, just let go of the throttle and carefully steer to get it back under control. Don't worry about brakes since there's no need for them on this track.
Most of the dialogue has been changed and lots of cut dialogue (such as Elenwen demanding that General Tullius hand you and the other prisoners over to her) has been restored. There are also one or two new scripted events and Hadvar has a new voice actor replacing all of his dialogue. You can even escape with Ulfric if you choose to follow Ralof.
The mod is available for both original Skyrim and the Special Edition. You can download it here if you wanna try it:
Original - nexusmods.com/skyrim/mods/77027
Special Edition - nexusmods.com/skyrimspecialedition/mods/168
1. Landstalker - 0:00
I hate this car. Not only does it have bouncy suspension but it also has a high center of mass. Add both of those together and you have a car that loves to roll over so you have to be very careful in the corners. It's also very light so crashes will cost it most of it's speed and often cause it to spin out of control as well. It's only saving grace is it's decent straight line speed and acceleration.
2. Coach - 6:17
Surprisingly easy. For a vehicle this big, it has an impressive amount of straight line speed and acceleration. However since it's so long it handles like a brick, I had to use the handbrake a lot to coax it through the corners so it was hard to carry any speed. It's still a big vehicle though so it easily bullies and blocks the opponents which helped greatly. Even a popped tire and a few dumb crashes on my part didn't stop this beast from winning.
3. Boxville - 13:20
I was originally gonna use the Yankee here but it was much faster than I expected and handled surprisingly well. The Boxville by comparison is a bit slower but it's main handicap is the high center of mass which much like the Landstalker, makes it prone to rolling (as evidenced by a pretty funny crash near the end of the race). None the less, it still has enough straight line speed to hold it's own and get a solid victory.
4. Flatbed - 20:09
The hardest of the bunch. The Flatbed has enough speed to win this, but only just. It handles very well for a large vehicle though I still needed the handbrake to get through some of the tighter corners. Much like the Coach, it also easily bullies the opponents since it's so big. Unfortunately since the Flatbed's acceleration is below average, you almost have to rely on the opponents crashing in order to win if they're able to pass you which is very likely to happen once you reach Prawn Island.
- The first parked car, bike or truck that I see after losing a wanted level is what I have to use for the next chase
- Police vehicles of any kind can't be used
- The same car cannot be used twice
- Underground areas like the subway are off limits
- Changing cars mid chase is allowed if the car I'm in is rendered undriveable
By my count, I completed 6 chases within the time limit (or 7 if you wanna bend the rules and include the Turismo at the end). Think you could do better?
TOOLS YOU WILL NEED
- Script Hook V (Must be the latest version): gta5-mods.com/tools/script-hook-v
- Open IV: gta5-mods.com/tools/openiv
- 7zip (or Winrar): 7-zip.org
- Simple Trainer For GTA V (or your preferred GTA V trainer): gta5-mods.com/scripts/simple-trainer-for-gtav
One thing I should've made more clear in the video is the file path I took to find the vehicles.rpf archive that contained the model files won't always be the same between different addon cars. Modders can set that path up in several different ways but that does give you some of idea of where to look for it.
Duel is one of my favorite movies so you can bet I was excited to download this and start terrorizing the highways of San Andreas with it. Download the mod here if you wanna re-enact some scenes from the movie yourself:
gta5-mods.com/vehicles/mtl-cerberus-300-hound-classic-tanker-trailer-add-on-liveries-template-monkeypolice188-et-al
In order to give the truck a fighting chance, I have boosted it's performance a bit so it can actually reach over 100 mph, given it bullet proof tires and boosted it's armor as well. It still handles and brakes like a big, heavy truck though (aka not very well) so escaping the cops still won't be easy.
Obviously there's no way to survive forever so my ultimate goal was to survive for at least 10 minutes which I got very close to. I also did double the tank's armor since it's just too fragile otherwise.
Mods being used:
gta5-mods.com/vehicles/m1a2c-abrams-mega-pack-lots-of-tuning-add-on
gta5-mods.com/vehicles/us-ground-vehicles-pack-add-on-suport-m1128-mgs-m1142-tfft
gta5-mods.com/vehicles/vehicles-military-transport-support-add-on-pack
gta5-mods.com/scripts/angry-drivers
gta5-mods.com/scripts/ped-riot-chaos-mode
gta5-mods.com/misc/the-sixth-star
I also edited the dispatch in order to add the additional military vehicles in so this would be harder.
