Lazy Devs
The Toybox Storytelling of GG Aleste 3 - 1CC Commentary
updated
Aktake Playtesting VOD
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0:00:00 Intro
0:01:33 Gameplay Questions
0:15:43 Stint 1 - Setup
0:17:49 Stint 2 - Basic Cave
0:21:25 Stint 3 - Bullet Variations
0:24:10 Stint 4 - Options
0:28:37 Stint 5 - Option Variations
0:36:36 Stint 6 - Better Options
0:40:50 Stint 7 - Krystian's Cave
0:45:18 Stint 8 - Fade Bomb
0:47:06 Stint 9 - Particle Bomb
0:49:48 Stint 10 - Circfill Bomb
0:54:21 Stint 11 - Itano Circus
0:57:40 Stint 12 - Better Itano Circus
1:00:29 Stint 13 - Radial Bomb
1:02:20 Stint 14 - Pickups
1:05:36 Stint 15 - Prototype Assembly
1:09:04 Prototype A
1:10:55 Prototype B
1:13:55 Prototype C
1:16:46 Next Steps
1:17:45 Ko-fi
#pico8 #gamedev #stg #shmup
lexaloffle.com/bbs/?tid=141107
Code the beginning of this episode
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👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/0828326905e11d141fb05367cbbffedf464a5f7f
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0:00:00 Intro
0:01:23 Sealing Update
0:03:35 Bullet Origin Editor
0:08:24 Bullet Origin in Brainedit
0:13:48 Fire 2
0:15:39 Updating the Pattern
0:18:32 Bullet Origin in the Game
0:20:46 Enemy Muzzle Flash
0:25:04 Re-targeting Rant
0:28:07 Enemy Fire Sounds
0:32:32 SND Command
0:36:51 Masterplan Update
0:41:17 Ko-fi
#pico8 #gamedev #stg #shmup
lexaloffle.com/bbs/?tid=140438
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👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/cd185c03869d681bea8a2944674b7dde2d127c98
Code the end of this episode
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0:00:00 Intro
0:01:11 Bullet Cancelling
0:11:10 Bullet Sealing
0:20:17 Hit SFX
0:27:16 Ko-fi
#pico8 #gamedev #stg #shmup
Get Picotron here
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Pico-8 instruments in Picotron
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Tools mentioned in the video
👉 lexaloffle.com/bbs/?tid=140816
👉 lexaloffle.com/bbs/?tid=140783
👉 lexaloffle.com/bbs/?tid=140925
👉 lexaloffle.com/bbs/?tid=140703
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0:00:00 Intro
0:01:08 General Concepts
0:03:11 Workspaces
0:06:39 Folders
0:10:33 System Settings
0:13:06 PODs
0:13:57 System Folder
0:16:19 Appdata Folder
0:17:40 Ram Folder
0:20:05 Hello World
0:23:04 Sprites
0:25:55 Maps
0:27:32 Sound
0:41:02 Resolutions
0:42:25 Windows
0:44:20 Exporting
0:47:38 Exploring Carts
0:50:14 Tools
0:55:44 Things that are missing
0:58:33 Ko-fi
The official release notes thread
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0:00:00 Intro
0:00:58 Inverted Fill
0:05:06 In-Line Patterns
0:12:11 Spritesheet Remapping
0:18:46 Custom Waveforms
0:24:24 Custom Scales
0:27:52 Copying Patterns
0:29:42 Better Shutdown
0:30:58 Merging Controllers
0:32:54 Better Splore Search
0:34:06 Menuitem Button Filtering
0:37:39 IF DO
0:38:09 Screenshot Timestamps
0:39:41 Summary
0:40:41 Ko-fi
Code the beginning of this episode
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👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/93f06a9db91ff5d03dde5fa17c0d349fd1424733
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0:00:00 Intro
0:01:06 Two Small Fixes
0:03:03 Shadow Data
0:05:32 Shadows in the Game
0:13:50 Shadows in Editors
0:16:14 Drawing Order
0:21:05 No Shadows
0:22:49 Ko-fi
#pico8 #gamedev #stg #shmup
