Wasabim
IK+ (International Karate +) - Atari ST (1988)
updated
00:00 Introduction
00:41 Title Screen
02:11 Buckboard Chase
13:27 Shooting Gallery
16:10 Pie Throwing
20:01 The Train
24:10 Ending
It's a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:
* Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.
* Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.
* Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.
* The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.
http://www.atarimania.com/game-atari-st-back-to-the-future-iii_8645.html
atarilegend.com/games/673
00:00 Introduction
00:28 Title Screen
01:45 Overboard Chase
12:25 Biff
12:40 Jennifer Rescue
17:36 Beat-em-up at Lyon Estate (1985)
22:02 Rescue
22:11 Band Puzzle
22:57 Hoverboard Chase 2
34:20 Ending
It's a collection of five arcade and puzzle games, based on the second installment of the popular Hollywood series Back to the Future.
This movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes:
Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge.
Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four family members. Open and close doors to make the persons go from one room to the next in this top-down puzzle sequence.
Beat Biff: A side-scrolling beat-em-up sequence in the tradition of Double Dragon. Fight your way through a grim 1985 by jumping, hitting and kicking at Biff's lackeys.
Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this sliding block puzzle. The clock is ticking.
Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955.
http://www.atarimania.com/game-atari-st-back-to-the-future-ii_8644.html
atarilegend.com/games/473
00:00 Révolution Française (French Revolution)
04:35 Bit Plains (Atari Vs Commodore)
11:50 Silly Land
17:34 Block Land
26:03 Wild West
This Data Disk for Populous adds five new landscape types: Wild West, Silly Land, Block Land, Révolution Française and Bit Plains. The types can be used to create new maps in Paint Map mode and the disk also has 500 new maps for Conquest mode.
http://www.atarimania.com/game-atari-st-populous-the-promised-lands_10269.html
atarilegend.com/games/3600
00:00 Introduction
03:00 Level 1 : Genesis (Grass Planes)
06:43 Level 5 : Scoquemet (Desert)
36:08 Level 13 : Ringmped (Snow & Ice)
1:16:30 Level 19 : Bugqueend (Rocky)
The player adopts the role of a deity and assumes the responsibility of shepherding people by direction, manipulation, and divine intervention. The player has the ability to shape the landscape and grow their civilization – and their divine power – with the overall aim of having their followers conquer an enemy force, which is led by an opposing deity.
The main action window in Populous is viewed from an isometric perspective, and it is set in a "tabletop" on which are set the command icons, the world map (depicted as an open book) and a slider bar that measures the level of the player's divine power or "mana".
The game consists of 500 levels, and each level represents an area of land on which live the player's followers and the enemy followers. In order to progress to the next level the player must increase the number of their followers such that they can wipe out the enemy followers. This is done by using a series of divine powers. There are a number of different landscapes the world can be, such as desert, rock and lava, snow and ice, etc. and the type of landscape is not merely aesthetic: it affects the development of the player's and enemy's followers.
The most basic power is raising and lowering land. This is primarily done in order to provide flat land for the player's followers to build on (though it is also possible to remove land from around the enemy's followers). As the player's followers build more houses they create more followers, and this increases the player's mana level.
Increasing the mana level unlocks additional divine powers that allow the player to interact further with the landscape and the population. The powers include the ability to cause earthquakes and floods, create swamps and volcanoes, and turn ordinary followers into more powerful knights.
http://www.atarimania.com/game-atari-st-populous_10268.html
atarilegend.com/games/348
00:00 Title Screen
00:15 Conquest : Map 1
04:05 Victory
04:16 Random Map
07:10 Game Over
This add-on to Powermonger features 175 new territories to conquer. Gameplay is unchanged from the main game. You settle the land, research new equipment, deal in diplomacy and send your troops to enemy settlements to conquer them. The World War 1 theme shows in the graphics and in designations. The overall game map is that of Europe in 1914, your officers now wear WW1 uniforms, sheep have become deer and weapons are now rifles, bi-planes and tanks.
http://www.atarimania.com/game-atari-st-powermonger-world-war-i-edition_10277.html
atarilegend.com/games/2442
00:00 Introduction
01:20 Title Screen
02:00 Map 1
06:18 Winning screen
06:34 Map 2
25:07 Map 3
31:02 Game Over
The game is derived from the Populous engine but presented using a 3-dimensional game map. Only the map topography itself is 3-dimensional; people, trees and other game objects are 2-dimensional sprites.
The game features a fairly advanced (for its time) "artificial life" engine. Each person seems to have a mind of their own and will go about his or her job, fishing, farming, shepherding, collecting wood or making items without any input from the player. The player can also use a query tool to view the name, sex, age, allegiance, vital stats, hometown and equipment of any given individual.
The player starts out on each map with a small number of soldiers. To win the map, the balance of power needs to be tipped completely to the player's side (represented by a scale below the mini-map), by conquering all (or at least most) of the towns on the map and killing any opposing captains. Once a town is under the player's control, locals can be drafted into the player's army and bigger towns or enemy armies can be taken on. Some of the bigger towns also have neutral captains and if these survive the battle they come under the player's command as well.
The player can only control as many armies as captains, so it is important to keep them alive. If a captain is killed, his army is disbanded and his surviving soldiers go back to their town of origin. Unlike the player's main army – which the main character commands – the subordinate captains have a "lag" time (indicated by a tiny homing pigeon animation next to their command icon) before their commands are executed. The further away from the player's main character they are, the longer it takes for orders to reach them.
Food is the single most important resource in the game. Aside from friendly towns the player can also slaughter wandering sheep, barter food from neutral towns, or kill an enemy captain and pillage his food supply.
http://www.atarimania.com/game-atari-st-powermonger_10276.html
atarilegend.com/games/2442
00:00 Arcade Version
00:38 Atari ST Version - Title Screen
01:12 Stage 1-1 (unlimited life)
03:28 Stage 1-2
06:10 Stage 1-3 - Boss 1
06:35 Bonus Stage
07:07 Stage 2-1
11:13 Stage 2-2
16:15 Stage 2-3
18:57 Stage 2-4 - Boss 2
20:00 Stage 3-1
23:04 Stage 3-2
26:04 Stage 3-3
27:50 Stage 3-4 - Boss 3
28:55 Stage 4-1
30:38 Stage 4-2
33:08 Stage 4-3
36:20 Stage 4-4 - Final Boss
37:07 Ending
It's the second and the final game in the Shinobi series, following the original Shinobi itself.
The young ninja battles together with his faithful pet dog. In the center of the city, a group of terrorists are committing every imaginable atrocity known to man, including the planting of time bombs throughout the metropolis. Our youthful hero and his canine companion courageously set out to gather all the explosives placed by the evil gang and annihilate the syndicate that manipulates them.
The play mechanics of Shadow Dancer are similar to these of the arcade version of the original Shinobi. The controls and almost all of the player's moves from the original Shinobi are present here as well.
