3dfxhistory
3dfx Voodoo 5 6000 AGP - Quake III Arena - Deathmatch - Q3DM17 - The Longest Yard [Gameplay]
updated
Upscaled from SD to 2K.
Don't judge the cutting quality to harsh ;-) This was my first video I have edited.
Tools I used (as far as I can remember): Adobe Premiere Professional 7, a cheap S-Video recorder, VirtualDub
Video is blocked in some countries because it contains copyrighted music.
♫ Soundtrack:
⯈ "Jakatta - Strung Out", from the album "Visions": youtube.com/watch?v=TC5zPlkwI3E
⯈ "Infusion - Love and Imitation", from the album "Six Feet Above Yesterday": youtube.com/watch?v=_gajVTtCXTA
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #Voodoo #Tribute #3dfxInteractive
*Source:* "3dfx Promotional Video"
Upscaled from SD to 2K.
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #Voodoo #Commercial #3dfxInteractive #Advertising
*Source:* "3dfx Promotional Video"
Upscaled from SD to 2K.
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #Voodoo #Commercial #3dfxInteractive #Advertising
*Source:* archive.org/details/3dfxAllWhiteMeatChicken
Upscaled from SD to 2K.
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #Voodoo #Commercial #3dfxInteractive #Advertising
*Release Date:* 1997
*Developer:* EA Seattle
*Publisher:* Electronic Arts
*Track:* Monolithic Studios - United States (Backward & Mirrored)
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*OS:* Windows 98 SE
*Hardware:* Biostar M6VBE Rev. 1.0, Intel® Pentium® III (Katmai) 500MHz, 512MB SDRAM, Creative SoundBlaster AWE64 (CT4520), Gigabyte GA-630 AGP 16MB SGRAM
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3D Graphics API:
*Left:* Software (640x480)
*Right:* Glide (640x480), Voodoo Banshee Driver Kit V1.04.00
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Chapters:
00:00 Start!
02:38 Final Lap!
04:44 Finish!
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #NeedForSpeed #ElectronicArts #Voodoo #3dfxInteractive #Windows98 #SoundBlaster #NFS #NeedForSpeed2
Release Date: 1997
Developer: EA Seattle
Publisher: Electronic Arts
Track: North Country - Northern Europe (Backward & Mirrored)
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OS: Windows 98 SE
Hardware: Biostar M6VBE Rev. 1.0, Intel® Pentium® III (Katmai) 500MHz, 512MB SDRAM, Creative SoundBlaster AWE64 (CT4520), Gigabyte GA-630 AGP 16MB SGRAM
3D Graphics API: Glide (640x480), 16-bit color, Voodoo Banshee Driver Kit V1.04.00
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Chapters:
00:00 Start!
05:14 Final Lap!
10:16 Finish!
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #NeedForSpeed #ElectronicArts #Voodoo #3dfxInteractive #Windows98 #SoundBlaster #NFS #NeedForSpeed2
Release Date: 1997
Developer: Sega AM2
Publisher: Sega
Gameplay: Playthrough (Variant 2)
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OS: Windows 98 SE
Hardware: Biostar M6VBE Rev. 1.0, Intel® Pentium® III (Katmai) 500MHz, 512MB SDRAM, Creative SoundBlaster AWE64 (CT4520), Gigabyte GA-630 AGP 16MB SGRAM
3D Graphics API: DirectX (640x480), 16-bit color, Voodoo Banshee Driver Kit V1.04.00
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Chapters:
00:00 Intro
00:09 Menue
00:19 File 1: Big Chase!
07:50 Boss Fight
08:54 File 2: Save the Mayor!
15:46 Boss Fight
16:29 File 3: Railline Shootout!
