Exodus122Basically, some NPCs which give you items have massive ranges in which they try to give you the item, but most do not. Biggoron is one that does so if you delay getting the prescription with Return A or some other method of collection delay, he will try to give it to you far away when you cancel collection delay. The Get Item Value he gives you can actually overwrite a chest's get item value if you pull out the hookshot then quickly put it away and open the chest by mashing A. This causes you to receive the Prescription as you are opening the chest, then you will receive Prescription a second time after closing the first text box (invisible in this video).
This uses the same odd property of the hookshot which allows you to dupe the deku nut upgrade and receive pocket egg twice. This is showing that concept with a chest instead of an item drop or an item which an NPC gives you.
This crashed on the default emulator plugin so I used a different one to prevent the crash
Receive Prescription Twice with a Chest and Collection DelayExodus1222018-07-07 | Basically, some NPCs which give you items have massive ranges in which they try to give you the item, but most do not. Biggoron is one that does so if you delay getting the prescription with Return A or some other method of collection delay, he will try to give it to you far away when you cancel collection delay. The Get Item Value he gives you can actually overwrite a chest's get item value if you pull out the hookshot then quickly put it away and open the chest by mashing A. This causes you to receive the Prescription as you are opening the chest, then you will receive Prescription a second time after closing the first text box (invisible in this video).
This uses the same odd property of the hookshot which allows you to dupe the deku nut upgrade and receive pocket egg twice. This is showing that concept with a chest instead of an item drop or an item which an NPC gives you.
This crashed on the default emulator plugin so I used a different one to prevent the crash
This concept was done in MM3D and I tested it in OoT and it works: youtube.com/watch?v=aHbV0KG3spwMM- Stray Fairy Text glitch explainedExodus1222024-01-21 | This glitch was found by Zoey Zolotova in 2019. It wasn't understood so I decided to figure it out.MM - 1st Cycle Deku spin clip into Kafeis HideoutExodus1222023-12-16 | I found a very precise clip in Laundry Pool which allows obtaining the Keaton Mask and Special Delivery to Mama in the first cycle. This means we can turn human in the first cycle without using a powder keg from another file, which is shown here: youtube.com/watch?v=6iVP0kIbS9A
You can perform a Deku Spin out of a run to get just enough speed to clip out of bounds in the Laundry Pool using no items. You want to begin holding down on the frame before you clip to kill your forward momentum and start moving you to the out of bounds water as you fall. When you enter the water, you get teleported to the top and start hopping. Then you can fall out of bounds again and go far enough to reach more out of bounds water right next to the loading zone. You once again get teleported to the top of the water and can hop into the loading zone.Defeat Gohma using only a sword (with slash extension)Exodus1222023-12-12 | This uses the trick called Slash Extension, which is explained in detail here: youtube.com/watch?v=YGVTdg6xB5w
By pausing on certain frames of the triple-slash or jumpslash animation, then repeatedly pausing without allowing a frame to advance, the hitbox of you sword increases. If you pause enough times, it can reach Gohma on the ceiling. While on the ground, Gohma can only be stunned by Deku Nuts or the Slingshot. While hanging from the ceiling, however, just about any damage source will stun her. Using this we can defeat Gohma using only a sword.Modify Frog Song with Scarecrows Song CorruptionExodus1222023-09-03 | Scarecrow's Song corruption lets you write song data to memory after the Scarecrow's Song data (this is known as buffer overflow). One thing it can do is modify the notes you need to play for the Frog Fly Catching Ocarina game.
First, warp away from setting your scarecrow song with a frozen trade item timer. Then pull ocarina and play 20+ notes (making sure to hold the previous note while you input a new note) and the Frog song will be modified. Most of the time you will write invalid values, which crashes the game when you try to start the minigame. If you play exactly 20 notes, as shown in the video, you can write values that form a valid song and don't crash the game.
For reference, the original frog song is: A L R D L R D A D A D R L A The song I modified it to is: D A D R L R A A D A D R L A
I tried it on a climbable wall and it gives Down A. Down A is a glitch which allows using restricted items in areas they can't normally be used, such as Farore's Wind in the overworld, so this might be useful somewhere.Peek Lake Hylia Lab item with Ledge Cancel (OoT Rando)Exodus1222023-06-21 | This video shows how to peek the lab roof heart piece item in OoT Rando. You want to keep the starting angle and hold Z so the camera follows Link and walk to that side of the lab and you can see which item is on top of the lab. For the ledge cancel, you want to climb up on the far right of the slope, then sidehop left and instant shield-drop a bomb. Then sidehop right and backwalk off the ledge. Then roll to get up against the fence and buffer to the 6th red flash. Hold up and begin holding shield during the climb to get ledge cancel, then sidehop right off the fence.OoT3D - Goron City Statue Unload setupsExodus1222023-04-08 | The first two setups are easy and about the same speed. The third one is a bit trickier but consistent with practice and it can 2-3 seconds if done well.
