dayzeed
Guitar Hero Expert Drums Full Series FC (GH5 on-disc FGFC, 1st Ever Dual GH/RB Drums FSFC)
updated
4:47 Beast and the Harlot
10:50 Six
14:23 Jordan
18:30 Misirlou
21:26 Trogdor
Well, when I FC'd the first five songs in this video, I didn't really want to hold onto the clips for over three years to make the FGFC compilation, but here we are. On the bright side, though, these charts should already be pretty familiar to most viewers, so I don't need to go into too much detail. To clarify, I did everything on NTSC except for "Trogdor."
Some people may not even realize that GH2 had DLC, but "Detonation" is a noteworthy enough addition to the library to warrant including it in this video. Most of the song is pretty basic, but it has a few absolutely nasty sections, most notably 2:04. Hitting that very unconventional and unintuitive stream of notes takes some practice for sure. The second solo presents a potential choke point, too, especially at 3:03.
"Beast and the Harlot" is a song largely impacted by GH2's strum limit -- a trend apparent in most of the hard songs in the game. I think that much is common knowledge by now and I doubt I need to explain in much detail that 7:04 is extremely precise to hit. This may be a controversial take, but I cannot fathom how people can hit that part without using the HOPOs. I have never once even come close with that strategy.
"Six" has a similar issue, and although the strumming is slower, the sections last a much longer time. In this way, nerves and stamina play into the challenge a bit more. The focus points live in the intro (11:01) and outro (13:49), although to be completely transparent, I think that most of the song is a little missable if I am not paying attention.
"Jordan" really needs no introduction; it's all about the solo. More specifically, 16:11 to 16:46 is where the situation gets dire. The tapping section comes pretty easily with practice and a good method, but the sweeps in the second half are really challenging to remain consistent at, especially under pressure and with the added challenge of wearing out the fretting hand from a 35-second onslaught of notes. The bridge at 17:25 is missable, too. This video is over three years old, but I do remember choking there once, which was extremely upsetting.
"Misirlou" is maddening. Almost the entire song is a strumming riff, which means that hugging the strum limit is essential. Remaining that level of precision throughout the entire song without floundering even a bit is mentally exhausting. This song took me many hours to FC and getting it done was a moment of massive relief. I think that's about all there is to say about that. The song sucks to go for.
I think we all know why "Trogdor" is hard already, but if not, the strumming at 22:36 surpasses the game's strum limit, making it impossible to hit using a standard guitar controller on NTSC and only barely possible to hit on PAL. Now, contrary to what my YouTube channel says, I have actually lived in Tennessee my whole life, so playing on PAL was its own challenge. First, I tried to get the game to boot as PAL using Swap Magic to no avail. I also purchased a European PS2 and a PAL copy of the game in an attempt to attempt the FC that way. As it turns out, neither one of these ideas worked because none of the TVs I have had access to since 2020 supports 50Hz display. Essentially, I was an impasse with "Trogdor" for about three years. In a last-ditch effort to get the game to show up on my display, I purchased a PS2-to-HDMI converter online that claimed to support PAL and NTSC. Shockingly, it worked, but I had to play on mute since the audio was massively out of sync. That's why it looks the way it does and the song audio is just a lazy overlay from yours truly.
Transitioning to PAL does not make "Trogdor" easy, though; it only makes it possible. There is some element of skill involved -- this is a rhythm game, after all, so there's no true "luck" element -- but hitting the strumming always just feels like a fluke to me. I do not have a whole lot of advice that has not already been repeated thousands of times before for this song, but it really comes down to starting early enough and playing (as counter-intuitive as this sounds) slowly enough. I had several close calls before finally getting the FC. Here's an overstrum that I happened to record: youtube.com/watch?v=YGkcucc8Zng.
I actually FC'd "Trogdor" before "I'm the One," but I wanted to push that previous upload out first since it seemed like a better comeback video. As of now, I only have seven FCs left to get in Guitar Hero across both the disc songs and the DLC (not counting vocals). I just have "The Devil Went Down to Georgia" and the six DragonForce charts left. I made a video talking more about that on Rob Schneider yesterday that you can watch here: youtube.com/watch?v=5koaaGPtkN4. Since GH is pretty much completely weeded out now, I do have some miscellaneous FCs to post that I will try to get around to soon.
Well, I guess it's time to learn GH vocals.
5:23 Choke #1
6:21 Choke #2
Six years ago, I FC'd the infamous strumming section in "I'm the One" for the first time. Two years ago, I hit the strumming three times in a row live on stream. On Christmas Day in 2022, I FC'd Solo 2A in a real run for the first time, reverse choking the song. A naïve player might say, then, that I've been close to this FC for six years. But the more attempts I threw at the song, the more I realized that hitting Solo 2A alone means very little.
It should come as no surprise that hitting something like 2:36 should be way easier in practice mode than in a real run. Perhaps most obviously, the player gets a fresh start in practice mode every twelve seconds as opposed to one hundred and fifty seconds in a real run. There is also a lot less pressure in practice mode since there is essentially nothing at stake. But what really went unnoticed for me until I started seriously attempting this FC is that practice mode gives the player much more of an opportunity to mentally and physically prepare to strum at over 22 notes per second. And after having hit 2A in practice well over 75 times in the process of going for this FC, I feel confident in saying that this phenomenon had a serious impact on the challenge aspect of the song. Let me explain a bit more what I mean by that.
There is no easy way to strum fast enough to hit the solo in "I'm the One," but that does not mean that only one way to do it exists. In my practice sessions, I would routinely find new meta-techniques that made it easier in the moment for me to hit the section. Leaning at a certain angle, holding the guitar a certain way, and sitting in a slightly different part of my chair are all examples of ways I managed to trick myself into hitting the section in the short term. Sometimes I would hit 2A two or three times in a row if I managed to stay perfectly still in the right spot. In practice, I was able to recalibrate my strategy every time, making a strumming FC somewhat trivial in the grand scheme of things. But in a real run, the game does not afford the player the same privilege. Even if I attempt to play through the rest of the song with my mind set on keeping my exact physical position intact, the first 838 notes will invariably break that practice mode mindset. Especially with the tapping in the first solo, avoiding all movement is simply not possible throughout the song. And even if I could stay still, Solo 2A has its own star power activation and whammy right before the strumming that will ruin any last-ditch effort to regain that same strumming focus. What would often happen while going for this FC is I would find a new method that I thought worked for the strumming, throw runs at the wall, and not FC past 2A. Going for this FC feels like an infinite feedback loop of learning and then immediately unlearning the perfect solution over and over again. I repeated this process for hours on end; the FC finally came at the end of a five-and-a-half-hour grind after having spent another five and a half hours on the song the previous day. I do not mean to imply that saying "I'm the One" is a hard FC brings any new information to the table, but the point still stands: it's really damn hard.
While trying for this FC, I had a ton of near misses and close calls. To avoid belaboring the point, I've only included the actual chokes in this video, but I also had several runs where I reached the very end of the strumming only to miss. After a while, it gets hard to keep track, but I definitely had at least five 887s, two 888s, and an 890. Of course, there are also the two outro chokes in the video and the Christmas reverse choke. The first outro miss was a total fluke; as I mentioned in the run, I have never missed that note before, so I was pretty confused and upset with that mistake. The second outro miss I pretty much expected, as I had become so sweaty and nervous with having FC'd past 2A that I was fumbling the outro method really hard. To be entirely honest, I thought I was going to miss the outro again on the FC run, as I kept screwing it up while practicing in the a cappella section, but I guess I focused in hard enough to make it work. Thankfully, the FC finally happened just twenty minutes after this second outro choke.
To say that getting this FC was a relief is an understatement. "I'm the One" is one of those timeless milestone FCs in the Guitar Hero franchise that lives up to its legacy. It was definitely a hard-fought battle, but I am so pleased to say I have done it now. With over 12,000 unique expert FCs under my belt, I do not get to say that an FC is one of my best very often anymore, but "I'm the One" on guitar definitely does qualify. I also want to address the embarrassing fact that I have not uploaded a public video to my main channel in nine months. Please rest assured that I have other projects in stock and that the wait for the next upload will not be nearly as long.
4:20 Choke
4:57 War in Heaven
Do you remember my "1,114 Keys FCs" compilation video from a few years back? I spent a big part of 2018 grinding through every keys chart in the game, and in doing so, I maximized my FC total like no one had done before or since. Unfortunately, that also meant that "Wabi-Sabi" was my last keys FC for four years. Stagnating at 1,114 did not come from a lack of trying, though; the simple truth is that by 2019 rolled around, every single song left was extremely difficult for me to FC. Thankfully, at long last, I have managed to further increase my keys FC total to 1,118.
"Heavy Weather" is one of the most infamous songs in RBN history. Its charts include some of the most unnatural and awkward patterns to FC in the entire library. Keys, bass, and drums are all some of the hardest FCs in the game on their respective instruments. Guitar and vocals are no joke, either. Until just this week, in fact, the keys chart still had only been FC'd one time over a decade ago. There are a few reasons for that. Perhaps most obviously, the repeating scales pattern (0:14, 1:36, 2:48, 3:19) is just damn near impossible to hit in the first place. The jumpiness of the notes is really awkward to keep up with, but the primary hurdle lies within the extremely fast trill lane clusters.
Transitioning between the RYBR and RYOG phases and the RYOG and YBOR phases, the song includes YRYRG and RGRGR mini-trills, respectively. In each case, the fifth note in the burst is outside the lane. Accurately playing a trill that fast that many times within the timing window of a lane while still managing to hit the note after the lane ends (a finicky task in its own right) presents a major headache. Even worse, the song includes a whopping twenty such lanes throughout its duration, so relative consistency is an absolute must. I included external audio of my reFC so people can hear how it sounds to hit the section. I played around with a lot of different methods, but in the end, Pascal's method for his 2012 FC ended up being the most viable. Essentially, by anchoring the low note and then strumming each note in the burst, I was able to bypass fretting the second high note in each trill. For example, I hit each YRYRG by fretting [RY]RRRG and strumming five times. The downside, then, is having to double-downstrum back into the scale pattern smoothly after each turnaround. It's very awkward and extremely difficult, but by far the best strategy.
In total, the pattern appears five times, most notably twice in a row during the guitar solo. Coupled with the fact that the rest of the song is fairly basic and includes a lot of dead space, it makes sense that nobody else had gotten this FC in the past decade, as it's a really unappealing grind. That being said, the one and only Chris Boddy is very close to FCing it. He, along with lnfrarain and djpenguin, watched me FC (and choke) the song live on Discord, so bonus shoutouts to them.
The mere thought of more Amberian Dawn would likely upset any RBN player, and unfortunately, "War in Heaven" is particularly rough. Sure, it's only the fifth-hardest song by them on keys (if you can believe that), but it's far from easy. Most of the song is this slow, long, drawn-out metal anthem of sorts, but after five and a half minutes, an absolutely absurd keyboard solo kicks in. That means that every restart wastes a significant chunk of time and that grinding this FC is a lengthy process. The keyboard solo begins at 10:06 and extends for almost eighty seconds, with solo 1b (10:13) and solo 3 (10:45) being the main offenders. Repeatedly sinking six minutes of my life into this song only to miss pretty much instantly in solo 1b really tested my patience when going for this FC. And of course, misses in 10:47's uneven zig and 10:51's really awkward transition were just as prevalent, if not more so. Even then, moments like the lone yellow at 11:19 and the subsequent GRYYBO absolutely petrified me on FC runs -- though thankfully, I had no real chokes. Also, since the rest of the song is extremely simple, it really does just boil down to a matter of FCing the solo in a run.
