Unreal Engine 5.5 Metahuman Facial Animation Using Any Video! No iPhone, HMC, or Depth Cam Needed!Xlip Dev2024-11-23 | Metahuman facial performances with any video? Yees, let's do it! No need for an iPhone or fancy equipment!
Huge shoutout to @tiedtkeio for showcasing the plugin with a webcam! Watch it here: youtu.be/mu9q0EknDt4
Here is 2025.1.7 version features along with iPhone 14 Promax - Xiaomi Redmi Note 13 Pro comparison: youtu.be/UtdlfA4zurA
Great thanks for @Ins for creating an iPhone 13 comparison! You can check it out here: youtu.be/l4WbfX1JA9Q
Example: 00:00-00:40 Introduction & Manual Installation: 00:40 - 02:00 Create Project: 02:00 - 04:45 Extract Frames: 04:45 - 06:10 Create Depth Frames: 06:10 - 07:48 Create Metahuman Identity: 07:48 - 10:48 Prepare Performance Video: 10:48 - 12:19 Process Performance: 12:19 - 14:38 Display Sequence: 14:38 - 15:43 Sequence Improvements: 15:43 - 16:20 Save Settings: 16:20 - 17:25 Outro: 17:25 - 18:00Xlip Dev Live StreamXlip Dev2026-07-06 | ...How to Deal with Pay-to-Play AI Agent providers which Holds Your Work Hostage!Xlip Dev2026-02-04 | Upgrade to chat, upgrade to edit, upgrade to download! How am i supposed to test it if i can't run it and verify!Dynamic LiveLink for MetaHumans at Runtime: Under 7 Minutes (UE5.7 - for Packaged Build)Xlip Dev2025-12-18 | Take your real-time MetaHuman face capture to the next level! This follow-up tutorial moves beyond a static, pre-setup pipeline and shows you how to build a dynamic, user-driven system where each client can select their own capture device and create the necessary LiveLink subjects all during runtime.
Intro: 00:00 Required Nodes: 00:33 Dynamic Selection with UI: 03:00 Package the Project & Play: 06:00Realtime Face on a Playable Metahuman! with webcam Unreal Engine 5.7 #mocap #animation #realtimeXlip Dev2025-11-28 | Bring your digital self to life! This step by step Unreal Engine 5 tutorial shows you how to create a playable Metahuman character controlled by your real time webcam face capture.
In this guide, you'll learn how animate a rigged Metahuman for a third person game, then drive its facial expressions and head movements using just a standard webcam. Perfect for immersive RPGs, virtual avatars, VR chat, and next-gen gameplay experiences ^^
Intro: 00:00 Project Setup: 00:36 Design Your Metahuman: 1:54 Swap Player Character: 3:44 Solve Foot IK Issues: 8:53 Implement Webcam Face: 14:54 Setup Head Tracking: 19:08 Bonus Improvement Tips: 25:22 Live Gameplay Test: 32:15 Outro: 33:01Realtime Face on a Playable Metahuman! with webcam Unreal Engine 5.7 #ue5 #animation #mocapXlip Dev2025-11-25 | You can check out the 30 min tutorial in the description/related video ^^Photorealistic Character! Check How It is Done #cinematic #digitalhuman #realistic #cc5 #animationXlip Dev2025-11-17 | Dive into a 1-hour, real-time cinematic character creation journey inside Character Creator 5 (CC5). In this extensive tutorial and showcase, we build a hyper-realistic digital human from absolute zero. Watch the entire process.I Created a Photorealistic Character in CC5... Its Unbelievable!Xlip Dev2025-11-15 | Dive into a 1-hour, real-time cinematic character creation journey inside Character Creator 5 (CC5). In this extensive tutorial and showcase, we build a hyper-realistic digital human from absolute zero. Watch the entire process.
Whether you're a 3D artist looking for advanced CC5 techniques, a game developer wanting to create iconic characters, or simply fascinated by the future of digital humans, this video is for you. This is my full, unedited workflow, so grab your favorite drink, sit back, and enjoy the process!
Final Showcase: 00:00 CC5 Key Features: 00:47 Body Morphs: 01:56 Face & Head Morphs: 05:37 Skin & Complexion: 08:58 Face Makeup: 13:52 Eyes: 18:22 - 23:17 Wrinkles Adjustments: 23:17 Hair & Beard: 26:04 Makeup Polish: 33:40 Fix Hair Alignment: 36:35 Eyelashes: 38:30 Teeth: 39:21 Clothing: 42:32 Skin Polish: 44:45 Scene & Atmosphere: 47:41 Lighting: 49:41 Camera & Focus: 51:17 Post-Effects: 52:44 Unreal Engine & Outro: 55:34
#CC5 #charactercreator #cinematic #UnrealEngine #FacialAnimation #digitalhumanMetahuman Animator Duel: Frame Mancer vs Official Plugin in UE 5.6Xlip Dev2025-09-25 | Unreal Engine 5.6 offers powerful new tools for facial animation, but which method is best for your Metahuman projects? In this in-depth comparison, I put two powerful plugins head-to-head: Face Depth Frame Mancer and the Official Unreal Engine Depth Processing Plugin.
I take the exact same source video and process it through two completely different workflows to create a Metahuman performance. Which one delivers better accuracy, easier setup, and the most natural results? Watch to find out!
Ingest 1st Video & Process Perf (Depth Plugin): 10:40 - 12:52
2nd and 3rd Video Timelapse: 12:52 - 13:21
English Announcer Comparison: 13:21 - 14:07 Turkish Announcer Comparison: 14:07 - 14:30 English Interview Tips Comparison: 14:30 - 15:05 Final Verdict & Outro: 15:05 - 16:16Real-Time Metahuman Facial Capture in Unreal Engine 5.6 - From Setup to Streaming!Xlip Dev2025-06-12 | ✅ How to set up & configure LiveLink for facial capture ✅ Calibrating & fixing MetaHuman animation issues ✅ Packaging into a standalone executable (so you can use it without Unreal Engine!)
UE5.6 and this workflow is a game-changer for content creators who want high-quality facial animation without expensive motion capture setups. Whether you're streaming, recording, or developing virtual characters, this tutorial will get you up and running fast!
Setup Level BP: 15:27 - 16:30 How To Stream with It: 16:30 - 17:15 Standalone Game/Packaging Adjustment: 17:15 - 20:48 Outro: 20:48 - 21:03Unreal Engine 5.5 Metahuman Animator: Combining Facial & Body Animations With Head MovementXlip Dev2025-03-15 | In this tutorial, I show the process of combining Unreal Engine's Metahuman facial animation with full-body animations while preserving natural head movements from facial performance. Learn how to avoid common pitfalls like losing head motion when blending animations, and discover tips for creating seamless, lifelike character performances. Whether you're working on cinematics, games, or virtual production, this technique will elevate your animation workflow.
Intro: 00:00 - 00:35 MetaHuman Performance & Animation Review: 00:35 - 01:32 Duplicating Facial Animation for Body Integration: 01:32 - 02:16 Importing Body Animation from Mixamo: 02:16 - 03:12 Retargeting Body Animation to MetaHuman: 03:12 - 04:01 Combining Facial and Body Animations in Level Sequence: 04:01 - 10:12 Fine-Tuning with Layered Control Rig: 10:12 - 12:45
If you found this video helpful, don't forget to like, comment, and subscribe for more Unreal Engine tips and tutorials! Let me know in the comments what topics you'd like me to cover next.
#UnrealEngine #Metahuman #FacialAnimation #GameDev #Animation #cinematicUnlocking Android for Unreal Engine without iPhone LiveLink: Can We Replace with Any Video?Xlip Dev2025-02-27 | I dive deep into the communication between the LiveLink iPhone app and Unreal Engine. I explore the communication between the LiveLink iPhone app and Unreal Engine, specifically for MetaHuman workflows. Through a quick experiment, I created a fake source that mimics LiveLink, proving that a similar application can be developed for Android and integrated with Unreal Engine without any additional changes!
Dev Timelapse & Findings: 00:00 - 01:55 Experiment with Fake LiveLink: 01:55 - 02:25Unreal Engine 5.5 Frame Mancer 2025.2.0 MetaHuman Animator for Movies #metahuman #mocap #performanceXlip Dev2025-02-15 | I showed how to use Frame Mancer with literally any video! I grabbed a few random videos from the internet, processed them using the Frame Mancer plugin, and created some cool *MetaHuman performances* in *Unreal Engine with the MH Animator!* In this video, we’ll process a movie clip from *Squid Game* as an example. *You’ll find the entire project, along with detailed instructions on how to do it step by step!*
Intro: 00:00 - 00:32 Final Results: 00:32 - 01:51 How to Guide: 01:58 - 03:05 Project Explanation: 03:05 - 04:57 Extract Zip: 04:57 - 05:22 How to Pre-Process MovieShot2: 05:22 - 07:10 How to Pre-Process Squid Game Shot: 07:10 - 08:00
Open Project: 08:00 - 09:17 Ingest Squid Game Movie Shot: 09:17 - 13:20 Create MetaHuman Identity: 13:20 - 17:38 Process Performance: 17:38 - 19:00
Preview Performance Result: 19:00 - 19:56 Apply Performance to a Custom MetaHuman: 19:56 - 21:40 Open Level Sequence and Preview Result: 21:40 - 23:22
Level Sequence Improvements: 23:22 - 26:13 Outro: 26:13 - 26:42Are you ready for this tutorial 🦑 #unrealengine #motioncapture #cinematic #performance #metahumanXlip Dev2025-02-03 | I promised to share a tutorial on movie shot processing using Face Depth Frame Mancer. Click the video link to watch how to do it step by step! Sorry, iPhone lovers your famous depth camera can’t achieve this! 😅Welcome to Xlipdev.com 🥳 - Platform Change Update & GiftsXlip Dev2025-02-02 | I ended up creating my own platform to provide a better experience😅
If you’ve already purchased the plugin from Ko-Fi, I have some good news for you! 🎉 - Your order reference number is a one-time-use 100% discount code for all digital products! Go and grab them for free ^^ - A huge thank you for supporting me on this journey. I don’t have many products yet, but I hope you’ll find them useful.
If you’re interested in getting the Face Depth Frame Mancer plugin, you’ll also receive 100% discount codes for the Hand Holding System and Animated Number - Text Widgets, under the following conditions: - You must get it before March 1st. - Without using any promotion code.
You can get the plugin from here: xlipdev.com/shop/face-depth-frame-mancerUnreal Engine 5.5 Frame Mancer 2025.2.0 MH Animator Using Any Video! #metahuman #mocap #performanceXlip Dev2025-01-07 | Metahuman facial performances with any video? Absolutely! If you're thinking about buying an iPhone or fancy, expensive equipment for facial capture, think again! 😆
Here’s the usage video for Face Depth Frame Mancer 2025.2.0, showcasing its new features and providing tips on using them effectively.
Huge thanks to @CharlieDriscollFilm for showcasing a complete cinematic pipeline packed with excellent pro tips! Featuring Frame Mancer for facial capture, go check it out! youtu.be/i2W2rDsZXk4
Example Results (Raw Processing Output - No Cleaning): 00:00 - 01:35 Introduction & Manual Installation: 01:35 - 03:11 Create Project: 03:11 - 06:27 Adjust Frame Extraction Settings: 06:27 - 08:21 Extract Video Frames & Face Landmarks: 08:21 - 10:00 Start Creating Depth Frames: 10:00 - 11:36 Preview Samples & Arrange Parameters: 11:36 - 15:33 Convert Images to Depth Frames: 15:33 - 17:40 Create Camera Calibration And Footage: 17:40 - 19:26 Start Creating MetaHuman Identity: 19:26 - 22:21 Adjust Focal Length For Camera Calibration: 22:21 - 26:09 Fit Teeth Pose & Prepare it for Performance: 26:09 - 27:14 Ingest Performance Video: 27:14 - 30:31 Process MetaHuman Performance: 30:31 - 33:40 Preview Performance Result: 33:40 - 34:50 Export Level Sequence for another MetaHuman: 34:50 - 36:01 Preview Level Sequence: 36:01 - 38:27
Process Different Resolution Videos: 38:27 - 44:44 Create MetaHuman Identity For Webcam Shot: 44:44 - 50:39 Process MetaHuman Performance For Webcam Shot: 50:39 - 52:05 Preview Webcam Shot Performance Result: 52:05 - 53:19 Export Level Sequence from Webcam Shot Performance: 53:19 - 54:04 Preview Webcam Shot Performance Result: 54:04 - 54:48
Outro: 54:04- 55:26Face Depth Frame Mancer 2025.2.0 - Coming Soon! #metahuman #performance #motioncapture #ue5 #editorXlip Dev2024-12-24 | Ok.. iPhone real depth data performances, are you ready for a rematch now...
I just wanted to quickly show what's coming next... Let me know if you have any questions or different ideas!
The music in this video is from: @soundridemusic youtu.be/rIRNljkLTKM youtu.be/__7aqBRkYpoUE 5.4 & 5.5 MetaHuman Animator Android VS iPhone - Face Depth Frame Mancer 2025.1.7 #motioncaptureXlip Dev2024-12-08 | Check out the cool new features in Face Depth Frame Mancer 2025.1.7 I compared the performances on the iPhone 14 Pro Max & Xiaomi Redmi Note 13 Pro with Unreal Engine 5.4 and 5.5.
I’ll talk about what works, what’s different, and what’s coming next to make it even more amazing. Stick around, it’s gonna be fun!
That was the 1st round, ok hats off iPhone got this! But just wait.... A defeated wrestler is never satisfied with the fight...
Intro: 00:00-00:53 How are videos prepared?: 00:53 - 01:30 Frame Extraction Improvements: 01:30 - 02:47 Depth Frame Generation Improvements: 02:47 - 06:03 Identity SKM Comparison: 06:03 - 07:48 Footage Depth Frame Comparison: 07:48 - 08:23 Unreal Engine 5.4 Comparison: 09:50- 10:54 Unreal Engine 5.5 Comparison: 10:54 - 11:56 Outro: 11:56 - 12:19Unreal Engine Metahuman Performance Plugin, soon... #ue5 #facial #metahuman #animation #mocapXlip Dev2024-11-07 | Metahuman performance with any video? Yees let's do it. No Iphone, no problem!Unreal Engine Holding Hands System - Bonus! AI CompanionXlip Dev2024-10-27 | In this tutorial, learn how to create a companion AI character that follows a player to hold hands in Unreal Engine. We’ll start by setting up a custom companion character blueprint that extends from an existing player character. Then, we’ll build an AI controller, set up a Blackboard and Behavior Tree, and define essential tasks for smooth following. Finally, we’ll cover how to fine-tune follower variables like position, target location, and focal points to keep the companion close and responsive.
If you want to download it as an asset pack: fab.com/listings/abc24af2-7e72-4ae2-98f9-4c4464835929Unreal Engine - Holding hands AI Companion ^^ #animation #unrealengine5 #gamedevXlip Dev2024-10-26 | Promised bonus video is here now ^^Unreal Engine 5.4 Holding Hands System Full Tutorial #6 - (Last touches, instance editable params)Xlip Dev2024-10-17 | The last video focuses on fine-tuning control rig variables to achieve precise control over follower animation. It also demonstrates how to create an instance-editable structure, allowing you to specify unique behaviour for each instance of the follower. Also includes setting up a small AI move-to behavior for demonstration purposes.Unreal Engine 5.4 Holding Hands System Full Tutorial #5 -(Follower IK Control Rig, Animation states)Xlip Dev2024-10-16 | The 5th video dives into creating an IK control rig, demonstrating how to set up inverse kinematics for smoother and more dynamic animations. It also covers the setup of follower animation states, ensuring that the followers respond appropriately to the leader’s movements and interactions.Unreal Engine 5.4 Holding Hands System Full Tutorial #4 - (Leader updates context variables)Xlip Dev2024-10-15 | The 4th video explains how the leader will set context variables for the follower, while also exploring considerations for handling world, control rig, and actor transforms, discussing the differences between them and what to use depending on the scenario.Unreal Engine 5.4 Holding Hands System Full Tutorial #3 - (Leader Animation and ABP State Machine)Xlip Dev2024-10-14 | The 3rd video covers creating a leader's right arm animation, along with setting up the animation blueprint and state machine logic.Unreal Engine 5.4 Holding Hands System Full Tutorial #2 - (Leader/Follower decide logic, collision)Xlip Dev2024-10-13 | The 2nd video focuses on implementing follower/leader logic, along with setting up sphere collision and overlap mechanics.Unreal Engine 5.4 Holding Hands System Full Tutorial #1 - (Introduction, design and player creation)Xlip Dev2024-10-12 | The 1st video covers system design and achieving the desired outcome, explaining what tools to use, how to use them, and guiding through the initial player creation process.
