Eat 3D (Eat3D Free Videos)In this demonstration, Markus Hammarstedt shows how to retarget and clean motion capture in MotionBuilder.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.
Motion Builder - MoCap Cleanup and Re-targetingEat 3D (Eat3D Free Videos)2014-03-27 | In this demonstration, Markus Hammarstedt shows how to retarget and clean motion capture in MotionBuilder.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UE4 Shader FX: Volume Vertex CollapseEat 3D2014-06-15 | In this demonstration, Jeremy Baldwin demonstrates how to create a dynamic sphere volume using shaders within Unreal Engine 4.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UE4 Shader FX: Vertex Color BakingEat 3D2014-06-15 | In this demonstration, Jeremy Baldwin shows how to bake vertex color information from a texture in 3ds Max to be used within Unreal Engine 4.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UE4 Cascade: Death EventEat 3D2014-06-15 | In this demonstration, Jeremy Baldwin shows how to spawn particles in a particle system off a secondary particle system using an event generator within Unreal Engine 4 Cascade.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Animation Blending In Maya & UE4Eat 3D2014-05-30 | In this demonstration, Matthew Tardiff demonstrates how to successfully blend between idle and walk/run animations using Maya and Unreal Engine 4.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Overlaying Normal Maps in PhotoshopEat 3D2014-05-16 | In this demonstration, Marie-Michelle Pepin demonstrates a novel way to overlay a detail normal map in Photoshop.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.V-Ray Masterclass - Unleashing the Power of V-Ray with Erasmus BrosdauEat 3D2014-05-16 | More information on the product page here: http://eat3d.com/vray
In this DVD, Erasmus Brosdau shows us how to create amazing renders using the extremely popular V-Ray rendering engine. Erasmus uses his many years of professional experience using V-Ray to give extremely practical and efficient ways to start rendering portfolio quality renders today. He starts off giving a brief overview of the user interface and then gets into V-Ray Lights. Next, Erasmus goes deep into V-Ray Materials including the popular PowerShader and even covers specific shaders like CarPaint, Hair, and Skin. He then goes through the important topic of Rendering and how to efficiently get to a high quality render. Finally, Erasmus goes through post processing techniques using Photoshop and the last chapter even gives very valuable tips on how to prepare and present your images for your portfolio.
With over 6 1/2 hours of content, this DVD is perfect for anyone who wants to learn how to create stunning renders using V-Ray.
About the Instructor: Erasmus Brosdau is currently working as a Cinematic Artist and Generalist at Crytek, Germany and recently finished working on Crysis 3.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Turntable Rendering in 3ds MaxEat 3D2014-05-09 | In this demonstration, Jeremy Baldwin shows you how to create a simple turntable rendering with professional studio lighting in 3ds Max.
About Eat 3D: Eat 3D has been feeding your brain for over 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.ZBrush GoZ Posing PipelineEat 3D2014-05-02 | In this demonstration, Marie-Michelle Pepin demonstrates how to use GoZ to bring your character poses from 3ds Max to ZBrush.
About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Maxscript BasicsEat 3D2014-04-25 | In this demonstration, Jeremy Baldwin shows you how to create a simple maxscript that gives the users control over several parameters when creating basic primitives procedurally.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Shaders - 11 - Opacity MasksEat 3D2014-04-18 | About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Shaders - 08 - Distance BlendingEat 3D2014-04-18 | About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Shaders - 06 - Desert ShaderEat 3D2014-04-18 | About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Shaders - 09 - Gradient MappingEat 3D2014-04-18 | About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Shaders - 04 - Complex Shader 2Eat 3D2014-04-18 | About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Shaders - 03 - Complex Shader 1Eat 3D2014-04-18 | About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Shaders - 01 - BasicsEat 3D2014-04-18 | About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Shaders - 07 - Dripping WaterEat 3D2014-04-18 | About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Shaders - 05 - Clock ShaderEat 3D2014-04-18 | About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Shaders - 02 - Custom LightingEat 3D2014-04-18 | About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Shaders - 10 - Torch EffectEat 3D2014-04-18 | About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Shaders - 00 - IntroductionEat 3D2014-04-18 | You can buy the DVD or Download here: http://eat3d.com/udk_shaders
In this demonstration Andrew Maximov guides you through building various shaders from the ground up in Unreal Development Kit (UDK). He starts by going through the basics by explaining what some of the most widely used nodes in the material editor do and what they can and should be used for and then moves on to creating a custom phong lighting shader building on what was shown in the previous video for maximum effect.
