Video PsybeamFrom the soundtrack to Yoshimiru Hoshi's Metal Slader Glory for the Famicom. This one reminds me of Azusa. (EDIT: Thanks to John Hologram for helping me find the original name of this song!)
I can upload more of these tracks if you want. There are a couple videos of the complete soundtrack, but I haven't found any videos of the individual songs, at least not for the Famicom version.
Metal Slader Glory OST - Charmy from Gens Auto / Station BayVideo Psybeam2020-02-15 | From the soundtrack to Yoshimiru Hoshi's Metal Slader Glory for the Famicom. This one reminds me of Azusa. (EDIT: Thanks to John Hologram for helping me find the original name of this song!)
I can upload more of these tracks if you want. There are a couple videos of the complete soundtrack, but I haven't found any videos of the individual songs, at least not for the Famicom version.Metal Slader Glory OST - MoonVideo Psybeam2020-02-16 | More music from Metal Slader Glory. This one's an upbeat 3/3 track that plays when you're on the Moon. I especially like the artwork here.
You can learn about the official OST CD here (in Japanese): twitter.com/yoshimiru_SS/status/1207076007393427456Metal Slader Glory OST - PasswordVideo Psybeam2020-02-16 | Another track from Metal Slader Glory on the Famicom; this one's a relaxing tune that plays at the password screen.
Just a reminder that the game's director has an official Metal Slader Glory Soundtrack CD up for sale here: claricedisc.shop-pro.jp/?pid=73577769 It's a limited edition item, and there are only 10 left in stock. (Well, there *were* 10 yesterday, but thanks to Yours Truly, that number has dropped to 9. I hope it arrives soon.)oopsVideo Psybeam2020-02-05 | ROMhacking is hardSalmon Falls 1Video Psybeam2020-02-05 | I tried out Lunar Magic, and this is the first level I designed. I took the idea of being able to swim through suspended blocks of water, something that never happens in vanilla SMW, and ran as far as I could with it. I've had people beat this one quickly (faster than I did, anyway,) but the Dragon Coins take a good deal of lateral thinking to find.
Let me know if you want me to send you this level or something.bootup.flvVideo Psybeam2020-02-05 | hi discord.gg/uA2RTUjTwo Straight Hours of Aimless Wandering (Sweet Home)Video Psybeam2020-02-05 | Broadcasted live on Twitch -- Watch live at twitch.tv/beetle_exeSweet Home ReturnsVideo Psybeam2020-02-05 | Broadcasted live on Twitch -- Watch live at twitch.tv/beetle_exeTwo Straight Hours of Looking for a Log (Sweet Home)Video Psybeam2020-02-05 | I have no idea how far this game goes anymore... -- Watch live at twitch.tv/beetle_exeMamiya Issues (Sweet Home)Video Psybeam2020-02-05 | This is it, the final video in the series! Strap in as me and the team tackle spirit balls, ghost moms, lost items and...ourselves? -- Watch live at twitch.tv/beetle_exewatch sonic fall.aviVideo Psybeam2019-09-25 | fall. into a trance...Metal Slader Glory - Shuttle Scene (Opening Credits)Video Psybeam2019-05-04 | Made in 1991, Yoshimiru Hoshi's magnum opus, Metal Slader Glory, is famous for using a 1-Megabyte cartridge, the largest ever made for the Famicom. The developers stuffed the extra space with some of the most dazzling pixel art the console had ever seen, along with a wealth of sophisticated sprite animations, like the shuttle takeoff seen above. Notice how the music changes tone as Elina and Tadashi discuss the uncertain task before them, only for it to bounce right back as the dialogue shifts to the wide-eyed Azusa. It's little details like this that mark the game as a labor of love.
From Super Nintendo to Sega Genesis, from Ys to Streets of Rage, Yuzo Koshiro has been hailed as one of the leading composers of the 16-bit era and a master of FM Synth. A programmer as well as a musician, one of the keys to his success was a custom tool he designed to compose his songs, MUCOM88. Originally made for the NEC PC-88 computer, and in his own music programming language, this editor granted a level of flexibility on par with assembly language, allowing Koshiro to produce sounds few could imitate.
After over 30 years, MUCOM88's source code was ported to Windows, and released to the public during a special livestream, which can be seen here: youtube.com/watch?v=4Dz7AYSsn7k
Chiptune history is being made.Backlog Stream: SWEET HOME, Ep. 2 (Five Knives Burgers and Fries)Video Psybeam2018-09-03 | We return to 8-Bit horror in Sweet Home! My save file had been accidentally wiped, but I got even farther than last time, so it evens out. Our arsenal improves, our opposition worsens, and Tara has another confrontation with her arch-nemesis: wooden planks.
Will our team survive on its limited supplies? Will the video quality finally improve? Will I ever stop hating the sound of my own voice? Find out next time on SWEET HOME!
"You're doing fine. Just don't kill me please." -Mendelpalace, 2018Backlog Stream: SWEET HOME, Ep. 1 (8-Bit Horror. Trust No One. Lots of Knives!)Video Psybeam2018-08-09 | Streamed on Twitch the evening of July 27th, I play Tokuro Fujiwara's 1989 Survival-Horror RPG SWEET HOME, with some friends in the chat. The creator of Ghosts n' Goblins adapts the work of a J-Horror legend! I'm as ever impressed that they were able to make a legitimate horror game given the limitations of the hardware they using, drawing on evocative pixel art, tense music, and countless tricks of design.
In the meantime, I probably won't be able to monetize anytime soon, so if you liked this video and want to see more like it, any form of support is appreciated. -Ko-fi: ko-fi.com/A084ML1 (It's essentially a 3-dollar tip jar.) -Paypal: paypal.me/CrystalShard -Patreon: patreon.com/radicalhelmetTake Me on My Own Terms (An Introduction to BINARY LAND)Video Psybeam2018-04-12 | Notes & Links (Don't miss these!) ************************************** Links to further info on Binary Land:
tcrf.net/Binary_Land - Binary Land on The Cutting Room Floor (Including an overview of its Easter Eggs.)
-I suggest in the video that it would be rare for a game as thematically articulate as like Binary Land to exist in 1985. That's not entirely true: Games That Say Things have been around for a long time, and go farther back even than Masaaki. Lana Polansky wrote a great article tracing an art history of videogames back in 2016, and you can find it here: rhizome.org/editorial/2016/aug/03/an-art-history-for-videogames
-It was a wonderful serendipity that landed Masaaki on this project. It wasn't the first game he programmed to include the message "KIKU MEGU LOVE STORY!" That was Challenger. But you can picture his enthusiasm, learning he was going to be assigned to a game like this. He was the right person, in the right place, at the right time, ready to throw himself into this opportunity to make a statement. I mention in the video that the Famicom version is the definitive version of Binary Land. I think this is why. ************************************** And if you liked this video, well, any amount of support is appreciated. (It's not like I can realistically monetize...)