You may also wonder why there are two FC videos for each chart. A sane person would call the job done after conquering a song once, but unfortunately, I have issues. Because I've worked so hard to completely maximize my keys FC total, I am essentially obligated to do both the single bass pedal and double bass pedal versions of a song whenever applicable. The stats screens shown in the video (4:05/4:09, 12:19/12:24) reflect this fact. Did my decision to do things this way make this journey even more of a tiresome and aggravating task? Absolutely. Was it worth it in order to secure a grand total of four new keys FCs, bringing my total to an unparalleled 1,118? To me, yes. And one important life lesson to take away here is that oftentimes, that's all that really matters.
I'm guessing most of my viewers at least have some background knowledge of Rock Revolution. After all, it seems to unfairly get more attention as "the bad GH/RB clone" than Power Gig. With a meager 41-song setlist composed almost entirely of cover versions, the dreaded top-down highway perspective, and a complete lack of a vocals mode, it's a pretty shallow and unfulfilling game to play. Almost every song included with Rock Revolution has appeared in another game before or since, making it largely obsolete.
Other strange gameplay quirks further impede the game's fun factor. For example, this game's version of star power provides a lump sum bonus to the score total rather than any temporary multiplier bonus, meaning that the optimal "path" in any chart is to activate as soon as possible every time. Activating on drums also requires the player to hit red, green, and the kick pedal at the same time, which presents an awkward challenge when in the middle of playing a song. Additionally, the streak counter caps off at 999 and makes a very distracting animation when you hit 1,000 notes in a row -- a feat that becomes inevitable on numerous songs when going for FCs. Also, the charting on drums especially is very lazy; Konami rarely charts fills or complex beats properly, instead placing pseudo-lane markers at points where they couldn't be bothered to figure out a pattern (such as 0:23). Finally, and most importantly for this song in particular, Konami made the decision to not implement HOPO mechanics for bass, meaning that every song requires every note to be strummed when playing on bass.
"Holy Wars... The Punishment Due" is one of the most interesting tracks in Rock Revolution and one of the hardest FCs to get on both guitar and bass in the game. Those familiar with the song should note that it includes several guitar solos; the largest of them, starting at 4:57, has some weird spacing and indecisive charting. The note placement and timing at 5:13 and 5:22 looks especially intimidating. Thankfully, the HOPO engine in Rock Revolution is quite forgiving, so I got the FC rather quickly. Similarly, the drums chart is not that complicated. The main challenge comes from reading the chart and not playing notes that are missing. It does not help that the game forces the player into using some form of super-hyperspeed, but I'll admit I'm a bit biased in that regard.
Now, bass is a unique challenge. As mentioned previously, all notes played on bass are forced strums. While songs with simple basslines do not suffer much from this factor, a song like "Holy Wars" that uses fast-paced and varied riffs across the fretboard requires much more precision than one might expect. This chart was first FC'd by Nick eight years ago and, as far as I know, has not been done again until I got it a week ago. While the HOPO engine is quite loose, I found that the game was quite picky with strumming that changes frets quickly. The first two minutes are pretty much non-stop precision in that regard. Of course, then you have to sit through the rest of the song to get to the outro at 5:42, where it's arguably even worse. The outro is a bit faster and it mixes up the patterns a bit. Once I got the hang of the main riff, I was able to get to the outro fairly often. I choked the parts at 5:54 and 6:04 several times, which was quite upsetting. In the end, though, I did manage to get this second ever FC. I figured that an OMBFC video would help showcase this little curio nicely.
My last OMBFC video (fittingly) was "Last" by Dante over four years ago. I didn't really expect there to be such a long gap in between these videos, but I hope that this curveball upload makes up for it in some fashion. I'm clearly not a master at video editing, but I think this one turned out alright. I'm not sure when or if I'll post another OMBFC, as solo FCs tend to mainly stand out just on a single instrument on many songs. That being said, I very rarely know what my next upload will be until I've gotten the relevant FC, so I guess you'll just have to stay tuned.
8:01 Chemical Warfare
While these FCs are both extremely difficult in their own right, this particular pair represents a very interesting duality with regards to my experience in going for FCs. Whereas I believed "One" to be out of reach for the longest time and only just recently managed to hit enough of Fast Solo A consistently to consider going for the FC, "Chemical Warfare" is a track that I have been incredibly close to nailing down for over two years but never managed to get quite right until just this afternoon.
I'm sure most viewers hold at least partial familiarity with GH3's chart of "One" by now. The first several minutes of the track bring essentially nothing of substance to the table, but the song picks up with one of the hardest sections in the series at 5:55. The appropriately titled Fast Solo A forces the player to hit very quick ascending triplets -- a personal weakness of mine -- in a smooth transition out of triplet strumming at about 220BPM. I used the traditional alternate tapping method to hit the solo, which probably does not surprise anyone, but it still took a lot of practice in order to hit the section even a handful of times. The main issue beyond improving my alt-tap technique was the lone yellow strum note thrown in at 5:59; having to elbow strum that individual note makes things so much more awkward and challenging than necessary in the midst of an already very tough section. Even after clearing the intimidating Fast Solo A, though, the FC is not guaranteed; Fast Solo B includes some dastardly grace notes at 6:13 that I really never managed to get completely consistent at. Thankfully, I did not choke in Fast Solo B. In fact, I FC'd the song on the second attempt to pass the yellow strum, so by accounts, I was actually quite fortunate in going for this FC. It really isn't a fun song to go for, especially with the six minute restart time to get another attempt at the hard part. Especially since I did not think this song was possible for me for a very long time, I am so grateful that I managed to knock it out.
On the other hand, "Chemical Warfare" is a song that I knew I could do for ages, and almost had done on numerous occasions, but I always managed to falter on it in some capacity. To be fair, though, the entire song is quite missable (unlike "One"). I have a tendency to peter out on strumming all the time, which presents an issue with songs like this one. Most of the song consists of some sort of fast strumming riff that I would miss periodically because of underwhelming stamina or general disinterest backfiring on me. Even if I can hold it together for the entire song, though, the chart includes two extremely difficult solos around the midway point. From 10:51 to 12:39, the game throws some of the most stress-inducing and nerve-wracking sections in the entire series at your fingertips, and I paid the price for it. I uploaded two very close calls on this song to Rob Schneider over two years ago (and have experienced several more since then) where I probably should have had the FC in the bag, but some minor error or nervous mistake cost me the run. Obviously, the transition into Solo 1 is really tough to begin with, but the higher parts beginning at 11:02 are probably even worse. The section is really fast, complicated, and takes some dedicated learning to achieve consistency. In truth, though, that is only the tip of the iceberg; after another strumming respite, the much longer Solo 2 comes to ruin the FC runs. What it lacks in sheer speed it makes up in sloppiness and engine difficulty. For anyone less experienced with WoR, the game can be really finicky about strumming sections -- especially when a strummed note comes immediately after a HOPO of the same color. As you can see, Solo 2 has many such cases, with Solo 2D (11:57) presenting the largest hurdle of all. I know that Solo 2 does not look very hard, but trust me, it's a nightmare. Most of the time when I'd attempt this FC, I could FC one solo consistently, but not the other. This resulted in a ton of runs where I only had one miss, and it could have happened in any number of places. Even after Solo 2 finishes, there is still one more strumming riff. You may notice I did not activate star power during this section. Because of the song's emphasis on strumming, I FC'd it using an Xplorer instead of a RB guitar. As a result, hitting the select button after both solos presented too much of a liability -- especially after having lost two FC runs to the hubris-fueled decision to try and activate there anyway. My score sucked on this run, but I don't care. "Chemical Warfare" is an FC grind I never want to replicate and it really is a stellar FC in my opinion.
I'm really proud of both of these FCs, so I hope you guys enjoy the video. I only have six songs left in the Guitar Hero series to FC on guitar now, which is pretty nuts. I'll do my best to do something else worth uploading soon.
And of course, as if that wasn't enough, Solo F has a VERY long tapping section that just builds tension and stress when on an FC run to an extreme degree. It starts at 1:56 and lasts for a good 45 seconds, which is an obscene length of time to have to hit fast slider notes precisely in this game. The pattern itself should not be that bad, the speed itself should not be that bad, but the combination of the two coupled with the fact that the section is marked as a slider section really screws it all up.
In terms of methods used for the problem sections, I employed the traditional two-finger tapping method for Solo D and a no-anchoring tapping scheme for Solo F. In other words, I tapped the descending three notes in each set with my right hand and hit the ascending three notes in each set with my left hand, anchoring nothing at all for the entire section. Using these strategies allowed me to have a greater incidence of success, but it is still worth mentioning that I would only periodically hit Solo D in a run, and I had probably 15 or so runs die in Solo F. Additionally, I had one Head 2 choke last night, which was quite soul-crushing in the moment. Video of the choke can be watched here: youtube.com/watch?v=jdb1_LZTWdY. Because Solo F is so nerve-wracking, it was really hard for me to keep it together after FCing past it, I guess. I was also extremely nervous on the FC run that ended up being successful, as one might expect.
Anyway, that leaves nine songs remaining for GH FSFC on guitar. I still want to knock out "I'm the One" at some point, "Raining Blood" needs to finally bleed out and die, and "Chemical Warfare" is also extremely overdue. Trying for "Through the Fire and Flames" on GH3 is also something I'd consider if I can ever gain consistency on the red snake. Apart from that, I'm not sure what I'll manage to knock out at this point, but only time will tell.
FGFC proof: scorehero.com/scores.php?user=494230&group=7&game=18&platform=3&size=1&inst1=1&inst=1&diff=4&team=0
There are a few songs where pictures appear to be missing upon first glance, but if you click "view all" to the left of the respective song, you can see them in a new window.
Edit: I finally FC'd "Raining Blood" as well, so I now only have eight songs left in the series. imgur.com/JOqmRnn
Sadly, while 99% is mathematically very close to perfect, with a section like this, it means very little. The reason that Roundabout's guitar break is so mercilessly brutal to FC on pro keys is because of the nuanced variability within the notes; objectively, the patterns on display aren't that hard, and the speed is not overwhelmingly fast, either, but the timing is extremely challenging to nail down. The section is played very loosely and gently, which has the unfortunate side effect of making it very inconsistent. Even if you pay attention to only the bottom two notes in each cycle, it should be obvious how the speed of each mini-trill is not the same. If you look at the beat lines on the chart, you'll also notice that the notes rarely land on the beat at all, rendering them of little use. You can also see little switches and subtle mix-ups in the patterns (particularly when switching between the four chord shapes). But even when the keyboardist is playing the same hook over and over, he's constantly trying to match the wavering tempo of the guitarist, and it's charted meticulously enough that every slight change in speed must be matched perfectly to retain combo. It's a really subtle balance of knowing when to "ease into" the next cycle as opposed to instead "powering towards" the notes ahead. If you've played the section yourself, you probably already know what I mean intuitively; there's a reason that only one person has FC'd the full song even after almost eleven years. You can (and will) miss any single note here for seemingly no reason if you go for this.
