ShadowysnI don't even... I don't know what to say... I guess i'm just bored...
EDIT: _8\15\2020_ me here. It's been a pretty long time since this was uploaded. Phantomisle, an idol I look up to, commented on this video before his original channel deletion, giving complements even though this was pretty rough.
And it was *this single comment* that catapulted me to attempting to make an SDM series, and later, ASDM.
(OLD, ROUGH CONTENT) Cancelled stick death maze project...Shadowysn2015-07-25 | I don't even... I don't know what to say... I guess i'm just bored...
EDIT: _8\15\2020_ me here. It's been a pretty long time since this was uploaded. Phantomisle, an idol I look up to, commented on this video before his original channel deletion, giving complements even though this was pretty rough.
And it was *this single comment* that catapulted me to attempting to make an SDM series, and later, ASDM.Unfinished Half-Life Blue Shift Source fakeout endingShadowysn2026-08-12 | The mod this is supposed to be for: gamebanana.com/wips/74387
This was intended to be an endless arena that gets progressively harder and eventually end in your death after you finish Focal Point, during the time when Power Struggle was still being ported. Below is the overall idea I had written down for it before I ran into a hiatus problem, unfortunately. The beginning parts are implemented, but the rest haven't, so I needed to manually die myself to show off the ending.
Rosenberg gets killed by soldiers as you teleport back in.
Commence survival sequence where waves get progressively harder but you get more supplies. The map ends when Barney Calhoun dies.
Waves: Initial wave on map startup - Some soldiers that execute Rosenberg
Wave 1 - Xen Xen pool is teleported out if available Bullsquids on upper floors Headcrabs, Houndeyes on ground floor
Wave 2 - Soldiers MP5 + MP5 HandGrenade soldiers arrive either via elevator or vents depending on where Barney is Delay Shotgunner soldiers arrive on ground floor MP5 GrenadeLauncher soldiers arrive in few (two?) numbers on both ground and upper floors Delay Collection of supplies is teleported in Xen pool is teleported in
Wave 3 - Mixture MP5 and Shotgun soldiers arrive on ground floors Vortiguants teleport in on ground floors An Alien Grunt teleports and breaks a hole in the wall separating the teleport room halves Fresh armor is teleported in
Wave 4 - W1 repeat A few Vortigaunts spawn in upper floors alongside the Bullsquid Wave 5 - W2 repeat, except no supplies teleport Wave 6 - W3 repeat
Wave 7 - Gargantuar bursts in and creates entirely new room to fight in
Waves 4, 5, and 6 repeat indefinitely, but Xen pool now stays
No escape is possible, and the Gargantuar is most likely to end the game. Calhoun is listed as deceased. O. Laurey is then listed as replacement for his position as a nod to a mod replacing Barney in HL2 with Otis.
Commence credits and ending sequence kicking player back to menu.My Animations from Discord Collection 1Shadowysn2026-06-23 | Compilation of animated clips I originally made for the Discord Server for SDMs that I thought good to be put together and shown on YouTube. No source files sadly, they are scattered all over the place. Check out the Discord Server for SDMs as well: discord.gg/dnw2ZTmtdf
Third clip references @julieanbartolome5641's maze linked here: youtu.be/LokBqJGdGAw Fourth clip references an unfinished and presumably cancelled part of a maze from @MrMono123-q9q
Music used in order: Yes - Roundabout (meme) Half-Life 2 - Triage at Dawn Maktone - class cracktro 15 mus_main15.ogg from Super Mario Clone Race fan game Death - To Forgive is to Suffer Music from Endless War: Defense flash game RPG Maker VX Ace - Battle 1 Kevin Macleod - Laconic Granny DaGrahamCraka - Runaway Music from Ricochet Kills 2 flash game MIDI music as placeholder Codename: Gordon - Buggy Race, City 17asdm but kornel short 1Shadowysn2026-06-23 | short thing made in the devment of ASDM 2
Music used: JoJo's Bizarre Adventure (SFC/SNES) - Beginning of the AdventureStick Death Maze - Zoupffres InterventionShadowysn2025-04-01 | Obvious april is obvious
Boy oh boy do I take years just to complete a sequel, imagine the third. A lot of stuff happened and interest in ASDM 2 was so volatile it got effectively hiatus'd but I'm trying to make an effort to pick back up on it, starting with this april fools release.