24:48 Boss Fight (Tank)
25:52 File 4: Stop the Airship Bomb! (Final Boss Fight)
26:26 Credits
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #VirtuaCop2 #SEGA #Voodoo #3dfxInteractive #Windows98 #SoundBlaster #VirtuaSquad2
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Chapters:
00:00 Intro
00:07 Showcase
00:42 Advert 1: "Save the Planet"
01:24 "...we're gonna forget that environment stuff and use the chip for computer games."
01:41 Showcase
02:27 Advert 2: "Revolutionizing Medicine"
03:07 "....but then we thought: Hey! Let's use it for games!"
03:27 Showcase
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #Voodoo #3dfxInteractive #Advertising
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Chapters:
00:00 Where do you want to go today?
00:13 Microsoft: Encarta
00:31 Microsoft: The Magic School Bus
00:37 Microsoft: 3D Movie Maker
00:40 EA Sports: NBA Live 95
00:46 Microsoft: Hellbender
00:52 Microsoft: Deadly Tide
01:05 Outro
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#Microsoft #Windows95 #OperatingSystem
Source of video: core-design.com/goodies_tr1_videos.html
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3dfx Press Release:
"And the Winner Is ... Aaron Breceda, You Rock!
Aaron Receives 3dfx's Latest Voodoo5 Board Hand-Delivered by Eidos
Cyber-Vixen Lara Croft
LA CRESCENTA, Calif., May 14 /PRNewswire/ -- 3dfx Interactive® Inc. (Nasdaq:
TDFX - news), today declared Aaron Breceda, 14, winner of the ``Win Voodoo
with Lara Croft''(SM) contest. Today, at 10 a.m., his grand prize, the full
retail Voodoo5 5500 AGP package, will be delivered to his doorstep by Eidos'
Tomb Raider® cyber-vixen, Lara Croft, in the flesh. Aaron is the first
customer in the world to receive this hot, new, high-end 3D graphics product
featuring full-scene hardware anti-aliasing in such unparalleled fashion.
The thrill of Aaron's enviable victory will be web cast live exclusively by
DailyRadar and carried only on www.dailyradar.com, www.3dfx.com and
www.3dfxgamers.com.
``Lara Croft in the flesh was a major reason for entering the contest, but
let's face it: I wanted a Voodoo5 card,'' said Aaron, a junior high school
student. ``What I really want is the Voodoo5 6000 AGP, but this is cool
either way because I don't have to buy new software. I can run all the games
I have right now. And, yeah, Lara Croft is hot. I can't wait to see her
too.''
``This unique contest has attracted a high level of interest about our next
generation of products,'' said Scott Taylor, director of corporate marketing
for 3dfx. ``Aaron and over 100,000 others were not only clamoring for Lara
Croft, but the awesome power of our new Voodoo5 product. I think Aaron's the
luckiest guy on earth -- Voodoo5 will let him be one of the first to play
Tomb Raider with our true, full-scene hardware anti-aliasing technology.
Lara Croft at his front door will give him bragging rights for years to
come.
Aaron will also receive the entire Tomb Raider game series: Tomb Raider I,
II and III; I, II and III Gold Series; and The Last Revelation.
The five second place winners receive the Tomb Raider game series. Over
100,000 US and Canada residents entered the contest either through the 3dfx
website or any of a variety of leading retailer's sites including Babbages,
Buy.com, CompUSA, DailyRadar.com, Egghead, and Value America.
The new Lara Croft is 17-year-old Lucy Clarkson. For more information about
the new Lara Croft, visit http://www.core-design.com/newlara/newlara.htm.
About Voodoo5
The Voodoo5 family of products provides serious gamers with the full
benefits of the VSA-100(TM) scalability, full-scene anti-aliasing, T-Buffer
digital cinematic effects, and high-quality texture compression (DXTC and
FXT1(TM)). All Voodoo5 boards include multiple 3dfx VSA-100 chips operating
in Scan Line Interleave (SLI) mode to deliver truly awesome fill rates.
Additional information is available at http://www.3dfx.com.