From there he creates a complex shader that goes over such things as directional blending of textures and procedural placement of snow and ice. He then shows how to create a clock shader with customisable rotating hands and moves on to create a versatile desert shader for use in environment pieces that includes sand movement for that extra polish. He then goes over how to create a cheap and effective dripping water shader and a distance based blending shader that automatically sets the texture tiling based on the position of the camera within the scene and then moves on to gradient mapping which is used to cheaply and realistically texture various objects without the need for textures. Finally he shows how to produce clean opacity masks for foliage without the need for a dedicated alpha masks.
This DVD is perfect for those who want to learn how to efficiently create visually appealing and efficient materials in UDK.
DVD Chapters: 00 - 04min - Introduction 01 - 46min - Learning the Basics 02 - 19min - Custom Lighting 03 - 38min - Complex Shader - Part 1 04 - 24min - Complex Shader - Part 2 05 - 14min - Creating a Clock Shader 06 - 51min - Creating a Desert Shader 07 - 26min - Water Running Down a Surface 08 - 19min - Distance Based Blending 09 - 26min - Gradient Mapping 10 - 11min - Creating a Torch Effect 11 - 16min - Opacity Masks
About the Instructor: Andrew Maximov has been working in the game industry for over 4 years and has worked on games such as World of Tanks and Natural Selection 2. He has given various talks at numerous universities and conferences, both in Europe and America, and is currently working at Gameloft Montreal as an Assistant Technical Art Director.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Using Reference in ZBrushEat 3D2014-03-27 | In this demonstration, Joe Harford goes over using reference inside of ZBrush.
He shows multiple ways to to efficiently set up and use reference images for many different situations within ZBrush including the grid method, spotlight, imageplane & seethrough mode.
About the Instructor: Joe Harford is a Freelance artist passionate about high quality production artwork. He has worked with Crytek, Ubisoft, Playground and other AAA studios and now works freelance on games and cinematics. Check out his website here: http://www.josephharford.com
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.xNormal OverviewEat 3D2014-03-27 | In this demonstration, Andy Davies goes over some of the most widely-used features within xNormal and shows how to bake Normal, Ambient Occlusion and Polypaint textures, along with showing multiple methods of setting up a cage within the application. He also provides an overview of the different settings you are most likely to need, to get the most out of your bakes, and explains the differences between the options within the various map types, to ensure maximum compatibility for engine specific configurations while maintaining a good workflow.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Maya to UDK - Animation Pipeline - Part 2Eat 3D2014-03-27 | In this second part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview. He shows the techniques needed to create a character package within UDK using the assets from the first part of the tutorial, including importing all the assets and animations and setting up the animations within UDKs AnimSet editor.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Writing XML Data from Maya using PythonEat 3D2014-03-27 | In this demonstration, Luiz Kruel demonstrates how to get xml data out of Maya using Python.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.ZBrush to XNormal PipelineEat 3D2014-03-27 | In this demonstration we go through taking a finished ZBrush model and generate texture maps from it using XNormal. Everything from exporting your models with polypaint in zbrush, to generating ambient occlusion maps in xnormal are covered.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Vertex Painting in UDKEat 3D2014-03-27 | In this demonstration, Tor Frick shows how to use vertex painting in UDK.
He shows the techniques needed to create a vertex paint shader that blends between plain and painted wood, along with adding rust to a metal material and using a material instance to efficiently reuse the first shader for both materials.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Creating Tileable Textures in ZBrushEat 3D2014-03-27 | In this demonstration, Andy Davies goes over the creation of tileable textures within Zbrush 4.
He shows the techniques needed to efficiently create a realistic rubble pile by making a tileable ground mesh using Displacement maps and placing pre-made Polypainted assets whilst offsetting the canvas.
He then shows how to create and export the Diffuse, Displacement, Normal and Ambient Occlusion maps from within Zbrush, along with the final tileable rubble mesh for use within xNormal for an additional Ambient Occlusion bake and any other textures that may be required.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Electric Smoke MaterialEat 3D2014-03-27 | In this demonstration, Jeremy Baldwin shows you how to create a smoke material and particle system in UDK.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Maya to UDK - Animation Pipeline - Part 1Eat 3D2014-03-27 | In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline. He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Maya to UDK - Animation Pipeline - Part 3Eat 3D2014-03-27 | In this final part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview. He demonstrates how to hook up up the animations within UDK via the AnimTree editor and shows the final result in a basic level.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Photo Based Sculpting In Mudbox, xNormal & nDo2Eat 3D2014-03-27 | In this demonstration, Richard Piper shows how to get a quick & effective sculpt from a photo in Mudbox, xNormal and nDo2 with the final presentation being shown in Marmoset toolbag.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.ZBrush Sub-Surface ScatteringEat 3D2014-03-27 | In this demonstration Tony Reynolds starts off by creating a sub-surface scatter material in ZBrush and then renders out a portrait with BRP into render layer passes. From there he takes the layers into Photoshop to composite them into a final image.