To respect the Stick Death Maze creators who opted not to share their lookalike figures, source files for this video were edited to remove their figures and stages. NovaMations388 and Kornelbut agreed to retain their parts in the source files. Source files for this video are here: mega.nz/folder/kBBWTaJR#FMP6-paQvVa7UFugBclyCA/folder/xYoR2BLb You can also check out the Discord Server for SDMs: discord.gg/dnw2ZTmtdf
Stick Death Maze creators with their mazes featured in the video: @phantomisle @Chromoforte @willimations277 youtube.com/@NovaMations388 @kornelbut
Music used in order from first to last, not counting re-uses: Kingdom Hearts 2 - Desire for All That is Lost (reversed) Bloons TD 6 - Title Music (Party Time) Kingdom Hearts 3 - Scala Ad Caelum Kingdom Hearts 3D - Deep Drop Pokémon Sun & Moon - Battle Legend Red & Blue Battle Music Kingdom Hearts 2 - Vim And Vigor Gutterball: Golden Pin Bowling - Lotus Lane Origami King - Overlook Tower under Fire Doki Doki Literature Club - Ohayou Sayori! Super Mario RPG - Forest Maze Maktone - class05 (Credits Music)
0:00 just your normal ASDM 0:25 phantomisle 0:51 Chromoforte 1:19 Willimations 2:05 NovaMations388 2:32 kornelbut 3:32 say bye-byeHalf-Life: Source - Shephard in Lambda CoreShadowysn2023-02-16 | GameBanana Mod Link: gamebanana.com/mods/427915
this isn't a stick death maze, i am cri ;-;Sacrifice-Passing Continuity - Basic Bill ConversationShadowysn2022-06-18 | It is important to note you won't get the same exact lines in your own game, and will use some variety of voicelines available that suit the general line. This video is just to showcase the major conversations that can take place.
0:00 - Meeting 1 0:19 - Meeting 2 0:33 - Meeting 3A Fools Stick Death MazeShadowysn2022-03-31 | a fool. a fool's biscuits. a fool's fool. a fool's troubles. (This is not a classic Stick Death Maze at all.)
Music used: Kingdom Hearts 2.5 - A Fight to the Death One Must Fall 2097 - Power Plant Half-Life 2 - Triage at DawnShorts - [ASDM 2] Onyxs Incompetence.Shadowysn2022-01-12 | EDIT: Source files for these shorts are here: mega.nz/folder/kBBWTaJR#FMP6-paQvVa7UFugBclyCA/folder/QEokkI7D (Pivot 5 is required) Check out the Discord Server for SDMs as well: discord.gg/dnw2ZTmtdf
Three little shorts concerning Onyx's inability to act properly for the dang series. Stop referencing those old-fangled vidya games!
These shorts were made due to suggestions in the SDM Discord server.
Smug: Elevator thing falls, one of them jumps to the other side, other one idk NovaMations: Oohhh noooo... I can tell the story is going towards Onyx leaving Malachite wink wink nudge nudge but I really want Malachite to be taken with him anyways. Smug: OR Onyx gives Malachite a piggyback ride all the way to the finish kornelbut: Onyx opens Malachite's head and replaces the brain to "change their mind" ArchiMations: onions Smug: Onyx gives them a friendly push of encouragement :)
Sadly, these suggestions have went unused. kornelbut: They dip Harris: Fortnite default skin comes to say hiCollab Stick Maze - Cut SceneShadowysn2021-07-16 | A cut part of my collab entry. I have stored these particular characters away for so long I really wanted them to make an appearance somewhere.
Go watch the entirety of the finished collab here if you haven't already: youtu.be/ANL5kj6bxoQ
Another compilation of the pieces found on the Cutting Room floor of ASDM 2. This shows most of the cut content from ASDM 2 that was saved. Yes, a few of them were used in some earlier videos, but they weren't explicitly marked as cut, per se.
After time-travel possessing unfortunate colors and changing the fate of other stick-figures, Brown tells his story to his unknowingly-rescued fellow figures.
Why did I take 1 year to create 8 minutes of animation?
Because distractions. Too many to count.
...And a bunch of other stuff as well, like lack of features for Pivot Animator found in programs like Adobe Animate.
Music used: Kingdom Hearts 2 - Apprehension Kingdom Hearts 2 - Scherzo Di Notte Kingdom Hearts 2 - Desire for All That is Lost Kingdom Hearts 2 - Darkness of the Unknown Kingdom Hearts 2.5 - Sacred Moon Scribblenauts Unlimited - Vowelcano ThemeTechnical Difficulties - A Stick Death Maze ShortShadowysn2020-10-16 | Source files for this are here: mega.nz/folder/kBBWTaJR#FMP6-paQvVa7UFugBclyCA/folder/ZcIQSbrT Check out the Discord Server for SDMs as well: discord.gg/dnw2ZTmtdf
I am so sorry about the lack of videos, but progress... was unexpectedly slow, and I was unable to finish ASDM 2 before October rolled. ASDM 2 is around halfway, though, but there's no telling when I'd finish it.
Basically, I feel troubled with potentially moving on and leaving ASDM in indefinite hiatus, or sticking with it. Oh, and also some plot elements revealed.
Music Used: Kingdom Hearts 3 - Organization XIII Kingdom Hearts 2 - Rage AwakenedCollab Entry for NovaMations388s SDM CollabShadowysn2020-09-07 | well this was something out of the blue.
A collab entry for NovaMations388's SDM Collab. You can view about or join this event by going to this video, which details the rules on submitting and entry: youtu.be/ABEAq6sP6wo
Music: Kingdom Hearts 2 - ApprehensionSo Far... - A Stick Death Maze 2 SnippetsShadowysn2020-06-13 | A.K.A. some cut/bonus content whilst making ASDM 2.
Color list, in order and groups of when they come: Black, Yellow, Blue, Red, Pink, Brown, Cyan, Orange, Grey, Dark Blue, Purple, Lavender and Green.
Music used: Kingdom Hearts 2 - Tension Rising Kingdom Hearts Birth By Sleep OST - Unforgettable Kevin Macleod - Improbable Kingdom Hearts II - Vim And Vigor[CS Source] Just a normal day in dm_building.Shadowysn2020-04-01 | Beware the magical barrels that poof into existence and explode as soon as you, the bot, shoot at it due to your programming insisting you to shoot the dang thing, oftentimes killing you. Oh, and also the drop. It flings you in mid-air.
Music used: Jay Man - Cheeky And Funasmd 2 (april foasl joake)Shadowysn2020-03-31 | I have tons of one-liners available, but I'm just gonna settle for none.
Both Microsoft Sam and Mike were used for the voices of Dark Red and Brown, respectively.
EDIT: Source files for this are here: mega.nz/folder/kBBWTaJR#FMP6-paQvVa7UFugBclyCA/folder/xYoR2BLbSnippet of A Stick Death Maze 2Shadowysn2019-11-20 | EDIT: The last clip involving a silly little thing is not canon to the series, but Malachite is going to be featured in Maze 2. Snippet of one of the things I've currently done for the next maze. Can you guess those colors? :D Music: Plazma Burst Theme 1
malachite ostrichL4D2: Ragdoll Fling ThingyShadowysn2019-11-14 | Apologies to everyone who's waiting for ASDM2 that this isn't the promised video, but I'm definitely still working on it. You can safely disregard this if this is not your thing or you can't stand the content in the video.
Basically, ragdolls use the aid of hoodie zombies to fly.
EDIT: Because a few people have kept asking about how to do this... 1. Enable the Developer Console. Go to youtu.be/K_RlQL__znY if you're not sure how to do it. 2. Get this Steam Workshop addon: steamcommunity.com/sharedfiles/filedetails/?id=1932686022 3. (OPTIONAL) The map used in this video is: steamcommunity.com/sharedfiles/filedetails/?id=121108123 4. Open the Developer Console by using the ~ (tilde) key. (If you _don't_ have a tilde key then watch this video: youtu.be/9NfCNP22_Y8) 5. Type in 'map' into the console's text bar without the '' 6. Use the up and down arrow keys to scroll though the map list, then press the 'Submit' button when you choose a map. _(example: 'map c1m1_hotel' will load Dead Center, first map.)_ 7. Type into the console and press 'Submit' button for every line: sv_cheats 1 survivor_max_incapacitated_count 0 z_pounce_damage_delay 0 z_pounce_damage 500 8. Bind a keyboard key to spawn a hunter. For me, I do: bind "i" "z_spawn hunter" 9. Bind a key to respawn all survivors. bind "o" "ent_remove_all survivor_death_model;respawn_all"
Music: Kevin Macleod - Fluffing a Duck Herb Alpert - Spanish FleaA Stick Death Maze 1 - Stirred OutShadowysn2019-10-25 | The source .piv files for this maze are here: mega.nz/folder/kBBWTaJR#FMP6-paQvVa7UFugBclyCA/folder/1UIA2Y5J Check out the Discord Server for SDMs as well: discord.gg/dnw2ZTmtdf After an agonizing procrastination of the old series, I have finally finished a maze!
This took quite the effort to get done. Especially because I've been animating every movement of everything on every frame, and not focusing on one object each like professional animators do. WIth that said, enjoy. XP
EDIT: Also, I think Youtube's compression ruined a bit of the quality in the video, but idk could be just different screen sizes. Music used: Kingdom Hearts 2 - Sinister Sundown Kingdom Hearts RE Chain of Memories - Graceful Assassin Kingdom Hearts - Beyond the DoorThe Old, Unfinished Stick Death Maze (plus another snippet)Shadowysn2019-08-04 | For people that've never seen my old preview video, this ISN'T the promised new series maze, but an old one before it, only finished til the second part. The old maze has basically been animated by different ages of me during it's ill-fated lifetime. Deciding to give it a chance to show itself even in it's state should hopefully help me with the process of animating.
Music: Kingdom Hearts 2 - Tension Rising (I made a big whoopsie with the songs and accidentally listed 'Sinister Sundown', sorry folks.)A Stick Death Maze - PreviewShadowysn2019-07-23 | [This preview is of later mazes that don't even exist yet, and can be subject to change] Once again, I suck at finding songs.
Sorry if you're looking for Valve content, but this channel really isn't quite as active as it used to be. I've also dropped down on the Valve content.
If you've stuck around my channel for before I purged it of Pivot content, you'll remember the old Preview video of my old maze. Well, the reason I stopped uploading for years is because some factors kept me from animating and uploading.
1. My posture isn't really consistent, thus I'd get some aches when I sat down working on Pivot too long. 2. Pivot is more clunky than professional animators. 3. I get more enjoyment from games. The first thing I did on the computer was gaming. 4. Due to some unknown reason probably related to the above, I'd lose the motivation to continue working on death mazes.
Anyways, I'm finally starting a new death maze series publicly. Hopefully I won't just abandon it again. There's actually more series in my pivot files, but they hadn't even been finished.
Forgive me if the video seems weird, was just testing codecs.Team Fortress 2 Soldier Screaming | Main ThemeShadowysn2019-05-30 | NOTICE: THIS IS NOT THE ORIGINAL KARMA REMIX! I MADE THIS BEFORE EVEN DISCOVERING HIS FULL VERSION! This was originally unlisted, but due to Karma taking down his entire channel, I felt the need to atleast save some version of this song.
haslessscreamsthankarma'svideo dontreadthedescriptionRoom Full of Ellis StoriesShadowysn2018-10-13 | A really short unimpressive clip that was made during night time.L4D High Pitched Bill ScreamsShadowysn2018-04-28 | High pitched Bill screams.Midget FreemanShadowysn2018-02-23 | The Combine will rue the day a H.E.V. theoretical physics dwarf destroyed their tall army.NICOLASShadowysn2017-12-22 | Coach calls Nick 'Nicolas'. Short things ensue.The Stick Maze 1 Preview (OLD)Shadowysn2016-03-25 | Source file for this maze is here, called *stick dmaze 1.piv*: mega.nz/folder/kBBWTaJR#FMP6-paQvVa7UFugBclyCA/folder/MNgz2aTZ
This was the original preview for the original Stick Death Maze 1 before I went on years-long hiatus before returning with a new series.
Original Description: A preview of my Stick Death Maze 1. I know some of you guys aren't excited at all but still, i published it.