About 3dfx Interactive
3dfx Interactive is a leader in the 3D multimedia revolution in personal
computers and consumer products. With its patented and award-winning
graphics accelerator chips, boards and software, 3dfx provides the
technology to create high-impact visual experiences. The company is
recognized worldwide for its ability to bring the world's finest games,
educational content, interactive entertainment and media-rich business
applications to life. 3dfx products are available in retail stores
worldwide, and through leading PC makers including Compaq, Dell and Gateway.
3dfx has headquarters in San Jose, Calif., with engineering and
manufacturing facilities in Richardson, Texas, Austin, Texas, and Juarez,
Mexico. The company also operates www.3dfxgamers.com, the premier online
community for Voodoo owners and enthusiasts. 3dfx Interactive is available
on the Web at http://www.3dfx.com.
Note: 3dfx Interactive is a registered trademark, and Voodoo5 and FXT1 are
trademarks of 3dfx Interactive. ``Win Voodoo with Lara Croft'' is a service
mark of 3dfx Interactive. All other names may be trademarks of their
respective holders. Note to Editors: Visit the 3dfx Virtual Press Room at
http://www.3dfx.com/comp/pressweb/index.html"
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Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #LaraCroft #Contest #3dfxInteractive
Release Date: 1997
Developer: Sega AM2
Publisher: Sega
Gameplay: Playthrough (Variant 1)
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OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1GB DDR RAM, Creative SoundBlaster Audigy 2 ZS, 3dfx Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (640x480), 16-bit color, 8xFSAA, Amigamerlin 3.1 R11
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Chapters:
00:00 Intro
00:17 Menue
00:21 File 1: Big Chase!
07:50 Boss Fight
09:05 File 2: Save the Mayor!
16:10 Boss Fight
16:56 File 3: Railline Shootout!
24:01 Boss Fight (Tank)
25:07 File 4: Stop the Airship Bomb! (Final Boss Fight)
25:44 Credits
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #VirtuaCop2 #SEGA #Voodoo #3dfxInteractive #Windows98 #SoundBlaster #VirtuaSquad2
Release Date: 1998
Developer: EA Seattle
Publisher: Electronic Arts
Track: Empire City (Pursuit Mode)
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OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1GB DDR RAM, Creative SoundBlaster Audigy 2 ZS, 3dfx Voodoo 5 6000 AGP 128MB SDRAM
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3D Graphics API:
Left: Software (1024x768) 16-bit color
Right: Glide (1024x768) 16-bit color, Amigamerlin 3.1 R11
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Chapters:
00:00 Countdown
00:07 Los!
02:50 2nd Lap
05:18 3rd Lap
07:57 Final Lap
10:28 Finish
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #NeedForSpeed #ElectronicArts #Voodoo #3dfxInteractive #WindowsXP #SoundBlaster #NFS #NeedForSpeedHotPursuit #Videogames
Release Date: 1998
Developer: EA Seattle
Publisher: Electronic Arts
Track: Atlantica (Pursuit Mode, Direction: Backward)
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OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1GB DDR RAM, Creative SoundBlaster Audigy 2 ZS, 3dfx Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: Glide (1600x1200), 16-bit color, Amigamerlin 3.1 R11
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Chapters:
00:00 Countdown
00:08 Los!
02:53 2nd Lap
05:32 3rd Lap
08:25 Final Lap
11:13 Finish
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #NeedForSpeed #ElectronicArts #Voodoo #3dfxInteractive #WindowsXP #SoundBlaster #NFS #NeedForSpeedHotPursuit #Videogames
Release Date: 1998
Developer: EA Seattle
Publisher: Electronic Arts
Track: Rocky Pass (Pursuit Mode, Weather: On, Direction: Backward)
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OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1GB DDR RAM, Creative SoundBlaster Audigy 2 ZS, 3dfx Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: Glide (1600x1200), 16-bit color, Amigamerlin 3.1 R11
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Chapters:
00:00 Countdown
00:08 Los!