The biggest change is the addition of a canine companion, Shadow, that follows the protagonist around. When the dog barks towards an enemy, the player can sic the dog on the enemy by pressing the attack button while crouching, allowing the player an opportunity to attack the enemy while it is being bitten by the dog. However, if the player takes too long to attack the bitten enemy or the enemy has a strong defense, then the dog will be hurt and turn into a harmless pup. The dog will then remain in pup form until the player acquires the next time bomb or finishes the stage.
The player's weapons consists of an unlimited supply of shuriken and a sword which is used when adjacent to an enemy. When the player collects half of the time bombs in each stage, stronger weapons are granted until the player finishes the stage or loses a life. The player can also use one of three random ninja magic (ninpo) techniques that will clear the entire screen of enemies.
There are four different missions. In the first few stages of each mission, the player must collect a certain amount of time bombs scattered throughout the stage in order to proceed to the goal. The final stage in each mission is a confrontation between him and one of four bosses (the dog does not appear during boss battles).
Between each mission, there is a bonus stage minigame seen from the character's perspective as he tosses shuriken at enemy ninjas dropping down from a building. The player is awarded an extra life after successfully completing the minigame.
http://www.atarimania.com/game-atari-st-shadow-dancer_11191.html
atarilegend.com/games/2639
00:00 Arcade Version
00:36 Atari ST Version - Title Screen
01:15 Introduction
02:36 Round 1 : The Earth (unlimited credits)
03:50 Boss 1
06:06 Boss 2
06:30 Round 3 : The Sea
09:36 Boss 3
13:05 Boss 4
10:26 Round 2 : The Sky
14:48 Round 4 Battle Stage 1 : Discovery of Monster Castle
19:30 Round 5 Battle Stage 2 : Invasion of Monster Castle
21:20 Round 6 Battle Stage 3 : Monster Castle's Dungeon
27:04 Round 7 Battle Stage 4 : Into the Sky
35:20 Round 8
37:35 Final Boss
39:20 Ending
This platform-based action game is set in the land of Alurea. The idyllic life of the Alurean people was shattered when the King is killed by a dragon, and a range of nasties inhabit the lands. Fortunately his twin sons have come to the rescue, and you must take control of one or the other to put the world right.
There are 3 levels on offer - Earth, The Heavens and The Sea, and these can be tackled in any order. The first is straight platform action, the second involves jumping across clouds, and the third sees your characters swim. After those are completed, you must venture into the Monster Castle and finally slay the demon clown Riepotmahn.
http://www.atarimania.com/game-atari-st-mega-twins_9942.html
atarilegend.com/games/2193
00:00 Arcade Version
00:40 Atari ST Version - Title Screen
00:46 Round 1
02:43 Round 2
08:25 Round 3
12:21 Round 4
17:43 Round 5
21:20 Round 6
25:05 Round 7
29:40 Round 8
32:50 Round 9
34:35 Round 10
38:37 Round 11
39:47 Final Boss
39:53 Ending
Eleven years have gone by since Tom-Tom rescued his girlfriend Tanya from the clutches of the evil King. With the evil King defeated, Wonder Land returned to its peaceful state.
Eventually, the peace was broken when a ferocious fire-breathing dragon appeared out of nowhere and took over Wonder Land with an army of evil, monsterous henchmen, causing Wonder Land was immediately thrown into utter chaos. Defenseless that they were, the people were quickly taken over and the tranquil and serene kingdom was transformed into a land of demons and devils. Wonder Land was now a Monster Land. Tom-Tom was summoned to set out on a journey, destroy this dragon, and restore peace once again. Tom-Tom is Wonder Land's last hope.
There are twelve locations in which Tom-Tom must venture through, including : the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health.
http://www.atarimania.com/game-atari-st-super-wonder-boy-in-monsterland_23345.html
atarilegend.com/games/376
The longplays of "The Last Ninja" trilogy were not the most pleasant to do, the fault of a rather disastrous controls... Here is a sample of what I cut in the edit for "The Last Ninja 3"
00:00 Title Screen
01:00 Menu
01:35 Opening Ceremony
02:26 Super Giant
05:40 Bobsleigh
09:10 Slalom
11:22 Ski Jump
12:55 Moguls
15:10 Downhill
17:33 Results
17:52 Closing Ceremony
In the sequel to Super Ski, six events are available - Super Giant, Bobsleigh, Slalom, Ski Jump, Moguls, and Downhill. Set in famous resorts of French Alps such as Val-d'Isère, Courchevel, or La Tania, ski events may be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode.
Almost all events show the player from behind, except Moguls, where screen is scrolling down with players` progress, and Ski Jump, where player should come to camera from the far view. Player should avoid obstacles, stay on a route, and pass the gates in Slalom-like events; stay on the route in Bobsleigh, finish in first place with more style and jumps in Moguls, and jump good in Ski Jump.
http://www.atarimania.com/game-atari-st-super-ski-ii_11474.html
atarilegend.com/games/2858
00:00 Title Screen
00:21 Slalom (computer)
02:33 Giant (computer)
04:37 Downhill (computer)
06:55 Ski Jump (computer)
07:06 Results
Downhill Challenge is a 1989 release of Super Ski (1988) in United States of America.
This skiing game is viewed from behind the player in 3D. There are four different events available – Slalom, Giant Slalom, Downhill and Ski Jump. These can be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode. You must pass through the pairs of gates and hit the single ones, remain on the course, and avoid trees and spectators. Offences such as these will cause you to accrue penalty points, which will detract from your score. Up to 5 players can attempt these, with their results compared at the end.
http://www.atarimania.com/game-atari-st-downhill-challenge_22860.html
atarilegend.com/games/222
Nice review here : ataricrypt.blogspot.com/2019/10/eddie-edwards-super-ski.html
00:00 Title Screen
01:05 Menu
02:25 Downhill Skiing
03:18 Bale Jumping
05:42 Bobsleigh
07:26 Giant Slalom
08:20 Luge
09:54 Speed Skating
12:15 Ski Challenge
13:15 Skidoo
15:56 Results
There are eight events from the Winter Olympiad.
Downhill Skiing, Giant Slalom, Pro Ski Challenge are downhill courses in which the player has to circuit obstacles.
The Bale Jumping and Speed Skating events require the player to alternate pressing left and right while keeping a rhythm.
Bobsleigh and Luge are also similar to each other: the athletes are shown from behind and the player has to steer the bob/luge. The bob additionally has a brake.
Skidoo Racing consists of a top-down course which needs to be completed as fast as possible. Only a part of the course is shown at a time; the screen scrolls.
http://www.atarimania.com/game-atari-st-winter-supersports--92_10853.html
atarilegend.com/games/3587
00:00 Title Screen
01:07 Menu
01:25 Opening Ceremonies
02:14 Luge
03:25 Cross Country
04:55 Figure Skating
08:33 Ski Jump
09:37 Slalom
10:41 Speed Skating
12:11 Downhill
13:58 Closing Ceremonies
The Games - Winter Edition is the follower of Winter Games. Epyx has chosen a new selection of events. Some events were already available in Winter Games, while others are new in The Games.