So, suffice to say, the part's pretty hard. But as with anything in this game, I've found that the knowledge that something is tremendously difficult, but well within the realm of possibility, has always made the journey all the more enticing. This one is dedicated, of course, to mazegeek999.
As a bonus for reading, here's a choke I got earlier today: youtube.com/watch?v=pGPZf5uc2Fg
The workarounds listed here in the description, as well as within this video, should also still work. I'll keep them afloat as a failsafe in case the full FGFC compilation gets blocked again at any point.
Hey guys. Unfortunately, I've been having a bit of a frustrating time with making my Power Gig Supercut available to all viewers, and I figured I should make a video to explain what happened. It really sucks that I had to basically reorganize the project so heavily and troubleshoot extensively after the video's release, but I guess it is what it is.
As mentioned in the video, the supercut is now available to view or download on Google Drive: drive.google.com/file/d/1_B-dmxKRgI2TM82li9_-hIWaTeb2YQ9K/view
(This version does take a while to load up. When not signed in to my own account, I had better luck with Microsoft Edge than with Google Chrome, which is apparently a known phenomenon with .mp4 video files. If you're having issues, try another browser.)
Additionally, each individual song is still available on YouTube via this playlist:
youtube.com/playlist?list=PLYT71X2k3xRDEjO8WCIcwYqxYyVWzuwvq
Finally, the written commentary is unaffected and continues to be available at its original location:
docs.google.com/document/d/1zlJ26uBCy3z_nUu8ZyL4p0wHBUaj_dnFddfwYpaBFJk
I apologize deeply for all the issues that have come up in allowing you guys to enjoy this massive project. I recognize that this may come as "too little, too late" to the situation now, given that the original video went up and down over a week ago. Regardless, I wanted to restore the project in some fashion because I spent a lot of time and effort on it and I think it really presented a one-of-a-kind rhythm gaming curio that I hope people can gain something from. Thanks for watching!
First of all, in-depth commentary on EVERY SONG can be read here (strongly recommended!):
docs.google.com/document/d/1zlJ26uBCy3z_nUu8ZyL4p0wHBUaj_dnFddfwYpaBFJk/edit
It's also worth mentioning that for the sake of this compilation, songs are generally presented in sequence following the in-game difficulty ranking system. Power Gig only has three tiers, so this measurement is far from perfect and brings about some questionable rankings. To provide better emphasis to the hardest FCs, I separated the final two songs into their own "tier 4". Timestamps for each song were initially left at the end of the description, but unfortunately had to be removed because of a weird quirk in YouTube's system resulting in a copyright block.
Alright, so here's Power Gig on drums! Very little has been done before with this game on the instrument, so I am quite proud of this project and bringing some more attention to something largely untouched. Prior to this upload, it appears that only two drums FCs have been published to YouTube for this game: "Camera Shy" by me (the first song I did), and "Crossroads" by bookreader52 (of Roll Limitless fame) a few months thereafter. And that is, in a way, part of why I decided to go for this; almost nobody has even played these charts to give any thoughts or opinions. And if I don't, who will? There were some expected hurdles, some unexpected curveballs, and a whole lot of terrible charting decisions, but hopefully, a lot more can be said and understood about this game on drums now. I recognize that at over 12,500 words, many people might not want to read the entire commentary, but I hope that many will digest at least part of it.
I would say that playing drums on Power Gig feels closer to Guitar Hero's 4-lane engine than Rock Band, but it also uses elements of the Rock Revolution scoring strategy with "perfect" hits and "good" hits. To activate Mojo (this game's version of Star Power or Overdrive), one would in theory use the special miniature foot pedal included with the AirStrike drum set. Of course, I am not using that thing because then my FC count would perpetually remain at zero. With other drum sets, players have the option of activating with the select button, by hitting a cymbal at any time, or by turning "Automatic Mojo" on in the settings (which just activates automatically once the meter is completely full). I don't have the stock kit cymbals anymore, and pressing select on the drum module in the middle of a beat is awkward to say the least, so I largely relied on automatic activations for most songs in the game. Even still, because nobody played this game, I currently hold first place on almost every single song in Power Gig.
As for the setlist itself, it's probably the game's strong suit. The majority of the songs included were not in Guitar Hero or Rock Band when the game came out -- many of them still aren't -- and it does have a weird, bizarro, alternate-dimension charm to it. It's interesting, though, as you'll see for yourself.
--
Part 1.
3:59 Black Widow of La Porte (live)
12:28 Ties That Bind
Sorry, no ItO FC yet, but here's a few WoR offerings in a bundle for you in the meantime. The first two are actually from almost a year ago that I never ended up uploading, apparently. I don't really have a whole lot to say about those, just because I feel like they have pretty well-known charts to begin with. I don't want to brush over the FCs -- they both took me quite a while to get done, after all -- but I think you guys probably get the gist.
This Day We Fight! is one of those songs I always loved playing when I was younger because it's all over the place and doesn't let up easily, but that of course makes for quite a tough FC. In particular, I'd say 2:09 was a major combo-breaker. The "inverted" version of the main riff (2:28) also caused a few chokes. Black Widow of La Porte was actually done live on stream last June! I know my sync is kind of bad. It always is. Enjoy the out-of-context commentary, as well as the FC. 6:31, 7:11, 8:54, and especially 10:03 are the main struggle spots, but the entire song is worth watching. You guys probably already know that, though.
Ties That Bind was done just a few days ago, and honestly, I thought for a while I wasn't gonna be able to get it done. I'm not very good at strumming, especially on Warriors of Rock (which is a rather picky game for strumming), but I managed to improve enough on the bridge at 14:21 to get lucky on a run and snag the FC. The rest of the song is largely unremarkable, but the bridge alone makes it one of the hardest songs in the game -- and, by extension, the series as a whole -- so I was very excited to finally take it down.
With Ties That Bind done, I am now down to only ten songs left in the Guitar Hero series to FC on guitar. I'm missing Trogdor from GH2, Raining Blood/One/TtFaF from GH3, Satch Boogie from GHWT, TtFaF from GHSH, I'm the One from GHVH, and Chemical Warfare/Sudden Death/Fury of the Storm from GHWoR. If you want to be exceptionally pedantic, then yes, I am also technically missing Graveyard Shift from GH1. Anyway, I could actually see most of those being technically possible for me, but I'm definitely at the point now where nothing is falling without a significant grind. I have already come extremely close on Raining Blood, Satch Boogie, I'm the One, and Chemical Warfare. GH3's TtFaF and Sudden Death are also on the fringe of possibility, I believe. As for the others, I'm gonna need either a whole lot more practice (GH3's One, GHSH's TtFaF, Fury of the Storm) or a TV that can display in PAL resolution (Trogdor).
I'll be uploading another (non-ItO) video tomorrow, so you can also look forward to that.
I'd encourage others to give the part a shot themselves; with the addition of double bass, Bland Street Bloom's odd riffs really strike that hard-to-balance niche where the chart is well within possibility when you play it, but extremely challenging to get perfect. One thing I've always loved about this game is that even some of the most obtuse sections can be learned and worked towards with perseverance, focus, and time. A word of advice to any fellow players who go for this: don't rush the kicks. Accenting can help mitigate the natural urge to speed up.
Unlike the previous song I uploaded, the full song actually would be a feasible (albeit extremely difficult) FC. This solo starts about 8 1/2 minutes into the track though, so I wouldn't go for it. Maybe the single pedal version, but certainly not this one.
This was the penultimate disc track from Power Gig to be unFC'd on guitar. The final song, Retribution, is even harder -- by a significant margin, actually -- and seeing it get FC'd is not something I would anticipate. You can preview the chart here: youtube.com/watch?v=VmT1pBBMa0Y All of the short-lived DLC is unobtainable for Power Gig (unless DragoonXD resurfaces to share Beer by Reel Big Fish with the world) so this could very well be the end of guitar on this game. However, I will extend a bounty of sorts to the world regarding that: if somebody FCs Retribution on Power Gig on guitar, I will FGFC the game on drums.
3:38 Because, It's Midnite
6:05 Ballroom Blitz
10:14 Setlist scroll
This glorified expansion pack to GH2 really is quite the oddball. With only 30 tracks, 3 of which aren't *really* even 80s songs, it's kind of hard to justify even inserting the disc instead of GH2. Especially when 2 of those 3 end up being the hardest FCs in the game, it kind of pulls into question whether they accomplished much with the "80s" theme. Of course, the quest for FCs always overrules logic anyway, so here I am.
The cover of Play with Me is kind of an underwhelming final track (especially hot off the heels of the legacy of Free Bird) but truthfully I'm not sure what they could have put in its place. I remember playing this song for the first time in many years and just thinking, "wait, that's it?" when it ended. I guess after only playing the significantly more exciting master recording -- and correspondingly harder chart -- from GHSH for so long, I got a little spoiled. Nevertheless, this version has some tricky moments to FC. The doublets at 2:28 are tough in their own right, but I'm afraid they'll pale in comparison to certain other doublets in the video later on. Honestly, 2:47 is way harder and more awkward, for me at least. And then a few quick HOPO runs later, it's kinda just done lol.
Because, It's Midnite is from 2003 courtesy of Homestar Runner, Trogdor from GH2 style. Thankfully, the GH80s offering is not unFCable on NTSC! 4:45 is still pretty hard though. It kind of speaks for itself, I think. I mostly had a difficult time starting the GY trill at the very beginning and the YBO zigzag. The good news is that the solo is very learnable -- even helpfully split into four practice sections -- and it's one of those songs where you know the FC is coming confidently in advance because you can feel yourself getting better at it. I will say that my young self was very butthurt to have this song wedged into tier 2 to replace I Want Candy. It isn't a hard chart to pass by anyone's standards today, but to a 6-year-old child it's quite jarring to be put into the same category as Shakin'.
Really though, Ballroom Blitz is the main hurdle here. More specifically, Gtr solo 1b (or just bb1b) is some hot garbage no matter how you slice it. 8:41 features doublets well above the strum limit for a solid 2 measures. As a result, the only feasible way to hit the section is to use the HOPOs. The strategy entails fretting and strumming triplets independently of each other such that the strums line up on the off-beats while the frets stay in time. Playing pretty much any chart under normal circumstances would train the player over years of practicing to establish a natural sync and flow between hands so that hitting notes is a uniform and seamless procedure, but hitting Ballroom Blitz requires the entire schema of rhythm to dismantle itself. It's kinda hard tbh. I got really lucky and Gal totally predicted it somehow. I honestly do not see how somebody could attain consistency on this section on the original game and hardware; saying I hit it 1% of the time would likely be an overestimate. If it was on GH3 or a WT-era game where the window is more forgiving for HOPOs followed by strums or if the strum limit didn't exist and strumming through it would work, the song would not be nearly as hard to FC. As it is though, Ballroom Blitz poses a unique challenge and is a very noteworthy FC in my opinion that I am very happy about.
