Making of the Computer Graphics for Star Wars (Episode IV)evltube2024-10-18 | Making of the Computer Graphics for Star Wars (Episode IV)UIC CS Doctoral Webinar Nov 2022evltube2022-11-02 | Are you interested in pursuing a PhD in Computer Science in the United States? UIC Computer Science faculty talk about the department research agenda, application fee waivers, the application process, application expectations in terms of GPA/GRE etc.Visual Analytics and Detection of Contrails in Aircraft Engine Simulationsevltube2022-11-02 | Contrails are condensation trails generated from emitted particles by aircraft engines, which perturb Earth’s radiation budget. Simulation modeling is used to interpret the formation and development of contrails. These simulations are computationally intensive and rely on high-performance computing solutions, and the contrail structures are not well defined. We propose a visual computing system to assist in defining contrails and their characteristics, as well as in the analysis of parameters for computer-generated aircraft engine simulations. The back-end of our system leverages a contrail-formation criterion and clustering methods to detect contrails’ shape and evolution and identify similar simulation runs. The front-end system helps analyze contrails and their parameters across multiple simulation runs. The evaluation with domain experts shows this approach successfully aids in contrail data investigation.
Index Terms: Scalar Field Data, Physical & Environmental Sciences, Mathematics, Feature Detection, Tracking & Transformation ResourcesSupercomputing 1995 (SC 95) I-WAYevltube2022-01-11 | (1995) I-WAY (Information Wide Area Year) was a year-long effort that culminated in major demonstrations at the IEEE/ACM Supercomputing (SC) 1995 conference in San Diego. I-WAY interconnected a dozen advanced networking testbeds, 17 supercomputer centers, 5 virtual-reality research sites, and over 60 applications groups to create an extremely diverse wide-area environment in which to explore advanced applications, providing a glimpse of the future of advanced scientific and engineering computing. Principal organizers were Rick Stevens (Argonne National Laboratory), Larry Smarr (NCSA/UIUC), and Tom DeFanti and Maxine Brown (University of Illinois Chicago).SIGGRAPH 92 SHOWCASEevltube2022-01-11 | (1992) The ACM SIGGRAPH 92 Showcase event uniquely illustrated interactive and collaborative computer-graphics research, applications and products that relied upon high-performance computing in a networked environment. More than 35 projects illustrated ’science in action’ using workstations networked to local supercomputers or to remote resources. Showcase consisted of 12 demonstration booths (a workstation, large-screen projection display, an audio amplification system and electronic signage), each sharing 3 different projects. Adjacent to these booths, the Electronic Visualization Laboratory (EVL) at the University of Illinois Chicago (UIC) premiered the CAVE, enabling groups of attendees to experience multiple virtual-reality applications. A selection of PHSColograms, on loan from (Art)n, were hung on the outside walls of the CAVE. Principal organizers were Tom DeFanti (UIC/EVL), Larry Smarr (NCSA/UIUC), Rick Stevens (Argonne National Laboratory), and Jim George (Mesa Graphics). Maxine Brown (UIC/EVL) was SIGGRAPH 92 Conference Chair.IEEE VIS 2021 Chicago Satellite Eventevltube2021-10-29 | EVL in collaboration with Argonne National Laboratory (ANL) hosted a satellite event for VIS2021 featuring a presentation from invited speaker Dr. Alan Keahey, VP for Data Science Visualization at Conversant Media, student lightning talks, a conference and a virtual watch party held at EVL on Tuesday, October 26, 2021.SAGE3 Collaborative Visualization - Smart Amplified Group Environmentevltube2021-09-14 | SAGE3, the next-generation collaboration and visualization software environment, is currently under development. An alpha version was demonstrated live to the international CineGrid digital media community on June 23, 2021, and this edited-down video of that demo was created and shown at the international CENTRA 5 meeting on September 16, 2021. SAGE3, the Smart Amplified Group Environment, is being designed to integrate Artificial Intelligence (AI) technologies with applications, visualization workflows and collaboration services. It takes advantage of major technological and sociological changes that have occurred since SAGE2 was introduced in 2013. Notably, web browsers and languages are maturing; scientific communities are relying on notebooks; science workloads incorporate AI programs and programmable infrastructure; and, given the pandemic, the workplace is changing to hybrid office/home environments that require not just video-teleconferencing but data-driven tools for largely distributed groups. SAGE3 receives major funding from the National Science Foundation, awards #2004014 (University of Hawaii Manoa), #2003800 (University Illinois Chicago) and #2003387 (Virginia Tech).SimStim Beyond the Edge 1992evltube2021-08-12 | A video trailer / compilation of the Electronic Visualization Laboratory animations and visualizations created 1977 through 1992.TRIBUNE 052317 Blueprints for Star Wars Death Star were created at UICevltube2021-07-13 | May 25, 2017 marks the 40th anniversary of the theatrical release of the first “Star Wars” movie. To celebrate the occasion, and to highlight Chicago’s unique connection to the film, the Chicago Tribune published an in-depth and thoughtful article by features writer Chris Borrelli on May 23, 2017, titled “Blueprints for ‘Star Wars’ Death Star were created at UIC.” The Tribune article can be found at:
http://www.chicagotribune.com/entertainment/movies/ct-star-wars-evl-lab-ent-0524-20170523-column.htmlEVL 2015 Video Game Class Demo - LandLordsWithSwordsevltube2021-05-12 | A demo of Team 8 of EVL Lecturer Mark Tulewicz's video game class of 2015.EVL 2015 Video Game Class Demo - WattAgeevltube2021-05-12 | A demo of Team 7 of EVL Lecturer Mark Tulewicz's video game class of 2015.2015 05 04 2023 13evltube2021-05-12 | A demo of Team 6 of EVL Lecturer Mark Tulewicz's video game class of 2015.EVL 2015 Video Game Class Demo - Mistakenevltube2021-05-12 | A demo of Team 5 of EVL Lecturer Mark Tulewicz's video game class of 2015.EVL 2015 Video Game Class Demo - Pleasantonevltube2021-05-12 | A demo of Team 4 of EVL Lecturer Mark Tulewicz's video game class of 2015.EVL 2015 Video Game Class Demo - Pixelevltube2021-05-12 | A demo of Team 2 of EVL Lecturer Mark Tulewicz's video game class of 2015.EVL 2015 Video Game Class Demo - TurntUp 5 aievltube2021-05-12 | A demo of Team 3 of EVL Lecturer Mark Tulewicz's video game class of 2015.EVL 2015 Video Game Class Demo - SuperCellevltube2021-05-12 | A demo of Team 1 of EVL Lecturer Mark Tulewicz's video game class of 2015.EVL 2014 Video Game Class Demo - Uprising 5 2 14evltube2021-05-12 | A demo of Team 10 of EVL Lecturer Mark Tulewicz's video game class of 2014.EVL 2014 Video Game Class Demo - Dimensiaevltube2021-05-12 | A demo of Team 9 of EVL Lecturer Mark Tulewicz's video game class of 2014.EVL 2014 Video Game Class Demo - GamesGoneWildevltube2021-05-12 | A demo of Team 8 of EVL Lecturer Mark Tulewicz's video game class of 2014.EVL 2014 Video Game Class Demo - SciFightersevltube2021-05-12 | A demo of Team 7 of EVL Lecturer Mark Tulewicz's video game class of 2014.EVL 2014 Video Game Class Demo - Recoveryevltube2021-05-11 | A demo of Team 6 of EVL Lecturer Mark Tulewicz's video game class of 2014.EVL 2014 Video Game Class Demo - Dopplerevltube2021-05-11 | A demo of Team 2 of EVL Lecturer Mark Tulewicz's video game class of 2014.EVL 2014 Video Game Class Demo - Lucidityevltube2021-05-11 | A demo of Team 5 of EVL Lecturer Mark Tulewicz's video game class of 2014.EVL 2014 Video Game Class Demo - Crystal Levelevltube2021-05-11 | A demo of Team 3 of EVL Lecturer Mark Tulewicz's video game class of 2014.EVL 2014 Video Game Class Demo - Squanchevltube2021-05-11 | A demo of Team 1 of EVL Lecturer Mark Tulewicz's video game class of 2014.EVL 2012 Video Game Class Demo - Truck Puttevltube2021-05-11 | A demo of Team 4 of EVL Professor Jason Leigh's video game class of 2012.EVL 2012 Video Game Class Demo - Siege Breakersevltube2021-05-11 | A demo of Team 3 of EVL Professor Jason Leigh's video game class of 2012.EVL 2012 Video Game Class Demo - Critical Massevltube2021-05-11 | A demo of Team 1 of EVL Professor Jason Leigh's video game class of 2012.EVL 2011 