Epyx has secured a license from the Olympic Commitee of the United States for The Games - Winter Edition and The Games - Summer Edition.
This time there are 7 events which can be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or more events or simply practice an event. Some events can be played simultaneously (Cross Country Skiing, Slalom and Speed Skating) while the others have to be played one after another.
http://www.atarimania.com/game-atari-st-games-winter-edition-_10550.html
atarilegend.com/games/2944
00:00 Title Screen
00:14 Menu
00:40 Opening Ceremony
01:15 Downhill
03:12 Skijump
04:37 Biathlon
07:02 Slalom
09:45 Bobsled
14:22 Results
This is a winter sports game that lets you compete in five Olympic events: Downhill skiing, Biathlon, Slalom, Ski Jump and Bob Sled. It is very similar to offerings like Winter Games from Epyx.
In Downhill skiing, you must avoid the obstacles and make it to the bottom of the hill, by swerving left and right and adjusting your speed by pushing the joystick forward and back. The Slalom is similar, involving skiing around flags.
In the ski jump, you must position the skis for a proper landing. In the bobsled event, you must carefully control the angles so your bobsled doesn't flip. The Biathlon event combines skiing to shooting ranges and shooting the targets archery-style.
http://www.atarimania.com/game-atari-st-winter-olympiad--88_10852.html
atarilegend.com/games/3180
00:00 Title Screen
00:39 Menu
01:05 Opening Ceremonies
01:35 Hot Dog
02:30 Biathlon
05:57 Speed Skating
07:19 Figure Skating
08:49 Ski Jump
10:08 Free Style Skating
12:49 Bobsled
14:52 Results
A snow-and-ice themed follow-up to the highly successful Summer Games, this game was presented as a virtual multi-sport carnival called the "Epyx Winter Games" (there was no official IOC licensing in place) with up to 8 players each choosing a country to represent, and then taking turns competing in various events to try for a medal.
http://www.atarimania.com/game-atari-st-winter-games_10851.html
atarilegend.com/games/3179
00:00 Arcade Version
00:38 Atari ST Version - Title Screen
01:16 Scene 1 : Fire ! We gotta get April out !! (unlimited continues)
04:45 Boss : Rocksteady
06:20 Scene 2 : C'mon after that Shredder creep !!
09:23 Boss : Bebop
10:28 Sewers
12:20 Boss : Baxter Stockman
14:17 City
17:08 Bosses : Rocksteady & Bebop
18:14 Scene 3 : Let's get to that Secret Factory
22:15 Scene 4 : C'mon : Let's bust this Joint !!
24:53 Boss
28:36 Boss : Granitor
29:55 Scene 5 : We gotta find the Technodrome !!
33:50 Boss : General Traag
34:40 Boss : Krang
35:15 Final Boss : Shredder
36:24 Ending
It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987.
April O'Neil, the reporter friend of the Teenage Mutant Ninja Turtles, is kidnapped by the villainous Shredder and his two goons, Bebop and Rocksteady. The four ninja turtles: Raphael, Michelangelo, Donatello and Leonardo fight their way through hordes of Foot Soldiers in order to rescue April. They battle familiar foes such as the mad scientist Baxter Stockman, General Traag from Dimension X and the evil alien brain Krang, up to the final showdown with Shredder himself.
Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies.
http://www.atarimania.com/game-atari-st-teenage-mutant-hero-turtles-the-coin-op_24622.html
atarilegend.com/games/3674
00:00 Title Screen
00:11 Level 1-4
01:27 Level 5-9
04:15 Level 10-14
06:33 Level 15-16
08:34 Level 20-24
11:06 Level 25-29
13:33 Level 30-34
16:24 Level 35 : Ending
The objective is to guide a bubble throughout a number of halls in a haunted house. If the bubble hits any walls or obstacles, then it will pop and the player loses a life. Obstacles include lit candles, electricity and fans. These can be all controlled by the ghost, who can wander around the level freely and blow at things - such as the bubble to add speed, the candle to put out the flame, or switches to turn them on or off.
The ghost is controlled using the mouse. A press on the left button of the mouse makes the ghost rotate to the left. A press on the right button of the mouse makes the ghost rotate to the right. A press on a keyboard key (Shift) makes the ghost blow.
The game is made of 35 halls (levels). Each time the player makes the bubble exit a hall, he wins 1000 points + left bonus.
http://www.atarimania.com/game-atari-st-bubble-ghost_8825.html
atarilegend.com/games/343
00:00 Arcade Version (Capcom - 1988)
00:35 Atari ST Version - Title Screen
03:09 The Execution Place (infinite lives)
06:25 Boss 1 - Shielder
06:56 The Village of Decay
09:13 Boss 2 - Cerberus
09:30 Baron Rankle's Tower
13:28 Boss 3 - Gassuto
14:10 The Crystal Forest
16:47 Boss 4 - Ohme
17:59 Lucifer's Castle
22:05 Boss 4 - Beelzebub
22:45 Final Boss - Lucifer
22:55 Ending
It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series, but it was released before Ghosts 'n Goblins on the Atari ST.
The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore all the people killed by Lucifer, including his beloved Princess, back to life. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest.
There are six levels. Compared to the arcade version, no need to complete the game twice to have the special weapon and see the ending on the Atari ST version.
http://www.atarimania.com/game-atari-st-ghouls-n-ghosts_9440.html
atarilegend.com/games/1109
00:00 Arcade Version (Capcom - 1985)
00:31 Atari ST Version - Title Screen
01:31 The Graveyard (infinite lives)
02:20 The Haunted Forest
03:10 Boss 1
03:30 Ghost Town
06:56 Boss 2
07:25 Underground Passage to the Demon Realm Castle
09:12 Boss 3
09:34 The Entrance of the Demon Realm Castle
12:15 Final Boss
12:38 Ending
It's a sideways scrolling action platformer spread over six levels on Arcade (but only 4 on Atari ST).
Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards.
The player can walk left and right, jump, and is also equipped with a lance to use as a weapon. Getting hit by enemies causes Arthur to lose his armor and run around in his underpants, getting hit again will cause the player to lose a life.
http://www.atarimania.com/game-atari-st-ghosts-n-goblins_9439.html
atarilegend.com/games/521
00:00 Title Screen
00:40 Demo Mode
01:47 Start game : Trapped underground
06:44 Crossing
13:00 A Caged Fluffle
21:34 Trapping Ghost
26:58 A Sad Princess
28:12 The King Arrival
31:12 Daisy's Room
31:30 Ending
It was the sixth game in the Dizzy adventure series. The creators of the series, the Oliver Twins outsourced the video game company Big Red Software to design and develop this game.
Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food (cherries) to replenish energy. Succeed and you and Daisy will ride off into the sunset together.
http://www.atarimania.com/game-atari-st-prince-of-the-yolkfolk_10297.html
atarilegend.com/games/2458
00:00 Arcade Version (Capcom - 1987)
00:30 Atari ST Version - Title Screen
02:20 Level 1
03:39 Level 2
05:11 Level 3
06:10 Boss
07:04 Level 4
08:38 Level 5 (music)
09:30 Boss
09:55 Boss
10:39 Level 6
11:30 Level 7
12:21 Boss
13:48 Level 8
14:08 Level 9
14:50 Level 10
16:23 Level 11
16:48 Final Boss
17:05 Ending
"Tiger Road" is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryu-Ken-Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.
http://www.atarimania.com/game-atari-st-tiger-road_10619.html
atarilegend.com/games/2992
00:00 Introduction
01:10 Barnet College
09:10 New York
23:02 Iceland
27:10 Tikal
Anders Granlund had made a wonderful job by creating a SCUMMVM LITE version for the Atari ST /STE/Falcon and by converting 3 amazing LucasArts point-and-click games that unfortunately have never been released on the Atari ST back in time : Monkey Island 2, Indiana Jones and the Fate of Atlantis & Day of the Tentacle.
You can find his work here : http://www.happydaze.se/scummvm-lite-atari/
I recommend you to watch this great video from Atari Legend to learn more about SCUMM & SCUMMVM on the Atari ST : youtube.com/watch?v=RUCNf-tocGk
http://www.atarimania.com/game-atari-st-indiana-jones-and-the-fate-of-atlantis-graphic-adventure-scummvm-lite_36156.html
This video is the talkie version of "Indiana Jones and the Fate of Atlantis" emulated on a Atari Ste with 4MB RAM. I selected "Atari DMA" for sound driver and "General Midi" for music in the in game settings options.
00:00 Title Screen
00:35 Introduction
02:08 Casino
14:30 Naval Base
30:16 Naval Base Docks
31:15 Submarine
43:10 Island
47:33 Outer Atlantis
54:11 Inner Atlantis
57:00 Island
58:46 Ending
"Indiana Jones and the Fate of Atlantis: The Action Game" was released in conjunction with "Indiana Jones and the Fate of Atlantis : The Graphic Adventure" by LucasArts. While maintaining the same plot as the graphic adventure, the action game took the focus off point-and-click puzzle solving to make the game more action-oriented.
The game starts in Monte Carlo, after Indy recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. The action takes place in isometric view. There are some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things).
Unfortunately in this longplay, I was not able to have enough orichalum to use at the end of the "Inner Atlantis" (56:57), you need 16 orichalum but I've had only 10. So I've used a cheat-code to go the next level (Island) and to show you the ending.
Normally after placing all 16 orichalcums down, a timer will start, all minotaurs will reverse back to normal people and you must go back at the beginning of the level.
http://www.atarimania.com/game-atari-st-indiana-jones-and-the-fate-of-atlantis-the-action-game_21123.html
atarilegend.com/games/1967
00:00 Introduction
02:02 Level 1 - Earth
09:00 Boss 1
09:12 Level 2 - Wind
14:00 Boss 2
14:18 Level 3 - Water
17:31 Boss 3
17:57 Level 4 - Fire
25:33 Boss 4
25:55 Level 5 - Void
29:02 Boss 5
29:20 Level 6 - Void
31:55 Final Boss 1
33:34 Final Boss 2
34:03 Ending
The third in the Last Ninja series sees you as Armakuni, the Last Ninja. He is drawn again into a battle with evil Shogun Kunitoki. The battle will take place among the temples of Tibet, the source of the Last Ninja's mystical strength. The Shogun intends to corrupt these Buddhist temples, to destroy the source of power for Armakuni and his emerging Ninja brotherhood. Armakuni must stop the Shogun's evil scheme.
The game retains the mix of martial arts combat (hand-to-hand and with various weapons), puzzles involving various objects you find on your way, and navigating your way around obstacles. However, it also introduces Bushido. Bushido is earned by fighting honorably, by fighting enemies with the same weapon as them or in hand-to-hand combat, and not fleeing from a battle.
The levels correspond to the elements that combine to make up a Ninja's power, Earth, Water, Wind, Fire and Void.
http://www.atarimania.com/game-atari-st-last-ninja-iii_9794.html
atarilegend.com/games/2081
(save states used)
00:00 Title Screen
01:06 The Park
07:20 The Street
12:53 The Sewers
17:42 The Basement
23:37 The Office
26:58 The Mansion
29:44 The Final Battle
30:56 Final Boss
32:27 Ending
The game continues from the aftermath of the events of The Last Ninja. With the Koga scrolls now in his possession, Armakuni has begun training a new order of shadow warriors. During a training session, he is mysteriously transported to 20th-century New York City. Torn from his own time, Armakuni must defeat the evil shogun Kunitoki once more.
The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions and jump.
There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game.
http://www.atarimania.com/game-atari-st-last-ninja-ii-back-with-a-vengeance_9793.html
atarilegend.com/games/548
(save states used)
00:00 Title Screen
02:02 The Wastelands
07:35 The Wilderness
13:46 Palace Gardens
19:33 The Dungeons
22:55 The Palace
25:03 The Inner Sanctum
28:38 Final Boss
29:05 Ending
Originally developed and published by System 3 in 1987 for the Commodore 64 as "The Last Ninja", the Atari ST conversion was later released as "Ninja Remix".
Unlike Last Ninja 2 and 3, the original game was never released on 16 bit platforms until 1990, 3 years later.
The Last Ninja contains a blend of exploration, puzzle solving and combat. The object of the game is to guide the ninja protagonist Armakuni on his journey to the palace of the evil shogun Kunitoki to assassinate him, avenging his clan, and retrieve the sacred scrolls.
The Last Ninja is an action/adventure game set in medieval Japan.
The interface consists of the opponents' energy and collected inventory (on the right) and player's health (on the bottom). The world is viewed in an isometric perspective allowing the player to move in eight directions. Movements are relative to the direction Armakuni is facing but restricted to predefined paths (the scenery being inaccessible). Composure and precision must be used when navigating and jumping around obstacles, traps and fatal features of the terrain.
Attack moves are executed by combinations of directional controls with the fire button for attacking the opponent's head, torso and legs. Weapons, like the ninjato, nunchaku, staff, shuriken and smoke bombs, can be equipped.
http://www.atarimania.com/game-atari-st-ninja-remix_10089.html
atarilegend.com/games/2311
00:00 Title Screen
00:33 Introduction
00:47 Level 1 : Cruise Ship (Trainer - infinite lives) - music
06:57 Level 2 : Island of Pirates - Sound effects
10:30 Level 3 : Volcano
12:33 Level 4 : Snowy Mountains
16:53 Level 5 : Graveyard (Graphic glitch due to emulator)
20:40 Level 6 : Forest
23:49 Level 7 : Mansion (Graphic glitch due to emulator)
25:06 Level 8 : Dungeon
30:31 Boss (Graphic glitch due to emulator)
31:10 Ending
When Shaggy and Scooby-Doo get lost while looking for food, Scrappy sets out to find them. Gameplay takes place across various levels, each with monster enemies that must be avoided by the player. Scooby Snacks can be collected to earn an extra life, while points can be earned through the collection of burgers.