If you want to download it as an asset pack: fab.com/listings/abc24af2-7e72-4ae2-98f9-4c4464835929New tutorial is on the way ^^Holding hands how to walk with your short friend😆#ue5 #animation #rigXlip Dev2024-10-09 | ...Unreal Engine 5.4: Smooth Camera Zoom - Should You Use Lerp with Timelines or Timers? With examplesXlip Dev2024-10-05 | Introduction & Define Zoom action: 00:00 - 08:34 Timeline Lerp: 08:34 - 18:41 Time Dilation & Timeline: 18:41 - 20:16 Timer Lerp: 21:22 - 33:25 Bonus Improvement with timers: 33:30 - 47:08 Time Dilation & Timer: 47:08 - 48:15 Conclusion: 48:36 - 50:41
I demonstrate how to create smooth camera zoom effects in Unreal Engine 5.4 using Lerp with both timelines and timers. I provide detailed examples of each approach, highlighting their pros and cons to help you decide which method is best for your project. Whether you're looking for finer control over your animations or a performance-friendly solution, this video will guide you through the decision-making process.Unreal Engine 5.4 Start Up Crushes - How to Fix - Clear Shader CacheXlip Dev2024-10-03 | Go to: C:\Users\{YOURUSER}\AppData\Local\UnrealEngine\Common\DerivedDataCache delete everything
and
C:\Users\{YOURUSER}\AppData\Local\UnrealEngine\Common\Zen delete "Data" folder.Transparent/Fading Camera Blocking Object Material - Unreal Engine 5.4Xlip Dev2024-09-28 | #unrealengine5 #camera #material We can calculate the distance between the camera and the rendered pixel to play around with the opacity maskHow to Rig Your Character to Unreal 5 Skeleton In Blender without any Blender Plugin - Add on!Xlip Dev2024-09-14 | Idea: Get skeletal mesh from unreal engine, tweak bones in pose mode to match with your character, transfer weights from mesh to mesh.
Yea it requires a bit manual work but still it works in any version or any kind of skeleton hierarchy and you know what you are doing ^^Facial Mocap - Unreal Engine Metahuman Performance With Any Video for Free!! No Iphone or HMCXlip Dev2024-09-08 | Metahuman performance with any video? Yees it is possible... Repo: github.com/arifyaman/faceDepthAI This is not an AI model don't worry initially I started to make it an AI but ended up with simple scripts :( You can follow the instructions on the repo to create your own depth frames. The process is manual, but you can watch the plugin video if you're interested in trying it out!Unreal Engine 5.4 Baking Animation into Modular Rig - Shoulder, Arm Issue How to FixXlip Dev2024-08-26 | You can fix this issue by changing the parent control for shoulder and arm modules, it will resolve the baking issue but as a result arm IK controls will be parented also. Another better solution is using layered control rig in your sequencer please check this as well: youtube.com/watch?v=QIExHLQX-og @nevfelemrecicekUnreal Engine 5.4.3 Modular Rig - Leg, Arm Issue (Pole Vector) How To FixXlip Dev2024-08-16 | ...Blender 4+ Rigyfy Rig to Unreal Engine 5+ Retarget animations - Without Plugins!Xlip Dev2024-08-03 | Model from @partaevil - youtube.com/watch?v=WN86Qg4yZS4
Idea is creating your own animations with rigyfy rig and using them in unreal engine while still you are able to retarget unreal mannequin animations
Note: Set DEF-spine* bones to deform back after exporting if you want to create your own animations in blender.
Left Eye MCH-eye.L Right Eye MCH-eye.RUnreal Engine - Animated Text Widgets DemoXlip Dev2024-06-21 | A comprehensive content featuring the use of animated number-text renderer widgetsUnreal Engine - Animated UI Number Renderer Widgets Demo and UsageXlip Dev2024-06-17 | A comprehensive project featuring the use of animated number renderer widgets.
0:00 Demo 1:31 Project content 2:24 How to use 9:58 Counter example 11:50 Create custom char animation 14:47 Animate widget itselfLudumDare #37 PreparingXlip Dev2016-12-10 | Playing With Shaders For NowLudumDare #36 SoundCarrier-Phone InventorXlip Dev2016-08-29 | 50 hours after i got this. Enjoy...LudumDare #36 SoundCarrier the Phone Inventor..Xlip Dev2016-08-28 | There are a lot of things must be done in 8 hours :(LudumDare #36 Enjoying :DXlip Dev2016-08-27 | ...Balanced Tetris GamePlayXlip Dev2015-10-20 | Show your touch skills in phone !