Video Game Class Demo - Robotsevltube2021-05-11 | A demo of Team 11 of EVL Professor Jason Leigh's video game class of 2011.EVL 2011 Video Game Class Demo - Battle Kitten Software Xtricateevltube2021-05-11 | A demo of Team 8 of EVL Professor Jason Leigh's video game class of 2011.EVL 2011 Video Game Class Demo - SideScrollerevltube2021-05-11 | A demo of Team 5 of EVL Professor Jason Leigh's video game class of 2011.EVL 2011 Video Game Class Demo - Team 4evltube2021-05-11 | A demo of Team 4 of EVL Professor Jason Leigh's video game class of 2011.SAGE2 + Jupyter - showcase - Nov2019evltube2021-05-11 | Test videoSAGE2 Touch - showcase - Nov2019evltube2021-05-11 | SAGE2 + touch at EVLVisSnippets Demo - April 2019evltube2021-05-11 | ...AIST security SecuritySAGE2evltube2021-05-11 | SAGE2 Security Use Case (by Jason Haga, AIST)EVL 2011 Video Game Class Demo - DeadPixelPresentsevltube2021-05-11 | A demo of Team 3 of EVL Professor Jason Leigh's video game class of 2011.EVL 2011 Video Game Class Demo - BitPleaseevltube2021-05-11 | A demo of Team 2 of EVL Professor Jason Leigh's video game class of 2011.EVL 2011 Video Games Class - NXTLevel Gamesevltube2021-05-11 | A demo of Team 1 of EVL Professor Jason Leigh's video game class of 2011.Explainable Spatial Clustering:Leveraging Spatial Data in Radiation Oncology, IEEEVisConference 2020evltube2020-12-01 | Authors: Wentzel, A., Canahuate, G., van Dijk, L., Mohamed, A., Fuller, C.D., Marai, G.E.
Abstract: Advances in data collection in radiation therapy have led to an abundance of opportunities for applying data mining and machine learning techniques to promote new data-driven insights. In light of these advances, supporting collaboration between machine learning experts and clinicians is important for facilitating better development and adoption of these models. Although many medical use-cases rely on spatial data, where understanding and visualizing the underlying structure of the data is important, little is known about the interpretability of spatial clustering results by clinical audiences. In this work, we reflect on the design of visualizations for explaining novel approaches to clustering complex anatomical data from head and neck cancer patients. These visualizations were developed, through participatory design, for clinical audiences during a multi-year collaboration with radiation oncologists and statisticians. We distill this collaboration into a set of lessons learned for creating visual and explainable spatial clustering for clinical users.
virtual.ieeevis.org/paper_s-short-1207.htmlAn introduction to the Electronic Visualization Laboratory (EVL)evltube2020-07-17 | This video trailer is a brief introduction to the history, research and media art projects developed in EVL.
• Brief introduction of EVL collaboration and history 0m 0s - 1m 48s
• Inside a Real Life Holodeck by Ryan Wolff 1m 48s – 3m 18s Highlights from EVL research and history: Star Wars Depth Star animation Ever wonder what being in the Star Trek Holodeck is like? Well, turns out there's a real life Holodeck at the University of Illinois Chicago.
• National Science Foundation video highlighting the CAVE2 virtual environment. Science Nation 3m 18s – 4m 28s With support from the National Science Foundation (NSF), computer scientists at the University of Illinois at Chicago (UIC) are pushing science fiction closer to reality with a wraparound virtual world in which a researcher wearing 3-D glasses can take a walk through a human brain, fly over the surface of Mars and more! The system, known as CAVE2, has an 8-foot-high screen that encircles the viewer by 320 degrees. A panorama of images springs from 72 stereoscopic liquid crystal display panels, conveying a dizzying sense of being able to touch what's not really there.
• Particle Dreams in Spherical Harmonics by Daniel Sandin, Media Arts pioneer and co-founder of EVL. 2015-2018. Virtual Reality project developed for the CAVE2 environment. 4m 18s- 5m 16s A virtual-reality art installation - a mathematical play space - the viewer-participant creates an immersive visual and sonic experience. It is based on the mathematical and physical simulation of over one million particles with momentum and elastic reflection in an environment with gravity.