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👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/aa3c0c2608fbd3f8fa53492f0dd5c4500da5bdce
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0:00:00 Intro
0:02:41 Cutoff and Deadzone
0:11:06 Better Explosions
0:18:24 Wait on Move Enemy
0:22:29 Shadow Experiments
0:31:43 Ko-fi
#pico8 #gamedev #stg #shmup
Code the beginning of this episode
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0:00:00 Intro
0:02:27 Aniedit Stint
0:03:18 Aniedit Debrief
0:06:09 Enedit Stint
0:06:59 Enedit Debrief
0:09:24 Brainedit Stint
0:10:15 Brainedit Debrief
0:11:57 Schedit Stint
0:12:46 Schedit Debrief
0:17:18 Schedit Stint 2
0:17:30 Schedit Debrief 2
0:19:13 Patedit Stint
0:19:45 Patedit Debrief
0:20:48 Ko-fi
#pico8 #gamedev #stg #shmup
Code the beginning of this episode
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👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/45d7ff4132b79a03e1ac98959a4c7d30164822d0
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0:00:00 Intro
0:01:13 Ground Enemy Properties
0:10:49 Moving With the Background
0:18:40 Drawing Order
0:22:46 Ground Collisions
0:26:12 Spread/Burst Merge
0:32:44 Speed Shift
0:42:57 Ko-fi
#pico8 #gamedev #stg #shmup
Code the beginning of this episode
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👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/e1ce63207f69173b00fe1a67135ef9ec6f270999
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0:00:00 Intro
0:01:56 Planning
0:07:27 Smart Code Reimplementation
0:11:22 Test Case
0:14:07 Shortest Route
0:17:54 Simplifying Follow
0:21:02 Position Goto
0:27:38 Copying Code into the Game
0:29:00 Ko-fi
#pico8 #gamedev #stg #shmup
Code the beginning of this episode
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👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/4bddf84c9d6e11352800829ffe5de6e1f19d6e7b
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0:00:00 Intro
0:01:11 Mirroring Plan
0:04:00 Mirroring UI
0:05:41 Mirroring Processing
0:10:05 Bugfixing
0:14:29 Mirroring Preview
0:17:44 Copy it into the Game
0:19:16 In-Game Mirroring
0:23:02 Todo Update
0:23:58 Ko-fi
#pico8 #gamedev #stg #shmup
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👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/45ee4bd43d8f51b5b0480b8947bffa4a19da8ffb
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0:00:00 Intro
0:00:50 Masterplan
0:01:43 New Goal
0:20:36 Brain Override
0:29:48 Override Effect
0:33:05 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:02:47 Stint 1
0:03:39 Break 1
0:08:23 Stint 2
0:09:15 Break 2
0:14:11 Stint 3
0:15:03 Break 3
0:19:42 Stint 4
0:20:34 Break 4
0:23:47 Stint 5
0:24:40 Break 5
0:27:57 Stint 6
0:28:49 Break 6
0:32:17 Stint 7
0:33:08 Break 7
0:37:25 Stint 8
0:38:18 Break 8
0:41:55 Stint 9
0:42:48 Wrap-up
0:46:34 Ko-fi
#pico8 #gamedev #stg #shmup
Code the beginning of this episode
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0:00:00 Intro
0:01:18 Autosave Retrofit
0:12:04 Spritedit Scroll Fix
0:13:34 Spritedit Nudging
0:16:38 Spritedit Copy
0:21:56 Better Onscreen
0:26:42 COL2 Rewrite
0:42:30 Bullet Onscreen
0:47:23 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:02:50 Transferring the Music
0:08:34 Integrating Music
0:14:01 Schedit Grid
0:17:28 Music Grid
0:27:37 Autosave
0:36:42 Ko-fi
#pico8 #gamedev #stg #shmup
Code the beginning of this episode
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0:00:00 Intro
0:01:34 Planning
0:02:33 Copy & Paste
