explod2A03
Space Hulk Music (Amiga) - Title Theme
updated
Performed 8/3/17 @ Boot & Saddle
Bit Brigade w/
Cheap Dinosaurs (NO CARRIER on visuals)
Performed 8/3/17 @ Boot & Saddle
Bit Brigade w/
Cheap Dinosaurs (NO CARRIER on visuals)
You can isolate the different voices (from the audio mix and/or the keyboard display), and halve the tempo (up to 8x).
I think one of the most popular methods people use is to open MIDI files in music notation software. But the downside is that the MIDI files you find of NES music are not directly related to the actual game music in any way. They're covers made from scratch, and are often rife with errors or re-interpretations. There's also tons of tons of NES music that hasn't had MIDI arrangements ever made of it as well.
NSF files (nintendo sound format) is the actual original game music, ripped from the ROMs' data, so you're able to study and dissect the original parts.
NSFplay:
http://rainwarrior.ca/projects/nsfplay
NSF files. Asides from some obscure stuff, virtually every NES and Famicom soundtrack is available here:
http://gilgalad.arc-nova.org/NSF-Archive
Composed by Motoi Sakuraba for the Dark Souls soundtrack.
Download MP3: http://tinyurl.com/d4xxhza
Download NSF: http://tinyurl.com/cwvgkno
A classic effect in chipmusic is briefly examined, using examples from both the C64 and NES:
Sphere Brain [C64] - Tero & Toni Hilpenin
Magician - Neil Baldwin
M.C. Kids - Charles Deenan
Darkman - Jonathan Dunn
Silver Surfer - Tim & Geoff Follin
Asterix - Alberto González
Skate or Die 2 - Rob Hubbard
Bee 52 - Gavin Raeburn
Overlord - Jeroen Tel
In this video, a unique trick for generating a sustained melodic sound from the sample channel is examined.
Example: The Immortal (Rob Hubbard).
The corresponding tumblr post will have to wait a day or two. It'll include a famitracker instrument download for the sunsoft bass samples, and more detailed information. :)
There is also a way to generate a sawtooth waveform with the sample channel, but I'll save that topic for its own video.
A quick explanation of the 4 duty cycles and how they can be used.
Examples:
Gremlins 2
Alien 3
Bad Dudes
Other audio used:
Wai Wai World
Ferrari Grand Prix
Pitch bends can be used to create heavier drum sounds with the triangle channel.
examples used:
Hero Quest (Neil Baldwin)
Silver Surfer (Tim Follin)
Robocop 3 (Jeroen Tel)
The Smurfs (Alberto González)
Here we demonstrate another single channel echo, created by Neil Baldwin for Hero Quest. He has a detailed retrospective of his work as an NES composer @ http://dutycyclegenerator.com
Thanks for watching!
Before jumping into more details, I wanted to take a step back and share a quick review of the Nintendo's sound channels. Some details are left out, like the frequencies available, why the system is mono, samples that aren't DPCM, etc. But anything I left out has potential to be explored further in a separate blog post. :)
Audio Credits:
Teenage Mutant Ninja Turtles
Super Mario Bros. 2
MC Kids
Bad Dudes
Mega Man 2
Snake's Revenge
Super Mario Bros. 3
Journey to Silius
A demonstration of single channel echo used by Tim and Geoff Follin in their NES music. For more detailed information, visit the tumblr.
There is a similar sound used in Maniac Mansion (David Warhol- sound programmer), but I left it out because it uses hardware fades (I06 in famitracker if I recall correctly), and that prevents me from recreating it without information in the tracker-space.
Please leave questions or suggestions for future topics for my site below. :)
Hey everyone, I just made a new tumblr for talking about sound design in retro vgm. I decided to start by tackling a basic and simple effect:
A common method for creating a reverb or echo effect works by doubling up a melody with a delayed and quieter version of itself. Here I use the African Mines theme from Ducktales to demonstrate how this works.
If you have any questions about retro game audio, feel free to ask in the comments below. I'll try to answer as best as I can, and possibly make a tumblr post about it. Suggestions are welcome as well.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Soundtrack ripped by pIENESS.
Chip's Challenge
Platform: Atari Lynx
Developer: Epyx, Publisher: Atari
Sound and Music: Alex Rudis, Bob Vieira
Year: 1989
Audio sampled from emulation.
Tracklist:
1 - Title Screen
2 - Level 01
3 - Level 02
4 - Level 03
5 - Level 04
6 - Level 05
7 - Level 07
8 - Level 10
9 - Level 11
10 - Level 15
11 - Level 18
12 - Level 23
13 - Level 33
14 - Level 34
15 - Ending
Huge thanks go out to pIENESS for ripping this soundtrack! I've been wanting to share some lynx music for a while, but I could never get the audio working well enough in Handy on my computer.
MP3 links coming soon.
Arranged with famitracker - authentic NES audio.