I look at textures on the ground as visual cues for where to go to load and unload the rooms: imgur.com/a/Dv8tZGT In the upper image I look at the top and bottom of the light spot on the ground. You should aim to go past it and that black mark on the ground (above the green arrow) to be fully in the Darunia room. You should aim to go below it (below the orange arrow) to have both rooms loaded. In the second image, you want to roughly aim for the green zone to be fully in the main room, and the orange zone to load both rooms.
This is the order that the rooms need to be loaded: 1. Main room loaded only (this is your initial load from DMT) 2. Walk fully into the Darunia room to unload the main room. 3. Walk back into the load area to have both rooms loaded 4. Walk back fully into the Darunia room. 5. Walk back fully into the main room. 6. Walk back into the load area to have both rooms loaded. 7. Walk back fully into the main room. 8. Walk back into the load area and do one of the 3 position setups below.
-The first setup is two backflips, sideroll, then two horizontal slashes. You need to wait for the first slash to finish before slashing again. -The second setup is backflip, neutral roll forward, backflip, backflip+pull sword, forward sword lunge, then horizontal slash. -The third setup is just align link's feet along the very bottom of the light part of the ground (roughly even with the orange arrow) then sword lunge forward. The position to stand before the lunge is somewhat precise. You need to barely be far enough forward that the main room is unloaded (the rolling goron sound effect will stop playing when the main room unloads, so that is a decent audio cue).Unload Chest collision in GTGExodus1222023-04-06 | This uses the same concept as youtube.com/watch?v=lSLXNIVkMao
The song of time blocks disappear when you enter the black loading plane from the lava room side. By slashing on the very edge of the load trigger, you can load the lava room for one frame, then switch back to the ice arrow room. The game attempts to unload the song of time block's collision, but it ends up unloading a chest's collision instead.Goron City Statue Unload as Adult setupExodus1222023-04-05 | This is roughly the same speed as the hookshot clip crouch stab setup (within 0.5 seconds), and I find it easier. You need to unload the statue room by walking toward the main room far enough that you are slightly more than halfway along this wall (this shows the range you want to aim for: https://i.imgur.com/XdbTvfi.png). Then go to the corner and do two backflips, drawing sword during one of them. Then just horizontal slash and the statue is unloaded.
Why this works: One of the hookshot targets in the lava room disappears when you step into the black loading plane. By slashing on the very edge of the load trigger, you can load the main room for one frame, then switch back to the statue room. The game attempts to unload the hookshot target's collision, but it ends up unloading the goron statue's collision instead.Sideways vine clip to Shadow boat gold skulltulaExodus1222023-02-10 | Not a setup, just showing it's possible. Tech found by bliny: youtu.be/Ty73U0yhzgs
This trick is performed by climbing a wall, then climbing towards a side wall to get close to it. Then, press Right for 1 frame, then hold Up. Link will clip partially into the wall and, if hit by an explosive on the correct frame of the animation, will go all the way through.Spirit Temple sun block room beamos skip setupExodus1222022-12-01 | Setup for the high ledge grab in child spirit. Saves a bombchu if you need this key. Target the wall in the corner, backflip, 1 ESS left, target, throw nut, hold left. When link starts the jump, quickly switch to holding up, until he climbs 4 times. If you have a sword in your hand, the climb animation will be much slower. Bliny had a different setup for this (youtube.com/watch?v=GU09uCWMMbk) but this one is faster.Death Mountain Trail Skulltula with Jumpslash setupExodus1222022-10-08 | EDIT: Use this better setup instead: youtube.com/watch?v=PtvsKVO2zH8
Kossio found this trick and posted in the rando discord and I made a setup. Haven't seen this strat before. Stand in that corner then sidehop into the boulder. Do a horizontal slash then 7 jumpslashes (not holding anything on the control stick) and you should get the token.Spirit Silver Block Skip with Armos and Stick or Default DamageExodus1222022-07-10 | I discovered that slashing an Armos with a Deku Stick gives a large speed boost, equal to slashing a boulder, which you can preserve by equipping hover boots. I show it in the first part of the video to clip through the pillar and skip the silver block. Then bliny found that you can also use a default damage crouch stab on the Armos to get the speed boost, shown in the second part of the video. You must not have swung a sword/stick/hammer since entering Spirit Temple for the crouch stab to work. You can do the same thing to get to child side of spirit. I also noticed that slashing a Beamos gives the same amount of speed, but works with a regular slash, instead of a Stick or Default Damage.