• Testing of Transforming Storytelling. Work-in-progress in the Continuum Lab 5m 16s-7m 10sVIS 2019: Towards Understanding Collaborative Visual Data Analysis in Multi-Device Environmentsevltube2020-07-08 | There is a steadily growing interest in leveraging ecosystems of digital devices that go beyond a single desktop for visual data analysis and exploration. However, multi-device ecologies pose several challenges as information and tasks are scattered among separate devices and displays. To understand the challenges associated with multi-device environments for information visualization, we performed an exploratory study designed to examine how users employ different tools to perform different kinds of activities in approaching a visual analysis task. Previous work examined three factors (users, tools, and tasks) independently. We study the synthesis of these factors. To do this, we adopted a hybrid analysis approach that focuses on three different aspects: users, tools, and tasks. We believe this analysis will help us identify associated challenges and better inform design goals in developing multi-device tools for visual data analysis.
Keywords: Collaborative visual analytics, exploratory analysis, multi-device ecologyStructure From Motion Fayette Furnace (CAVE2)evltube2019-09-05 | Dan Sandin describes his research using structure from motion techniques (capturing multiple stills of a scene for reconstruction in 3D). One of the scenes described is an abandoned steel mill's iron furnace from the late 1900's located in the Upper Penninsula of Michigan, which is reconstructed in 3D for display and exploration in the Electronic Visualization Laboratory's CAVE2 virtual reality environment.
The techniques used to capture, reconstruct and display the 3D environments of various scenes are included in this document.Spiral5 Poop and Performance Excerptsevltube2019-09-05 | This video describes the systems used to create the live performances of synthesized video and computer animation called the EVE (Electronic Visualization Events). Included are excerpts of Spiral5PTL (Perhaps the Last).Intro EVE Aura 1evltube2019-09-04 | Video documentation of Spiral 1 performed live at the Interactive Electronic Visualization Event 1 in 1975. This interactive work uses the DeFanti GRASS programming language run on the PDP-11 computer, the Sandin Analog Image Processor, and synthesized sound. Performance by: Tom DeFanti, Dan Sandin, Bob Snyder , Fender Rhodes (piano) Excerpts from video documentation "EVE Aura" by: Raul Zaritsky, Jim MorrissetteAir On The Dirac Stringsevltube2019-09-04 | This video illustrates a topological trick with mathematical strings to illustrate the elusive property of an electron. In quantum mechanics all particles are connected to each other and to every observer in the universe. A quantum mechanical system involving electrons is brought back into exact coincidence with itself after it is rotated by 720 degrees and not 360 degrees. Produced by: George Francis, Lou Kaufman, Dan Sandin Computer Graphics: John Hartman, John Hart Editor: Dana Plepys Music: Sumit Das Dancer; Jan-Hyen CubacubStudy of 4D Julia Sets: Iterations of Z = Z2 +K in the Quaternionsevltube2019-09-04 | Computer animation of a 4D Julia Set created by Dan Sandin in 2005. Animation: Dan Sandin Algorithms: John Hart, Yumei Dang Programming: Dan Sandin, Shalini Venkataraman Visionary Leadership: Tom DeFanti Mathematical Leadership: Louis Kauffman Music Composition and Performance: Stephan Vankov Produced at the Electronic Visualization Laboratory, UIC, and Calit2, UCSDA Volume of 2D Julia Setsevltube2019-09-04 | Computer animation of a 2D Julia Set (fractal) created by Dan Sandin in 1990. Animation and Programming: Daniel Sandin Original Music and Audio Effects: Laurie Spiegel Algorithms & Ray-Tracer: John Hart Mathematical Research: Louis Kauffman Visual Leadership: Tom DeFantiSpiral5PTL (Perhaps the Last)evltube2019-09-04 | A live recording of an electronic art performance before a small studio audience combined Tom DeFanti's GRASS system on a PDP-11 computer and the Sandin Analog Image Processor to create this early video artwork. This video - Spiral5PTL (1979) was included in the inaugural collection of video art at the Museum of Modern Art. Produced by Dan Sandin, Tom DeFanti, and Mimi ShevitzSAGE2 Quick Tips Video 2018evltube2019-02-26 | ...