0:03:48 Drawing Trails
0:09:43 Sprite Trails
0:11:47 Singe Sprite Preview
0:21:21 Verifying
0:27:31 Selection Trail
0:28:42 Testing
0:31:55 Masterplan
0:37:53 Doggie Zone
0:39:14 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:04:12 Crash Bug
0:08:06 Trails Library
0:13:35 Relative Trails
0:20:20 Exporting Trails
0:25:32 Loading Trails
0:38:49 Doggie Zone
0:39:29 Ko-fi
#pico8 #gamedev #stg #shmup
Code the beginning of this episode
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0:00:00 Intro
0:02:23 Copy and Paste to Brainedit
0:04:47 Integration into Brainedit
0:13:23 Fine-tuning
0:17:41 Brains in the Game
0:24:47 Patterns in the Game
0:30:42 Doggie Zone
0:31:39 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:00:58 Combine
0:06:11 Angle Indicator
0:10:05 Loki's Pattern
0:20:25 Minimizing
0:33:14 Doggie Zone
0:33:48 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:01:36 Expanded Spread
0:11:17 Labirinth
0:15:45 Mirroring
0:20:43 Center Bullet
0:24:35 Experiments
0:27:28 Chunker Spread
0:36:18 Todo
0:37:13 Doggie Zone
0:38:34 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:02:15 Bullet Queue
0:07:47 Rapid Fire
0:15:49 Switching Aim
0:18:10 Burst
0:24:21 Speed Control
0:27:17 Random Spread
0:33:48 Doggie Zone
0:35:34 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:01:17 Aimed Shots
0:08:08 Crash Bug
0:12:00 SOME
0:18:39 Editing Pat Type
0:24:52 Spread
0:33:35 Doggie Zone
0:34:15 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:02:24 Selecting Patterns
0:07:08 Buttons
0:16:03 Cursor
0:18:39 Editing Values
0:25:23 Create and Delete
0:34:21 Doggie Zone
0:35:38 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:02:52 New Bullet Sprites
0:12:36 Sprite Data
0:22:34 Planning
0:25:01 Base Pattern
0:30:41 MAKEPAT
0:39:31 Doggie Zone
0:40:17 Ko-fi
#pico8 #gamedev #stg #shmup
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#gamedev #stg #shmup
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0:00:00 Introduction
0:01:06 Portables Retrospective
0:13:12 Questions
0:34:25 Questions about future videos
0:43:24 Outro
#Pico8 #SBC #Emulation #Gameboy #GameHardware #VideoGame #Review
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0:00:00 Introduction
0:00:49 Chapter 1- Miyoo Mini
0:10:20 Chapter 2 - RGB30
0:35:15 Chapter 3 - Alternatives
#Pico8 #SBC #Emulation #Gameboy #GameHardware #VideoGame #Review
Code the beginning of this episode
👉 dropbox.com/scl/fo/8upgzo6rzk7kckcm4iujn/h?rlkey=2txqtj9siybyt6iwtas8m61ir&dl=0
👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/76f9059f3ff0469cc675a256cb2afb4e89ea4ebb
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0:00:00 Intro
0:00:59 Masterplan
0:04:28 Bullet Pattern Planning
0:15:26 Bullet Pattern Editor
0:16:59 Bullet Assumptions
0:21:01 Prep
0:28:14 Dummies
0:31:22 Fire on Click
0:35:36 Spawning a Pattern
0:38:05 Doggie Zone
0:40:13 Ko-fi
#pico8 #gamedev #stg #shmup
Code the beginning of this episode
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0:00:00 Intro
0:01:37 Loop Command
0:07:38 Simple Boss Fight
0:10:27 UI Toggle
0:12:08 First Phase
0:14:49 Negative Speed Indicator
0:16:38 Better Trail Reset
0:19:02 Shooting
0:20:42 UI Scrolling
0:24:24 Second Phase
0:36:59 Doggie Zone
0:38:10 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:02:25 Protagonist Enemy
0:05:29 Trails
0:15:27 Dummy Player
0:17:08 Follow Command
0:24:45 Mouse-Controlled Dummy
0:26:13 Follow Distance Cutoff
0:28:55 Animating Follow