For reference, these are the speeds of most hover boots tricks: -Hoverslide: 18 -Slash boulder + equip hover boots: 10 -Hammerslide: 10 -Slash Armos with Deku Stick or Default Damage: 10 -Take damage + equip hover boots: 7 -Crouch stab recoil: 6 -Slash wall + equip hover boots: 4Ice Cavern Triple Slash Clip setupsExodus1222022-06-01 | Aki found that you can triple slash clip by targeting and pulling a first person item (hookshot/bow/slingshot/boomerang): youtube.com/watch?v=wVGpzHpOFfg
Angle setups:
Adult left-side red ice: -target the wall then sidehop and sideroll to the right, then retarget, and do 1 right ess turn.
Adult right-side red ice: -target the wall then turn around for the angle
Adult map gate: -target the wall then turn around for the angle
Child left-side red ice: -target the wall then sidehop left and sideroll, then retarget, and ess turn right 2 times
Child right-side red ice: -target the wall, turn around, ess turn right 6 times
Once you have the angle, perform a triple slash (by mashing or timing B), then start holding Z at just about any point during the third slash. When the third slash hits the right wall, look at the color and position of the sparks to know which frame to pull a first person item. It is the frame after they turn bright blue. Sometimes the sparks are offscreen so it can be hard to tell if you are on the right frame. Once you have clipped, hold the first person item button, then release Z, then press A a few times to cancel the first person view. If you don't do that, you might clip back through.Twinrova Ice Magic Hookshot JumpExodus1222022-04-24 | This happened to me today accidentally.OoT3D - Kill GTG Beamos with SRM (non-RNG method)Exodus1222022-03-31 | I made a previous video (youtu.be/gSBBhH6F6uA) which uses SRM to get bombchus early in GTG, but it was heavily reliant on RNG, only working about 1/50 times. This new method works every time, as long as you do the inputs correctly, which isn't easy.
This method uses a different heap manipulation and requires Fairy, Fish, Slingshot, and a Deku Nut. Instead of overwriting the Deku Nut category with a randomly generated fish floating point value, this method uses part of a floating point value in a fairy actor which is consistent and depends on Link's facing angle.
Steps: 1. Enter the Beamos room and let the timer run out to rearrange the actors on the heap to a more desirable order, then kill the Lizalfos. 2. Do the angle setup to get angle 0x3be5. Other angles will work, this was just the first one I found that works.
-target the wall for the initial angle -go in the corner, do 7 rolls, then target the beamos for angle 0x3315 -untarget and use c-up to look down, then hold z and cancel c-up to keep the angle -ess turn left 98 times (about 1.75 full rotations) to 0xfe75 -2x sidehop+sideroll left for 0x3cf5 -ess turn left 109 times (about 2 full rotations) to 0x3be5
3. While holding z to keep your angle, get close enough to the beamos so you can stun it with a deku nut throw 4. Shoot a deku seed, then immediately press A then deku nut to throw the nut as the seed is flying. The deku nut needs to be loaded after the slingshot seed. This is pretty precise. 5. The beamos checks which type of actor is hitting it for 12 frames and will begin counting down. When it reaches 5, the deku nut has unloaded. You have a 5 frame window between when the timer is 5 and 1. During this 5 frame window, drop a fish and use a bottled fairy. 6. The beamos is still looking at the value which held the deku nut actor category (which is 8), but it will be overwritten by the fairy actor with the value 3, which corresponds to an explosive actor. The beamos will explode.
Memory addresses: -Timer for beamos checking which actor is hitting it: instance + 0x11A -Actor hitting the beamos: instance + 0x4F8Epona Push over Gerudo ValleyExodus1222021-09-01 | Lol this trick is broken: youtube.com/watch?v=MZ-C-ho-sck Pausing over and over again gives you extra distance each time you pause. There is a limit to how far you can go though, and I go that distance in this video.Epona Collision Displacement Glitch with PausingExodus1222021-08-31 | I figured out that the Epona Push trick is caused by a collider (collision shape) coming down on link, and pausing the game on the frame before the sphere pushes you away. For some reason, unpausing the game in this way causes push distance to be added several times in one frame, so you can end up getting pushed 8 times more than normal, or possibly even further. This video shows that you can do it with a normal horse by pausing on the frame before you get pushed away. The most I've gotten pushed so far is 235 units, which is almost 5 times further than a triple bomb push. This may be possible on actors other than horses.
