GDC 2025In this 2018 GDC session, Guerrilla Games' Gilbert Sanders discusses what the studio learned in order to bring the lush and vibrant vegetation of Horizon Zero Dawn to PS4 while keeping an eye on overall performance.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Between Tech and Art: The Vegetation of Horizon Zero DawnGDC 20252020-02-06 | In this 2018 GDC session, Guerrilla Games' Gilbert Sanders discusses what the studio learned in order to bring the lush and vibrant vegetation of Horizon Zero Dawn to PS4 while keeping an eye on overall performance.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.The Music of Tchia: Channeling the Soul of New CaledoniaGDC2024-06-26 | "Tchia" is a one-of-a-kind cultural celebration of the small island nation of New Caledonia. Featuring elements of geography, art, food, architecture, mythology, and innumerable other aspects of New Caledonian life, it is the musical sonorities of New Caledonia that frequently take center stage. Join composer John Robert Matz as he looks at the process that went into creating a culturally-sensitive, respectful, collaborative score that features and revels in local voices, rhythms, and timbres.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Romancing (and Killing) Dragon Ages Leliana #dragonage #gaming #gdc #gamedesign #gamenarrativeGDC2024-06-26 | From the archives: Remember the OG ships from 'Dragon Age: Origins'? Journey back with this GDC 2012 talk about the original "polarized relationship system," through the lens of a tragic love story with Leliana.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Weird Game Dev Cover Letter (in the Best Way) #gdc2024 #gamedev #gamejobsGDC2024-06-25 | Getting hired is tough! How do you make your cover letter stand out? David Ventura, Creative Director/CEO at Ichigoichie, shares a prime example of a weird(ly amazing) game dev cover letter.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Quaternions to Homogeneous Points, Lines, and PlanesGDC2024-06-13 | Points, Lines, and Planes are the basic geometric objects that games are programmed with. In "A Visual Guide to Quaternions and Dual Quaternions", Hamish Todd showed how to get rotations from lines. This talk is a sequel to Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions.
See how to intersect planes and lines to get lines and points; how to get transforms taking us from planes to points and lines; how to measure the distance between any plane, line, or point and any plane, line or point; how to do the same with angles; how to project these objects onto each other; and more.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Classic Game Postmortem: KaratekaGDC2024-06-12 | Before Prince of Persia, there was Karateka. Released in 1984, the directorial debut of game creator Jordan Mechner was a worldwide hit, full of groundbreaking innovations in story, cinematics, music, and animation. It was also the work of an unknown teenager looking to break into the game industry.
Forty years later, Jordan discusses how he pushed the limits of Apple II technology to create his breakthrough success. Through original design documents, film footage, prototype gameplay, and more, Jordan tells the story of how he developed his craft as an independent game developer and brought the illusion of life to computer screens around the world with Karateka.
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GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
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GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
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GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.How We Almost Wrecked Our Second Game, The WreckGDC2024-04-29 | In 2018, pumped by the success of their first game, "Bury me, my Love," Florent Maurin and his team start working on a second project called The Wreck. They had money, experience, confidence, and a great idea to toy with. Things looked bright. But after a year, the vertical slice the team worked so hard on pretty much sucks. How did it come to this? What went wrong? And, more importantly: Is it still possible to stop The Wreck from ending in a wreck? In this session, Florent explains how success can sometimes have negative consequences, how easy it is to rush in the wrong direction, how hard it can be to steer away from it, and how, sometimes, what you really need is a series of kicks in the butt.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Game Narrative Summit: Its Not in the Writers Manual: A Q&A Session for New WritersGDC2024-04-26 | How do newer writers fit into game design and narrative design teams? Do writers coming from the worlds of film and comics have advantages getting work over prose writers? Is it easier to be a freelancer or employee? Do you have the skills to be a writer in this industry? How do you know when you've "made it"? Especially for individuals with little experience and those looking to break in, this GDC 2024 session has participants asking veteran writers and narrative designers questions without definitive answers.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Lore, Dont Tell: A Guide for Telling Culturally Rooted Stories Like VenbaGDC2024-04-24 | When players are unfamiliar with a culture, how do we tell a story that's rooted in it? In this GDC 2024 talk, creative director Abhi outlines various techniques used to follow a "Lore, don't tell" approach that let him not only be laser focused on the story he wanted to tell in Venba but also helped him shine a light on the culture he loves with all its details
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
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GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Stray Gods: The Challenges of Creating an Interactive MusicalGDC2024-04-19 | Composer Austin Wintory and Director/Actor Troy Baker unpack the incredibly elaborate five-year process of writing, producing, and directing the interactive musical roleplaying game Stray Gods. This talk details the process of discovering the mechanics for interactive songs, the long road to writing and testing the songs, and the equally long road in casting, directing, and producing the songs.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Developing Terra Nil: A Strategy Game About Nature, Not ExpansionGDC2024-04-16 | Terra Nil is a strategy game that eschews many of the mainstays of its genre. Lead designer Sam Alfred offers a look at how the team drew inspiration from the natural world to make a strategy game that's not about the exploitation of natural resources, but about balance. This talk on the design of Terra Nil illustrates how, by looking outside established boundaries, old genres can be reinvigorated.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Its Better To Be Friends: Marketing Asks and the Reality of Game ProductionGDC2024-04-11 | In this GDC 2023 talk, Rebekah Saltsman shares how the marketing and development teams at Finji use an integrated communication and asset creation process to manage projects that intentionally balances the high-profile marketing asks required to ship a game alongside the development reality of a project.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Farming Simulator PostmortemGDC2024-04-05 | Farming Simulator is one of the most-played simulation titles today. In this GDC 2023 postmortem, see how the initial idea of two students wanting to develop their own game engine resulted in the creation of an open-world 3D simulation game about the real world of farming and its influences—all the way through the introduction of a career mode in the game.GIANTS Software's Christian Ammann and Stefan Geiger will outline why this was an important step for the time, and they cover the technological challenges of cross-platform and multiplayer development, and explain why they believe user-generated content is an important factor in the game's success.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.2024 Independent Games Festival Awards CeremonyGDC2024-03-29 | Visai Games’ Venba won the Seumas McNally Grand Prize for Best Independent Game at the 26th annual Independent Games Festival Awards (at GDC 2024) on Wednesday. Watch the full ceremony here.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.2024 Game Developers Choice Awards CeremonyGDC2024-03-29 | Baldur’s Gate 3, the critically acclaimed role-playing game by Larian Studios, was presented with the Game of the Year award during the 24th Annual Game Developers Choice Awards (at GDC 2024) on Wednesday—taking home four awards over the course of the evening. Watch the full ceremony here.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.2024 GDC Main Stage: A Developers Concert (feat. Austin Wintory and Troy Baker)GDC2024-03-27 | This year's GDC Main Stage featured an instrumental concert showcasing incredible video game scores, conducted by composer Austin Wintory (The Banner Saga, Stray Gods: The Roleplaying Musical) and co-hosted by actor and singer-songwriter Troy Baker (The Last of Us, Bioshock Infinite, Uncharted 4: A Thief's End). Watch the full performance here, featuring special guest appearances from Peter McConnell, Darren Korb, Ashley Barrett, Laura Intravia, and more.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.2024 Game Developers Choice Awards (GDCA) Winners MontageGDC2024-03-21 | Baldur’s Gate 3, the critically acclaimed role-playing game by Larian Studios, was presented with the Game of the Year award during the 24th Annual Game Developers Choice Awards on Wednesday—taking home four awards over the course of the evening.
GDC is happening in San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.2024 Independent Games Festival (IGF) Awards Winners MontageGDC2024-03-21 | Visai Games’ Venba won the Seumas McNally Grand Prize for Best Independent Game at the 26th annual Independent Games Festival Awards on Wednesday.
GDC is happening in San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Extra Lives: The Live Experience at GDC 2023GDC2024-03-13 | Extra Lives is the world's first Audience RPG: a fully narrated choose-your-own-adventure game where YOU are the main character. Plunge into an exciting story with visuals, music, sound effects and footage drawn from the legendary console games of the '80s, '90s and 2000s... and a live score provided by the lovable nerds of Extra Lives. At key junctures, attendees get to vote on how the character proceeds, leading to special story branches. With multiple endings and over 30 possible variations depending on the audience's in-game choices, this immersive feast for the imagination transports you back to your childhood. To the next level!
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.A Narrative Multiverse: The Branching Structure of As Dusk FallsGDC2024-03-01 | On 'As Dusk Falls,' INTERIOR/NIGHT set out to create an original narrative IP inspired by prestige television, with a deeply branching story that would resonate across all possible paths. But how do you deliver a grounded, emotionally authentic experience when the story can go a hundred different ways? The answer is: You learn to exist in a multiverse. In this GDC 2023 talk, Brad Kane, Narrative Director at INTERIOR/NIGHT, explores the principles that went into bringing a prestige interactive drama to life, and how interactive writer-designers can use both halves of the brain to navigate a "narrative multiverse."
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Art of Thirsty SuitorsGDC2024-02-26 | Thirsty Suitors is a visually striking narrative RPG about fighting your exes and disappointing your parents from an immigrant perspective while turn-based battling, cooking, and skating. This GDC 2023 talk showcases how Outerloop Games combined 2D and 3D techniques to create a compelling, illustrative look with a fully remote, small indie art team.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Identifying Indie: A Study of Who Plays What and WhyGDC2024-02-23 | Humble Games worked with an independent analyst group on a study that has identified modern indie gamers, their values, interests, and motivations—and this GDC 2023 session walks through the findings.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Artist vs. ManagerGDC2024-02-21 | For many artists, the vision of becoming a Leader or Art Director is viewed as the end of creative work. In this talk, Kacper Niepoklczycki, Lead Environment Artist at CD PROJEKT RED, shares his experiences as a Lead Environment Artist working on two huge AAA projects: The Witcher 3 and Cyberpunk 2077. He dives into the pros and cons of leading a team, from the artist point-of-view.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.GDCA 2024 Host AnnouncementGDC2024-02-09 | It's the game industry awards event of the year, and it's time to bring out its incredible host. Please welcome Alanah Pearce as your emcee for this year's Game Developers Choice Awards at GDC 2024! Check out this video for a few words from Alanah on what to expect, as well as highlights from last year's outstanding awards show.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.IGF 2024 Host AnnouncementGDC2024-02-02 | Welcome to the stage: our host for the 2024 Independent Games Festival Awards! Black in Gaming Foundation Executive Director Trinidad (Hermida) Black is joining GDC on the Main Stage for the industry's premier independent games awards show. Watch her welcome video here, along with highlights from IGF 2023!
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.GDC Animation MicrotalksGDC2024-01-29 | Back for a seventh year, this 2023 Animation Summit talk brings together a group of experienced and specialized animation experts across AAA and indie. The talks go through all facets of animation expertise: "traditional" focused talks on animation process, but also technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Define Your Audience Now, Not LaterGDC2024-01-24 | Defining your audience as a game developer is a crucial aspect of early planning and design. Without it, a team cannot know how large their target market is, what they like, or even if the game they are making will appeal to a vaguely defined player group. Knowing that developers cannot market their game successfully to everyone, it is important to pinpoint who is being served and how best to do that within a creative vision. In this GDC 2023 session, learn the basics of audience-defining methodology for some of the most common indie dev genre umbrellas and why, if your team doesn't already have a finely tuned audience definition, you should.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Chaos Theory in Game MusicGDC2024-01-22 | In this GDC 2023 talk, game composer Winifred Phillips discusses her score for the Jurassic World Primal Ops video game. By focusing on tonal ambiguity and unconventional harmonic progression, the music of Jurassic World Primal Ops was able to subvert expectations, keeping players on edge and infusing chaotic excitement into gameplay. Phillips' music for Jurassic World Primal Ops is currently nominated for a Game Audio Network Guild Award in the category of Music of the Year. The score was also nominated in the Society of Composers and Lyricists Awards in the Outstanding Original Score for Interactive Media category, and has won a Global Music Award for Best Game Music.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Assessment GamesGDC2023-12-20 | Games are fun entertainment. Tests are boring but useful. What if we combined the best parts of each? When you apply to certain jobs at Roblox, you get a link to a game. After about 30 minutes playing an interactive 3D puzzle-strategy game, the team learns something definitive about your strength in a certain cognitive skill—such as systems thinking, creative problem solving, or critical thinking. This GDC 2023 session dives into this creative process for finding the right talent.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Boss Mode: Making the Most of Your ManagerGDC2023-12-13 | Welcome to your new job! Here's your computer, your password and... your manager. Gulp! If you've ever found your manager intimidating, prepare to be demystified as you learn more about what their job is, what they want from you, and, most importantly, how you can put yourself in the driver's seat and help them help you. This 2023 Game Career Seminar talk includes concrete guides and templates to help you build out your toolbox at work, and thrive in any kind of manager relationship: good or bad.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Empowerment Playbook: Making and Measuring Change in the Games IndustryGDC2023-12-11 | In this GDC 2023 talk, Stephanie Fisher and Alison Harvey outline the concrete and specific benefits of inclusion organizing in creating change in the short, medium, and long term. They also outline their findings on how inclusivity-focused groups and initiatives like Pixelles can communicate their impact to different audiences in a manner that is driven and informed by consent, safety, and privacy.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Devising Stories as an EnsembleGDC2023-11-29 | Creating stories for games is a team effort, but what happens when we stop thinking as a team, and start thinking as an ensemble? How can we tell stories across not just dialogue, but art, audio, even design? Even more radically, how can we foster shared ownership as creators? This 2023 Game Narrative Summit talk discusses what game narrative can learn from the sister medium of theatre in a pragmatic way: How to use language for elements of time and space to generate story, how to begin the story creation process as a collective, and how to direct methodology for collaborative creation.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Learning From Loss: Designing the Experimental Narrative of Before Your EyesGDC2023-11-27 | Before Your Eyes began its life as a simple student project with an innovative idea, and ended up as a BAFTA award-winning multi-platform title. In between were seven long years of stop-and-start development, which challenged the team's faith that it could ever get done. This 2023 Game Narrative Summit talk looks at how writer Graham Parkes devised the games heartbreaking narrative over that time, and the lessons he needed to learn about life and the creative process in order to properly tell it.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.