03:13 2nd Lap
06:26 3rd Lap
09:39 Final Lap
12:47 Finish
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #NeedForSpeed #ElectronicArts #Voodoo #3dfxInteractive #WindowsXP #SoundBlaster #NFS #NeedForSpeedHotPursuit #Videogames
Release Date: 1995
Developer: Gremlin Interactive
Publisher: Gremlin Interactive (EU) / Interplay (NA)
Track: Premier Cup: Free Fall
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OS: MS-DOS 7.10
Hardware: GA-586ATV, Intel® Pentium-S 200MHz, 80MB EDO-RAM, Creative Sound Blaster 32 (CT3670), Diamond Monster 3D 4MB EDO-RAM
3D Graphics API: Glide (640x400), 16-bit color, Diamond Monster 3D Driver V. 4.10.01.1600
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Chapters:
00:00 Countdown
00:05 Go!
00:42 2nd Lap
01:14 3rd Lap
01:55 4th Lap
02:27 5th Lap
03:09 6th Lap
03:48 7th Lap
04:21 8th Lap
05:02 9th Lap
05:35 Final Lap
06:06 Finish
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Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #FatalRacing #Whiplash #GremlinInteractive #Interplay #Voodoo #3dfxInteractive #MSDOS #SoundBlaster
Release Date: 1997
Developer: Crystal Dynamics
Publisher: Crystal Dynamics
Level: 7 - Burning Desert
OS: Windows 95B
Hardware: GA-586ATV, Intel® Pentium-S 200MHz, 80MB EDO-RAM, Creative Sound Blaster 32 (CT3670), Diamond Monster 3D 4MB EDO-RAM
3D Graphics API: Glide (640x480), 16-bit color, Diamond Monster 3D Driver V. 4.10.01.1600
Visit me on Twitter: twitter.com/3dfxhistory
Release Date: 1997
Developer: Crystal Dynamics
Publisher: Crystal Dynamics
Level: Boss 1 - Shroom Lord
OS: Windows 95B
Hardware: GA-586ATV, Intel® Pentium-S 200MHz, 80MB EDO-RAM, Creative Sound Blaster 32 (CT3670), Diamond Monster 3D 4MB EDO-RAM
3D Graphics API: Glide (640x480), 16-bit color, Diamond Monster 3D Driver V. 4.10.01.1600
Visit me on Twitter: twitter.com/3dfxhistory
Release Date: 1997
Developer: Unknown
Publisher: Diamond Multimedia
Demo: ATB Racing
OS: Windows 95B
Hardware: GA-586ATV, Intel® Pentium-S 200MHz, 80MB EDO-RAM, Creative Sound Blaster 32 (CT3670), Diamond Monster 3D 4MB EDO-RAM
3D Graphics API: Glide (640x480), 16-bit color, Diamond Monster 3D Driver V. 4.10.01.1600
Visit me on Twitter: twitter.com/3dfxhistory
Release Date: 1997
Developer: Crystal Dynamics
Publisher: Crystal Dynamics
Level: 6 - Acid Pools
OS: Windows 95B
Hardware: GA-586ATV, Intel® Pentium-S 200MHz, 80MB EDO-RAM, Creative Sound Blaster 32 (CT3670), Diamond Monster 3D 4MB EDO-RAM
3D Graphics API: Glide (640x480), 16-bit color, Diamond Monster 3D Driver V. 4.10.01.1600
Visit me on Twitter: twitter.com/3dfxhistory
Release Date: 1997
Developer: Crystal Dynamics
Publisher: Crystal Dynamics
This is a screencapture. I adjusted the colors and the contrast a little bit ;-)
Release Date: 1997
Developer: Crystal Dynamics
Publisher: Crystal Dynamics
Level: 5 - Fungus Grotto
OS: Windows 95B
Hardware: GA-586ATV, Intel® Pentium-S 200MHz, 80MB EDO-RAM, Creative Sound Blaster 32 (CT3670), Diamond Monster 3D 4MB EDO-RAM
3D Graphics API: Glide (640x480), 16-bit color, Diamond Monster 3D Driver V. 4.10.01.1600
Visit me on Twitter: twitter.com/3dfxhistory
Release Date: 1997
Developer: Crystal Dynamics
Publisher: Crystal Dynamics
Level: 4 - Lost Caves
OS: Windows 95B
