GoldenEye 007 - Surface 1 Agent 1:02 by GravitonGraviton2026-09-26 | GoldenEye 007 - Surface 1 Agent 1:02 by GravitonGoldenEye 007 - Aztec Agent 1:23 by GravitonGraviton2023-07-12 | achieved on june 21, 2018 as an untied world recordGoldenEye 007 - Aztec Agent 1:22 by GravitonGraviton2023-07-12 | achieved july 24, 2019 as an untied world recordGoldenEye 007 - Aztec Secret Agent 1:29 by GravitonGraviton2023-07-12 | achieved may 11, 2020 as an untied world recordGoldenEye 007 - Aztec 00 Agent 1:35 by GravitonGraviton2023-07-12 | achieved april 7 2021 as a tied world recordInsane N64 Blast Corps dump truck gameplay ππ·π»ββοΈπ [Venus]Graviton2023-05-30 | One of my best world records!
#gameplay #retro #retrogaming #speedrun #nintendo #nintendo64Goldeneye 007 - Bunker 1 Secret Agent 0:21 by GravitonGraviton2023-05-19 | the insane ENTP+INTJ strats. achieved apr 7 2022Blast Corps - Mica Park 14.0 by GravitonGraviton2023-01-22 | better routeBlast Corps - Venus 35.8 by GravitonGraviton2023-01-05 | we're done here boys
added the replay onto the end of the video too, forgot to include when i stopped my recordingBlast Corps - Venus 36.7 by GravitonGraviton2023-01-01 | found a new route for the 3rd group of buildings. still very improvable time thoughBlast Corps - Glory Crossing 22.6 by GravitonGraviton2022-05-14 | RTA strat ending is probably better than old IL endingBlast Corps - Cooter Creek 22.1 by GravitonGraviton2022-05-10 | wanted 22.0 but this shit is so hardBlast Corps - Dark Heartland 16.1 by GravitonGraviton2022-05-03 | 1.3s improvement, this was good runBlast Corps - Salvage Wharf 23.2 by GravitonGraviton2022-04-28 | bad movement but good lag luckBlast Corps - Dagger Pass 28.5 by GravitonGraviton2021-09-12 | maybe maxedBlast Corps - Baboon Catacomb 36.3 by GravitonGraviton2021-04-13 | thanks to warhippy for the tas stratBlast Corps - Sideswipe 8.9 by GravitonGraviton2021-04-02 | thats betterPilotwings 64 - Shutter Bug 2 [100pts] 39.93 by GravitonGraviton2021-02-03 | nice sub 40Paper Mario Master Quest: The Master 4 in 4 Minutes (8 turns)Graviton2020-04-08 | I haven't seen anyone with a better idea yet. No RNG help is needed, he always does the same moves. The trick to this was realizing that he wastes a turn coughing every 50 hp he loses, so there is a lot of incentive for doing as much damage as possible, rather than drawing the fight out.
The fight is still easily doable without the powerup I got midfight, but I figured I would include it to make for a better speedrun time. Without the powerup, simply double dip your last hustle drink with another sweet shroom, block his next 2 hit combo, and then do 3 consecutive multi smashes in the next 2 turns.GoldenEye 007 - Switch ReloadingGraviton2019-08-02 | 0.3s faster than reloading, assuming two weapon switch presses.
i knew about this for a while but just realized it could theoretically save time on controlGoldenEye 007 - Cradle Secret Agent 2:0 0:33 (A fail)Graviton2019-07-28 | lolDoom 64 Warped Any% [Be Gentle!] Speedrun in 11:45 (9:29 IGT) by Graviton [WR]Graviton2019-06-13 | Extremely good run, recorded on real N64/controller with a gvusb2 capture card.
The run utilizes an exploit that warps to the end of the game by activating a switch that is normally inaccessible to you. For some reason the mappers of this game left a linedef that, upon activation, would try to exit you to map number 124. Since there is only 32 maps, the game simply exits to the credits. The only glitch needed to do this trick is the speed increase from resetting your neutral position on the control stick. Otherwise, you merely have to press the switch to end the game!