Tony Reynolds also created the Portrait Production DVD. Make sure to check it out for a wealth of information on skin shading.
About Eat 3D: Eat 3D has been feeding your brain for over 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Light Map Resolution - Basic OverviewEat 3D2014-03-27 | In this demonstration, Jeremy Baldwin goes over some of the basic settings and uses of lightmaps in UDK.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.UDK Fracture OverviewEat 3D2014-03-27 | In this demonstration, Jeremy Baldwin goes over the fracture tool in UDK.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Fast Cloth Alpha Creation in ZBrushEat 3D2014-03-27 | In this demonstration, Andy Davies goes over the creation of cloth alphas in ZBrush 4 R5.
He shows the techniques needed to efficiently create multiple cloth alphas using a range of 2.5d tools within ZBrush, which can then be used as a solid base for sculpting or to compliment existing geometry.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Meshlab and Polygon CruncherEat 3D2014-03-27 | In this demonstration we go through optimizing a mesh using Meshlab and Polygon Cruncher standalone. Then the meshes are exported through Blender to toggle the 2 meshes with 3D Photo Browser.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Rendering and PresentationEat 3D2014-03-27 | In this demonstration Jeremy Baldwin shows you how to render your models out in Mental Ray and composite/present them in Photoshop.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Modeling a Car Rim in 3ds MaxEat 3D2014-03-27 | In this demonstration Sergey Poltavskiy takes you through modeling a car rim inside 3ds Max. Everything from modeling the spokes, using symmetry , and keeping the mesh clean for turbosmooth are covered.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Maya Displacement MapsEat 3D2014-03-27 | In this demonstration we go through creating displacement maps and rendering them in Maya 8.5 Topics include baking displacement maps from combined geometry, rendering the results, correct AO passes, and more.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.3ds Max to CryENGINE 3 SDK - Asset PipelineEat 3D2014-03-27 | In this demonstration, Hélder Pinto shows you the basic asset pipeline between 3ds Max and the recently released CryENGINE 3 SDK
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Using Decals in CryEngine 3 SDK - OverviewEat 3D2014-03-27 | In this demonstration, Simon Fuchs gives an overview on how to create and use Decals in CryEngine 3 SDK.
About Eat 3D:
Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.MatCaps in BlenderEat 3D2014-03-27 | In this demonstration Andy Davies shows you how to bring your ZBrush MatCaps into Blender.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Compositing a 3D Render into a Photo BackgroundEat 3D2014-03-27 | In this demonstration, Erasmus Brosdau composites a 3d render onto a background plate.
He shows how to efficiently integrate the rendered mech asset onto a photographic background in Photoshop with a focus realism by using many tips and tricks such as adding noise, blurring the image, adjusting the levels and curves and painting in blades of grass to give the asset a solid feel.
About the Instructor: Erasmus Brosdau is currently working as a Cinematic Artist and Generalist at Crytek, Germany and recently finished working on Crysis 3. Check out his website here: http://erasmusbrosdau.crevado.com
About Eat 3D:
Eat 3D has been feeding your brain for over 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Modeling a Tire in 3ds MaxEat 3D2014-03-27 | In this demonstration, Jeremy Baldwin takes you through the process of creating a highpoly tire in 3ds Max.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.ZBrush 4R3 - Decimation Master OverviewEat 3D2014-03-27 | In this demonstration, Andy Davies goes over the powerful ZBrush plugin Decimation Master.
He provides an overview of the different settings you are most likely to need, such as adjusting the amount of decimation and masking to get the most out of your decimated meshes, and explains the differences between the options within the plugin, to ensure maximum compatibility for application specific configurations while maintaining a good workflow.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Floating Geometry OverviewEat 3D2014-03-27 | In this demonstration, Andy Davies gives an overview of Floating Geometry baking techniques using Blender and nDo2.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Creating Barbed Wire In BlenderEat 3D2014-03-27 | In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.
He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Creating Dust ParticlesEat 3D2014-03-27 | In this demonstration Jeremy Baldwin shows you how to create dust particles in UDK.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.Animating a Chain in 3ds MaxEat 3D2014-03-27 | In this demonstration Hristo Velev takes you through creating an animated chain inside 3ds Max. Everything from modeling the chain, skin wrapping it to a control object, and using cloth to simulate the dynamics are covered.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.