0:41:52 Doggie Zone
0:42:27 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:03:47 Direction Overlay
0:11:50 Snake Enemy
0:17:33 Clone Command
0:31:18 Design Philosophy Rant
0:33:30 Shoot on Retreat
0:36:46 Doggie Zone
0:38:28 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:01:24 Shooting
0:12:46 Infinite Loop Detection
0:17:55 Animating the Heading
0:24:04 Execution Indicator
0:30:23 Doggie Zone
0:31:45 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:01:22 Inserting Lines
0:09:32 Distance Wait
0:16:32 Goto
0:21:24 Sanitizing Brains
0:32:46 Index Display
0:39:27 Applying Goto
0:42:15 Doggie Zone
0:43:20 Ko-fi
#pico8 #gamedev #stg #shmup
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👉 dropbox.com/scl/fo/fuxgwpqt61lpeiu8omqvg/h?rlkey=wzzfm3585cdmbn6xayj7xgxaq&dl=0
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0:00:00 Intro
0:01:26 Background
0:11:32 Temp Sprites
0:23:55 Behavior Planning
0:29:54 Creating and Deleting Metadata
0:31:41 A Straight Attack
0:35:27 Animating the Speed
0:45:34 A Side Attack
0:50:04 Doggie Zone
0:50:42 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:01:23 PSPR in Particles
0:03:05 Better SPLIT2D
0:07:38 Simpler Segment Garbage Collection
0:10:39 FOR Loops for Flames, Shots and Muzzle Flashes
0:14:07 4-Button Crash
0:17:45 Spawn Shift Limits
0:24:21 Brain Metadata
0:33:54 Metadata UI
0:49:08 Doggie Zone
0:50:12 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:02:39 Sanitizing Input
0:05:42 New Brains
0:09:57 Deleting Brains
0:12:38 Drawing an Enemy
0:19:15 Respawning
0:24:07 Using SELBRAIN
0:27:03 Doggie Zone
0:27:36 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:02:23 Brain UI Mode
0:08:25 Command UI
0:17:19 Keyboard interaction
0:23:49 Editing Lines
0:30:24 Deleting Lines
0:36:35 Adding Lines
0:38:05 Doggie Zone
0:39:35 Ko-fi
#pico8 #gamedev #stg #shmup
Code the beginning of this episode
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0:00:00 Intro
0:01:06 Brain File and Editor
0:07:24 Brain Prototypes
0:09:49 Brain Interpreter
0:14:55 Multi-Line Brains
0:23:11 Recursive Interpreter
0:28:53 Doggie Zone
0:30:07 Ko-fi
#pico8 #gamedev #stg #shmup
Code the beginning of this episode
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0:00:00 Intro
0:01:41 I-Frame Tweak
0:02:24 Optimizing Schedule Code
0:05:34 Better XSCROLL
0:12:58 Enemy Behavior Research
0:27:52 Brain System
0:32:01 Angle / Speed Movement
0:35:51 Doggie Zone
0:36:36 Ko-fi
#pico8 #gamedev #stg #shmup
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0:00:00 Intro
0:01:11 Delete Button
0:05:35 Cancel Dropdown
0:08:38 Enemy Types
0:18:22 Move Mode
0:26:11 Info Box
0:28:17 Time Shift
0:30:04 Copy Button
0:32:13 Demo
0:36:27 Doggie Zone
0:38:20 Ko-fi
#pico8 #gamedev #stg #shmup
Code the beginning of this episode
👉 dropbox.com/sh/8rqahz9vdyi4wag/AAC7pEa67Hqpv4LKhxSswqnia?dl=0
👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/eefd93222b999fcd3fd5245345584c04c4e6faf2
Code the end of this episode
👉 dropbox.com/sh/4g80yersw7iz0b5/AAByiXDiYKSsDPcD8eMvrxKca?dl=0
👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/14cb5b08ce80a4bc1db97eba790983cd873817ab
Play Xenith here
👉 godmil.itch.io/xenith
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0:00:00 Intro
0:01:17 WYSIWYG
0:04:29 Mouse Lockout Bug
0:07:27 Enemy Objects
0:19:13 Enemy Mouse Hover
0:27:43 Dropdown Menu
0:40:34 Timeline Dropdown
0:45:35 Doggie Zone
0:46:16 Ko-fi
#pico8 #gamedev #stg #shmup