This category is distinct from the non warped run for obvious reasons. If you would like to see a full game Be Gentle run, check out this link for my warpless record: youtube.com/watch?v=MS8jy7mSO7A
For my warped and warpless Watch Me Die runs, check out these links:
0:26 - Staging Area 1:26 - The Terraformer 1:03 - Main Engineering 0:37 - Holding Area 1:08 - Tech Center 1:00 - Alpha Quadrant 0:15 - Research Lab 0:08 - Final Outpost 0:43 - Even Simpler 0:45 - The Bleeding 1:10 - Terror Core 0:21 - Altar of Pain 0:27 - The Lair
Total: 9:29Doom 64 Warped Any% [Watch Me Die!] Speedrun in 15:48 (13:30 IGT) by Graviton [WR]Graviton2019-05-29 | Pretty solid run, recorded on real N64/controller with a gvusb2 capture card.
The run utilizes an exploit that warps to the end of the game by activating a switch that is normally inaccessible to you. For some reason the mappers of this game left a linedef that, upon activation, would try to exit you to map number 124. Since there is only 32 maps, the game simply exits to the credits. The only glitch needed to do this trick is the speed increase from resetting your neutral position on the control stick. Otherwise, you merely have to press the switch to end the game!
This category is distinct from the non warped run for obvious reasons. If you would like to see a full game Watch Me Die run, check out this link for my 36:58 warpless:
Time Map 0:30 - Staging Area 1:37 - The Terraformer 1:27 - Main Engineering 0:47 - Holding Area 1:26 - Tech Center 1:23 - Alpha Quadrant 0:20 - Research Lab 0:11 - Final Outpost 1:27 - Even Simpler 1:18 - The Bleeding 1:56 - Terror Core 0:26 - Altar of Pain 0:42 - The Lair
Total: 13:30Blast Corps - Diamond Sands 27.3 by GravitonGraviton2018-11-01 | huge choke and insanely clutch backup lmaoDoom 64 - Holding Area [Be Gentle] 0:38 by GravitonGraviton2018-10-24 | mehDoom 64 - Holding Area [Watch Me Die] 0:48 by GravitonGraviton2018-10-24 | fuck this levelDoom 64 - Main Engineering [Watch Me Die] 1:18 by GravitonGraviton2018-10-20 | shit but lazyBlast Corps - All 57 Time Attack World Records Sweep Compilation by GravitonGraviton2018-10-09 | (as of October 2018) one of my greatest accomplishments. ill try my best to keep my sweep for as long as i can :^)
twitch.tv/grav[TAS] Doom 64 [Watch Me Die] Warpless Any% in 23:54 (18:16 IGT) by HeadshotGraviton2018-07-22 | TAS Timing: 23:54 RTA Timing: 23:31 In Game Time: 18:16
This is a tool-assisted speedrun of Doom 64. Using tools such as frame advance and savestates in order to revert mistakes, we can create a theoretically perfect speedrun. For more information, go to http://tasvideos.org
This run is of the highest difficulty, Watch Me Die, the Doom 64 equivalent of Ultra-Violence. For a thorough description of this run, as well as what makes Doom 64 different to other Doom games, go to http://tasvideos.org/6051S.html
This TAS does not make use of lag clipping, which is a major glitch that skips huge portions of the game, due to the fact that no emulator is accurate enough to support it. Once this issue is solved and an accurate rerecording N64 emulator exists, another TAS will be made.
Staging Area - 0:23 The Terraformer - 1:04 Main Engineering - 0:52 Holding Area - 0:26 Tech Center - 1:00 Alpha Quadrant - 0:40 Research Lab - 0:11 Final Outpost - 0:45 Even Simpler - 0:41 The Bleeding - 0:29 Terror Core - 0:43 Altar of Pain - 0:26 Dark Citadel - 1:05 Eye of the Storm - 0:32 Dark Entries - 0:29 Blood Keep - 1:02 Watch Your Step - 0:31 Spawned Fear - 1:10 The Spiral - 0:15 Breakdown - 0:55 Pitfalls - 0:43 Burnt Offerings - 0:52 Unholy Temple - 1:34 No Escape - 0:21 The Absolution - 1:07
TOTAL TIME - 18:16GoldenEye 007 - Runway 00 Agent 0:28 (Untied WR) ReactionGraviton2018-07-10 | fucking based -- Watch live at twitch.tv/gravGoldenEye 007 - Runway 00 Agent 0:28 (Untied WR) by GravitonGraviton2018-07-10 | fucking based. 4 second untied when setGoldenEye 007 - Surface 2 Agent 0:46 by GravitonGraviton2018-07-10 | ties karl jobst's untied, about 15 hours to get this.s2 agent 46 henrik door normal lean theory runGraviton2018-07-07 | credit to karl. very high 46 so may need a nade if you get the A complete lag or at least nade may be easier to get 46 with than a perfect run without one. either method should be easier than cuck leaning thoughDoom 64 Watch Me Die Speedrun Things to Know/General GuideGraviton2018-06-23 | this should be a good starting point for watch me dieDoom 64 [Watch Me Die!] Warpless Any% Speedrun in 36:58 (32:32 IGT) by Graviton [WR]Graviton2018-05-30 | The end of an era. I achieved this run after 18000 attempts of essentially nothing but dying across a three year span of grinding. The run was achieved on a real N64 console and gv-usb2 capture card and livestreamed on twitch. The run uses an exploit of the neutral position on the control stick to obtain faster speeds than intended. Setting the neutral position to the down position and then holding up allows you to move roughly 80% faster. A diagonal neutral position allows even greater speeds, but is only used for specific sequence breaks.
For explanations of other glitches used in the run, check out the rest of my channel!
Also check out the chat reaction on the twitch vod if you are interested:
follow me on twitch: http://twitch.tv/grav follow me on twitter: http://twitter.com/graviton29Doom 64 [Watch Me Die!] Warpless Any% Speedrun in 36:58 [WR] Livestream VersionGraviton2018-05-30 | The end of an era. I achieved this run after 18000 attempts of essentially nothing but dying across a 3 years span of grinding. The run was achieved on a real N64 console and gv-usb2 capture card and livestreamed on twitch. Check out the chat reaction on the twitch vod if you are interested:
only universal rule imo is to let go of the stick or just dont move it at all when you are attempting to warp. dont turn in place once you get to the warp spotduck throwGraviton2018-05-23 | ...GoldenEye 007 - First Ever Aztec Glass ClipGraviton2018-05-20 | wowie. unlikely to ever be used in runs though cuz you die obviouslyGoldenEye 007 - Aztec Glass Clip #2Graviton2018-05-20 | this is how you should try to get it if you want to go for itGoldenEye 007 - Surface 2 Agent R-Lean RTA SetupGraviton2018-04-30 | go get em boysDoom 64 - Pauseless 32 Unit Bar ClipGraviton2018-04-19 | huge for ILs because pausing is banned for themDoom 64 [Be Gentle!] Warpless Any% Speedrun in 26:17 by Graviton (WR)Graviton2018-04-15 | recorded on a real n64 with a gvusb2 capture card. lost a ton of time in pitfalls but like everything else was very good. moving on to watch me die rta now.
http://twitch.tv/gravDoom 64 - Skip All of BreakdownGraviton2018-04-15 | fuck my assDoom 64 - First Useful Linedef Deletion Achieved on ConsoleGraviton2018-04-13 | this is using VERY SLOW strats just to guarantee it to work without crashing (crashing is very very hard to avoid). i will be developing methods to be able to strafe in the void. this strat should save about a minute in be gentle and two minutes+ in watch me die after optimization.