Roll straight forward until you get to the edge of the red carpet, then sidehop right and sideroll, and release target as soon as possible during the sideroll (this is a 4 frame window). Turn around and sidehop left twice then backwalk to the corner. Once link is standing up completely, shield drop two bombs when they are completely over link's head. Roll then backflip to clip. Pull the sword during the backflip (optional, but saves frames). When you land, press b to swing, then start holding left during the swing. Switch to holding up on the control stick as soon as link starts to jump and you should land in the silver block.OoT3D - Early Bombchus in GTG with SRMExodus1222020-11-19 | This trick was found by natalyahasdied in OoT earlier today (youtube.com/watch?v=u6VuhwueOmU). I tested it in OoT3D and it works in this game too. This uses a special type of SRM which causes the beamos to read the wrong value while checking which type of actor is hitting it, causing it to explode.
First I perform a heap manipulation by letting the timer run out to reload the room, then kill the two dinolfos. I drop a fish and wait several seconds until it is about to disappear, then throw a deku nut at the beamos. While the deku nut flash is hitting the beamos, a 12 frame timer starts ticking down (at instance + 0x11A), as the beamos closes its eye. During each frame of the timer, the beamos checks if the actor hitting it (at instance + 0x4F8) is an explosive (value 3), and if so, it explodes.
When this timer reaches 5, the deku nut has unloaded. The fish should also be unloaded at this point if timed correctly. This gives you the remaining 5 frames to load another actor in the deku nut's place. Dropping bugs will overwrite the memory previously used by the deku nut with various data about the bugs, such as position. The timer is frozen during the bug dropping animation.
With this heap manipulation, the beamos will read part of a random floating point number in a bug actor as the type of actor which is hitting it. The value read could be anywhere from 0-255. With good RNG, it can read a 3 on one of those 5 frames and the beamos will explode.
After a few attempts I got it to read the value 3, and showed you can get early explosives in GTG with this, just using deku nuts, a fish, and bugs. There may be a way to do this without RNG in the future, using a different heap manipulation. More research needs to be done.MM- Freeze SRM with Bombchu and RedeadExodus1222020-11-09 | There wasn't a known method to get freeze Stale Reference Manipulation in Majora's Mask, so I made this video to show it works. You can pull a bombchu, get frozen by a redead/gibdo, let the bombchu explode, then load another actor in its place for SRM. In this case, I used the heart drops from a nearby pot.OoT - Talk to NPCs with Swords/Stick/Hammer in handExodus1222020-10-03 | Most items get put away when you talk to NPC's, but the Fishing Rod stays in your hand. If you crouch next to an NPC with the Fishing Rod in your hand, then pull a Sword/Stick/Hammer immediately before talking, Link will keep the item in his hand as he is talking to the NPC.OoT - Unbreakable Deku StickExodus1222020-10-02 | Here is a way to get an unbreakable deku stick in OoT.
1. Before obtaining a deku stick for the first time, RBA a fairy to have a non-zero deku stick count.
2. Bottle dupe over the Deku Stick slot using the missile-teigneux glitch. To do this, enter a new area, then use a bottle item, then pause. The cursor will be on the empty Deku Stick slot. You can then equip it to C to dupe over it. Doing this will cause you to have a Stick Capacity of 0, shown here: youtube.com/watch?v=fEGR3hHReHA
3. Savewarp with bottle on B to get a Deku Stick on B.
4. With the deku stick in your hand, collect another stick.
5. The stick in your hand will now be unbreakable when you jumpslash with it. You will not be able to swing it normally.
Why this works: Sticks cannot be broken if you have a deku stick count of 0. Collecting a deku stick with 0 Capacity will set your count to 0.
Another way to do this is get a Deku Stick, RBA Pocket Egg for 0 Stick Capacity, then get another stick while you have a stick in your hand.Lost Woods Fog GlitchExodus1222020-09-02 | Normally the Lost Woods gets foggy if you go near the Goron City or Zora's River exits, and goes back to normal if you move away from them. You can keep the fog effect in Kokiri Forest, Lost Woods and Sacred Forest Meadow if you quickly enter one of the two foggy areas and leave the Lost Woods to Kokiri Forest. I was only able to get it with a HESS. It's possible but more difficult to do with the fog near Goron City.Bullet Bag 40 without Slingshot using Quick Putaway - SetupExodus1222020-07-18 | Setup for Bingo races. Press A to put away the stick on the first explosion frame to get quick putaway, then do a broken stick setup for the glitched damage value. Then get ISG and do 3 distance sideflips (these might be frame perfect) then 1 first-frame sideflip hover, then you can sidehop left into the target to get bullet bag 40 without slingshot.