The original is composed by Paul Giovanni and can be seen in context here:
http://www.youtube.com/watch?v=mIac4nKaAy4
Arrangement from Tubular Bells, original composed by Mike Oldfield. Arranged in famitracker, authentic NES audio.
Base samples are from from Gremlins 2 (SunSoft).
Download MP3: http://tinyurl.com/3vvponl
Download NSF: http://tinyurl.com/43vzrdu
The original is composed by Shunsuke Kida, and can be heard here: http://youtu.be/K-rNVnrFQDg
Original is composed by Hidehiro Funauchi for Belmont's Revenge and can be heard here: http://youtu.be/UlKxU6zkC_k
MP3: http://tinyurl.com/3ujoqwo
NSF: http://tinyurl.com/67wo8zv
The original was composed by Youchi Iwata and Kaoru Okada for Castlevania Legends on the original Game Boy. You can listen to it here: http://youtu.be/7XvaVG-Geuk
Enduro Racer (JP, US, EU)
Super Cross (SA)
Platform: Sega Master System
Developer, Publisher: Sega
Composer: Unknown
Year: 1987
Tracklist:
1 - Title Screen
2 - BGM 1
3 - BGM 2
4 - End of Race, Results
5 - Ending
VGM playback sampled with in_vgm v.0.35. Visit track 1 from this selection for a download link.
Enduro Racer (JP, US, EU)
Super Cross (SA)
Platform: Sega Master System
Developer, Publisher: Sega
Composer: Unknown
Year: 1987
Tracklist:
1 - Title Screen
2 - BGM 1
3 - BGM 2
4 - End of Race, Results
5 - Ending
VGM playback sampled with in_vgm v.0.35. Visit track 1 from this selection for a download link.
Enduro Racer (JP, US, EU)
Super Cross (SA)
Platform: Sega Master System
Developer, Publisher: Sega
Composer: Unknown
Year: 1987
Tracklist:
1 - Title Screen
2 - BGM 1
3 - BGM 2
4 - End of Race, Results
5 - Ending
VGM playback sampled with in_vgm v.0.35. Visit track 1 from this selection for a download link.
Enduro Racer (JP, US, EU)
Super Cross (SA)
Platform: Sega Master System
Developer, Publisher: Sega
Composer: Unknown
Year: 1987
Tracklist:
1 - Title Screen
2 - BGM 1
3 - BGM 2
4 - End of Race, Results
5 - Ending
VGM playback sampled with in_vgm v.0.35. Visit track 1 from this selection for a download link.
Enduro Racer (JP, US, EU)
Super Cross (SA)
Platform: Sega Master System
Developer, Publisher: Sega
Composer: Unknown
Year: 1987
Tracklist:
1 - Title Screen
2 - BGM 1
3 - BGM 2
4 - End of Race, Results
5 - Ending
VGM playback sampled with in_vgm v.0.35. Special thanks to smspower.org. Download the complete soundtrack here-
224k MP3: http://tinyurl.com/3tdjysh
Astro Warrior (JP, US, EU)
Sapo Xule: S.O.S. Lagoa Poluida (SA)
Platform: Sega Master System
Developer, Publisher: Sega
Composer: Unknown
Year: 1986
Tracklist:
1 - Title Screen
2 - Galaxy Zone
3 - Boss Theme
4 - Asteroid Zone
5 - Nebula Zone
6 - Game Over + Jingles
VGM playback sampled from in_vgm 0.35. Visit track 1 from this selection for a download link.
Astro Warrior (JP, US, EU)
Sapo Xule: S.O.S. Lagoa Poluida (SA)
Platform: Sega Master System
Developer, Publisher: Sega
Composer: Unknown
Year: 1986
Tracklist:
1 - Title Screen
2 - Galaxy Zone
3 - Boss Theme
4 - Asteroid Zone
5 - Nebula Zone
6 - Game Over + Jingles
VGM playback sampled from in_vgm 0.35. Visit track 1 from this selection for a download link.
Astro Warrior (JP, US, EU)
Sapo Xule: S.O.S. Lagoa Poluida (SA)
Platform: Sega Master System
Developer, Publisher: Sega
Composer: Unknown
Year: 1986
Tracklist:
1 - Title Screen
2 - Galaxy Zone
3 - Boss Theme
4 - Asteroid Zone
5 - Nebula Zone
6 - Game Over + Jingles
VGM playback sampled from in_vgm 0.35. Visit track 1 from this selection for a download link.
Astro Warrior (JP, US, EU)
Sapo Xule: S.O.S. Lagoa Poluida (SA)
Platform: Sega Master System
Developer, Publisher: Sega
Composer: Unknown
Year: 1986
Tracklist:
1 - Title Screen
2 - Galaxy Zone
3 - Boss Theme
4 - Asteroid Zone
5 - Nebula Zone
6 - Game Over + Jingles
VGM playback sampled from in_vgm 0.35. Visit track 1 from this selection for a download link.
