Gilles Desmoulins3d action and new adventures of Herakles in an Electro-Punk futuristic war of antic Greek gods !
"Herakles, you were not made to live, nor even to die, just to serve your gods..." ... 😰 Chilling Story ... Herakles is in the center of a war between the antic Greek gods, settling their quarrels of pride and domination. The only favor he could obtain is an act from Kronos to prevent the murder Herkles commited on his own family 💀
Realtime 3d video game for Sega Megadrive / Genesis (running on real hardware evidently!). Ambitious, maybe to much, especially with so !
Some optimisations could be done with some efforts, it's a start !
Based on SGDK Bitmap Engine + Maths3d : github.com/Stephane-D/SGDK + homemade 3d toolkit : KraftZero3d + Blender
!! Have Fun !!!
This record was made to participate to the Matt Hughson's Homebrew Games Summer Showcase 2024 (Thanks for the push 🏋️♀️) youtube.com/watch?v=D5gOTwHBR5s
More infos on my Retro Dev creations : https://bsky.app/profile/captn-tabasco.bsky.social
Herakles 32 - Cosmic Labours of Eternity - Alpha 02 [Sega Megadrive/Genesis]Gilles Desmoulins2024-07-18 | 3d action and new adventures of Herakles in an Electro-Punk futuristic war of antic Greek gods !
"Herakles, you were not made to live, nor even to die, just to serve your gods..." ... 😰 Chilling Story ... Herakles is in the center of a war between the antic Greek gods, settling their quarrels of pride and domination. The only favor he could obtain is an act from Kronos to prevent the murder Herkles commited on his own family 💀
Realtime 3d video game for Sega Megadrive / Genesis (running on real hardware evidently!). Ambitious, maybe to much, especially with so !
Some optimisations could be done with some efforts, it's a start !
Based on SGDK Bitmap Engine + Maths3d : github.com/Stephane-D/SGDK + homemade 3d toolkit : KraftZero3d + Blender
!! Have Fun !!!
This record was made to participate to the Matt Hughson's Homebrew Games Summer Showcase 2024 (Thanks for the push 🏋️♀️) youtube.com/watch?v=D5gOTwHBR5s
More infos on my Retro Dev creations : https://bsky.app/profile/captn-tabasco.bsky.socialHerakles 32 - Alpha 01 - Sega Megadrive/GenesisGilles Desmoulins2024-04-10 | 3d action and new adventures of Herakles in a futuristic war of Electro-Punk Greek gods !
The start of a realtime 3d video game for Sega Megadrive / Genesis (running on real hardware evidently!). Ambitious, maybe to much, especially with so !
Some optimisations could be done with some efforts, it's a start !
Based on SGDK Bitmap Engine + Maths3d : github.com/Stephane-D/SGDK + homemade 3d toolkit : KraftZero3d + Blender + Thunder force 3 musics
!! Have Fun !!!🐺 Altered Mesh 🧊 : Sega Megadrive 3D Level Of Details + PointModifiers (KraftZero3D + SGDK)Gilles Desmoulins2024-03-26 | 3d on Megadrive, an impossible thing ! That's right, so I'm working on It :-)
Honestly, without suffisent power, you will have to be creative if you want to do something fun...
Ok, today, just some tests of Mesh display, exported with 3 level of details, to test performance (or lack of performance). 15 FPS for a 67 face model (with the wind at the back !) 3d Graphics Glitchs still visible, to avoid more process and lower performances.
Some optimisations could be done with some efforts, it's a start !
At the end of the video, some jokes that i hope will remember some souvenirs for the good old gamers of the Sega Megadrive/Genesis Era ! 💪+💪+💪 = 🐺
Based on SGDK Bitmap Engine + Maths3d : github.com/Stephane-D/SGDK + Blender + Altered Beast original sprites and audio
!! Have Fun !!!Neon Machine ~ Kraftwerk cover using Sega Master System audio chipset on a Megadrive/Genesis 3D RomGilles Desmoulins2024-03-11 | Would you enjoy a 3d video clip programmed on Sega Megadrive/Genesis using Sega Master System Music reprise from Kraftwerk ? No ? ...Let's Get Motivated : Yeahh we can make It !!!
Popped out from nowhere, I wanted to find a project that could confirm that 3d stuffs can communicate feelings with style on my good old favorite game platform. In the same time, I wanted to test music composition for Sega Master System, and discover its mystic FM Synthesis System. And ... in the same time again, I wanted to introduced to my 7 years old son the electronic music of Kraftwerk ... ...Hey !! Star alignment !! ... Kraftwerk, what a perfect playground for music and light shows ...their minimalist music, their visual artworks and videoclips inspired by russian constructivism (raw shapes, few colors)... It could be great !
