2:59 - "The Serpent" - Composed for Blake Stone (Commercial) - Copyright 1994, Robert C. Prince - bobby prince Music, BMI
These are the official MIDIs of the original full-length versions of "Into the Fortress" and "The Serpent" from Blake Stone: Planet Strike. The MIDIs were downloaded from Bobby Prince's website using the Wayback Machine. "Into the Fortress" was originally written for Aliens of Gold but ended up being used in Planet Strike. According to Bobby's website, memory limitations at the time meant all the songs unfortunately had to be significantly reduced in length in order to be usable in-game. These are so far the only full Blake Stone tracks released by Bobby.
The recordings in this video were made with CoolSoft VirtualMIDISynth 2.11.2 and Arachno SoundFont 1.0.
The song titles and copyright notices were found in the MIDIs' metadata.
Blake Stone was developed by JAM Productions and published by Apogee Software.
#DOS #MIDIDOOM E1M1 Music - SC-55mkII, SCVA, VSC, MS SynthOchre Cliffs2021-06-07 | "At Doom's Gate" Roland SC-55 comparison.
0:00 - SC-55mkII (official recording by id Software, from Unity re-release) 1:37 - SCVA-55 (SOUND Canvas VA v1.16 [S] with SC-55 map) 3:15 - VSC (Virtual Sound Canvas VST v1.60 from VSC-MP1) 4:53 - VSC, no reverb 6:31 - Microsoft GS Wavetable Synth on Windows 10, gm.dls comments: 960920 ver. 1.00.16
Notes:
* MIDI volume lowered by 23% for VSC and MS Synth recordings to better match SC(VA)-55's output level. * SCVA does not play cymbal chokes correctly. Note how the cymbals at 1:46 incorrectly ring out. * MS Synth's Picked Bass samples are from the SC-88 (native map) instead of the SC-55.
Credits:
Widescreen graphics by Scuba Steve. Music composed by Bobby Prince. SC-55mkII version recorded by Mike Rubits of id Software. SC-55mkII provided to id by Sampson.
#doom #midiDOOM E1M1 - At DOOMs Gate - Vir2 VI.ONE 32 MB General MIDIOchre Cliffs2020-06-30 | "At DOOM's Gate" from DOOM E1M1: Hangar played with the General MIDI bank from Vir2 Instruments' VI.ONE v1.1.
VI.ONE v1.1 is a Kontakt sample library workstation containing 2,120 total NKI instruments (including 27 keyswitch versions of the orchestral instruments, 128 General MIDI melodic instruments, and 8 GS drumkits) plus 20 multis. The library is 13.6 GB when lossless NCW compressed, and the uncompressed size is 21.0 GB. The General MIDI samples are 24.4 MB when lossless NCW compressed (the uncompressed size is 31.5 MB), as they only make up a tiny fraction of the workstation's sample data. VI.ONE's price is US $99.95. I do not recommend purchasing VI.ONE solely for obtaining its mere 32 MB worth of GM sounds, as this is a workstation intended for composing original music rather than just General MIDI playback.
This video is not affiliated with Vir2 Instruments or Big Fish Audio.
Music composed by Robert Prince.Highway Hunter - Road 5 - General MIDI CoverOchre Cliffs2019-12-31 | Game composer: Serge ShishkinHighway Hunter - Road 7 - General MIDI CoverOchre Cliffs2019-12-31 | Game composer: Serge ShishkinJeanne DPac - Menu Music - 8-bit GameBoy RemakeOchre Cliffs2019-04-01 | This is an unofficial/fan-made Game Boy cover I did of the menu music from Alawar Entertainment's Jeanne D'Pac.
Some compromises had to be made as the Game Boy has only 4 channels, whereas the game's original song plays up to 10 notes at once.
Jeanne D'Pac's music was composed by Konstantin S. Elgazin.Jeanne DPac - Menu Music - MIDI Cover (Arachno Soundfont)Ochre Cliffs2019-04-01 | This is an unofficial/fan-made MIDI cover I did of the menu music from Jeanne D'Pac, a Pac-Man clone with a nice House soundtrack.
Game: Jeanne D'Pac Track title: menu Developer: Alawar Entertainment Original composer: Konstantin S. Elgazin Year: 2003MARS 3D (終極戰士) Music - MARS-6.mid (Arachno Soundfont 1.0)Ochre Cliffs2019-03-20 | MIDI track 6 from the obscure 1997 FPS game MARS 3D (a.k.a. 終極戰士/The Ultimate Fighter). This music plays during the game's opening cinematic.
