CoM | Multiplayer Battle feat. @13thVesselKeytotruth2026-09-25 | CoM | Multiplayer Battle feat. @13thVesselBBS PC | Camera Improvement Mod (Release)Keytotruth2021-04-26 | This mod improves all the cameras used in the game to offer a better FOV and further distances from the player, enhancing the game.
The mod can be obtained in any of these links (instructions inside):
nexusmods.com/kingdomheartsbirthbysleepfinalmix/mods/1BBS PC | The Power of PC ModdingKeytotruth2021-04-08 | Behold my children, as new possibilities open before us.KH3 PC | Imagining a Switch Port (Docked) + ReleaseKeytotruth2021-04-05 | For this video I decreased the graphics of the PC version to match what a Switch version of this game would need to look like to maintain 30 fps decently.
In order to figure out what the machine could do, I investigated other UE4 games on the console and their internal settings such as Fortnite, Dragon Quest XI S and a few others.
This should be pretty close to how the docked version of the game would look like.
Without testing on actual hardware it would be impossible to tell, but this is a pretty good guess.
I used settings equivalent to what other games running in engines like Unreal Engine 3 on the console would use to see what would need to be disabled to achieve somewhat decent performance and this is the result.
Here's the link to test it yourself. Instructions are inside as well. drive.google.com/drive/folders/1uHYaApbJN1FFXZ9ufK3I7EUxlR7B1DCS?usp=sharingKH3 PC | Extremely Low QualityKeytotruth2021-04-03 | The game in its rawest chaddest state.BBSFM PCKeytotruth2021-03-31 | Playing the PC version of Birth by Sleep.BBSFM | Cheesing the cheese bossKeytotruth2021-03-14 | Even using hacks, this boss manages to get his way.BBSFM | Winning by using the cheapest strategyKeytotruth2021-03-13 | In case it isn't clear, I modified the Demolition command finisher to use an infinite amount of attacks and each of the attacks has no delay between them.BBS | SW_254 - Alternative Dwarf Woodlands Intro (Aqua)Keytotruth2021-03-07 | This seems to be an alternative version for the first cutscene where usually the world's title card would appear. This cutscene seems to be based on the one where she meets The Prince in the final game.BBS | DP_491 - Unused Land of Departure CutsceneKeytotruth2021-03-07 | I have no idea what this was for, but it's a very short camera travel showing Ventus.BBS | SW_251 - Unfinished Dwarf Woodlands Cutscene (Aqua)Keytotruth2021-03-07 | This a cutscene from Aqua's story. It has some unfinished bits, mainly the hair on the sides of the dwarves' heads showing up when they should be hidden. Quite funny, actually.BBS | SW_150 - Unused Dwarf Woodlands Cutscene (Ventus)Keytotruth2021-03-07 | This is a cutscene never used in the games still remaining in the japanese version of the game.BBSFM | Unused Pleakley AnimationsKeytotruth2021-02-13 | In this video I show the two animations left in the game for this unused character from the Lilo&Stitch world.BBSFM | When FOV is cranked up to elevenKeytotruth2021-01-24 | Usually, FOV (Field of View) in Birth by Sleep is 60 degrees, so I tried playing around with it with some dizzying results.UE4 | Gambit Cutscene RecreationKeytotruth2020-11-08 | In this video I fully recreate the cutscene "Gambit" from Kingdom Hearts III inside Unreal Engine 4. In order to create this I used many assets from game but recreating a whole cutscene is hard even if you have them!
This cutscene was recorded at 4K and 60 frames per second inside the engine.UE4 | Jungle Book Levels ExplorationKeytotruth2020-10-16 | Going through all the Jungle Book maps from BBS I assembled into Unreal Engine for exploration purposes.
THIS IS NOT KH3.BBS | Trailer cutscene recreationKeytotruth2020-10-09 | I relocated this cutscene to be in the map shown in one of the earliest trailers from the Jump Festa and I also removed Vanitas from the cutscene since he isn't there in the trailer.
You might also notice that there's some noise in the background. That's the wind present in the level.BBSFM | The Revenge Of the VesselsKeytotruth2020-10-03 | 5 Mysterious Figures try to defeat Terra, Aqua and Ventus. Will they be able to defeat the imposing enemies?BBSFM | Superboss Mod -Ultimate Duo- feat. 13th VesselKeytotruth2020-09-27 | 13th Vessel and I played the mission Ultimate Duo from the mod I made to fight against superbosses.
Cutscene used in HD Remixes to recreate snapshots in Ventus' story in higher definition. BBSFM is missing many animations and this is the result.
If you want to see the original cutscene, you can see it here: youtu.be/zYO1aw6ud8Q?t=311BBSFM | KH3D Hidden Cutscene #12Keytotruth2020-05-21 | Event zz_720 I got this event working in BBSFM. It seems to have been like a title card for the KH3D demo inside BBSFM. There isn't much to it, but it's interesting it exists at all.BBSFM | Cutscene with Pre-Alpha charactersKeytotruth2020-05-20 | I managed to get pre-alpha models of Aqua and Terra working on cutscenes, so I recorded a whole cutscene with them. These models are actual models used for prototyping the game.
In fact, this Aqua was made so early that they couldn't make the textures properly and had to use images from the Birth by Sleep secret ending from KH2FM to create them. Might I say, pretty interesting.
Pre-alpha Terra barely has any difference with the actual low poly Terra that's used in the game.
Unfortunately, there is no high poly model for these so when a high poly model appears in the cutscene, it just switches back.Kingdom Hearts III Re𝄌Mind DLC [JP] [Secret Boss]Keytotruth2020-01-25 | We will be playing the japanese version of the Re𝄌Mind DLC live!Kingdom Hearts III Re𝄌Mind DLC [JP] [Secret Boss]Keytotruth2020-01-24 | We will be playing the japanese version of the Re𝄌Mind DLC live!Kingdom Hearts III Re𝄌Mind DLC [JP] [Part 3]Keytotruth2020-01-23 | We will be playing the japanese version of the Re𝄌Mind DLC live!Kingdom Hearts III Re𝄌Mind DLC [JP] [Part 2]Keytotruth2020-01-22 | We will be playing the japanese version of the Re𝄌Mind DLC live!Kingdom Hearts III Re𝄌Mind DLC [JP]Keytotruth2020-01-22 | We will be playing the japanese version of the Re𝄌Mind DLC live!DAD DEV 28/12/2019 - CAMP MENU (VERSION 3)Keytotruth2019-12-28 | Working version of the camp menu with around 75% of its functionality completely done. Doing the equipment handling and updating stats and abilities was the worst part of this.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 04/11/2019 - SEAMLESS CAMERAKeytotruth2019-12-28 | Just showing how a presentation camera smoothly transitions to gameplay.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 11/10/2019 - XEHANORT PLAY TESTKeytotruth2019-12-24 | I haven't implemented the coat physics yet, so the coat is not animated, but you can get a sense of how he will play.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 05/10/2019 - CAMP MENU (VERSION 1)Keytotruth2019-12-20 | First version of the camp menu. It still doesn't have functionality for entering submenus, but this will take a while to code in anyways.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 29/09/2019 - KEYBLADE GRAVEYARD TESTKeytotruth2019-12-17 | Testing a keyblade graveyard level I made for the game with a test enemy spawn.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 05/09/2019 - SAVE MENU (VERSION 1)Keytotruth2019-12-11 | First version of the save menu. Functional, but still needs work.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 24/06/2019 - KEYBLADE SWITCHINGKeytotruth2019-12-10 | I hit the boxes to show that damage is different between them although with the quality of the video it's not very noticeable.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 14/06/2019 - ON-THE-MOVE MAGICKeytotruth2019-12-07 | I show the changing animations depending on whether you are moving or not or in the air and its combinations. Sorry for it not having sound. I had trouble recording sound when I recorded this.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 09/06/2019 - SITUATION COMMAND STACK & CUSTOMIZABILITYKeytotruth2019-12-06 | This video shows a working command stack where they can be added at any time and they change their look depending on the world you currently visit.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 05/06/2019 - TARGET SWITCH & MULTITARGETKeytotruth2019-12-03 | Switching between all targets in targetting distance and having more than one target per enemy.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 02/06/2019 - BETTER LOCKON & AIR COMBAT TESTKeytotruth2019-12-01 | Lock on system now uses an averaged position between the player and the enemy to point the camera at. Air combat is extremely sloppy at the moment, but it will improve.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 01/06/2019 - PAUSE MENU & KEYCHAIN PHYSICSKeytotruth2019-11-30 | Different pause menu for battle and field. In Field mode, you open the Camp Menu and during Battle, it will contextually use different texts depending on if you are in a boss battle or a regular encounter.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 29/05/2019 - COLORED LEVELUPSKeytotruth2019-11-26 | This also includes level ups for other characters with customizable colors.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 30/05/2019 - FACE HUD & CONTINUE WIDGETKeytotruth2019-11-26 | Showing the HUD's face reacting to damage and the first attempt at creating a "Continue" screen.
For more information on this: youtube.com/user/Keytotruth/communityUE4 | Soras Station Render TestKeytotruth2019-11-22 | Same as the previous video but for Sora's.UE4 | Foretellers Station Render TestKeytotruth2019-11-22 | Render in Unreal Engine 4 showing a stained glass from KH3 simulating all of the effects like fake depth, layering and others.DAD DEV 29/05/2019 - KH3 LEVEL UP WIDGETKeytotruth2019-11-22 | First test creating the level up widget.
For more information on this: youtube.com/user/Keytotruth/communityDAD DEV 28/05/2019 - BLOCKING SYSTEMKeytotruth2019-11-21 | The blocking section of the animation was set to a very tight window, so a lot of blocks fail in this video.
For more information on this: youtube.com/user/Keytotruth/communityKH3 LV1 CM - Portals #3 and #4Keytotruth2019-09-29 | Completing all of the portals in level 1 critical mode.KH3 LV1 CM - Portals #1 and #2Keytotruth2019-09-18 | Completing all of the portals in level 1 critical mode.