Also, I screwed up at 3:50 and meant to say single action, not double action.
These are the last levels that take place in the UAC facilities. After this we move onto the levels set in Hell which is where the game gets a lot more interesting.
This is something I wanted to feature since I think Doom 64 is a great game that doesn't quite get the attention it deserves. This mod adds a lot of Brutal Doom's features such as improved lighting, sound effects and enhanced gore. There are a few other features as well:
- The Revenant, Commando and Spiderdemon which weren't in the original Doom 64 have been added back in
- The Hellhound, an enemy that was originally cut from Doom 64 has been added in
- Z-secs from Doom 3 have been added in
- 1 new weapon has been added
- New decorations and sounds effects in most of the levels
- 1 new difficulty level
This will be a complete playthrough of the game (including secret levels) on Watch me die! difficulty. I was originally going to cut out my fails that forced me to reload the game (particularly on the map Hectic) but I decided to leave them in since I figured you guys might enjoy it.
If you wanna try the game, you can download it here:
moddb.com/mods/brutal-doom-64
Bear in mind you will need a copy of Doom 2 to make it work since you have to copy over the main WAD file. You can buy the game here:
store.steampowered.com/app/2300/DOOM_II
I gotta say, this is probably the single greatest use for the Reliant Robin ever conceived. Clarkson, Hammond and May would definitely approve.
This wasn't a terribly great run because I had a couple of pretty stupid deaths and it's been a while since I played the game and I can't remember where all the weapon and health pickups are. But whatever, this was more for nostalgia than anything else.
Los Angeles: 0:10
Moscow: 4:53
Paris: 10:07
Amazonia: 14:38
New York: 20:30
Antarctica: 24:13 (Honestly, I'd recommend skipping this map since I played the boring way and it took forever)
Holland: 32:55
Hong Kong: 38:10
Dark Tooth: 47:02
This is one I've been looking forward to because well, who hasn't ever wanted to play as a highly advanced alien race conquering the Earth and wiping out humanity? Plus I really enjoyed Zombie Driver HD and this game is made by the same devs.
This one isn't too bad. The only thing that makes it hard is the sheer number of Faceless you have to kill since they're basically giant bullet sponges. I also had some really lucky moments in this run.
I've just been wanting to see how far I could push my 1070. Since Fallout 4 has such a massive list of mods available now, I figured it would work well as a test so I just started piling on the mods and now I'm starting to get some real lag and glitches like texture pop in. I'd say this is probably the limit for my card (or at least the limit for the game's engine). And I'm gonna have to scale things back a bit to make it a lag free experience again. It'll be hard to decide which mods to get rid of though since this really makes the game look incredible.
In case you're wondering, I've installed around 90% of the mods on this list:
forums.nexusmods.com/index.php?/topic/3642835-ultimate-fallout-4-mod-compilation-100-working-mods-with-installation-instructions
Plus several others that I picked out.
I got this mod working and Gato wanted to see some gameplay of it. This is the Natural Vision mod alongside a few other mods such as 4k water and fire, enhanced explosions, Natural Motion ragdolls, vegetation overhaul, etc.
Actual gameplay is smoother than the video would suggest. I'm really surprised it runs as well as it does with nearly all the game's setting maxed out. Download it here if you think your PC can take it:
gta5-mods.com/misc/naturalvision-photorealistic-gtav
My current system specs:
EVGA GTX 1070 8GB
16 GB DDR3
Intel Core i7 2600k 3.4GHZ
ASUS Sabretooth P67
Don't take this as me claiming to be a perfect driver or anything. I make my fair share of mistakes and I've been pulled over and ticketed before. Take this as a learning tool.
Overall this feels a lot closer to Doom 2 gameplay wise and there are some definite nods to Brutal Doom in here. I suppose weapon sounds could be better and I was hoping it would be a bit more gory than it is. But so far I'm enjoying it. What do you guys think?
Another update with the new Nailgun shouldn't be far off either.
And so you don't have to point it out, dat near fail when I was exiting the level.
http://store.steampowered.com/app/321270