Press A to put away the stick on the first explosion frame to get quick putaway, then do a broken stick setup for the glitched damage value. Get navi ISG off the torch.
For the staircase hover: Drop the chu on about the 8th-9th flash, then turn around. Wait for it to explode, then z target for 1 frame, then backflip with shield on the next frame. Once link is standing up in the hover, instant shield drop a bombchu, and backflip on the first two frames he has the bombchu out. From there do 1 chu hover against the wall (look at link's breathing to time it) for some additional height (you might need more hovers if you time the hover incorrectly and don't gain much height). Finally, pull stick and backflip.Title File SRM Easier Angle SetupExodus1222020-06-02 | Found by Savestate's angle finding app. Walk over here, align to 0x4000 (by facing very slightly to the right of that, then holding ess up until the camera stops turning), then do 82 ESS taps left to reach 0x8090, then drop. Hold down ESS for a few frames to do some turns but let go before Link facing down towards the camera, as that will mess up your angle. (You cannot Z Target while doing Walking While Talking SRM, so you can't do normal ESS taps with Z)
github.com/Savestate2A03/oot-angle-finderOoT3D - Lower Dodongos Cavern Staircase with Deku Stick QuickdrawExodus1222020-05-16 | Note: This requires waiting for about 36 minutes, so it's not useful for a speedrun currently.
Normally when a Deku Stick is lit, a two-byte timer gets set to 315 and counts down by one each frame to 0. When it gets close to zero, the stick begins to burn away and disappears.
However, when you quickdraw Deku Stick with Slingshot in hand (recently found with damage in OoT 3D by gabyelnuevo: youtube.com/watch?v=CrisXxy0PGw, and is doable in Dodongo's Cavern without explosives: youtube.com/watch?v=gZI7__zx9QU), then light the stick, you get an effect known as "Deku Spear", which sets the timer to -314 instead. The timer counts down from -314 to -32768, then underflows to 32767, then counts down to 0, and starts to burn away a few seconds before reaching 0. This means at 30 FPS the Deku Spear takes approximately 36 minutes and 14 seconds to burn away. I jumpslash just before it reaches 0 to light two bomb flowers and lower the staircase.
The timer is used to calculate the size of the Stick, so when it is becoming an increasingly large negative number, the Stick is growing downwards, then when it underflows to a large positive number, it becomes very long upwards. The stick cannot light bomb flowers while extremely long because it extends far outside of the map you are standing in, so the tip is too far from the bomb flowers to light them, unless you quickly aim the bottom of the stick at a bomb flower immediately after getting Deku Spear.
The bomb flowers in the staircase room are too far away to do this, so we have to wait the full 36:14 for it to burn away, and become small enough to light the bomb flowers. I cut out the waiting part of the video to show that you can lower the staircase with this.Glitched Damage Value with Down A (1.0)Exodus1222020-04-25 | There are four methods for this trick now: -Quick Putaway -Burning Deku Stick -Blank A (1.0 only) -Down A (1.0 only)OoT3D - Get past first Dodongos Cavern Wall with Quick Putaway and KeeseExodus1222020-04-20 | For more info on the glitched damage trick: youtube.com/watch?v=Rp5j3v29jZk youtube.com/watch?v=s1hEaNWkNKMSarias Song Text with Timestop, Navi, and Warp SongExodus1222020-04-20 | Here is a new glitch to talk to Saria with Timestop, a warp song, Navi, and a way to bring up the music staff (like the Goron City carpet)
I activate timestop, close the music staff, then call Navi right as I go back into range to bring the music staff back up. Then I play a warp song and select Yes to talk to Saria. Saria's Song text can unfreeze stopped timers, so this might be useful somewhere.
How this works: If you interrupt the Navi call textbox with another textbox, that second textbox will be up, but the game also considers you as "talking to Navi".
Whenever you are "talking to Navi", the game checks if the current text box is a "Choice text box" (one with multiple options, usually Yes and No). If there is a choice text box active and you are talking to Navi, the game assumes you played Saria's Song, and the choices are for talking to Saria or not. So the first option acts as if you are saying yes to talk to Saria.