Unfortunatly I've had some graphic glitches on 2 levels (level 5 & 7) and for the final boss
probably due to the emulator. I've shortened the level 7 and the final boss, sorry.
http://www.atarimania.com/game-atari-st-scooby-doo-and-scrappy-doo_11168.html
atarilegend.com/games/2619
00:00 Title Screen
00:42 Introduction
01:54 Level 1 - Mountain (infinite lives)
07:54 Level 2 Boss - Tyrannosaurus
08:58 Level 3 - Ice
16:28 Level 4 Boss - Triceratops
17:52 Level 5 - Forest
24:17 Level 6 Boss - Caveman
25:55 Level 7 - Lava
33:06 Ending
You control a neanderthal who must march through hostile pre-historic environments seeking food and keeping himself safe. Some food can be found in caves, but it mainly exists in living animal forms.
These include fire-breathing Pyro-Tax dragons, the Turtosaurus, and the Bad Bat. Each of these must be clubbed to death, some taking up to 5 hits, and then walked over. Some other enemies are indestructible, with the monkeys who throw coconuts at you particularly fiendish.
You will have to complete the level within the time limit, and avoid contact with these foes. However, bombs and improved weapons can be collected, as can extra lives, time bonuses and an improved jump.
Prehistorik was produced using the STOS game designer.
http://www.atarimania.com/game-atari-st-prehistorik_10287.html
atarilegend.com/games/2447
Nice review here : ataricrypt.blogspot.com/2015/07/a-quick-5-minute-bash.html?m=1
00:00 Introduction
01:20 Title Screen
01:56 World 1 : Jungle
09:40 Boss 1 Triceratops
11:19 World 2 : Cavern
19:10 Boss 2 Sabre-Toothed Tiger
19:35 World 3 : Water
24:53 Boss 3 Snorkel Plesiosaur
25:35 World 4 : Ice
31:57 Boss 4 The Woolly Mammoth
34:03 World 5 : Graveyard
38:55 Final Boss "Garry Gritter"
40:45 Ending
Chuck Rock is a typical average cave man. He likes to spend his Sunday afternoons watching football and drinking beer. Unfortunately, his peaceful existence is interrupted one day when his wife, Ophelia Rock is kidnapped by jealous local bully Garry Gritter and carried off to Gritter's hang-out in the creepy dinosaur graveyard. Chuck must go to her rescue, searching for her in primeval jungles, swamps, lakes, an ice-capped mountain top, caves, and even the insides of a gigantic dinosaur.
Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights.
http://www.atarimania.com/game-atari-st-chuck-rock_8926.html
atarilegend.com/games/837
00:00 Introduction
00:15 "Double Dragon" (Arcade - 1987)
01:37 "Double Dragon" (Atari ST conversion by Binary Design - 1988)
03:05 "Solar Warrior / Xain'd Sleena" (Arcade - 1986)
04:28 "Soldier of Light" (Atari ST - 1988)
05:50 "Double Dragon II: The Revenge" (Arcade - 1988)
07:25 "Double Dragon II: The Revenge" (Atari ST conversion by Binary Design - 1989)
09:05 "Renegade / Nekketsu Kōha Kunio-Kun" (Arcade - 1986)
10:45 "Renegade" (Atari ST conversion by Software Creations - 1988)
12:30 "Double Dragon 3: The Rosetta Stone" (Arcade - 1990)
14:27 "Double Dragon 3: The Rosetta Stone" (Atari ST conversion by Storm - 1991)
Technōs Japan Corp was a Japanese video game developer, best known for the Double Dragon and Kunio-kun franchises (the latter including Renegade, Super Dodge Ball and River City Ransom) as well as Karate Champ.
Technōs was founded in 1981 by three staff members of Data East. Their first game was Minky Monkey, released in 1982.
In 1983 Technos created two arcade games published by Data East, Tag Team Wrestling and Karate Champ.
Nekketsu Kōha Kunio-kun ("Hot Blooded Tough Guy Kunio"), a side-scrolling beat-em-up released in 1986 about a high school student who fought thugs and delinquents from other schools, was the company's first big hit in Japan. Kunio-kun was released in the west as Renegade with the game's graphics changed to make the game marketable in the overseas market. Technōs Japan's subsequent arcade beat-em-up, Double Dragon, was a big success worldwide when it was released in 1987.
Technōs also released two arcade sequels to Double Dragon: Double Dragon II: The Revenge in 1988 and Double Dragon 3: The Rosetta Stone in 1990 (the latter was developed by an external development team at East Technology).
Outside the Double Dragon and Kunio-kun games, Technōs produced a few original games for the arcade and home markets such as U.S. Championship V'Ball, The Combatribes and Shadow Force, as well as two WWF arcade games (WWF Superstars and WWF Wrestlefest), but most of these games did not achieve the same kind of success that Kunio-kun and Double Dragon achieved.
By 1996, Technōs Japan declared bankruptcy and ceased operations.
http://www.atarimania.com/list_games_atari-st-technos_licensed_3311_S_G.html
* Credits :
"Xain'd Sleena arcade gameplay" from youtube.com/watch?v=rtWYgrN75SM
00:00 Arcade Version (Atari Games - 1985)
00:45 Atari ST Version - Title Screen
00:57 Level 1
02:12 Level 2
05:11 Level 3
05:59 Continue
08:45 Level 4
10:21 Level 5 (level 1 more difficult)
12:25 Level 6 (level 2 more difficult)
17:25 Game Over/ Ending tune
The player controls Road Runner, who is chased by Wile E. Coyote. In order to escape, Road Runner runs endlessly to the left. While avoiding Wile E. Coyote, the player must pick up bird seeds on the street, avoid obstacles like cars, and get through mazes. Sometimes Wile E. Coyote will just run after the Road Runner, but he occasionally uses tools like rockets, roller skates, and pogo-sticks.
If The Road Runner misses five of bird seeds, he will faint and his opponent can easily get him. The Road Runner can earn points for eating the bird seeds and also by making Wile E. get hit by trucks, falling rocks, etc.
The landscape repeats after the 4 first levels, getting more difficult each time (lemonade, land mines...)
http://www.atarimania.com/game-atari-st-road-runner_23035.html
atarilegend.com/games/2554
00:00 Introduction
00:35 One player mode with Terry (Normal)
00:45 Fight 1 : Terry Vs Sandy
02:30 Fight 2 : Terry Vs Kato
03:13 Fight 3 : Terry Vs Joe
03:56 Fight 4 : Terry Vs Serena *
05:20 Fight 5 : Terry Vs Arvester
06:04 Fight 6 : Terry Vs Terry
06:52 Fight 7 : Terry Vs Sandy *
08:16 Fight 8 : Terry Vs Ahdes (Boss) *
09:03 Ending
09:15 One player mode with Sandy (Turbo)
09:22 Fight 1 : Sandy Vs Terry
09:52 Fight 2 : Sandy Vs Serena
10:39 Fight 3 : Sandy Vs Joe *
11:18 Fight 4 : Sandy Vs Kato
11:51 Fight 5 : Sandy Vs Arvester *
13:30 Fight 6 : Sandy Vs Sandy *
14:20 Fight 7 : Sandy Vs Terry *
14:52 Fight 8 : Sandy Vs Ahdes (Boss) *
15:20 Ending
15:30 Credits
16:00 Training Mode (two players mode) : Serena Vs Kato
In the not-too-distant future, the most popular television show lets contestants battle it out in an all-out fighting match called the Ultimate Arena.
It's a man-versus-man fighting game with digitised graphics (such as Pit-Fighter and Mortal Kombat) with sprays of blood for every hit.
At the start of a one-player game, two characters are available to play with: Terry from France and Sandy from London. All six characters are available to choose from in two-player mode.
Each player has the usual assortment of jumps, kicks and punches, most of which are easily executed with a normal Atari joystick, as well as a few special moves. Some carry weapons, while some can fire energy bolts.
Released at the far end of the Atari's commercial life, Ultimate Arena is notable for being one of few STE-only games, with the digitised sounds and graphics more natural than had it been a normal ST game.
http://www.atarimania.com/game-atari-st-ultimate-arena_10737.html
ataricrypt.blogspot.com/2017/11/the-ultimate-arena.html
atarilegend.com/games/3287
* Cheat used to regain energy
00:00 Title screen
00:29 Introduction
01:17 First Match : London (England)
06:10 Match 2 : New York City (United States)
11:45 Match 3 : Nassau (Bahamas)
17:00 Match 4 : Luxor (Egypt)
22:34 Match 5 : Sydney (Australia)
27:32 Match 6 : Tokyo (Japan)
31:50 Match 7 : Moscow (Russia)
36:05 Final : Paris (France)
40:35 Ending
A stranger interrupts a beach volleyball game and offering the player to join the "Ocean Beach Volley" worldwide tournament, to play against the best from eight other countries. The winner of this competition will receive $250,000 dollars.
Follows the base ruleset of beach volleyball. Two teams of two players each trying to score by making the ball land inside the opponents half of the court. First team reaching seven points within five minutes wins and head to another of the eight countries. At four minutes of play, the music changes to a different tune to indicate the player to hurry up. If the player reach the five minutes limit, the player lose the game, even if the player are ahead in points. One or two player at once can play the game, but tournament mode is only available for single player. In singe player mode the player will be joined by an AI controlled player. To help the human player a flickering blue cursor on the ground will indicate where the ball will be landing.
Beach Volley is the first Ocean France product and one of the first Ocean games to be aimed for the Amiga and Atari ST.
http://www.atarimania.com/game-atari-st-beach-volley_8693.html
atarilegend.com/games/704
00:00 Arcade Version (TAD Corporation - 1988)
00:30 Atari ST Version - Title Screen
01:18 Level - 1
11:39 Boss 1
12:35 Level - 2
20:07 Boss 2
20:57 Level - 3
29:40 Boss 3
30:45 Level - 4
40:34 Final Boss
41:56 Ending
42:51 High-Scores
Cabal has one player and two-player-simultaneous modes of gameplay. Each player assumes the role of an unnamed commando trying to destroy several enemy military bases. There are 4 stages (5 on Arcade) with 4 screens each. The player starts with a stock of two lives and uses a gun with limitless ammunition and a fixed number of grenades to fend off enemy troops and attack the base. The commando is seen from behind and starts behind a protective wall which can be damaged and shattered by enemy fire. To stay alive, the player needs to avoid enemy bullets by running left or right, hiding behind cover, or using a dodge-roll. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structures (which collapse rather than shatter) are brought down. When the enemy gauge is emptied, the level is successfully completed, all of the remaining buildings onscreen collapse, and the player progresses to the next stage.
Trainer used (infinite lives)
http://www.atarimania.com/game-atari-st-cabal_8843.html
atarilegend.com/games/508
00:00 Title Screen
01:15 Level 1 : The Forest
03:40 Bonus Stage
04:40 Level 2 : The Pirate's ship
07:15 Bonus Stage
08:15 Level 3 : Horse
12:22 Bonus Stage
13:06 Level 4 : The Town
17:40 Bonus Stage
18:29 Level 5 : The Castle
21:55 Ending
Playing as the knight Ivanhoe, you try to rescue king Arthur from captivity while slashing through endless hordes of enemies, and level bosses, only armed with your sword and shield.
Trainer used (infinite energy)
http://www.atarimania.com/game-atari-st-ivanhoe_26298.html
atarilegend.com/games/2003
00:00 Title Screen & Menu
00:30 Opening Ceremony
00:50 Pole Vault (Summer Games I)
01:58 Platform Diving (Summer Games I)
03:03 100m Dash (Summer Games I)
03:38 Gymnastics (Summer Games I)
04:05 Freestyle Relay (Summer Games I)
05:55 100 Meter Freestyle (Summer Games I)
06:44 Skeet Shooting (Summer Games I)
08:35 Triple Jump (Summer Games II)
09:30 Rowing (Summer Games II)
10:48 Javelin (Summer Games II)
12:19 Equestrian (Summer Games II)
15:44 High Jump (Summer Games II)
17:02 Fencing (Summer Games II)
19:15 Cycling (Summer Games II)
22:23 Kayaking (Summer Games II)
25:17 Final Standings
25:25 Closing Ceremony
"Summer Games" allows up to eight players to compete in a series of summer themed Olympic events. The gameplay is similar to the other entries in Epyx "games" series. Each player can choose a country to represent, and then takes turns competing in various events to see who will win the gold medal. The game allows you to compete in all of the events sequentially, choose a few events, choose just one event, or practice an event.
You can also load the events from Summer Games 2 in, to play all 16 events in a marathon session.
http://www.atarimania.com/game-atari-st-summer-games_11441.html
http://www.atarimania.com/game-atari-st-summer-games_33379.html
atarilegend.com/games/2839
atarilegend.com/games/2840
00:00 Title Screen
00:42 Menu
00:57 Weightlifting (Russia)
02:47 Cliff diving (Mexico)
04:03 Barrel jumping (Germany)
05:28 Bull riding (United States)
07:10 Log rolling (Canada)
09:04 Slalom skiing (France)
10:35 Caber toss (Scotland)
12:05 Sumo Wrestling (Japan)
12:52 Results
The game was a continuation in the Epyx sports line that previously released extremely successful titles such as Summer Games and Winter Games.
It's an Olympics-style sports game with arcade-oriented gameplay. The game allowed the player to compete in all of the events sequentially, choose a few events, choose just one event, or practice an event. The events players can compete in include:
Barrel jumping, Bull riding, Caber toss, Cliff diving, Log rolling, Platform diving, Pole vault, Skiing, Sumo wrestling, Weightlifting.
http://www.atarimania.com/game-atari-st-world-games_24318.html
atarilegend.com/games/3198
00:00 Title screen
00:57 Menu
01:18 International Competition
01:30 Tightrope Walker Part 1
03:20 Tightrope Walker Part 2
04:15 Trick Riding Part 1
06:00 Trapeze Part 1
08:38 Trapeze Part 2
10:40 Trapeze Part 3
12:15 Tiger Training
16:50 Final Results
17:20 Bonus scene : death in Tiger Training
Ladiiiieeeees and gentlemeeeeennnnn! Children of all ages! The Greatest Show on Earth proudly presents... Circus Games!
As a tight rope walker, you need to go from one side to the other, doing handstands and somersaults along the way.
There is also a lady daredevil that you do stunts with from the back of a horse.
As a tiger trainer, you will have to put the tiger's through their various tracks. You have to do various stunts, like corkscrews and somersaults, on the trapeze.
http://www.atarimania.com/game-atari-st-circus-games_8931.html
atarilegend.com/games/840
00:00 Title Screen
00:42 Menu
01:16 Knife Throwing
02:02 Trick Shooting Part 1
03:40 Trick Shooting Part 2
04:45 Bronco Riding
05:23 Stage Coach Rescue
07:07 Calf Roping
07:51 Steer Wrestling
It's a collection of six Wild West themed mini-games, which hang together around humour-lead presentation and backdrops.You can play (up to four players) as many or as few of these as you like, and can always have another go at them if you fail.
First task is to throw knives at a spinning board upon which a surely-terrified and fortunately-skinny lady is locked - make sure to adjust for the rotation that will occur in the time your shot takes to hit. You get points for missing as many times as possible before hitting.
Event 2 is based on shooting ability and is in two stages. First you must shoot the targets of criminals (but not innocents) as they emerge from the ground, next you must shoot the bottles they throw at you from over the horizon.
Event 3 is a rodeo game where you must ride tough horses without falling off.
Event 4 is a side-scrolling game in which you jump onto a stagecoach which has been invaded by Indians, and beat up the hijacker.
Event 5 is Calf Roping, in which you must position yourself so as to be able to throw your rope around the poor cow's neck.
This is followed by Bronco Riding, in which you must adjust your balance to compensate for the Bronco trying to throw you off, by pushing the joystick out to balance two bars. It starts off like the Cow Roping, as you jump onto a Steer, before a joystick-waggling section starts.
http://www.atarimania.com/game-atari-st-buffalo-bill-s-rodeo-games_8827.html
atarilegend.com/games/345
00:00 Title Screen
00:58 Introduction
01:58 Menu
02:56 Diving
05:50 Judges
06:10 Juggling
10:58 Judges
11:17 Trapeze
13:38 Judges
13:55 Tightrope
15:29 Judges
15:44 Knife throwing
16:56 Judges
17:12 Human Cannonball
20:48 Final Judging
21:04 Bad Ending
The Big Top O' Fun circus is in deep trouble: due tonight is the payment of a $10.000 loan to the Big Greedy Bank. The evening's performance must bring in that money or the circus will be seized. The bank does not play fair, though: they send the evil clown Fiendish Freddy to sabotage the acts.
The performance consists of six different events. There is a practice mode for single events, and up to five players can compete in the full game, but must reach the $10.000 on their own, not together. The money is awarded by a jury after each act. Each player is represented by a circus animal (tiger, lion, bear, etc.)
The acts are:
High Diving: Horace the High Diver must jump from a platform and land on a target down below.
Juggling: Jeffy Joe drives across the arena on a unicycle and must catch and juggle items thrown to him by his seal assistant. The act ends successfully after a time limit is up and fails if Joe drops five items.
Trapeze: Finola must cross the big top by swinging on bars.
Knife Throw: Knancy Knife has been blindfolded and strapped to a rotating wheel along with a number of balloons. There is a time limit and a limited number of knives to throw.
Tightrope: Tony Tiptoe tries to cross the tent on a tightrope.
Cannonball: Fernando, the Human Cannonball climbs into a cannon to be shot across the big top and hopefully land on his target.
http://www.atarimania.com/game-atari-st-fiendish-freddy-s-big-top-o-fun_24207.html
atarilegend.com/games/1721
00:00 Title Screen
01:05 Menu
01:28 Half Pipe
03:13 Foot Bag
04:48 Surfing
06:38 Skating
10:25 BMX Racing
11:45 Flying Disk
Branching from their popular Summer Games and Winter Games series, this game from Epyx consists of a collection of outdoor sports purportedly popular in California.
Players can select sponsors and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX. The surfing event is ranked by judges, which give a score to help the players improve their routine.
http://www.atarimania.com/game-atari-st-california-games_23060.html
atarilegend.com/games/790
00:00 Introduction
00:50 Menu
01:49 Archery
03:24 Uneven Paralell Bars
05:04 Rings
06:13 Hammer Throw
07:58 400 Meter Hurdles
08:52 Pole Vault
11:56 Springboard Diving
13:48 Velodrome Cycling
16:51 Medal Ceremony
It's the official game of the 1988 Summer Olympics that took place in Seoul, South Korea, in 1988.
You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately or play the whole competition.
http://www.atarimania.com/game-games-summer-edition-_s9381.html
atarilegend.com/games/2942
00:00 Title Screen
00:40 Menu
01:00 Opening Ceremony
01:23 Skeet
03:15 Triple Jump
04:20 Fencing
06:06 Diving
08:10 Hurdles
Five events are on offer in this Olympics-style sports game. These can be played individually or as part of a complete tournament, with the chance to choose your nationality first. The events are Hurdles, Triple Jump, Skeet Shooting, Diving and Fencing. Each event's control system involves rotating the joystick and pressing fire at the correct moments.
http://www.atarimania.com/game-atari-st-summer-olympiad_11442.html
atarilegend.com/games/release/10157
00:00 Title Screen
01:13 Arcade Mode
01:30 100m Sprint
02:40 110 Metre Hurdles
03:40 Javelin
04:55 High Jump
05:30 Long Jump
In "Simulation Mode" you can train your squad of athletes to hone their abilities before the real competition begins.
In "Arcade Mode" you can directly play to the 5 sports.
http://www.atarimania.com/game-atari-st-carl-lewis-challenge-_8865.html
atarilegend.com/index.php/games/1408
00:00 Title Screen
00:52 Menu
01:08 The Games start
01:11 The Running Race
02:12 The Cliff Dives
02:26 The Archery Competition
03:33 The Javelin
04:07 The Swimming Race
04:26 Podium
It's a one-player only game with 5 sports.
"Compete in different events in this ancient marathon to win gold coins.
As a slave, buy your freedom with your winnings - and then climb the social ladder as you win even more !"
http://www.atarimania.com/game-atari-st-ancient-games_11059.html
atarilegend.com/games/630
00:00 Introduction
00:54 Menu
01:24 Year 1861 (IA : Sergeant)
02:27 Battlefield : Plain 1
03:38 Boat
04:30 The Fort Sequence (fail)
05:49 Battlefield : Bridge
07:18 The Fort Sequence (succes)
09:15 Battlefield : Plain 2
10:21 Game Over (success)
10:54 Year 1862 (IA : Sergeant)
12:33 Battlefield : desert
17:05 The Train Sequence (fail)
18:34 Indian
26:35 Year 1863 (IA : Captain)
32:22 Game Over (success)
32:30 Year 1864 (IA : Captain)
40:20 Game over (success)
40:25 Game over (fail)
Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides.
In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train.
The game also offers a two-player-mode.
http://www.atarimania.com/game-atari-st-north--south_10103.html
atarilegend.com/games/28
00:00 Introduction
01:17 "Flying Shark" (Sky Shark) (Arcade - 1987)
02:44 "Flying Shark" (Atari ST conversion by Catalyst Coders - 1988)
04:00 "Continental Circus" (Arcade - 1987)
05:35 "Continental Circus" (Atari ST Teque Software Development - 1989)
07:04 "Plotting" (Flipull) (Arcade - 1989)
08:22 "Plotting" (Atari ST conversion by Ocean France - 1990)
09:56 "Arkanoid" (Arcade - 1986)
11:06 "Arkanoid" (Atari ST conversion by Peter Johnson - 1988)
12:06 "Final Blow" (Arcade - 1989)
13:37 "Final Blow" (Atari ST conversion by The Sales Curve - 1991)
15:14 "The Ninja Warriors" (Arcade - 1987)
16:55 "The Ninja Warriors" (Atari ST conversion by Random Access - 1989)
18:06 "Bubble Bobble" (Arcade - 1986)
19:22 "Bubble Bobble" (Atari ST conversion by Software Creations - 1987)
20:50 "Chase H.Q." (Arcade - 1988)
22:42 "Chase H.Q." (Atari ST conversion by Teque Software Development - 1989)
24:20 "Alcon" (Slap Fight) (Arcade - 1986)
25:48 "Alcon" (Atari ST conversion by Abersoft - 1987)
27:32 "Rainbow Islands: The Story of Bubble Bobble 2" (Arcade - 1987)
29:00 "Rainbow Islands" (Atari ST conversion by Graftgold - 1989)
30:00 "Operation Wolf" (Arcade - 1987)
32:00 "Operation Wolf" (Atari ST conversion by Ocean France - 1988)
34:05 "Arkanoid: Revenge of Doh" (Arcade - 1987)
35:35 "Arkanoid: Revenge of Doh" (Atari ST conversion by Peter Johnson - 1992)
36:42 "Volfied" (Arcade - 1989)
37:55 "Volfied" (Atari ST conversion by Oxford Digital Enterprises - 1991)
39:13 "Special Criminal Investigation" (Arcade - 1989)
40:56 "Chase HQ II - Special Criminal Investigation" (Atari ST conversion by ICE Software - 1990)
42:34 "Darius" (Arcade - 1987)
44:13 "Darius+" (Atari ST - 1989)
45:45 "Operation Thunderbolt" (Arcade - 1988)
47:31 "Operation Thunderbolt" (Atari ST conversion by ICE Software - 1990)
49:05 "Euro Champ' 92" (Arcade - 1992)
50:20 "European Football Champ" (Atari ST conversion by Teque Software Development - 1992)
51:38 "The NewZealand Story" (Arcade - 1988)
52:57 "The NewZealand Story" (Atari ST conversion by Choice Software - 1989)
54:11 "Puzznic" (Arcade - 1990)
55:20 "Puzznic" (Atari ST conversion by Ocean Software - 1990)
56:33 "Super Space Invaders '91" (Arcade - 1990)
57:57 "Super Space Invaders" (Atari ST conversion by The Kremlin - 1991)
59:25 "Space Gun" (Arcade - 1990)
1:00:48 "Space Gun" (Atari ST conversion by Images Software - 1992)
Taito Corporation is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based out of Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the Taito Trading Company, importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006.
Taito is recognized as an important player in the early days of video games, producing several hit games such as Space Invaders, Bubble Bobble, and Arkanoid. Alongside Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries.Several of its games have since been recognized as important and revolutionary for the industry - Space Invaders in particular was a major contributor to the growth of video games in the mid-1970s, and the aliens featured in the games are seen as iconic emblems within the video game industry.
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Music : "Old Stuff" (Main) by Dma-Sc : soundcloud.com/dma-sc
00:00 Introduction
00:30 "NARC" (Arcade - 1988)
01:30 "NARC" (Atari ST conversion by Ocean Software - 1989)
03:00 "Joust" (Arcade - 1982)
04:00 "Joust" (Atari ST conversion by Rugby Circle, Inc. - 1985)
05:25 "Defender" (Arcade - 1981)
06:30 "Defender" (Atari ST conversion by Llamasoft - 1990)
08:15 "Robotron 2084" (Arcade - 1982)
09:15 "Robotron 2084" (Atari ST conversion by Andromeda Software - 1987)
10:20 "Smash T.V." (Arcade - 1990)
11:38 "Smash T.V." (Atari ST conversion by Probe - 1990)
13:10 "Stargate" (Arcade - 1981)
14:25 "Stargate" (Atari ST conversion by Llamasoft - 1990)
Williams initially was a manufacturer of pinball machines. In 1964, Williams was acquired by jukebox manufacturer Seeburg Corp. and reorganized as Williams Electronics Manufacturing Division. In 1973, the company branched out into the coin-operated arcade video game market with its Pong clone Paddle Ball, eventually creating a number of video game classics, including Defender and Robotron: 2084. In 1974, Williams Electronics, Inc. was incorporated as a wholly owned subsidiary of Seeburg. Williams Electronics was sold as an independent company during the bankruptcy of Seeburg in 1980.
Following a 1991 reorganization, the video game division of Williams was absorbed into Midway Manufacturing Company (which was purchased and reincorporated by WMS in 1988) and the Williams brand would be exclusively used for pinball machines.
WMS formed Williams Entertainment, Inc. in 1994 following their purchase of Tradewest, Inc. to publish titles for the home consumer market.
In 1996, WMS transferred the copyrights of Williams' video game properties to Midway Games, Inc. while inversely, Midway transferred its copyrights of their Bally pinball tables to Williams Electronics Games. That same year, Williams Entertainment was renamed Midway Home Entertainment, Inc. Midway spun off from WMS on April 1998.
Due to increasing losses, WMS shuttered their pinball division on October 25, 1999 and has since put gambling machines as its focus.
Williams Electronics Games, Inc. currently exists as a legal entity within Scientific Games Corporation (who acquired WMS Industries in 2013) to hold copyrights to its pinball tables and license them out to other companies for re-releases and virtual recreations.
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