4:19 Fire It Up
9:06 Get Ready 2 Rokk
12:28 Bark at the Moon
16:59 Trippolette
Because of its unique HOPO logic which basically makes strumming every note the optimal form of play, GH1 is almost kind of its own little game mode in contrast with the rest of the series. Anyone who has played the game understands what I mean. It is fun, but challenging in its own way. As a result, I have really enjoyed plugging away at it from time to time. Even still, the FGFC felt elusive until very recently; getting this done was very pleasing and satisfying. Much like GHM, I figured a montage for the FGFC would be appropriate. That being said, I do apologize for the lack of video for Decontrol and Texas Flood. I had originally recorded those FCs last year to be uploaded as a combo vid alongside a few other things, but my old laptop died before that project saw the light of day. Regardless, the remaining FCs should still be worth watching.
Cowboys from Hell is truthfully not an outrageous FC, although it is extremely fun to play. The numerous YBYR R hooks are definitely something to watch out for, and the solo is very awkward at points. Oddly, I struggled a lot with the pattern at 2:57; one might think that would be a rare section where using HOPOs would work, but not for me.
Fire It Up is deceptively annoying; most of the song is slow and simple, but a few sections make it extremely tough to FC. Starting at 7:14 is where things get really weird. The followup section 20 seconds later is far worse, and I don't really know how to describe it other than awkward lol. Obviously, keep in mind that on GH1 you need to strum every note in order to reliably hit sections such as this. Timing those unique fret patterns with the fast strumming perfectly in unison is quite the task. Plus, the bit at 7:52 can easily kill an FC because of the weird breaks. Apparently, I did pause afterward, and I cannot recall why (this FC was a while ago) but I think it was to ensure I was recording.
Get Ready 2 Rokk was a total shock to FC. I had never hit the solo (or come close) before this session, and I pulled it off extremely quickly. The intro has some dumb hooks, to be sure, but 11:16 is what you wanna see. Most of the difficulty is just by nature of GH1 being itself, but the speed of the notes makes precision in strumming right really tough. I was extremely nervous after the solo and almost missed a couple times in the section at 11:46 (I had no idea the RYBYRG was even there which was very scary), but thankfully I got the FC.
Bark at the Moon is the hardest FC in the game. I thought I might get it before GR2R simply because I had more time sunk into it, but it absolutely is the harder song, in my opinion. The end of the first solo is just so fast and tight, and of course there's plenty of notes leading up to it to throw the player off guard and build nerves. 15:03 to 15:18 is the highlight. I experienced a total bruh moment shortly before the FC where I missed that final orange sustain and honestly I was feeling pretty defeated but at least I knew the FC was coming at that point lol. That video can be seen here: youtube.com/watch?v=vV65PdJZfXk Thankfully, I didn't choke the outro, even though I absolutely could have. The section starting at 16:20 can be easy to mess up on and it seems to last forever. Thankfully, luck was on my side for this run.
So... I never even played Trippolette before today lol. I never had a GameShark or anything like that when I was younger, but I bought a modded memory card on eBay (I wanted to see if I could get Swap Magic to work for Trogdor -- which unfortunately does not seem to be the case at least for now) and the memory card actually has CodeBreaker on it pre-installed, so I was able to play the song today for the first time and FC it as well. This song is honestly extremely fun on GH1 and definitely worth checking out. It's pretty tough to FC, but I found that doing a double downstrum after every seventh beat helps out a ton in keeping the frets and strums in sync. It sounds intimidating having to double strum every 21 notes, but it is actually just the start of each measure so I promise it is not as obtuse as it sounds at first lol.
Because GH1 does not grant the player gold stars for a 100% run, there is no setlist scroll. As always, however, my scores (and picture proofs for each song) can be found on ScoreHero: scorehero.com/scores.php?user=494230&group=1&game=1&diff=4
Now, it may seem odd that I have FGFC and Trippolette but no Graveyard Shift. I dunno why, but I cannot get the song to show up in my game. I tried inputting codes I found from 2 sources, and neither one worked. After a while, staring at the code screens was kind of giving me a headache, so I gave up. I might try to get it to work another time, but it is not exactly important anyway, just a little bonus, so I don't care.
13 songs left in the GH series on Expert Guitar.
4:59 One
12:38 All Nightmare Long
20:55 War Ensemble
26:16 Setlist Scroll
Since the remainder of my semester got put online in mid-March, I have been chipping away at GH guitar. I have made very nice progress so far, currently sitting just 14 FCs shy of the elusive Full Series FC and accomplishing several things I previously did not expect to be able to do. Several videos are in stock of good quality FCs from the GH series on guitar, and I hope to upload them in a similar batch format in the coming weeks. I'm sure certain people (or moose) will wince at my inadequate star power use and whammy, but I've always been more about just hitting the notes, lol.
So, GHM. Overall, a pretty great guitar game. Most of the songs are fun and have some element of challenge, which is nice. Obviously, plenty of tracks have tricky solos and riffs, but these are the 4 I recorded. In hindsight, I should have filmed Dyer's Eve as well, but c'est la vie.
Fight Fire with Fire is a song I remember playing a lot years ago when I wasn't all that great at the game. The strumming is relentless and as a weakness of mine, it presented a big hurdle at first. That other verse riff is pretty awkward too. I guess the silver lining is that the solo really isn't too bad overall; apart from a few missable quick hooks it's comparatively straight-forward next to some others from the game.
One may not be the much harder GH3 chart, but I was still very surprised and relieved to FC it. For me personally, ascending triplets are much, much harder than descending, so the GHM chart is much more doable in line with my skillset. The disgusting yellow strum in the middle of Fast Solo A being gone (as well as a lack of grace notes in Fast Solo B) are also welcome changes. I have hit GH3's FSA now, but it's still infinitely harder than GHM's in my opinion, and I was nowhere close to being able to do it when I FC'd this version. If you wanna just skip to Fast Solo A, it's at 10:34. Obviously, transitioning from 16th triplet strumming seamlessly into 32nd triplet tapping is still tremendously difficult (particularly with slider notes' preference for early hits), but the actual solo is so much less egregious than GH3 that I would consider GHM to still be the easier version. That being said, it's still an awesome FC, and I'm really proud of it. Certainly an unexpected song to knock out and it really paved the way for the FGFC and motivated me to push through the rest of the game.
All Nightmare Long is another one of those songs I played ad nauseam when I was young, and for good reason. It's still one of my favorite Metallica tracks, and there's a lot going on in the chart. To FC, though, is quite the challenge. Being 8 minutes long, there is a ton that can go wrong. The verse strumming riffs look innocuous, but the tempo jumps all over the place so you have to stay vigilant for that. Most of the main patterns throughout the song are not too bad, but it's the kind of song where I would miss random stuff for no reason anyway, lol. The solo is one of the hardest in the game in my opinion, though. The orange/red strumming weirdness and subsequent tapping is awkward, to start with. But honestly, the section at 18:41 was especially obnoxious in my experience. I don't really know what to call it, lol. But it seemed if I used the HOPOs, it'd miss a note, and if I strummed them, it'd overstrum. So I kept missing it over and over, which was really annoying. The end of the solo with the 3-note strumming bits is also a bit choke point (which I did). Then there's a long strumming section to further wear out the right hand, just in case. Overall, I had a lot of trouble with this song.
Finally, War Ensemble was the worst grind in the game by far. I'll start by saying I choked the outro twice, which is really sad. The strumming riff in the intro isn't hard per se, but it does cause me to miss often. The song has a lot of awkward chord bits too -- most notably the bridge with its GY-RB-YO hooks -- and it can be really frustrating. Then there's two solos to worry about. I kept un-learning the strumming at 22:52 with its upstrum transitions, so I had to go back and convince myself I could do it again a few times. The second solo is pretty scary just because you've already FC'd the first solo and the awkward bridge, and the build up before it doesn't help. I didn't have much trouble with the slider sweeps personally, but the weird strumming riff at 25:01 was similar to the part in ANL where I'd just miss with any method for a while (even though I had perfect consistency at the start of my grind). Overall, this song ended up taking several hours over the course of a few different sessions, and was the final song I needed for my FGFC.
If anyone watched the OMBFSFC setlist scroll, you probably aren't exactly clamoring to see another one, but I've included one for the sake of completion. As always, my GH pics are on ScoreHero under the name slashn0.
So obviously this is kind of an out-of-left-field upload, but I have been salvaging some fun out of this garbage game recently and I managed to knock the unFC'd guitar count from 3 down to 2. Of course, a lot of the difficulty comes from having to play Power Gig, which is a terrible game to begin with (although the Xbox 360 version is SIGNIFICANTLY more functional and playable than the PlayStation 3 version). But the solo at 2:50 is no joke, either. The HOPO engine is really strange and awkward and does not make a whole lot of sense, but I was able to get pretty consistent combos by going super early and strumming every note. So that's why my "perfect" percentage at the stats screen is so low (and why you can see the notes being hit so far before the strike line during both parts of the solo).
There are still 2 songs on guitar to be FC'd on this game. Cult of Personality should be a familiar song to most of you, but the chart on this game is really bad lol. I have come relatively close to an FC with my aforementioned method, but it is way harder than this song. On the other hand, Retribution is totally impossible for me. That probably does not ring a bell with anyone who isn't in the know about Power Gig, and that would be because it's actually a Black Label Society song released exclusively via this dumb useless game for some reason lol. Anyway, it's been kind of entertaining figuring out how this bizarre game works (or doesn't work), and if you guys have any questions about the game's mechanics or anything like that just comment and I'll try to explain.
I've officially been on summer break for a week now (despite being home from college for quite a while thanks to the ongoing pandemic) so I hope to get some new content up for the channel. I have a few big projects that I hope to upload soon, so stick around!
0:30 Dream Genie bass FC -- Expert Bass FSFC
7:21 Once Bitten Twice Shy guitar FC -- Expert Guitar FSFC
14:32 Maps vocals FC -- Expert Vocals FSFC and OMBFSFC
21:16 Gargantuan setlist scroll (seriously)
44:15 Closing remarks
Just under twelve years after the release of the original Rock Band and not just many iterations of the game and many different phases of my life but also a whole lot of grinding and practice later, I have finally "perfected" the entire series to its fullest extent. I have FC'd every song in Rock Band, Rock Band 2, Rock Band 3, Rock Band 4, the AC/DC Live Track Pack, Lego Rock Band, The Beatles Rock Band, Green Day Rock Band, Rock Band Blitz, and the Rock Band Rivals Expansion Pack on every instrument. With 488 songs each on guitar and drums, 489 songs on bass, 490 on vocals, and 82 on keys, this goal was the culmination of 2037 unique, specific FCs and 42 full game FCs. And of course, a bunch of them are legitimate setbacks. Having to perfect such a wide array of charts with vastly differing required skillsets is a very daunting task. It took me six and a half years of work to get there, and I still didn't know if I had it in the bag until I got OBTS on stream.