I figured this out by investigating how this old trick works: youtube.com/watch?v=yfQ5MqcDm1kMM- Glitched Damage value with burning Deku StickExodus1222020-04-19 | Jumpslash immediately before the Deku Stick completely burns away (there are multiple frames that work). This will cause you to jumpslash with an invalid item ID in your hand, which gives a glitched damage value, just like the Quick Putaway Deku Stick Jumpslash (youtube.com/watch?v=s1hEaNWkNKM). Both the Jumpslash itself and your power crouch stab value become glitched with this. This has the same effect as Quick Putaway Deku Stick Jumpslash, so it acts like a Goron Punch. This lets you destroy boulders and the Snowhead Pillar with just a burning Deku Stick.
For an in-depth explanation of how the glitched damage value works, check here: pastebin.com/nmNF9698OoT3D- Glitched Damage Value with Burning Deku Stick (Shadow Trial without Hammer)Exodus1222020-04-19 | Jumpslash immediately before the Deku Stick completely burns away. This will cause you to jumpslash with an invalid item ID in your hand, which gives a glitched damage value, just like the Quick Putaway Deku Stick Jumpslash (youtube.com/watch?v=s1hEaNWkNKM). This has the same effects of Quick Putaway Deku Stick Jumpslash, listed below:
00000004 Slingshot 00000020 Bow 00000040 Hammer Swing 00000100 Kokiri Sword Slash 00000400 Biggoron Sword Slash 00000800 Fire Arrow 00008000 "Spirit" Arrows (unused weapon leftover from development) 00200000 Light Magic (can activate sun switches and burn Spirit Temple Statue face)
For an in-depth explanation of how the glitched damage value works, check here: pastebin.com/nmNF9698OoT- Glitched Damage Value with Burning Deku StickExodus1222020-04-19 | Jumpslash immediately before the Deku Stick completely burns away (there are multiple frames that work). This will cause you to jumpslash with an invalid item ID in your hand, which gives a glitched damage value, just like the Quick Putaway Deku Stick Jumpslash (youtube.com/watch?v=s1hEaNWkNKM). Both the Jumpslash itself and your power crouch stab value become glitched with this. You don't have to jumpslash into a wall like I did in the video, you can jumpslash at nothing and it works fine. This has the same effects of Quick Putaway Deku Stick Jumpslash, listed below:
For an in-depth explanation of how the glitched damage value works, check here: pastebin.com/nmNF9698Child Spirit Gate Clip to Small Key comparisonExodus1222020-04-16 | For more info: youtube.com/watch?v=jDjJi_YlczcBanjo-Tooie - Grunty Industries Flight Pad EarlyExodus1222020-04-15 | Here is a difficult Clockwork Kazooie Egg Warp that lets you fly to the Roof, Floor 3, or Floor 4 without doing normal break-in. This is the fastest way to complete most Grunty Industries goals in bingo.Fence Clip to Small Key in Child SpiritExodus1222020-04-14 | The fence clip is commonly used as adult with hover boots, but as child you need to hover over there. Normally you can't grab the fence out of a hover, but if you use a quickspin to cancel the hover you can grab much more quickly, which makes this possible. This trick is faster than the normal way if done quickly. You can also do a normal vine clip to save more time, and then another to void out to get to the locked door more quickly.Breaking Boulder with Quick Putaway in MM (without PCS)Exodus1222020-03-27 | The only effect Quick Putaway Stick Jumpslash gives in MM and MM3D is Goron Punch damage (which can destroy boulders and the pillar in Snowhead, among other things). You can power crouch stab with the glitched damage value on JP, but on US you have to land with the hitbox of the stick barely touching the boulder, like this.Glitched Damage Value Power Crouch stab (with Quick Putaway)Exodus1222020-03-20 | The trick I posted yesterday (youtube.com/watch?v=Rp5j3v29jZk) sets your power crouch stab value to a glitched value which combines the effects of several weapons
These are the attacks it uses (some of these will have a greater priority than others): -Deku Nut -Deku Stick / Thrown Pot -Slingshot -Boomerang -Master Sword Slash -Biggoron Sword Slash / Giant's Knife Slash -Ice Arrow -Shadow Arrow (unused weapon leftover from development) -Din's Fire -Ice Magic -unknown -Kokiri Sword Jump Attack / Broken Giant's Knife Jump Attack -Biggoron Sword Jump Attack / Giant's Knife Jump Attack -unknown
pastebin.com/nmNF9698OoT - Burn Webs/Torches with Quick Putaway (Glitched Damage Value)Exodus1222020-03-20 | Here is a new tech which uses Quick Putaway to light torches or burn webs with nothing more than a Deku Stick, a trade item/magic bean, and a nearby wall. To perform Quick Putaway, have a Deku Stick in your hand, then press A to put it away, then 1 frame later, use a Trade Item or Magic Bean. Now that you have Quick Putaway, you can break the stick by jumpslashing into a wall. While recoiling from the wall, if the stick comes in contact with a torch or web, it will catch on fire. I found this while researching Quick Putaway and Zas's video, which uses Blank A to burn a web without fire. I did a v1.0 only method of Quick Putaway in this video, but there are some easy ones which work on any version (such as taking damage or hanging off a ledge).