Music composed by Engine Technology CO. LTD
Screenshot in video is from "COMMUNITY RELEASES"
Game website: mars3d-game.wixsite.com/index (I am not affiliated with this website or Engine Technology)Duke Nukem 64 Theme (Grabbag) - 8-bit GameBoy Remake (2019-03-18)Ochre Cliffs2019-03-19 | An attempt at a Game Boy cover/remix of Duke Nukem 64's theme.
Original Duke Nukem 3D Grabbag theme was composed by Lee Jackson
Image in video is from Duke Nukem (Game Boy Color)Sonic 3 Robotnik Theme - 8-Bit Gameboy Remake (Mar. 10, 2019)Ochre Cliffs2019-03-09 | Ver. 3 of my cover. Made a few changes.
The Yamaha MU5 is a GM-only sound module with 28-voice polyphony.
DOOM's music was composed by Bobby PrinceAtomaders - Interface Music - Yamaha MU5Ochre Cliffs2018-12-18 | This audio was kindly recorded for me by Devan Wolf (youtube.com/user/devanwolf1/about)
The Yamaha MU5 is a GM-only sound module with 28-voice polyphony.
Robotnik boss music from Sonic the Hedgehog 3, redone in 8-bit/Game Boy format.
I used more effects than I did in my previous version (which can be heard in this video: youtu.be/AtQRhhmXdhY), but it is still not as good as VinylCheese's cover :) (available here: youtu.be/_NOfex1muME)
Cover tracked with DefleMask
Played with VGM Input Plugin v0.40.8b
Sonic 3's music is owned by SEGA.The Terminator (Bethesda) MIDI Themes - Sound Canvas VA (SC-55 Map)Ochre Cliffs2018-11-13 | Main themes from Bethesda Softworks' The Terminator games, with Roland Sound Canvas VA in SC-55 mode used for playback.
All xmi files were played and recorded in real-time with Winamp (which unfortunately produces some audible pops/stutter; I haven't found a good way to record xmis). Gmtheme.mid was played with Cakewalk Pro Audio 9.00.
0:00 - scmusic.xmi - From "The Terminator 2029" (1992) 2:29 - intro.xmi - From "The Terminator: Rampage" (1993) (this track is also featured in "The Terminator: Future Shock"/"SkyNET" as title.hmi) 4:10 - win.xmi - From "The Terminator: Rampage" 5:40 - gmtheme.mid - This track appears to be an official MIDI arrangement of the Terminator 2 movie theme, and was apparently converted from an xmi file that was exclusive to the floppy disk version of "The Terminator: Future Shock" (1995)
The Terminator theme was composed by Brad Fiedel
The Terminator MIDIs were sequenced by Bethesda SoftworksThe Terminator (Bethesda) MIDI Themes - Arachno SoundFont v1.0Ochre Cliffs2018-11-13 | Main themes from Bethesda Softworks' The Terminator games, with Arachno SoundFont used for playback.
All files were played and recorded in real-time with Winamp, using CoolSoft VirtualMIDISynth for midiOut. The Terminator 2 movie theme MIDI (from the floppy disk version of The Terminator: Future Shock) has not been included here as it only plays correctly on a Roland Sound Canvas or other GS-compatible device.
0:00 - scmusic.xmi - From "The Terminator 2029" (1992) 2:28 - intro.xmi - From "The Terminator: Rampage" (1993) (this track is also featured in "The Terminator: Future Shock"/"SkyNET" as title.hmi) 4:05 - win.xmi - From "The Terminator: Rampage"
Note: The tracks end abruptly with a "pop" because of how Winamp's MIDI playback/looping works. I could not find a program that could correctly convert the xmis to standard MIDI files for playback in Cakewalk Pro Audio 9 (which would fix the popping issue), so I had to use Winamp with its native xmi support for playback.
The Terminator theme was composed by Brad Fiedel
The Terminator MIDIs were sequenced by Bethesda SoftworksNitemare 3D - Haunted House Theme (Title Screen) - Tyrus (SMP 2018-10-23)Ochre Cliffs2018-10-27 | This MIDI is from the GM version of the game's soundtrack.
This synth has a very good harpsichord.