Hardware: GA-586ATV, Intel® Pentium-S 200MHz, 80MB EDO-RAM, Creative Sound Blaster 32 (CT3670), Diamond Monster 3D 4MB EDO-RAM
3D Graphics API: Glide (640x480), 16-bit color, Diamond Monster 3D Driver V. 4.10.01.1600
Visit me on Twitter: twitter.com/3dfxhistory
Release Date: 1995
Developer: Gremlin Interactive
Publisher: Gremlin Interactive (EU) / Interplay (NA)
Track: Premier Cup: The Crab
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OS: MS-DOS 7.10
Hardware: GA-586ATV, Intel® Pentium-S 200MHz, 80MB EDO-RAM, Creative Sound Blaster 32 (CT3670), Diamond Monster 3D 4MB EDO-RAM
3D Graphics API: Glide (640x400), 16-bit color, Diamond Monster 3D Driver V. 4.10.01.1600
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Chapters:
00:00 Countdown
00:05 Go!
00:50 2nd Lap
01:20 3rd Lap
01:58 4th Lap
02:28 5th Lap
02:57 6th Lap
03:39 7th Lap
04:13 8th Lap
04:45 9th Lap
05:12 10th Lap
05:39 11th Lap
06:16 12th Lap
06:44 13th Lap
07:12 Final Lap
07:41 Finish
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Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #FatalRacing #Whiplash #GremlinInteractive #Interplay #Voodoo #3dfxInteractive #MSDOS #SoundBlaster
Release Date: 2003
Developers: Starbreeze Studios
Publisher: Atari Europe
Level: Light Campaign: The Deserted Temple
OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1GB DDR RAM, Creative SoundBlaster Audigy 2 ZS, 3dfx Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 32-bit color, SFFT 1.9
Visit me on Twitter: twitter.com/3dfxhistory
Release Date: 2003
Developers: Starbreeze Studios
Publisher: Atari Europe
Level: Light Campaign: Escort Marcus
OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1GB DDR RAM, Creative SoundBlaster Audigy 2 ZS, 3dfx Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 32-bit color, SFFT 1.9
Visit me on Twitter: twitter.com/3dfxhistory
Release Date: 2003
Developers: Starbreeze Studios
Publisher: Atari Europe
Level: Light Campaign: Protect the Outpost
OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1GB DDR RAM, Creative SoundBlaster Audigy 2 ZS, 3dfx Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 32-bit color, SFFT 1.9
Visit me on Twitter: twitter.com/3dfxhistory
Release Date: 2003
Developers: Starbreeze Studios
Publisher: Atari Europe
Level: Light Campaign: Imprisoned
OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1GB DDR RAM, Creative SoundBlaster Audigy 2 ZS, 3dfx Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 32-bit color, SFFT 1.9
Visit me on Twitter: twitter.com/3dfxhistory
Release Date: 2004
Developers: Blizzard Entertainment
Publisher: Blizzard Entertainment
Server: Nighthaven PvP (Elysium Project) - Horde
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OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1GB DDR RAM, Creative SoundBlaster Audigy 2 ZS, 3dfx Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1280x960), 24-bit color, SFFT 1.9
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Chapters:
00:00 - Start
00:53 - Intro
02:05 - A new Orc
03:28 - Leveling Up
06:28 - Finding Yarrog Baneshadow
08:25 - Arriving Sen'jin Village
11:48 - Taking care of Lieutenant Benedict
15:13 - Ogrimmar
17:58 - Handshake with Thrall
19:19 - The Auction House
20:39 - Reaching Tirisfal Glades
23:35 - "... Time to die."