As I primarily play drums, it's not much surprise that that was the first instrument I got FSFC on, but there are still a ton of challenging setbacks along the way. Most notably, I would say Homecoming, Visions, Dream Genie, Beast and the Harlot, and Run to the Hills are serious troublemakers. And of course, none of them are alike at all, so it's a very diverse and well-rounded accomplishment. Homecoming's rolls are extremely obnoxious -- especially with the annoying tempo changes -- and for me, the hardest song in the series. Visions has those absurdly fast triplet blasts which I still have no technique for (I still think I just got lucky on that one). Dream Genie is of course just a bizarre chart across the board. Beast and the Harlot's solo is riddled with annoying spacing and fast rolls, and of course the lanes are extremely missable. And of course, Run to the Hills's cover has the amateurish tempo madness.
Keys was the most logical next step, as it's very short and (mostly) straight-forward. Roundabout is by far the most daunting track because of the guitar break, but the majority of the series is no big deal.
Bass being third again made sense, as it's the next easiest after keys in my opinion. The majority of songs on bass are not too bad, but two specifically (Dream Genie and Visions) are extremely annoying. Dream Genie was harder for me, but it really just depends on what each individual person is good at. Whereas Dream Genie is very consistently annoying with HOPOs always eating your strums, Visions primarily comes down to the strumming in the bridge, which is very unpredictable and hard to learn. There are a handful of other smaller curveballs such as Metropolis, Caught in a Mosh, Panic Attack, and potentially The Killing Moon, but comparatively speaking they aren't as big of a deal.
Guitar I would say is objectively the hardest instrument to FSFC, and I'm not even gonna sit back and pretend like it's not mostly because of Once Bitten Twice Shy (which more and more people will attest these days doesn't even count). You can go ahead and tell me in the comments as much as you want how Blitz doesn't count, and I don't care -- I just believe in doing it anyway to avoid the potential argument. Solo 2B is the hardest section in the series and easily one of HMX's bigger troll sections across the library. That being said, there's a little more to it than just OBTS. Green Grass and High Tides's endless solo, Panic Attack and Painkiller's unpredictable charting, multiple questionable RB3 charts, Dream Genie (which is just the diet version of bass, really), S.O.M.P.'s unbearably corny enthusiasm for dumb soloing, and a handful of others are all really tough FCs in their own regard. And the thing about guitar is that the vast majority of songs are gonna have SOMETHING of interest in them, as it's generally the forefront instrument in a lot of the songs that get put into these games. So there are a ton of "minor curveballs" along the way, so to speak.
And finally there was vocals. For a very long time, I had never thought I would be able to get the FSFC on vocals, as I could barely FC anything for a really long time. Truthfully, you just have to be very resilient to get good at it, but it'll come in time. Even still, plenty of songs were very hard for me. In particular, I'd highlight I Get By, Tangled up in Blue (the two of those I still have 99% glitches on because I know they'd be a struggle to redo), Bohemian Rhapsody, I Bet My Life, Combat Baby, Good Vibrations (Live), and Check Yes Juliet. Of course, a bunch of RB1 and Beatles is tough in its own right, but these are just the especially difficult or unexpectedly annoying ones.
Screenshot links: http://bit.ly/drumsFSFC
TBRB Vocals: http://bit.ly/tbrbvocals
4:57 Paranoid Android guitar/drums co-op FC
11:45 Sweet Rain (victory at 34:56)
Cameron and I have been great friends through Rock Band for several years now, but at the beginning of the month we were finally able to meet in real life while his family was vacationing in Nashville. He was here two days, and while of course we spent the majority of the time hanging out in the real world, naturally we had to commit some time to our favorite game. Despite the hurdles of differing calibrations and having to use BNS to play in co-op, we still managed to do a couple cool things. There's also been a pretty long-standing gag that the ending to "Sweet Rain" on drums -- a ludicrously fast YYYBBBO -- is completely unhittable, but Cameron has done it, so I wanted to see him hit it directly in front of my face. In addition to being extremely fast, the practice section is also way too long, making it very tedious to practice. Even still, Cameron did eventually hit the ending after about 20 minutes of attempts. Since "Sweet Rain" has now been hit in front of my face in my own home on my own drums, I guess I gotta admit defeat on this one and just say I suck. Oh well.
0:00 Constant Motion Solo D (80% Speed)
0:23 and 2:31 Eruption FCs
4:33 Spanish Fly reFC
5:53 Run to the Hills (RB1) Vocals
So as you probably noticed, I've been uploading extremely infrequently on this channel for a little over a year or so. Because of a combination of having less time to get top-tier FCs, a shift in my priorities towards attaining a greater quantity of FCs more so than quality, and my own standards for "upload-worthy" material getting too high to really allow for reasonable upload frequency, my tendency to post here kind of dwindled, and I'm kind of sad about that. I did have some great long-term stuff in progress that I was gonna hopefully eventually get around to uploading.
Another event that compounded my lack of uploads occurred recently when my laptop (which I have had for roughly 5.5 years at this point) quit working properly. As a result, I've lost a lot of footage I was hoping to use for great stuff, which really sucks. I'm hoping I can recover the files somehow, but it's been "repairing disk errors" for over three days now so I don't have high hopes at this point. I did buy a new one, which I used to record this video, and it's a significant upgrade (which is good), but I'm still pretty upset to have lost so much lol.
Finally, I'm going to college in a little over a month, which is located about three hours away. I dunno for sure if I'm bringing RB with me, but I'm kind of leaning towards no right now. So as you've probably gathered, I'll be playing even less.
That being said, this isn't the end at all -- I'm hoping to never let this channel, which I've posted on for most of my life at this point, completely die out -- but I don't know what the future holds here. I was hoping to finish the OMBFSFC with one big compilation video before the summer ends (I'm down to just this and about 20 songs on vocals now), but I've of course lost a lot of the videos that were gonna be in that now. There's not much in the realm of possible 1st ever pro FCs to be worked for, either. And with the grind to increase my FC total more and more being such an active priority (I'm sitting at roughly 7200 unique expert FCs on Rock Band right now), I'm not very motivated to work on insane drum customs either because they don't "count" for anything.
Basically what I'm trying to say here is that the reason I uploaded less and less is that as time went on, I kind of became more and more invested in how professional and impressive my channel looked at a glance, so my own standards got too high, and now I don't know what I can do about it lol. If nothing else, I guess I'll just start uploading some less-impressive accomplishments just to have something up, because having months-long gaps at a time with nothing to show for my efforts is pretty sad. I still play RB a lot, but you'd never be able to tell looking at my channel. Anyway, thanks for not unsubscribing and forgetting about me!
I always thought the double kicks made the intro on this song borderline impossible to hit, so I didn't consider going for the FC until last night when I sat down and learned how to hit it in practice mode. It's still really hard, and it took me a very long time to get decent at it. Obviously, the intro is the highlight of the song because the kicks go between notes a lot and the patterns are pretty unintuitive, but what makes it worse is that the rest of the song is missable too. While the main beat isn't so much a worrisome part, there are several times where there is a crash hit that comes slightly early, leaving two kicks after the hit rather than one alongside it and one immediately after -- see 1:57, 2:51, 3:01, 3:34, and 4:20 to the end. Those parts are really awkward and easy to miss (as I did a few times), especially having FC'd past the scary intro. There are also a few highly missable fills at 1:23, 2:28, and 4:04, although I got lucky and didn't have much trouble with them on FC runs apart from missing the last one once. The biggest miss point is definitely 4:28, though. The ending is extremely obnoxious because not only are there the double kicks from before but also there's a really dumb 5-note blue roll that's super fast. I ended up choking that blue roll 4 times alone, including the clip at the start and the hands view. In total, I probably had about 10 misses past the intro, which sounds like a lot, but honestly I don't think it was too bad. I'm really glad I got this FC, though.
I don't see myself doing very many other hard Expert+ FCs for the most part, but I definitely would like to do some of the more unusual ones (like this). Songs that are really heavy on fast double bass aren't really in my skillset and aren't that fun, but truly unique charts such as this that are also rewarding and entertaining FCs to go for are definitely on the table. I already have full library FC on expert drums on Guitar Hero anyway (FSFC + all DLC except that one Band Hero pack that got pulled ages ago), so it's not like I have much else to do drumwise on there at this point anyway lol.
I ended up using the cymbal glitch to my advantage on this song, as playing all the extra hits was difficult, awkward, and resulted in too many overhits to be worth the trouble. Plus, I've already FC'd it on regular drums, so it's not like I can't play the notes as they're charted.
Of course, there's also still the solo at 2:56, which is very missable. Actually, the whole song is pretty missable -- but that's what makes it so entertaining to play. When not going for an FC, this is one of the most fun drums songs on Rock Band. It's just really annoying to get it just right.
I had my eyes on this FC for a while, but on the day I got it, it didn't end up taking very long at all; as I said, this was the same day as "Obfuscation" lol. So yeah, I definitely got lucky that day. Chris really wanted me to upload this, so here it is.
I'm sure some of you will be glad to see the infamous pencil pocket and yellow shirt return. This (as well as last year's assembly performance of "Wax Simulacra") happened to be on a Wednesday, where we're required to wear the light blue button-down, so I put my yellow shirt on top of it for this performance. Bonus shoutout to my mom for the crowd view once again, even if the lighting sucked.
I'm not gonna lie -- it's been a really long time since I've gotten a high-tier drums FC. Abraxas of Filth was in August, and I haven't really done anything notable on drums since, so it's been kind of discouraging. Until last night, of course, when I managed to unexpectedly snipe two new 1st evers on pro! This in particular is a song I didn't really consider to be a target FC for me since there's just so many miss points throughout and the song is very long, but after I came surprisingly close on a random fun run I decided to give it a more concerted effort.
Anybody that's played this song knows it's pretty obnoxious to FC from start to finish; you don't really get much of a break and it's one of the longer RBN tracks as well. There are a ton of awkward double kick fills as well as unusual tom fills and atypical rolls scattered throughout the duration of the song from start to finish. There's even some short blast sections and a disco beat segment, which make this an extremely varied and multi-faceted chart. Of course, pro drums comes with the added annoyance of double cymbal hits (of which there are a ton!) being glitchy. There aren't necessarily highlights on this song since it's easy to miss almost anywhere, so here's just a general breakdown of what I would consider to be fair miss points:
- 0:16 starting on double kicks and ascending the toms like that is pretty awkward, especially after a brief pause (which takes you out of "the zone" for a second)
- 0:45 another double kick fill with a left-leading roll after
- 0:57 same as the first fill except the first double kick is noticeably slower for whatever reason, which is a little odd
- 1:11 forced left-leading double kick fill with blue cymbal just because, definitely awkward
- 1:38 weird roll section based on sets of 4 snares; I loved playing this part on PS3 so I've had the LRLL method down for years, but it's still weird
- 2:10 REALLY fast 4 note snare roll that comes back at 2:15, 2:21, and 2:26
- 2:27 very awkward fill that goes all over the place, especially with cymbals added on pro drums
- 3:06 the song gets a bit faster and has some short blast sections, both alternating and simultaneous. I'm generally pretty bad at blast beats, but these are short enough to be manageable for sure
- 3:40 one of the hardest fills in the song in my opinion; not only is the OOYB[GO] weird but immediately after there's the really unusual RGOORYBRGOO pattern, which is extremely annoying and very easy to mess up on
- 4:01 the two YYRRs are very fast and hard to hit properly -- prior to this FC run, the second YYRR here was the farthest I had FC'd up to on this song. The snare roll section immediately afterwards is highly missable too with the cymbal hits thrown in as well as the faster mini-rolls
- 4:31 classic thrash beat comes in followed by some alternating blasts, but the part isn't too bad overall
- 5:00 the chart is just really all over the place for like 10 seconds, it's weird more than it is hard I guess
- 5:09 the disco beat comes in, which has a lot of nerve-wracking speedups (and the numerous RYYBG G bits certainly do not help!)