Music composed by David B. SchultzRaptor - Wave 5 Music - CASIO SW-10Ochre Cliffs2018-10-27 | CASIO SW-10
Possible sampling rates: 11KHz, 22KHz, 44KHz Max. possible polyphony: 24, 32, 48, 64 Available reverb presets: Off, Reverb 1, Reverb 2
This synth's electric guitar samples are extremely short, which makes sustained notes sound very static and grating.
Music composed by Matt MurphyRaptor - Wave 1 Music - CASIO SW-10Ochre Cliffs2018-10-27 | CASIO SW-10
Possible sampling rates: 11KHz, 22KHz, 44KHz Max. possible polyphony: 24, 32, 48, 64 Available reverb presets: Off, Reverb 1, Reverb 2
Music composed by Matt MurphyRaptor - Intro and Menu Music - CASIO SW-10Ochre Cliffs2018-10-27 | 0:00 - Intro 0:33 - Menu
CASIO SW-10
Possible sampling rates: 11KHz, 22KHz, 44KHz Max. possible polyphony: 24, 32, 48, 64 Available reverb presets: Off, Reverb 1, Reverb 2
Music composed by Matt MurphyNitemare 3D Menu Theme - Ensoniq AudioPCI (8 MB Waveset) (Emulated)Ochre Cliffs2018-10-27 | This MIDI is from the GM version of the game's soundtrack.
Music composed by David B. SchultzAtomaders - Interface Music - CASIO SW-10Ochre Cliffs2018-10-26 | ♪ Doo-doo doo-doo-doo-duh ♪ ♪ Doo-doo doo-doo-doo-dah ♪
Atomaders website: http://www.kraisoft.com/arcade-games/atomadersRaptor - Wave 1 Music - Ensoniq AudioPCI (8 MB Waveset) (Emulated)Ochre Cliffs2018-10-26 | Music composed by Matt MurphyRaptor - Intro and Menu Music - Ensoniq AudioPCI (8 MB Waveset) (Emulated)Ochre Cliffs2018-10-26 | Music composed by Matt MurphyDOOM II Title and Map 5 Music - Ensoniq AudioPCI (8 MB Waveset) (Emulated)Ochre Cliffs2018-10-26 | This is an AudioPCI re-recording done in high quality with emulation instead of a real VIBRA 128 card. Unfortunately, however, the emulation does have some timing issues that weren't present on the real card.
0:00 - DOOM II Title 0:18 - Map05 "DOOM"
These two tracks demonstrate this card's unique sound. The DOOM II title has a cool synth "growl" effect at the end (Synth Strings 2), and the bass in Map 5 is dark and acidic (Synth Bass 2). Many GM synths and soundfonts do not play those instruments in that style (e.g., most GM banks typically have a "fat" sound for the Synth Bass 2 slot), with the exception of the original Roland SC-55 hardware.
DOOM II's music was composed by Bobby PrinceDOOM E1M1 and E1M8 Music - Ensoniq AudioPCI (8 MB Waveset) (Emulated)Ochre Cliffs2018-10-26 | This is an AudioPCI re-recording done in high quality with emulation instead of a real VIBRA 128 card. Unfortunately, however, the emulation does have some timing issues that weren't present on the real card.
Notice that some of the choir notes in E1M8 are missing completely. The same issue is present on the original hardware, so it is not a fault of the emulation.
DOOM's music was composed by Bobby PrinceAtomaders - Interface Music - Windows OPL3 Synth (Emulated)Ochre Cliffs2018-10-26 | Music composed by Vakhtang Adamiya
The MIDIPLUS miniEngine USB is a GM-compatible hardware sound module.
This synth does not completely ruin the marching sound (which is simulated by the Gunshot patch), but it sounds a bit like someone hitting a door with a hammer.
DOOM II's music was composed by Bobby Prince.Raptor - Wave 1 Music - NI BandstandOchre Cliffs2018-10-24 | Music composed by Matt MurphyRaptor - Wave 1 Music - Black Tyros GM SoundFontOchre Cliffs2018-10-24 | Well, this is unpleasant (the soundfont, not the MIDI song). The instruments' samples are too loud and shrill, to the point of audibly clipping.
Reducing the soundfont's volume in CoolSoft VirtualMIDISynth does not help much, as distortion/artifacts are present in the samples themselves (CoolSoft's volume was set to 100% for this video, to make it a fair comparison with the other soundfont recordings of this same track. The internal sample clipping is still noticeable even at 50% volume, particularly on the Charang).
Now, I am really not trying to attack this soundfont or its creators. I am simply trying to give fair and honest feedback on how this soundfont sounds in CoolSoft VirtualMIDISynth, especially since this is one of the only ones I've tried that has all the issues mentioned above.
Edit: I have uploaded a recording with CoolSoft's soundfont volume set to 20% (the distortion is still there, but it's a little easier on the ears): youtu.be/_7QQ-et4Bvc
Music composed by Matt MurphyRaptor - Wave 1 Music - SoftSynthesizer Yamaha Tyrus (SMP 2018-08-28)Ochre Cliffs2018-10-24 | This synth's Charang patch has built-in vibrato, as heard on the chords for this track.
Music composed by Matt MurphyRaptor - Wave 1 Music - Yamaha Tyros 4 GM SoundFontOchre Cliffs2018-10-24 | Music composed by Matt MurphyRaptor - Wave 1 Music - MIDIPLUS miniEngine USBOchre Cliffs2018-10-24 | This audio was kindly recorded for me by Devan Wolf (youtube.com/user/devanwolf1/about)
The MIDIPLUS miniEngine USB is a GM-compatible hardware sound module. This synth seems to use a DREAM-based chip.
Music composed by Matt MurphyDOOM II Map 5 Music - DOOM - MIDIPLUS miniEngine USBOchre Cliffs2018-10-24 | This audio was kindly recorded for me by Devan Wolf (youtube.com/user/devanwolf1/about)
The MIDIPLUS miniEngine USB is a GM-compatible hardware sound module. This synth seems to use a DREAM-based chip.
DOOM II's music was composed by Bobby Prince.
The image used in this video is from the 2001 Activision DOOM II CD-ROM.DOOM E1M1 Music - At Dooms Gate - MIDIPLUS miniEngine USBOchre Cliffs2018-10-24 | This audio was kindly recorded for me by Devan Wolf (youtube.com/user/devanwolf1/about)
The MIDIPLUS miniEngine USB is a GM-compatible hardware sound module. This synth seems to be based on a DREAM chip.
DOOM's music was composed by Bobby Prince.Atomaders - Interface Music - SONiVOX Retro SynthOchre Cliffs2018-10-22 | Music composed by Vakhtang Adamiya
Atomaders website: http://www.kraisoft.com/arcade-games/atomadersAtomaders - Interface Music - Yamaha Tyros 4 GM SoundFontOchre Cliffs2018-10-22 | While this Yamaha GM set is very good, I think this track is one of its weaknesses. The pads are cool, but the "doo" voice samples are too dry/quick/short, and the electronic snare sound doesn't really fit the song.
Atomaders website: http://www.kraisoft.com/arcade-games/atomadersAtomaders - Interface Music - sYnerGi GSOchre Cliffs2018-10-22 | This formerly commercial soundfont has the unfortunate effect of making this track sound like singing monkeys.
Music composed by Vakhtang Adamiya
Atomaders website: http://www.kraisoft.com/arcade-games/atomadersAtomaders - Interface Music - Crisis General MIDI 3.01Ochre Cliffs2018-10-22 | This huge (1.57 GB) soundfont's instrument volumes are all over the place in this track: The synth voices are too distant and too quiet, the kick drum is too powerful, and the synth bass is nearly inaudible.
I like the Doo Vox here, despite it sounding a little silly and the soundfont having poor balance for its size. However, the Synth Bass sounds too close to a Sawtooth and doesn't really fit General MIDI usage.
Music composed by Vakhtang Adamiya
Atomaders website: http://www.kraisoft.com/arcade-games/atomadersAtomaders - Interface Music - S-YXG50 (GS Mode)Ochre Cliffs2018-10-21 | This is the Atomaders theme played with Yamaha S-YXG50 running in *GS* mode. I believe this MIDI was written with GS in mind, so this recording should sound more "correct" than the S-YXG50 recording in my Atomaders - Interface Comparison video.
Bandstand crashes when trying to record this MIDI file, so I played the track with Winamp.
The drums are excessively weak (and this MIDI's drum channel volume is the max value of 127!). Bandstand's balance is so bad that the MIDI's individual note velocities would have to be modified in a fullblown sequencer to make the drums audible.
That glitch at 1:27 is Bandstand attempting to, and failing to, play a gunshot sound. That happens every time the MIDI is played.