26:09 - A letter for Yvette Farthing
28:16 - From Brill to Undercity
35:28 - Video- & Game-Settings
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Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #WorldOfWacraft #Blizzard #BlizzardEntertainment #Voodoo #WindowsXP #VideoGames
Release Date: 2004
Developers: Epic Games, Digital Extremes, Psyonix, Streamline Studios
Publisher: Atari
Modus: Capture the Flag - Hall of Giants 2004 (Adept)
OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1GB DDR RAM, Creative SoundBlaster Audigy 2 ZS, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 16-bit color, 2xFSAA, SFFT 1.9
Visit me on Twitter: twitter.com/3dfxhistory
Release Date: 2004
Developers: Epic Games, Digital Extremes, Psyonix, Streamline Studios
Publisher: Atari
Modus: Deathmatch - Squader (Adept)
OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1GB DDR RAM, Creative SoundBlaster Audigy 2 ZS, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 16-bit color, 2xFSAA, SFFT 1.9
15:33 for skipping gameplay and watching the settings.
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Release Date: 2004
Developers: Epic Games, Digital Extremes, Psyonix, Streamline Studios
Publisher: Atari
Modus: Deathmatch - Grendelkeep (Skilled)
OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1GB DDR RAM, Creative SoundBlaster Audigy 2 ZS, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 32-bit color, 2xFSAA, SFFT 1.9
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Release Date: 2003
Developer: Trauma Studios
Publisher: Trauma Studios
Map: El Alamein Day 2 (Co-Op)
OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1024MB DDR RAM, Diamond Monster Sound MX300, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 32-bit color, 2xFSAA, SFFT 1.9
Release Date: 1999
Publisher: MadOnion.com
Mode: Demo
OS: Windows XP Professional SP3
Hardware: GA-8ST667 Rev. 3.0, Intel® Pentium® 4 (Northwood) 3.06GHz, 1024MB DDR RAM, Diamond Monster Sound MX300, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1280x960), 32-bit color, 2xFSAA, SFFT 1.9
Release Date: 1997
Developer: EA Seattle
Publisher: Electronic Arts
Track: Last Resort - Mexico
OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 512MB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: Glide (640x480), 32-bit color (forced), 8xFSAA, Amigamerlin 2.9
Release Date: 1997
Developer: EA Seattle
Publisher: Electronic Arts
Track: Pacific Spirit - Canada
OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 512MB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: Glide (640x480), 16-bit color, 8xFSAA, Amigamerlin 2.9
Release Date: 1998
Developer: EA Seattle
Publisher: Electronic Arts
Track: Empire City (Direction: Backward)
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OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 1GB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: Glide (1600x1200), 16-bit color, 2xFSAA, Amigamerlin 2.9
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Chapters:
00:00 Countdown
00:08 Los!
02:43 2nd Lap
04:59 3rd Lap
07:20 Final Lap
09:40 Finish
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Hashtags:
#3dfx #NeedForSpeed #ElectronicArts #Voodoo #3dfxInteractive #Windows98 #SoundBlaster #NFS #NeedForSpeedHotPursuit #Videogames
Release Date: 1998
Developer: EA Seattle
Publisher: Electronic Arts
Track: Rocky Pass (Pursuit Mode, Weather: On, Direction: Backward)
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OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 1GB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: Glide (1600x1200), 16-bit color, 2xFSAA, Amigamerlin 2.9
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Chapters:
00:00 Countdown
00:08 Los!