Astro Warrior (JP, US, EU)
Sapo Xule: S.O.S. Lagoa Poluida (SA)
Platform: Sega Master System
Developer, Publisher: Sega
Composer: Unknown
Year: 1986
Tracklist:
1 - Title Screen
2 - Galaxy Zone
3 - Boss Theme
4 - Asteroid Zone
5 - Nebula Zone
6 - Game Over + Jingles
VGM playback sampled from in_vgm 0.35. Visit track 1 from this selection for a download link.
Astro Warrior (JP, US, EU)
Sapo Xule: S.O.S. Lagoa Poluida (SA)
Platform: Sega Master System
Developer, Publisher: Sega
Composer: Unknown
Year: 1986
Tracklist:
1 - Title Screen
2 - Galaxy Zone
3 - Boss Theme
4 - Asteroid Zone
5 - Nebula Zone
6 - Game Over + Jingles
VGM playback sampled from in_vgm 0.35. Special thanks to smspower.org and Sonic of 8! Download the soundtrack here-
224k MP3: http://tinyurl.com/3jwcusz
Master of Darkness / Vampire (Sega Master System)
aka: Vampire: Master of Darkness / In the Wake of Vampire (Game Gear)
Developer, Publisher: Sega
Composer: Fumie Kumatani, Yoko Wada
Year: 1992
Tracklist:
1 - Intro
2 - Story
3 - Thames River
4 - Boss Theme
5 - The House of Wax Dolls
6 - Epitaph
7 - Laboratory
8 - In the Wake of Dracula
9 - Final Battle
10 - Jingles (Round Start, Stage Clear, Round Clear, Death)
11 - Ending
VGM playback sampled from in_vgm v0.35. Visit track 1 from this selection for a download link.
Master of Darkness / Vampire (Sega Master System)
aka: Vampire: Master of Darkness / In the Wake of Vampire (Game Gear)
Developer, Publisher: Sega
Composer: Fumie Kumatani, Yoko Wada
Year: 1992
Tracklist:
1 - Intro
2 - Story
3 - Thames River
4 - Boss Theme
5 - The House of Wax Dolls
6 - Epitaph
7 - Laboratory
8 - In the Wake of Dracula
9 - Final Battle
10 - Jingles (Round Start, Stage Clear, Round Clear, Death)
11 - Ending
VGM playback sampled from in_vgm v0.35. Visit track 1 from this selection for a download link.
Master of Darkness / Vampire (Sega Master System)
aka: Vampire: Master of Darkness / In the Wake of Vampire (Game Gear)
Developer, Publisher: Sega
Composer: Fumie Kumatani, Yoko Wada
Year: 1992
Tracklist:
1 - Intro
2 - Story
3 - Thames River
4 - Boss Theme
5 - The House of Wax Dolls
6 - Epitaph
7 - Laboratory
8 - In the Wake of Dracula
9 - Final Battle
10 - Jingles (Round Start, Stage Clear, Round Clear, Death)
11 - Ending
VGM playback sampled from in_vgm v0.35. Visit track 1 from this selection for a download link.
Master of Darkness / Vampire (Sega Master System)
aka: Vampire: Master of Darkness / In the Wake of Vampire (Game Gear)
Developer, Publisher: Sega
Composer: Fumie Kumatani, Yoko Wada
Year: 1992
Tracklist:
1 - Intro
2 - Story
3 - Thames River
4 - Boss Theme
5 - The House of Wax Dolls
6 - Epitaph
7 - Laboratory
8 - In the Wake of Dracula
9 - Final Battle
10 - Jingles (Round Start, Stage Clear, Round Clear, Death)
11 - Ending
VGM playback sampled from in_vgm v0.35. Visit track 1 from this selection for a download link.
Master of Darkness / Vampire (Sega Master System)
aka: Vampire: Master of Darkness / In the Wake of Vampire (Game Gear)
Developer, Publisher: Sega
Composer: Fumie Kumatani, Yoko Wada
Year: 1992
Tracklist:
1 - Intro
2 - Story
3 - Thames River
4 - Boss Theme
5 - The House of Wax Dolls
6 - Epitaph
7 - Laboratory
8 - In the Wake of Dracula
9 - Final Battle
10 - Jingles (Round Start, Stage Clear, Round Clear, Death)
11 - Ending
VGM playback sampled from in_vgm v0.35. Visit track 1 from this selection for a download link.
Master of Darkness / Vampire (Sega Master System)
aka: Vampire: Master of Darkness / In the Wake of Vampire (Game Gear)
Developer, Publisher: Sega
Composer: Fumie Kumatani, Yoko Wada
Year: 1992
Tracklist:
1 - Intro
2 - Story
3 - Thames River
4 - Boss Theme
5 - The House of Wax Dolls
6 - Epitaph
7 - Laboratory
8 - In the Wake of Dracula
9 - Final Battle
10 - Jingles (Round Start, Stage Clear, Round Clear, Death)
11 - Ending
VGM playback sampled from in_vgm v0.35. Visit track 1 from this selection for a download link.