Burning a Web with Blank A by Zas youtube.com/watch?v=wZRZ9IlHWq8Restricted Items with Down A and PoeExodus1222020-02-29 | Normally, Down A disables the B and C buttons, unless you have a blank B button. However, if you have an empty bottle equipped to C and fill it up with something like a poe or potion, the button will be undimmed. One easy way to fill an empty bottle during Down A is to kill a poe with ISG. This allows you to use items during Down A, including ones which are normally dimmed in the current area, such as Farore's Wind. You can do this multiple times to unlock all three C buttons while having the Down A glitch active.Quiver 30 in Inventory Slot with GIMExodus1222020-02-28 | It is well known that you can get Bomb Bag 20 in your Bombchu slot by opening the Bomb Bag chest while already having a Bomb Bag. It turns out that on certain versions of the game, getting Quiver 30 while already having a Quiver will place the Quiver 30 in your inventory. Zelda's Letter GIM with the value 0x4A is the only current way without ACE to do this. I simulated this in Hyrule Field with a cheat. Shoutouts to Roman who helped me find this.
This does not happen when opening the chest in Forest Temple, because that chest uses the chest content value for Fairy Bow, not Quiver 30. You can RBA the Quiver 30 item to modify an unused byte which would correspond to your Small Key Amount in Jabu Jabu's Belly. The slot it goes in depends on the version. I have listed the effects below: -NTSC 1.0/ NTSC 1.1: Sets your Deku Nut Amount to 74 -NTSC 1.2 / PAL 1.0 / PAL 1.1: Sets your Ocarina Amount to 74 (unused) -All GameCube versions except the MQ disk: Places Quiver 30 in your Bottle 3 Slot -MQ Disk - Places Quiver 30 in your Bottle 4 Slot -iQue - Sets unused flags in Deku TreeOoT - Spawn Infinite Gold Skulltulas with SRMExodus1222020-02-27 | In this video I show how to spawn infinite gold skulltulas with function pointer manipulation, which is type of SRM. With a different heap manip setup, it should be possible to do this without waiting around a long time.
goron city doors: d124 plays the door opening cutscene over and over d330 hides HUD (for the cutscene)
goron: 3370 large red thing 3878 gives spooky mask continuously 67ac locks camera on pot. attempting to pull statue in darunia's room softlocks 7960 stopped rolling goron text (softlock) 7e84 hides HUD 7f44 hides HUD
pot: c134 keeps showing destroyed pot animation c3bc keeps showing destroyed pot animation with white smoke c6dc plays a pot sound effect repeatedly c6f0 plays a pot sound effect repeatedly c900 plays sound effect and cant pick up
fairy: 02c0 gives red/green fairy trail 08a8 darkens the area (like during fairy revival cutscene)
sound effect actor: 2df0 plays a sound effect repeatedly
To do this, use the same setup as pot chest: youtube.com/watch?v=lyfQ8XF_ML0Ocarina of Time - Pot GrottoExodus1222020-01-18 | 1.0 angles: EE6C = warps you to the web grotto when you jump off a ledge or drop the pot F020 = attach yourself to the pot (like death hole glitch) F120 = allows you to pick up and carry around the giant grotto
-Destroy the right pot. -Target the wall in the corner. -Backflip, sidehop right, and sideroll. -ESS tap to the right twice. -Turn around. -Your sideroll will be to the left now so walk forward and tap z to reset it to a right sideroll. -Sidehop into the corner then neutral roll 3 times. -Crouch stab the wall and pull out a bombchu. -Drop the chu on about the 8th red flash and immediately do a sideroll superslide by holding slightly down and mashing A. -Release Z and R when you are in Darunia's room and continue the rest of the setup: youtube.com/watch?v=gGS-OEBaEvg -Make sure the pot does not break. If it breaks, you dropped the bombchu too late, so it was too close to the pot.Majoras Mask - Get Twinmolds Remains from a Chest with SRMExodus1222019-12-05 | We can now get just about any item from chests in Majora's Mask with SRM. This video shows me getting Twinmold's Remains from a chest. The angle at which you place the invisible actor determines the item you will get. Türkenheimer found the heap manipulation to edit the chest contents in the grave: youtube.com/watch?v=kgIh64UKOk4
Follow the instructions in that video to modify the chest contents with SRM. To get Twinmold's Remains, target that wall then ESS tap 8 times to the right and place the invisible thing you are carrying. Opening the chest will give Twinmold's Remains. This particular item will crash on N64 but works on VC.Majoras Mask - Moon WarpExodus1222019-11-12 | Moon Warp was discovered by me and Fasch.