03:25 2nd Lap
06:39 3rd Lap
09:34 Final Lap
12:30 Finish
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🕹 Visit me on Twitter: twitter.com/3dfxhistory
Hashtags:
#3dfx #NeedForSpeed #ElectronicArts #Voodoo #3dfxInteractive #Windows98 #SoundBlaster #NFS #NeedForSpeedHotPursuit #Videogames
Release Date: 1997
Developer: Probe Entertainment
Publisher: Acclaim
Level: Nuclear Power Station
OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 1GB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: Direct3D (1680x1050), 16-bit color, 4xFSAA, Amigamerlin 2.9
Release Date: 1997
Developer: Probe Entertainment
Publisher: Acclaim
Level: Abandoned Subway
OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 1GB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: Direct3D (1440x900), 16-bit color, 4xFSAA, Amigamerlin 2.9
Release Date: 1996
Developer: Milestone
Publisher: Virgin Interactive Entertainment
Track: Finland
OS: Windows 98 SE
Hardware: Biostar M6VBE, Intel Pentium III 500MHz, 512MB SDRAM, Creative Sound Blaster AWE64 (CT4520), Gigabyte GA-630 AGP 16MB SGRAM
3D Graphics API: Glide (640x480), 16-bit color, Voodoo Banshee Driver Kit V1.04.00
Release Date: 1996
Developer: Milestone
Publisher: Virgin Interactive Entertainment
Track: Egypt
OS: Windows 98 SE
Hardware: Biostar M6VBE, Intel Pentium III 500MHz, 512MB SDRAM, Creative Sound Blaster AWE64 (CT4520), Gigabyte GA-630 AGP 16MB SGRAM
3D Graphics API: Glide (640x480), 16-bit color, Voodoo Banshee Driver Kit V1.04.00
Release Date: 1996
Developer: Milestone
Publisher: Virgin Interactive Entertainment
Track: Switzerland
OS: Windows 98 SE
Hardware: Biostar M6VBE, Intel Pentium III 500MHz, 512MB SDRAM, Creative Sound Blaster AWE64 (CT4520), Gigabyte GA-630 AGP 16MB SGRAM
3D Graphics API: Glide (640x480), 16-bit color, Voodoo Banshee Driver Kit V1.04.00
Release Date: 2000
Developer: Angel Studios
Publisher: Microsoft
Track: London: Checkpoint - Check This!
OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 1GB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 16-bit color, 2xFSAA, Amigamerlin 2.9
Release Date: 2000
Developer: Angel Studios
Publisher: Microsoft
Track: London: Checkpoint - Circuit Within
OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 1GB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 16-bit color, 2xFSAA, Amigamerlin 2.9
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Release Date: 2000
Developer: Angel Studios
Publisher: Microsoft
Track: London: Checkpoint - River Thames Run
OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 1GB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 16-bit color, 2xFSAA, Amigamerlin 2.9
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Release Date: 2000
Developer: Angel Studios
Publisher: Microsoft
Track: London: Checkpoint - South Bank Brawl
OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 1GB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 16-bit color, 2xFSAA, Amigamerlin 2.9
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Release Date: 2000
Developer: Angel Studios
Publisher: Microsoft
Track: London: Checkpoint - V & A Visit
OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 1GB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 16-bit color, 2xFSAA, Amigamerlin 2.9
Release Date: 2000
Developer: Angel Studios
Publisher: Microsoft
Track: London: Checkpoint - Through The Park
OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 1GB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 16-bit color, 2xFSAA, Amigamerlin 2.9
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Release Date: 2000
Developer: Angel Studios
Publisher: Microsoft
Track: London: Checkpoint - Bridge Bash
OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 1GB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 16-bit color, 2xFSAA, Amigamerlin 2.9
Release Date: 2000
Developer: Angel Studios
Publisher: Microsoft
Track: London: Checkpoint - Top Of The Morning
OS: Windows 98 SE
Hardware: GA-7DXR+, AMD Athlon XP 2400+, 1GB DDR RAM, Creative Sound Blaster PCI128, Voodoo 5 6000 AGP 128MB SDRAM
3D Graphics API: DirectX (1024x768), 16-bit color, 2xFSAA, Amigamerlin 2.9