- 5:54 very weird beat with a fast roll after it, followed up with the 4-snare roll pattern from before
- 7:11 weird buildup section with the scariest fill of the song at 7:16 -- I was pretty sure I was going to miss there, as I'd never hit the full fill in previous fun runs, but I got lucky this time
- 7:34 isn't hard, but I almost missed because I was going too slow on the cymbals lol
- 7:45 VERY fast triplet rolls, extremely nerve-wracking, but thankfully I had learned the fill pretty well
- 8:25 one last awkward fill, par for the course by now though
Anyway, I'm really glad I managed to get this FC since it's something I thought was out of reach for me and it showed me that I can still do things I would consider to be great even though I've had a very long dry spell in terms of quality FCs because of a busier real life, lol. I managed to also get the 1st ever FC "Arcaedion" on pro drums about 45 minutes after this, so I'll probably upload that at some point as well (even though I already put up the regular drums FC a while back lol).
0:00 Firefight (2x Bass Pedal)
- The recurring riff that comes up first at 1:08 is a little tricky, but the main source of trouble here is the very fast quad zig during the second guitar solo at 3:19. I actually had a really hard time with this one. Anyway, this was the first FC of the 2x bass pedal version.
5:31 Rampage of Kronos
- One of the main patterns (6:01, 7:37) has some annoying trills which I had a really hard time with back when I was on PS3, but it didn't take me long to get a hang of them here. The main hard bit is the solo at 9:16 (picks up at 9:44).
11:52 My Star
- It's Andromeda, but thankfully the keyboardist isn't going too crazy on this one. Even still, the solo at 14:31 is no joke.
18:00 The Cascade Effect
- While it's definitely one of the less chaotic Chaotrope songs, this song was still very annoying to FC. The intro solo is not an issue at all really, but as you can tell from the star counter immediately after, there's a ton of dead space in the chart (which makes things very tedious). The second solo at 22:07 is missable, but the main point to watch out for is the long zigzag at 22:37. As if that isn't enough, there's a load of sweeps right after that, which return in the outro once again for good measure. I was really nervous about choking at the end of the song on this one.
24:07 Chameleon Carneval
- Andromeda's keyboardist has beefed up his game quite a bit this time; this song is really hard. The main riffs are a bit weird and have a lot of random runs thrown in that are missable, but as everybody knows by now, the hard stuff begins with the solo at 25:42 (which, hilariously enough, is pretty undercharted). 26:30 and 26:38 were probably harder to me than the solo itself, though. The parts at 27:10 and 27:34 are rather missable under pressure as well.
29:27 Veil of Illumination (Part 1)
- It sure isn't as bad as part 2, but that doesn't mean this song can't be an annoying FC. I will say it's pretty tame by Andromeda standards for the majority of the song, though. Really the only thing that makes it such an obnoxious FC is the outro. Beginning at 36:32 is something really special. I would say this is a rare case where something is even harder than it looks because not only does the pattern (and the very fast section in each rotation) move around the fretboard a lot but also the music gets more and more tense, which would cause me to get more nervous and mess up towards the end. It's a really nerve-wracking section at the end of a long song, and that usually ends poorly.
37:48 Wabi-Sabi
- Alright, this song right here was the bane of my keys FC list for a long time. It's this really nice piano-only piece which I actually like quite a lot, and the chart is pretty entertaining, but it's really awful to try for an FC. Some parts are really awkward (38:48), others just have terrible spacing (38:55 and 38:58 mostly), and the worst bit towards the end is kind of a mix of both. Also, it wouldn't let me hit the lane at 39:34 unless I strummed the last yellow. Not really a big issue, but I learned that the hard way for sure. But more importantly, the part from 41:02 to 41:39 sucks. A lot. Before playing this chart, I underestimated how fast it would get lol. Also, I had a REALLY close call at 41:36; I very briefly hit yellow between that blue and red, which should have caused me to miss, but the game let me off easy that time around. I thought for sure I had lost it then, but thankfully that was not the case! I was very glad to finally knock this song out and lay my keys grind to rest. There are a handful of songs left that I could see happening with a lot of effort, but I wouldn't count on any of them. Regardless, I'll leave a list of missing FCs in the comments.
Here I have organized a playlist where you can find proof that I did in fact FC almost every DLC and RBN song on keys.
youtube.com/playlist?list=PLDbxyZrW30TJhsmwhBboBWwWE2B1moUrl
You might recall that last school year I had the opportunity to play two drum covers at school ("Take Five" and "Wax Simulacra") and I fortunately am going to get to that again this year. This cover is from the mid-November performance. Making use of the availability of the song's stems (courtesy of Keltic), I cut out the beginning of the big solo because it's drums-only for too long and it would be too unreliable to go freehand for that long and time the return of the other instruments properly. The snare was angled a little weird, which I noticed pretty quickly, and I mistimed one cycle of the main pattern during the big solo, but otherwise, this went fine. I will hopefully have some GH/RB content up soon. I know it has been a really long time! I just wanted to throw this up since I thought people might want to see it. I made extra sure to give the last note its moment to shine. A bonus tidbit that some people might want to know is that I was almost going to play "Widower" by The Dillinger Escape Plan (sans extended piano intro) here instead, but it got rejected -- presumably because of the harsh/screaming vocals two-thirds of the way in. Kind of a shame regardless, as that would have been way cooler and probably more impressive.
I guess the intro also probably requires a bit of explanation, since the hosts took it farther than I had expected (the performance was my first time hearing it actually lol). The "yellow" gag is kind of a situational joke that people I know in real life will get, as I wear a yellow polo shirt to school every day except Wednesday -- as well as in this very performance. It's my pretty iconic and (from what I can tell) generally admired habit. I also didn't want to put 11 years on under "experience" because that's technically not quite true even though I figured they'd just round up from 10.9 regardless. Honestly though, the way they played it off is more entertaining regardless, so I can't complain. Finally, I have a part-time job at Publix (a grocery store in the southeastern US) and since it's like 5 minutes from my school, a lot of people see me there, so that's another in-joke they snuck in.
Thanks for watching and sticking with me. I don't have very much free time to make RB videos and go for really hard FCs these days, but just rest assured I'm not done with rhythm games and I'm still around.
Just for memes, here's every instance of a note being off a kick in the song.
Snare at 0:09
Roll at 0:11
Snare at 0:14
Roll at 0:15
Two snares at 0:16
Roll at 0:17
Snare at 0:20
Yellow and roll at 0:21
GB thing at 0:53
Second blue at 1:02
Snare at 1:22
Snare at 1:24
Snare at 1:26
GB thing at 1:32
Second yellow at 1:36
Blue at 1:59
YB thing at 2:03
Blue at 2:06
Blue at 2:07
Blue at 2:08
Snare at 2:17
Snare at 2:18
Snare at 2:21
Snare at 2:22
GB thing at 2:35
Roll at 2:36
Roll at 2:40
...and if you think that's bad, just wait until you see the double bass pedal version! youtube.com/watch?v=TvxarDEz5OE
0:00 - A Life of Possibilities: A fantastic opening song and the band's most popular track according to Spotify. It's not too challenging overall, but there are plenty of YRRR or RRRR drag-type rolls throughout the song and two quick 4-note snare rolls after the song picks up around 2:53.
4:37 - Memory Machine: Another great track; I especially love the choruses on this song. Definitely more varied and upbeat than the first song, with a more complex main beat and several disco beats throughout. The slight speedup leading into the bridge is missable as well.
7:21 - What Do You Want Me to Say?: A more basic, standard song than the other songs on here, but still a very cool track. Kind of reminds me of Weezer, in a way. The easiest FC, for sure.
11:38 - Spider in the Snow: This one seems straight-forward, but it's actually a kind of tricky FC. There's a pretty cool main beat and two very missable 8-note snare rolls at 12:17 and 13:01. I love the sound of this song too, and the singing matches it very well.
15:29 - The Jitters: By far the weakest song on the album in my opinion, and it's also the least fun to play. Nothing really notable in particular until the very end of the song (19:30) where there's a slow ride cymbal roll that goes on a while, but even that's not too bad.
19:47 - I Love a Magician: Quite the contrast from the last track, this song is all over the place and pretty fun on drums! Plenty of triplet rolls and weird kicks all around make it a pretty cool little track. There's also a missing snare at 20:50... dangit lol.
22:27 - You Are Invited: Not really all that fun perhaps but an absolutely brilliant (albeit rather simple) track. It's mostly that one beat and eventually a rather goofy-sounding disco beat part comes in. It gets a little weird before the big chorus at 24:38. Really not bad though, not sure why I missed on this song the first time up to it on an FC run, but c'est la vie. There's a break at the end, which is nice. :)
27:20 - Gyroscope: The shortest song on the album but also one of the coolest sounding in my opinion. It's also really fun on drums; it's very upbeat and there are plenty of snare drags all around and a couple of fills in the bridge.
29:50 - The City: This is where the FC starts to get real; 30 minutes in and the second hardest track is up next. That one beat is very tricky and carries on throughout the entire song with subtle variations, making it very missable. That ending slowdown is absolutely no joke either. I was pretty scared when that came along. It does make for a very fun drum chart though! The song itself is also amazing, of course.
34:16 - Girl O'Clock: What better way to follow up the second hardest track to FC than the first hardest one, after 34 minutes? Well, I must say this song still blows me away; I've never heard anything quite like it, and I'm a huge fan. The part I'm less a fan of is the fact that the drum part is missable at almost any moment during the song; the only easy part is the bridge and the rest is hugely missable. The verse pattern is very unique and a bit awkward (but awesome to play once you get it down), and the chorus discos require constant attention. I was extremely relieved to FC this song on my first FC run up to it. Man, this song just sounds so cool. It's incredible.
37:12 - 8½ Minutes: In terms of the album FC, this song really just bridges the gap between the previous two songs and the home stretch, but it really is a great and rather fun track in its own right. It's even rather missable all around, just to a lesser extent than its neighbors. Another great chorus on this one, and arguably the closest we get to a drum solo to boot (39:53). Acutla, not really.