Stale Reference Manipulation (SRM) is a glitch which lets you overwrite actor data or code by unloading an actor which is attached to another actor, then loading something else in its place. In this video, I grabbed a rupee with the Zora Fins, unloaded the rupee, and loaded the owl in its place to modify the Owl Statue data. I worked together with Fasch to find Moon Warp.
Using SRM, we can modify a variable in the Owl Statue which keeps track of which owl statue you saved at. In this video, I modified it to be 14, which is not a normal value for an owl statue. Instead, this value will take you to a location depending on how many ocarina notes you played the last time you pulled out the ocarina (from 0 to 8). I played 6 notes, which is an entrance to Majora. Fasch had the idea to manipulate this variable to 14 and warp to the Moon.
In order to accomplish this, I needed to enter the Southern Swamp from the Woods of Mystery. I dropped a bomb and shot two deku bubbles before going past the loading plane to load a rupee at a specific part of memory. Next, I took the rupee to the loading plane and threw the Zora Fins. After the Zora Fins grabbed the rupee, I turned the camera to prevent the rupee from being on screen as I loaded the other room. In that room I dropped a fish and a bomb, in order to load the Owl Statue at another specific part of memory. I reloaded the room with the owl statue with a very precise position and caught the Zora Fins on the same frame I loaded the room. This overwrote the Owl Save Location variable to 14 and also matched the Object Bank ID to be 11, which is required to not unload the statue. Finally, I played 6 notes on the ocarina and saved at the owl. Reloading the save brought me to Majora.
Shoutouts to GlitchesAndStuff for finding the boomerang SRM glitch which made this possible. Also thanks to Fig, Fasch, and others for researching SRM with me.Majoras Mask - Change Owl Statue Parameters with SRMExodus1222019-11-11 | One of the variables in the Owl Statue parameters is the Owl Save Location, which keeps track of where to put you when you load an owl save. Fasch had the idea to manipulate this variable to 14 (0xE) and warp to the Moon. In this video I am showing that I successfully modified the variable with SRM (by making the Owl Statue disappear), just not to the perfect value for Moon Warp. With a very precise throw of the Zora Fins, it should be possible to write the correct value to the Owl Statue Parameters and warp to the Moon when you save at the owl then reload the file. I manipulated memory to load a rupee at the memory address 80448F30, then further manipulated it to load the Owl Statue at 80448F40. The Owl Statue needed to be loaded 0x10 bytes after the rupee in order to write the coordinates to the owl instance+0x1C, which is where the parameters are stored.
In order to perform the SRM, enter Southern Swamp from the Woods of Mystery. Before going past the loading plane, drop a bomb and shoot 2 deku bubbles. All three should still be loaded when you load the new room (you can also shoot 3 arrows instead of the bomb and 2 deku bubbles, that also works and is a bit easier). The rupee should load at 80448F30. Bring the rupee over near the loading plane and throw the Zora Fins. Make sure one of the fins grab the rupee then cull it by turning the camera away from it as you load the other room. While in the other room, drop a fish and pull a bomb, Go back into the other room before the Zora Fins reach you and you should overwrite the Owl Statue Parameters. In this video it just disappeared because I did not match the Object Bank ID, 0B. In order to Moon Warp, you need the Z coordinate it writes to be of the form xxxE0Bxx, and you need to play 6 notes on the ocarina (6 corresponds to an entrance to Majora). You also may need to catch the Zora Fin on the first frame you load the area with the Owl Statue.
Also shoutouts to GlitchesAndStuff, Fig02, and others for their SRM research which made this possible. For more SRM videos, check these: