Joaquin AlvarezFrom a Wounded Animal to a Honorary Frog, this video compiles all the maps of the Frog and Toad series created by Ribbiks. Ever since i played these maps for the first time, i purposed myself that at some point i would try to complete all of them with no saves and from a pistol start
All maps were completed with 100% kills and secrets except the following: - Toad MAP07 (A revenant fell off the conveyor belts, rendering 100% kills impossible) - Toad MAP08 (Impossible to UV Max) - Frog and Toad MAP03 (Possible, but im not going for it) - Frog and Toad MAP31 (Missed one secret)
Frog MAP10 and Frog and Toad MAP07 demos are currently UV Max records. While Toad MAP03 seems to be the first UV Max demo of that map
Why MAP04 of Frog and Toad was played on skill 1? Im unable to beat the red key fight, even with saves. I absolutely despise that fight with passion, and i was tired of restarting the map because of it. This was also the last map i tackled, so at this point i was extremely tired of playing through these hardcore maps. Decided to go for a skill1 run because it halves the damage you receive from the incredibly annoying hellknights and makes you able to resist some attacks from the viles (Which sometimes its inevitable).
Which mapset you enjoy the most? Toad, although there are some maps from both Frog/Frog and Toad that i also enjoy a lot
Which map tooks most attempts? Frog MAP10, seconded by the UV attempts of Frog and Toad MAP04
Timestamps: 00:00 Frog MAP01: Wounded Animal 04:00 Frog MAP02: Hard Gay 10:42 Frog MAP03: Beautiful Paintings 15:22 Frog MAP04: Sausagefest 2013 39:17 Frog MAP05: When in Doubt, Cubes 45:31 Frog MAP06: Porcupine 47:54 Frog MAP07: University of Trance 53:36 Frog MAP08: Accuracy 57:43 Frog MAP09: Fawn Knutsen 01:02:44 Frog MAP10: Disco Frogfather ---- 01:10:03 Toad MAP01: Welcome Back 01:14:02 Toad MAP02: Monster Box 537-C 01:19:15 Toad MAP03: Michael Baywatch 01:24:32 Toad MAP04: Taskmaker 01:28:45 Toad MAP05: Friendly Fire 01:32:26 Toad MAP06: Its Not Safe On These Streets 01:38:12 Toad MAP07: Born With Two Left Hands 01:42:52 Toad MAP08: Let's Go Back To My Room 01:46:29 Toad MAP09: On The Ninth Day I Gave A Fuck 01:52:35 Toad MAP10: Greatest Story Never Told ---- 01:54:34 Frog and Toad MAP01: Young Blood, Deep Pockets 02:00:58 Frog and Toad MAP02: Escaping Cheap Metaphors 02:07:17 Frog and Toad MAP03: Get Hopping 02:09:03 Frog and Toad MAP04: Burning Sensation 02:14:55 Frog and Toad MAP05: Everything I Hate Is Slaughter Maps 02:20:49 Frog and Toad MAP06: Bright Lights, Frog City 02:26:50 Frog and Toad MAP07: Half-Hearted Scuffle 02:31:48 Frog and Toad MAP08: How To Alienate Your Nodebuilder 02:42:03 Frog and Toad MAP09: Oku's Revenge 02:45:20 Frog and Toad MAP10: Burj Khalifa 03:03:43 Frog and Toad MAP31: Frog Lights, Bright City 03:20:21 Frog and Toad MAP32: Hello, You In The Editor
Doom 2: The Frog and Toad Trilogy - All maps, no saves [Demo Compilation]Joaquin Alvarez2024-03-06 | From a Wounded Animal to a Honorary Frog, this video compiles all the maps of the Frog and Toad series created by Ribbiks. Ever since i played these maps for the first time, i purposed myself that at some point i would try to complete all of them with no saves and from a pistol start
All maps were completed with 100% kills and secrets except the following: - Toad MAP07 (A revenant fell off the conveyor belts, rendering 100% kills impossible) - Toad MAP08 (Impossible to UV Max) - Frog and Toad MAP03 (Possible, but im not going for it) - Frog and Toad MAP31 (Missed one secret)
Frog MAP10 and Frog and Toad MAP07 demos are currently UV Max records. While Toad MAP03 seems to be the first UV Max demo of that map
Why MAP04 of Frog and Toad was played on skill 1? Im unable to beat the red key fight, even with saves. I absolutely despise that fight with passion, and i was tired of restarting the map because of it. This was also the last map i tackled, so at this point i was extremely tired of playing through these hardcore maps. Decided to go for a skill1 run because it halves the damage you receive from the incredibly annoying hellknights and makes you able to resist some attacks from the viles (Which sometimes its inevitable).
Which mapset you enjoy the most? Toad, although there are some maps from both Frog/Frog and Toad that i also enjoy a lot
Which map tooks most attempts? Frog MAP10, seconded by the UV attempts of Frog and Toad MAP04
Timestamps: 00:00 Frog MAP01: Wounded Animal 04:00 Frog MAP02: Hard Gay 10:42 Frog MAP03: Beautiful Paintings 15:22 Frog MAP04: Sausagefest 2013 39:17 Frog MAP05: When in Doubt, Cubes 45:31 Frog MAP06: Porcupine 47:54 Frog MAP07: University of Trance 53:36 Frog MAP08: Accuracy 57:43 Frog MAP09: Fawn Knutsen 01:02:44 Frog MAP10: Disco Frogfather ---- 01:10:03 Toad MAP01: Welcome Back 01:14:02 Toad MAP02: Monster Box 537-C 01:19:15 Toad MAP03: Michael Baywatch 01:24:32 Toad MAP04: Taskmaker 01:28:45 Toad MAP05: Friendly Fire 01:32:26 Toad MAP06: Its Not Safe On These Streets 01:38:12 Toad MAP07: Born With Two Left Hands 01:42:52 Toad MAP08: Let's Go Back To My Room 01:46:29 Toad MAP09: On The Ninth Day I Gave A Fuck 01:52:35 Toad MAP10: Greatest Story Never Told ---- 01:54:34 Frog and Toad MAP01: Young Blood, Deep Pockets 02:00:58 Frog and Toad MAP02: Escaping Cheap Metaphors 02:07:17 Frog and Toad MAP03: Get Hopping 02:09:03 Frog and Toad MAP04: Burning Sensation 02:14:55 Frog and Toad MAP05: Everything I Hate Is Slaughter Maps 02:20:49 Frog and Toad MAP06: Bright Lights, Frog City 02:26:50 Frog and Toad MAP07: Half-Hearted Scuffle 02:31:48 Frog and Toad MAP08: How To Alienate Your Nodebuilder 02:42:03 Frog and Toad MAP09: Oku's Revenge 02:45:20 Frog and Toad MAP10: Burj Khalifa 03:03:43 Frog and Toad MAP31: Frog Lights, Bright City 03:20:21 Frog and Toad MAP32: Hello, You In The EditorJUMPCORE - Early Showcase 1 (07/2025)Joaquin Alvarez2025-07-24 | ----------------------------------------------------------------------------------------------- Some sound assets are extracted from other games and sources. We are not profiting from these assets at all, they are just placeholder.
Sound Credits: - HL2 and HL1 for some ambient sounds. - Quake for the generic surface footstep sound. - Doom, Heretic and Hexen for some game elements sounds. ----------------------------------------------------------------------------------------------- More information: doomworld.com/forum/topic/154376-jumpcore-a-game-inspired-by-jumpwad-development-thread
JUMPCORE is a game being developed by Hauntysoft. A game with Quake style movement and level design, mixed with classic 3D platformer progression and mechanics.
This is still an early version of the game, and the level showcased here will not appear on the actual game.
This build shows how the project is currently doing. From an art perspective we are nailing a fine aesthetic mostly inspired by Half-Life 1. New hazard mechanics like lasers and acid pools are shown, since the player can die now.
Gameplay side, JUMPCORE has gone through some heavy changes regarding progression. Levels are now more cramped and linear in nature. Gameplay is the main focus. Exploration has been cut a lot, but levels will still have alternative paths, secrets, optional challenges, etc.
We took this changes based on feedback by mentors and experts of the industry, and the game currently feels more fun that way.dbom4.wad - MAP04: Cute, Quick And SimpleJoaquin Alvarez2025-06-29 | Fun speedmap with cute Animal Crossing midi.
Get it here: dashlet.neocities.org/doomJUMPCORE - Prototype BuildJoaquin Alvarez2025-06-11 | An old build of JUMPCORE, when i was working on this thing by myself. Nowadays is not the case anymore luckily, and the game does have art instead of being blue heh. Anyways, this was a test for various mechanics and a simple level concept.
Newer version of this thing (Old now too thought): youtu.be/1uMLykPU6wE?si=o-5DCnIoCFb_i-PxJUMPCORE - December 2024 BuildJoaquin Alvarez2025-05-23 | This version of the game used assets from other games and sources. None of these assets were or are being used for profit.
Currently we do have original assets. We used these resources to craft a proof of concept of the game. Credits can be found down below.
----------------------------------------------------------------------------------------- May 2025 Uptade: Jumpcore is currently being reworked on. We are currently designing levels with a different mindset and some aspects of the games are being changed.
You wont be losing out on anything found on this build, in fact, we are making a better game with these changes. -----------------------------------------------------------------------------------------
Credits to:
- Zan-zan-zawa-veia for the music used in this demo (Song name is ""Come to My Circle, Chichiburrin").
- The DOOM community for various textures use throughout the level.
- Ribbiks and Grain of Salt for creating JUMPWAD (The main inspiration behind this project).
- IdSoftware for the switch textures, lift sounds, gem sound, and various misc textures used throughout the level (Extracted from DOOM1 & 2 and Quake).
- Valve for some ambient and footsteps sounds, UI sounds, crate sounds, jumping sounds and some textures (Extracted from Half-Life 1, 2 and Counter-Strike 1.6).
- Ravensoftware for some herectic and hexen sprites and sounds (Airjump item, gemdoor sound, trampoline/jumppad sounds). As well as for some textures used throughout the level.
- Spyro for the shards sounds.
- And credits to these teams and their games for general inspiration behind Jumpcore.An Old Anomaly - MAP02: Foul Techno MonstersJoaquin Alvarez2025-03-14 | This one is for all the lovely compblu fans of the 90s.
This its a midi rendition of a song that can be found in Corn Kidz 64. The module itself uses midi samples, so i decided that it would be fun to see how it would fully sound like in MIDI format. I couldnt transcribe the song to MIDI perfectly, but im happy with the end result. Learned quite a lot in the process.
The MIDI its also showcased in two different soundfonts.
Picture its something i made inside Ultimate Doom Builder. It will be featured at some point as a easter egg in a future mapset made by me.
Find the MIDI in my website: dashlet.neocities.org/midisSMW Custom Level: Fallen ShrineJoaquin Alvarez2024-03-02 | Just having fun with a simple custom block Download the hack here (Hack name: Mint Chocolate): dashlet.neocities.org/smwScorpion D2All UV-Speed in 15:40Joaquin Alvarez2024-02-24 | Very fun mapset. The run could be improved quite a lot but im fine with it. The last map has a bug where you can just press the switch that kills the Romero head due to how switches work.
dsdarchive.com/wads/scorpionFrog and Toad MAP07 - UV Max in 4:45Joaquin Alvarez2024-02-21 | Overall im pretty frustrated with the end result. I actually got a 4:30 exit but i accidently deleted the demo file without noticing during a folder clean up, so i had to do the map all over again... Getting a much faster exit than these times its still possible (During practice the best i got was 4:07) but im not going for it at all. Too much stuff that can go wrong due to enemy AI and im also not that good at doing the platforming fast.
I still really like this map, although it would had been perfect for me if you didn't have to backtrack all over again in order to uv max, but hey, that's the appeal of the frog and toad series.
There are many things that can go wrong here: - Viles completely destroy you. - Cybers completely destroy you. - Revs falling off to inescapable pits. - No ammo to kill the barons.
At first i didn't knew about the teleport cheese, so i killed the vile using the pistol/fist, then i had to do the fun platforming... yeah.The Esoteric Formula - MAP03: Goat ShepherdJoaquin Alvarez2024-02-18 | I didn't expected this one to be so fun...
dsdarchive.com/wads/wormwood_euCrumpets D2All UV-Speed in 13:38Joaquin Alvarez2024-01-17 | Overall a decent run. Can be improved with various tricks found trough all the maps that i didn't go for because they were too inconsistent or i didn't find them worth it. MAP04 went terrible as usually does, and i failed the double archvile jump at MAP08 that pretty much skips the hold map. I was surprised to not see a non TAS UV speed d2all of these maps, and so i decided to go for it, after all, Crumpets its one of my favorite set of maps.
dsdarchive.com/wads/crumpetsNefertiti D2All UV-Speed in 9:20Joaquin Alvarez2024-01-12 | Really fun run and a very lovely mapset to demo. Could be improved a lot but im fine with the end result. MAP01 took most attempts, its quite evil when you wanna go fast. The rest its pretty straightforward. BFG and cells helps you to deal with everything. MAP04 its also scary, but i find the bfg rush quite consistent
dsdarchive.com/wads/nefertiti_v06Frog MAP10 - UV Max in 7:04Joaquin Alvarez2024-01-10 | Previous record was 11:31 by 4shockblast. Over 400 attempts with pauses between months... All for the frogs dsdarchive.com/wads/frogSMW Custom Level: Another WorldJoaquin Alvarez2023-12-07 | where Mario it's now? Download the hack here (Hack name: Mint Chocolate): dashlet.neocities.org/smwProjectile vanishing fightJoaquin Alvarez2023-09-24 | So while i was making a map this bug occurred to me and thought it would be really cool to use it a cramped fight against a cyberdemon.
This same effect could be archived using fake walls, so its not really needed in this scenario. The only difference being that fake walls require extra geometry and blocklines, which tend to get the player stuck. Not sure if this works on other complevels, but im using limit removing.dbom.wad - MAP05: Neither brambles or waspsJoaquin Alvarez2023-09-11 | obligatory annoying platforming map ---- cool basic gimmick with enemy killing floors, hope to see more of it in the future a very clunky demo, i fall off a lot of times, im sorry :p
And yeah im using a different soundfont because i do change them once in a while to hear my maps midis differently.
Wad: doomworld.com/idgames/levels/doom2/Ports/d-f/dbom[Doom II] Mega 98.3 all mapsJoaquin Alvarez2023-04-09 | UV maxes of all the maps of my wad Mega 98.3. if you see me avoiding the secrets its because im trying to beat the maps without using them, in other cases, i just grab them because they are a particular annoying one (requiring an archvile jump for example).
MAP01: Flama Bebe (00:00 - 04:21) MAP02: Moscato, Pizza y Faina (04:21 - 09:55) MAP03: Capitan Del Espacio (09:55 - 14:24) MAP04: The Machine To Be Happy (14:24 - 21:05) MAP05: Regtest (21:05 - 26:59) MAP06: Pescado Rabioso (26:59 - 33:16) MAP07: Por Una Cabeza (33:16 - 43:44) MAP08: Wild Tales (43:44 - 55:24) MAP09: Wandering Demons (55:24 - 1:05:52) MAP10: Little Dreams (1:05:52 - 1:10:56) MAP11: The Meat King (1:10:56 - 1:20:18) MAP12: The Bird Saw The Sky And Flew Away (1:20:18 - 1:32:34) MAP13: Nature Spirit (1:32:34 - 1:41:12) MAP14: Mil Horas (1:41:12 - 1:48:48) MAP15: Map For My Death (1:48:48 - 1:52:55) MAP31: Puro Rock Nacional (1:52:55 - 2:00:35)[Doom II] Mega 98.3 - FULL SOUNDTRACKJoaquin Alvarez2023-04-05 | Mega 98.3 its a wad made by me with 16 challenging, short and hectic maps fill with argentinian references, different textures themes and all sort of gimmicks and enemy encounters. You can find it here: doomworld.com/forum/topic/134419-boom-mega-983-an-assortment-of-challenging-short-maps-rc1
The soundfont used on this video its RLNDGM.sf2 The midis were converted to MP3 using CoolSoft VirtualMidiSynth
Music list: TITLESCREEN: 00:00 - 02:55 INTERMISSION: 02:55 - 06:44 MAP01 - Flama Bebe: 06:46 - 09:10 MAP02 - Moscato, Pizza Y Faina: 09:11 - 11:41 MAP03 - Capitan Del Espacio: 11:41 - 13:37 MAP04 - The Machine To Be Happy: 13:39 - 17:32 MAP05 - Regtest: 17:33 - 22:16 MAP06 - Pescado Rabioso: 22:16 - 25:10 MAP07 - Por Una Cabeza: 25:10 - 28:24 MAP08 - Wild Tales: 28:25 - 31:37 MAP09 - Wandering Demons: 31:38 - 37:18 MAP10 - Little Dreams: 37:19 - 39:17 MAP11 - The Meat King: 39:18 - 41:09 TEXTSCREEN: 41:10 - 43:50 MAP12 - The Bird Saw The Sky And Flew Away: 43:50 - 47:51 MAP13 - Nature Spirit: 47:52 - 52:16 MAP14 - Mil Horas: 52:16 - 56:06 MAP15 - Map For My Death: 56:07 - 1:01:45 MAP16 - Gracias Por Jugar: 1:01:47 - 1:03:27 MAP31 - Puro Rock Nacional: 1:03:27 - 1:06:37Terrianis - MAP03: It belonged to usJoaquin Alvarez2023-02-28 | You can find more info about the wad here: doomworld.com/forum/topic/133532-terrianis-ruins-of-a-mystical-place-boom-now-on-idgamesDoomworld Maximum Project 2023 - Path to the forbidden templeJoaquin Alvarez2023-01-15 | My submission to the 2023 doomworld maximum project.
Additional Description: Music used: Trials of Mana (Seiken Densetsu 3) - Powell
I wanted to be very experimental with exits on this level, that's why you find a lot of them. The level ends with a simple puzzle that originally used On and Off Blocks, but was later discarded due to limitations. This level is inspired by Brutal Mario World, which also uses trees and puzzle elements for a level. Carol used Powell for the music of the level too.SMW Custom Level: WormholeJoaquin Alvarez2022-11-22 | Level 4 of my SMW hack: "Deep In The island".
The level gimmick its inspired by TNT MAP04, and Valiant MAP32. This is my favorite level too.
Additional Description: Level 4: Wormhole Music used: Inner Nights by DoubleThink, Milon Luxy This level originally was going to have some text messages which revealed some background lore about the place and other stuff. They were supposed messages left behind by a Koopa, but in the end, it was cut down due to Layer3 shenanigans. This level also used to feature the Dry Bones Yoshi that appears at the end credits. You were supposed to use him to reach the goal, but sadly, it was removed due to bugs and limitations.SMW Custom Level: Magenta MadnessJoaquin Alvarez2022-11-20 | The level aesthetics are heavly inspired by Stardate 20x6, a Doom II map pack.