40:08 - Back and Forth: The final track, the longest track, and I'd say probably the third hardest FC (mostly just because of the pressure of FCing up to it though). It really just hovers around the same beat for 5 minutes, but there are a ton of snare drags to watch out for. After 40 minutes especially, this song demands laser focus to get through with an FC. Pretty big choke point with the short, quick roll at 42:13. Ordinarily, not hard at all. After 42 minutes? Very scary. Another mischarted note at 42:26 (snare instead of hi-hat), which sucks, but oh well. A lot of the time I really don't care about lyrics in a song, I'm more focused on the actual sound of the music, but this song is a definite exception - especially that last verse. They really tie together this song that really doesn't do much apart from build up to the final verse into a much better track overall. The lyrics are pretty nice on all these songs actually, but they have the biggest effect to me on this song
and "You Are Invited". This song was really stressful, but thankfully I managed to get the FC anyway!
After a very long, tedious, and for the most part rather boring grind through the majority of the keys charts in Rock Band, I have become the first person ever to reach 1,000 FCs on keys! To celebrate, here's a compilation of a bunch of the more notable ones I happened to record; some of these are really hard, others not as much, but I figured I'd just throw all the previously un-uploaded videos I had sitting around together into one big compilation. The DLC ones are from last summer when I did all the Harmonix tracks on keys. I also didn't have keys unlocked on Xbox at that point, so you get the added bonus of All-Instruments Mode with vocals and the music video venue as additional eyesores!
0:00 Song 1
- Actually rather uneventful for most of it, but the drawn-out ending tries to trip you up. Most notable part is definitely 8:41.
10:23 Song 2
- Pretty eventful and active keys part throughout, solo at 14:31.
17:14 Song 3
- Long song with a lot of weird sections on keys, most notably several fast glissandos (worst one is of course at the end, 24:38). Entire song is actually worth watching though since it's a very fun chart with a lot going on. It's a classic tune, as well.
26:15 Song 4
- Expectedly difficult from DT, mostly just the piano solo (31:57) however. Weird patterns and fast glissandos make it a very tough solo.
35:09 Song 5
- Again, kind of uneventful mostly. The main annoying bit is the ending (44:22), which makes going for an FC on this 10-minute song rather tedious.
45:36 Song 6
- Length is the issue, mostly. A couple weird parts but honestly not too bad.
56:51 Song 7
- Bob Mayo on the keyboards, Bob Mayo. Tricky all around, but the highlight is of course 1:01:12. This one was a reFC.
1:10:51 Song 8
- It's Amberian Dawn, so naturally there's an obnoxious keys solo at 1:14:00. This was actually the 1st ever FC of the double bass pedal version.
1:15:10 Song 9
- Extremely weird spacing in the solos at 1:17:44 and 1:17:59 makes this one very finicky to hit right.
1:20:53 Song 10
- The bit at 1:22:42 is very awkward and took me longer than I would've liked.
1:23:28 Song 11
- This song has rhythm guitar charted onto keys, which gives it an unusual dynamic for a keys chart. There's probably more strumming than probably any other song. Solos at 1:24:30 and 1:25:51. The riff after solo 2 was really annoying for me, and the triplets at 1:27:00 are a huge miss point.
1:28:12 Song 12
- Very fast trills; 1:31:46 to the end is tricky.
1:32:30 Song 13
- Not all that notable, but it was the last Harmonix DLC song I did! The only one I haven't been able to FC is Through the Fire and Flames (Verse 1 is absurd, but I've hit it on 90% speed).
1:39:30 Song 14
- Consistently awkward and challenging once the song picks up. Very fun chart overall!
1:44:31 Song 15
- Very annoying ending at 1:47:33 I missed many times.
1:48:38 Song 16
- There's a weird recurring pattern that could be missable, but the highlight is obviously the solo at 1:50:16. Probably the hardest keys FC not in tier 7.
1:52:46 Song 17
- Not nearly as hard as I had remembered. 1:57:06 for the solo.
1:58:36 Song 18
- Neat classical tune. It's rather long and the hardest bit by far is towards the end, which is annoying. 2:05:12 and mostly 2:05:36 are very nerve-wracking that far into the song. Also a reFC from the PS3 days.
2:07:11 Song 19
- Some annoying patterns. The chords in the part around 2:10:41 are awkward. Also, having to play weird stuff for so long from 2:10:56 to the end is also very nerve-wracking.
2:12:58 Song 20
- Plenty of strumming once the song picks up. Actually rather annoying to FC.
2:16:08 Song 21
- Horrible "song" with an exceptionally obnoxious ending on keys. Skip to 2:18:23 for the first annoying bit (with some super tough triplets), then 2:19:16 for the highly missable ending. This song was FC #1000.
2:19:55 Setlist scrolls
- First I scroll through DLC on Xbox, then I show what I had on PS3 to account for some missing songs, then I show the songs I don't have on either console played as customs. Finally, I scroll through the RBN songs. At the end I show 9 RBN songs that I do not have (and will never be able to get), which I FC'd on an alternate account as customs. As for the disc songs, consult youtu.be/oYqV7qPun3k and gyazo.com/a78aebdd8b8c38da9faa922fcc58ffa3 for proof.
There are 1137 songs with keys total in the game, so there's still more for me to sort through. My goal is to reach 1111, which is just doable if I clean up basically everything apart from the totally unreasonable ones.
Bonus shoutout to Chris for casually going for 1,000 as well! He's currently at about 850. youtube.com/user/shybalabadingfongSH
After Chris FC'd Insidious, it didn't take long for this song to also fall from the 1-FC list. He reFC'd Insidious on pro shortly after his original FC and then I got this one done 8 minutes after, lol. Just YTWDwY and LtBSBMBT left with 1 FC on drums now, neither of which I see myself ever getting, so I'm glad I managed to get one last 2nd ever (1st on pro) while I had the chance.
As for this chart, it is mostly known for its very finicky and unique lane section beginning at 1:46. The two lanes that end with the snare+crash hits are particularly annoying and definitely some of the hardest in the game. I did manage to find a pretty good way to hit them though, which I talk about at the end in the tutorial at 5:49. Other notable sections of difficulty include the three very fast red+blue blasts at 1:29, 1:43, and 2:42, as well as the slower blast at 3:05, which is very missable, especially under pressure. Unfortunately, I did not skip a fill before the blast, so my score on the FC run suffered quite a lot because of my bad pathing,
As for the tutorial, it was done in one take so it's probably not the most helpful, but I think it's alright. I hope it can help somebody else FC this song! :)
Some RBN authors really had no clue. Or maybe they just didn't care. Either way, this song is horrible and the chart is trash to match. Not very many people have really bothered going for this FC from what I can tell because of that one part in the second solo (which is just absurd). It's actually quite amazing how wrong the chart is there. As if the bizarre "pattern" of the notes wasn't enough to make it hard, the spacing of the notes is also very erratic and unnatural, which makes the timing weird. It doesn't help that it's 5 and a half minutes in on an otherwise boring chart of a terrible song, of course. Needless to say, going for this FC was a huge drag lol. I'm glad I eventually got it!
I won't be able to play RB again for a few weeks. I have a couple videos that I'll schedule to be uploaded while I'm away though!
5:34 One by One
I've been really slacking on uploading stuff lol. I've had this video ready for like two weeks and I just haven't bothered uploading it until now. Anyway, here's two more pretty neat FCs.
Harmony of the Spheres is a really fun instrumental track with plenty of missable fills. The chart is really all over the place and requires focus, especially on pro drums. Thankfully I managed to get it pretty quickly the day I got it. The blasts later on actually ended up giving me some trouble because I was being dumb lol. I had previously attempted this FC months ago but I choked the blasts then a few times as well, so I gave up. This time around I only missed there on an FC run once, so it wasn't too bad.
One by One is a really crappy, little-known 8-minute metal track with a handful of parts with very obnoxious charting that make it hard to FC. Prior to my FC, this song was actually one of very few remaining songs in the game with one drum FC (Carson did it bootlegged years ago and nobody had bothered since), but between me getting the FC and this video finally getting uploaded, Chris managed to also FC it and it has also been FBFC'd lol. Anyway, the song is garbage and generally not exciting, but the parts at 7:43 and 8:57 are really stupid because you have to be very precise with the unnatural kick-green-kicks with random cymbals and crap thrown in around them. Additionally, the fills starting at 9:18 are pretty missable, and I choked in that section a couple of times. I got really lucky at 10:58 - I actually totally forgot that part even existed on the FC run and it caught me completely off guard, but I managed to hit it anyway. After that, the song drags on for way too long for no apparent reason lol.
With One by One as well as Synesthesia and a handful of others being FC'd on drums by a second person, there are now only four songs in the game left with just one FC (not counting double bass pedal versions): Transformation Pt. 1, Insidious, Let the Blood Spill Between My Broken Teeth, and Your Treachery Will Die with You, which is pretty cool! I'm confident that list can be brought down to just the latter two very soon. :)
5:54 Frankenstein
These are both very fun songs I've been wanting to do for a long time. The Way It Ends is extremely missable the entire time, but I thankfully got pretty lucky and FC'd it quickly quite a while ago (I did it around the same time as Mordecai). Frankenstein is not too hard overall apart from the ending at 10:14, which is really annoying. The green roll at 10:26 in particular is very fast and difficult to be consistent on. Also, I know the song sounds like complete trash in this video; I forgot that videos with Frankenstein get blocked worldwide because of stricter copyright on that song or something, so I had to pitch shift it to make it viewable. This upload is actually my 3rd attempt at pitch shifting it, which is annoying. Initially I went 2 semitones down, but that also got blocked. The same thing happened at 4 semitones down so I just decided to play it safe and went 8 down with some chorus effect on it just to get it over with.
5:03 Greensleeves (Bonus clip; if you want to know why this is here, skip to 6:06)
Most of you guys probably know about Laser Cannon Deth Sentence by now; it's pretty much considered the hardest GH DLC song on drums, and for good reason. The song is filled with fast simultaneous blasts and fast fills. The most infamous part of the song is obviously the ending, however. Those aforementioned triplet blasts, which for the most part only last a single measure throughout the song, extend for a little over 22 seconds continuously starting at 3:58, which is very tiring and difficult to power through. As if that wasn't enough, immediately after that marathon of triplet blasts the song throws an absolutely absurd fill into the mix complete with in-between kick notes and a weird sustain. Also, the ending to that fill is somewhat broken, which leads to a lot of penultimate note misses (I ended up having four 1279 note streak runs before the FC). I've recently been grinding through a lot of the random GH DLC to try and eventually FC it all on drums, so I was very happy to get this major hurdle out of the way early.
Much unlike LCDS, Greensleeves is a chart that almost nobody knew about at all prior to today. Greensleeves is one of those worthless built-in GHTracks Neversoft included with GHWT in a futile attempt to show off what GHTunes can do. Pretty much everybody completely ignored these songs because they're not interesting... right? Well, apparently not for this one at least; Greensleeves is only a minute long, but it has one of the stupidest, most outrageous fills in Guitar Hero on drums at 6:06. Whatever that is, it's really fast and really hard, lol. I can't find any video of this chart anywhere on YouTube despite the fact that it was included with GHWT nine and a half years ago, so I'm gonna go ahead and say this is probably the first ever FC even though that really doesn't matter with something like this. Big shoutout to RobGHH for discovering this a few months back and telling me to FC it. I didn't get around to it until today, but if he hadn't found this monstrosity it likely would have remained unknown and unFC'd forever.
You might remember towards the end of last year I posted a live drum cover of "Take Five", which I played at an after-school performance held to showcase my school's artists/musicians and all that. As part of that same deal, I got to perform again in the spring in an assembly during the school day. Obviously, the entire school was there for this one whereas only people who cared enough to show up in the evening saw the "Take Five" cover, so I decided to hold off on playing the song I really wanted to play until this performance.
I selected "Wax Simulacra" for this performance because I figured it would be pretty much the perfect song for it. It's incredibly fun to play on drums, it's short enough that even the people who don't care at all likely won't get bored, and it both sounds and is pretty challenging to play. Plus, I really love the song itself (as well as The Mars Volta in general), and I figured it wouldn't be a predictable choice since I assumed basically nobody would know it.
That being said, I would say I did pretty well on this cover overall, minus a few minor mishaps. I would say my most notable mistake was getting slightly (but still noticeably) offsync during part of the first verse, but even that fixed itself relatively quickly. I was mainly nervous about the one weird fill in the last chorus as well as ending the outro solo too early/late, but thankfully I did not mess those up. I would've liked to have done something cooler for that fill in the last chorus, but since there was no crash to the right I didn't want to use the lower toms as much since that would require some potentially sketchy crossovers to hit the crash in time. That was kind of a recurring theme throughout the song, actually; I think I only ended up hitting the floor tom thrice. I heard from some people later on that apparently the track was kind of quiet, which is unfortunate, but I guess that's not too bad lol. I overlayed the song in this video just to be sure.
Also, thank goodness the snare was on. As you can see, I didn't check before I started playing, but I got lucky this time around I guess.
To me, this song was always one of those classic, trademark "insane" drum FCs, even though these days I think it has been done enough to the point where it really isn't considered that special anymore. As a result, I've always kind of wanted to FC this song (plus, it's also a fantastic tune), and to say it's been a long time coming is quite an understatement; when I finally FC'd Mordecai last week, it was genuinely my most overdue FC in Rock Band. I first started going for this FC on PS3 about three and a half years ago after hitting the tom fill a few times and getting somewhat good at it (I uploaded it at the time; ignore the obnoxiously bright footage and the offsync audio, lol youtube.com/watch?v=9jfgMFvOlwI). September 4, 2014, then, is when I would say I started to go for this FC, and I had several struggles with missing in random places, in the tom fill, or even just in the intro a million times in a row. I eventually kind of just stopped trying for it, honestly. On Xbox, however, I decided to give the song another shot, and at last managed to take this one down.
As most people probably know by now, the highlights here are the first 45 seconds or so and the weird part at 3:57. Other miss points include the double kick fill at 1:46 and some other double kicks and stuff throughout the song.
I'm glad to say this FC is finally done, and I really just wanted to express how much I appreciated the RBN as a platform and its catalog of really cool content, so I figured this would be a pretty good song to commemorate it not only because of its status of being a relatively well-known and difficult RBN song in the community but also because of my personal connection to it. That being said, my next most overdue FC now is Bland Street Bloom, so I guess I'll have to knock that one out sometime. :)
6:14 Creatures ov Deception
Well, here are the other 2 first evers I alluded to in the previous video. SFA/DotF is a pretty annoying FC because it has nothing for the first minute or so and there's a really dumb ending. The fill at 3:15 also can be stupid, and I did miss it some for no real reason other than the fact that I'm just garbage sometimes. Obviously, the main attraction of this FC is the ending, which starts at 5:31. The kicks in between the snare and cymbal notes are very tricky to be consistent on, and because it's at the end of a somewhat long and missable song, you are more likely to screw it up. You have to be pretty precise, which is hard with a polyrhythm like that. You might also notice a slight stutter in the video at 4:03; as I said in the previous video, the file for this FC actually had 2 pretty bad skips in it on the FC run, so I decided to re-record a large portion of the song. That stutter is where the clips were later joined back together. Creatures ov Deception is a song that I think many people know about by now because of its trademark "Heavy Part" beat, which is present at 7:09 and 8:22. It's a very strange beat, but thankfully I have long mastered that section ever since getting the first FC of the RB3 version on pro drums in August 2014. Since then I've FC'd the song probably about 10 times (including 2 FBFCs, one of the RB3 version and one of the RB2 version, as well as at least 1 FC each of regular and pro drums on both versions). Considering my experience with this chart, I definitely could have gotten this FC of the RB2 version a long time ago, just always seemed to forget about it.
4:32 Horizon
I got 4 new 1st evers on Pro Drums a couple of weeks ago, so I'm gonna be uploading them; here's two of them to start. You may remember I got the first FC of the 2x bass pedal version of Things I'll Just Pretend a long time ago, but really the single pedal version is not much different at all; it's only missing maybe a half dozen notes. Anyway, the highlights of that song include several fast double kick fills scattered throughout the song as well as two quick and annoying blasts that have the crash+bass hits offbeat (1:51 and 2:43). Additionally, the ending starting at 3:35 is very missable, especially on pro drums. The fill at 4:02 in particular is scary. Overall, this song is a really annoying FC to go for not only because it's heavily missable in many places but also because it starts off with like a minute of dead space. People like to hate on this song, but honestly I rather enjoy it after the admittedly bad vocal intro. Horizon is what I would describe as being a song that is just overlooked more than anything. Prior to my FC, Ross was the only person to have done this song on drums, which was surprising. The song was definitely somewhat tricky and it is a pretty good FC, but it wasn't hard enough to justify only having been done once really. The main difficulty in this song stems from subpar charting, most notably the fills at 5:51 and 7:37. Additionally, this song has pretty consistent fast bass as well as some double kick fills, which can be missed. The part at 7:20 was interesting as well; it goes from being laughably undercharted (as well as just blatantly wrong) to extremely awkward. All things considered through, this was definitely the easiest of the 4 songs I did on Pro Drums a couple weeks ago. I actually intended to upload the other two a couple of days ago (Friday evening) but noticed while combining the FCs into one video that the video for one of the songs had two pretty major skips in it, so I have to re-record part of it. So instead I elected to upload these two now and the other two will hopefully go up in a couple of days.
Another thing to note is that in light of all RBN songs getting delisted very soon, I ended up purchasing every song I did not have yet. That being said, I can now go for any RBN FC, so if you have any song in mind from there I can give it a shot. Feel free to suggest anything!
The keys chart is mostly not too hard (but still missable at a lot of points), but the first piano solo gets pretty hectic around 3:15. Additionally, the ending starting around 5:13 is a definite choke point (I missed 5:25 twice before FCing). I ended up FCing the keys chart as well as the bass chart both on the day I finished the chart, so I've been wanting to get drums done ever since. Bass is really not that notable here, although there are a couple of weird places such as 4:25. I feel like there was one other weird spot, but I can't remember what it is right now lol. At the very least, it's a pretty fun chart. It's always doing something interesting. Also, bass ended up having exactly 1,000 notes, which was cool.
So finally, we get to talk about the drum FC. As I said in the video, this is probably a top 5 drum FC for me, which I honestly did not anticipate while charting this. I definitely expected it to be very hard, but it definitely did end up being a lot tougher than I expected.
As you can tell from the video, you really can miss practically anywhere in the song. First of all, there are 39 RRR/RRY/RRB/RRG drags throughout the song that you can easily miss. In addition to the abundance of random fills to worry about, those drags can easily ruin an FC at any point, which is annoying. The difficulty slowly escalates for the first 3.5 minutes or so, then eases up a bit only to go back up towards the end. From Drum Solo 2 (2:38) to Tension (3:17-3:36) especially you have to be at 100% focus. Pretty much everything within that segment of the song is a potential miss point (even more so than the rest of the song).
Naturally, every time I got past that dramatic build up in the song, I started to get pretty nervous, lol. The next part starts calm like the intro and slowly crescendos into a huge ending. I was scared of screwing up the part at 3:53 every time I got to it, but thankfully I never missed it on an FC run. I did end up missing between Tension and the third drum solo four times in other places, though. I missed the lane at 4:32 twice and some random snare drag once. Additionally, I had some bizarre fluke miss just a few seconds before the solo on some random note, which I really have no explanation for lol.
I missed in the third solo four of the seven times I FC'd up to it, missing the snare drags at 4:51, the short RY blast at 4:59, the long yellow roll at 5:03, and the YYOO 5:07 once each. I say at the end of the video I FC'd past Tension ten times and up to the third solo six times, but I'm pretty sure it was actually eleven and seven and I forgot to count the actual FC run.
Finally, the chokefest of an ending. I practiced it a lot because I didn't want to mess it up on an FC, but it was inevitable I guess because it happened twice anyway. The first time I missed the ending, I missed the second double kick at 5:21. I was absolutely disappointed, but not too upset since I at least sort of anticipated missing there (it is a pretty tricky part, after all). The second ending miss was complete nonsense though. If you saw my previous video, you already know what I'm talking about. If you haven't, here you go: youtu.be/ZhgYsdxswVc?t=4m48s Basically, my stick bounced back on the last yellow note and hit the snare drum, causing me to overhit with two notes left in the song. Definitely my worst choke in RB ever, as I put in the title. That's one distinction I really don't hope to ever top, lol.
As you can probably see, I put a lot of work into this OMBFC as well as the corresponding video (and I'd say it was worth it), so thanks for watching this video and reading the description! This song on drums was my first FC of 2018, and hopefully I will have more great stuff to upload this year. I would like to do more videos with hands views (not just on drums but also guitar) and more OMBFC videos, since they usually turn out pretty nice. If you're just searching for a link to download the chart, you can get it here: http://customscreators.com/index.php?/page/index.html/_/smells-like-teen-spirit-r19005
I've also FC'd Barracuda on drums (https://i.imgur.com/BLmDvwx.jpg) so the only song remaining for The Bad Plus FAFC is Physical Cities.
This song is extremely hard. As you can see, I almost FC'd it here, which would have been nice. I've been wanting to FC this song since I finished charting it in November, but before today I had only FC'd up to the last drum solo once. Today, I reached that point 4 more times, with two misses in the solo itself and two in the ending after the solo (the second of which is shown here). This choke was after about 2 and a half hours of grinding, and at that point I knew I was close so I kept playing. Unfortunately, although I ended up playing this song for about 5 and a half hours, I didn't even get it. :( Thankfully, I at least had the sense to finally quit before this became Dream Genie 2.0 and eight hours had gone by (I'm gonna stop myself from playing a song for more than three hours in the future because I honestly don't think a grind that long has ever ended successfully for me).
The miss itself is absolutely brutal though. Basically what happened is I overhit after the third-last note in the song. You can see that the last three notes are extremely easy, but I screwed up majorly because when I hit the yellow note, the back end of my stick bounced back and hit the red immediately after. I was pretty heartbroken, to be honest; that might have been the most upset I've ever been at a rhythm game. It's certainly my worst miss considering how hard the rest of the song is; you really have to stay at 100% focus the whole time on this song because you can miss anything. When I hopefully eventually do FC this, I'd say it'd be in the top 5 FCs I've done on drums.
Please excuse the semi-clickbait title, by the way. I really don't know what else to call this video, and it's by all means an accurate title, so I don't feel too bad about it.