For software development, I relied on the great job done by Stef with the Sega Genesis Development Kit (SGDK : github.com/Stephane-D/SGDK) that showed the way to make minimalist 3d things using his Math3d + BitmapEngine. But don't dream tpo much, the difficulty was to make something with the lack of power of the Sega Megadrive in term of realtime 3d computation (only 7Mhz of CPU speed). Nevertheless, this was a base for me to create a 3d tools suite that I named ... KraftZero3D (approximately means in German "ZeroPower3D" :-) ) : Color managment, memory juggling, Blender custom format export, polygons sorting algorythm, tweens etc... I created elementary bricks to build one by one the sequences of this clip, from simple letters graphics tricks in a text (inspired by "Man Machine" concert video performance), then simple stylized urban environment with strolling on mens (inspired by "Neon Lights" videoclip), and finally flat colored living polygon world ("Man Machine" again).
For musical composition, I used DefleMask, a very nice music tracker designed to create chiptunes tracks, with many of the instrument customisation parameters available in the real hardware.
All recorded game sequences are running on emulators and real hardware, (what a personnal achievement!). I just had to make the final video editing to assemble all sources. I have left you visual glitches and mesh bugs, it's more authentic, please don't thank me !!
Enjoy, and many thanks for your viewing ! And long life to Retro Game Development 👾Gilles Desmoulins Néo-RetroGaming Video Games and Chiptunes music first projectsGilles Desmoulins2023-10-10 | 🎮🎮🎮 My First, My Last, My Everything ... • I started to develop mods for PC Games in the 90s, then Game Development in 2000, Mobile Games in 2009, Virtual Reality Games in 2013 • ... then ... the discover of SGDK (Sega Genesis Development Kit github.com/Stephane-D/SGDK) in 2022... • Lover of the first hour of the Sega Megadrive, it is a real pleasure to go back 30 years backward to a very restrictive technology and its limitations, and its charms to !
🎮Games : Ohsat tutorials (ohsat.com/tutorial) • My 3 firsts SGDK works, following Ohsat tutorials : • A very simple Brick Breaker • A simple platformer with obstacles • A simple labyrinth game with multiples levels
🎮Game : Megalaga • 4th SGDK work, using OSAT tutorial : • Simple Shoot'em'up game, initiating series of enemies firing bullets • Color, palette and animated sprite improvements • Music and SFX implementations, with conversion of Wav banks to Megadrive limitations
🎮Game Project : Tiny Bikes • A sandbox to test wide levels and realistic engine sound using XGM (eXtended Genesis Music) sound driver • Creation of big levels using LDTK software and sprite banks • Create Unity routines to export series of rotated sprites • Will become one day an ambitious motorcycle racing team simulation in the 60s
🎮 + Game + Music : Menacer Force • "Musical Clip" : Remake of the opening title of "Magnum Force" movie • Sequencing animations, graphics and animated parts in pseudo timeline code framework • Start of learning Asesprite software
⚒ Tool : 3d Viewer • A sandbox to test 3d features and mesh collection : • camera control • colored line rendering • Creation of 3D pipeline from Blender to SGDK custom mesh classes and high level objects • Performances at this time : ≃ 15 Fps for 100 points / 150 lines
🎮 Game + Music : Neon Lights • "Musical Clip" supporting a musical reprise of the Kraftwerk title • Using Master System music chipset, recorded with DefleMask • Different 2d and 3d animations made in the spirit of Kraftwerk clips and shows, using minimalism and colorfull shapes
🎵🎵🎵 "Chiptunes" Music : • Firstly, I learned instruments on my own (bass, electric organ, drums, harmonica, electric guitar...) • Since 2020, I pratice Computer Music with Cubase (steinberg.net/fr/cubase), Ableton +, FMDrive (alyjameslab.com/alyjameslabfmdrive.html), DefleMask (deflemask.com) and Furnace (github.com/tildearrow/furnace), using Megadrive sound chipset Yamaha 2612 and its unique musical tone • My great pleasure is to make incredible reprises, or to compose new tunes for imaginary game designs concepts
♫ Music : Demolition • Reprise of the title from Command & Conquer by Frank Klepaki (youtube.com/watch?v=JwuL6xOxCKA) • I tried to deliver the energy of his 90s grunge rock covered by its funk bass line • Reminds some gothic rock / fantasy pinball games like : Crüe Ball, Devilish, Devil's Crush ...
♫ Music : Le temps des oeufs au plat • Funny reprise of the title of Joe Dassin (why not!?) (youtube.com/watch?v=BtAlrnAV7PI) • The global music mood was imagined to fit colorfull and kawai game universe of shoot'em'up like Parodius, Fantasy Zone, Twin Bee
♫ Music : Menacer Force • Reprise of the opening title of "Magnum Force" movie by Lalo Schifrin (youtube.com/watch?v=UgqTrxPHkBY) • Oppressive ambiance with contrasted by funky rythms of bass and drums • Should be well adapted in SciFi / Cyber Punk game universe like Syndicate, Terminator or space Shoot'Em'Ups
♫ Music : Goca Dunya • Mix of 2 reprises of Turkish traditionnal folk, using firstly 70s turkish anatolian rock Erkin Koray version (youtube.com/watch?v=69WB29lCXtI) and secondly, Altin Gun electronic rock version of 2017 (youtube.com/watch?v=WXTIJzPg1H4) • Its mysterious oriental groove could find its place in a plateform game like Sonic or in oriental themes like Legend of Thor
♫ Music : My Generation • Reprise of the title by The Who (youtube.com/watch?v=ZrWmRWUqJu0&t=2423s) • My first reprise made with Deflemask • I tried to transcribe solos and synergy between bassist and guitarist, creating high energy tune with a jerky rythm • Such rythm could take a good place in racing games, shoot'em'ups or run & guns
♫ Music : Neon Lights • Reprise of the title by Krafwerk (youtu.be/9swuETJvKo0?t=22) • First use of Master System music chipset • I tried to retrieve minimalist sounds and clean synthesizer waves. 2nd part is made with more stratospheric waves, remindings Commodore 64 sound texture • Why not imagine a such groove in 8 bit fantasy platform games ?
🎩 That's all for today :-) • Thanks a lot for your viewing • I hope that more juicy pixels will come soon
☞ Links : • NeoRetro Works : https://bsky.app/profile/captn-tabasco.bsky.social • Modern Works : linkedin.com/in/gillesdesmoulinsGilles Desmoulins High Scores - Greatest XR & Video Games ProjectsGilles Desmoulins2022-10-10 | With now almost 20 years of professional activities under my belt, I'd like to zoom in on 5 cool multimedia projects, video games or XR that have been close to my heart over the last few years (I'll spare you my youthful works and other prehistoric prototypes). Come on, let's call them "High Scores", that's how we used to engrave in marble our greatest gamers' exploits ...
Can't wait for the rest ... Have Fun !
⬝▪■ PROJECTS ■▪⬝
⯐ #1 - ELIT {Hardis Group} - 2021-2022 ELIT is an "ELearning Immersive Tools" collection for Unity, provided to easily create VR training courses, also publishable on 3D websites using mouse control. A visual scripting tool helps to create full narrative and interactive scenes. Multilingual synthetic voices can be generated 3 professional working environments created : logistics warehouse, chemical laboratory, industrial maintenance
Role : XR Offer Leader, Lead Dev, Dev Team Management (3 members), 3d UX/UI study, Level design, Publishing (Oculus For Business, Moodle) Skills ++ : Unity : XR Interaction Toolkit, VRTK, Oculus SDK, Remote Config, URP, Bolt Visual Scripting, Scorm, Umodeler More video : youtu.be/NGffFpqFfjg
⯐ #2 - Museum VR {Hardis + HBVR} - 2022 The project presents an "History of Art" VR showcase using photogrametric models made by french artist David Sève from HBVR 4 thematic rooms were created to present different steps in art history : Roman, Medieval, Modern Art, Street Art Multiplayer features allows to play videos, manipulate arts, display additional contents, play with handled objects, share emotions and impressions...
Role : Co-designer, Lead Dev, level design, integration Skills ++ : Unity : Netcode for GameObjects, XR Interaction Toolkit, Final IK More video : youtu.be/HHg5w9EJm2c
⯐ #3 - Motion Recall - 2016-2017 We worked on software and hardware solutions for VR Gaming room management Players and objects are tracked with ART system, QRCodes and LeapMotion Avatars were improved using CEA List 3d human morphologic tools and precise calibration. Many demos and workshop with investors, designers, sportives, public domain actors ...
Role : Dev : Game scenarisation system, Multiplayer system Level design : 10 different game environments, tandem with game artists Skills ++ : Unity : HTC Vive & Samsung GearVR, Animations, Inverse Kinematic, Scenarisation Engine, UNet, Kinect, FinalIK, LeapMotion ; ART tracking More video : youtu.be/YD-TRleQCys
⯐ #4 - The "Conquest" Duology {Nemoïd + Argonauts Interactive} - 2014-2017 The "Conquest duology" is a turn by turn strategy game serie, based on original "Colonial Conquest" from Strategic Simulations released in 1985 Produced by Argonauts Interactive, and for Colonial Conquest, partially funded by a successfull Kickstarter campaign and edited by Plugin Digital Published on : PC, Mac, iOS & Android ; 70 achievements A map editor was developped to help map designers
Role : Dev : 75% game engine & integration, 90% map editor; Team and production management (10 members), Integration, publishing (Steam, iOS, Android), Game balance help Skills ++ : Unity : Game Rules, AI, Combat animations, Map editor, Achievements, Responsive UI, game saves, FX More video : youtu.be/8xZQRMZRywk / youtu.be/9nkjQA29igQ
⯐ #5 - Mobile Endless Runners {Nemoïd} - 2011-2013 • Rolling Rocks In early 2010's, endless runners was a game type very popular, we worked on 4 productions. Famous sports retailer Quechua ordered us one
• Ze Crazy Meule Ze Crazy Meule was a singular contract with the cheese label "Emmental Grand Cru Label Rouge", promoting a fun, fresh and addictive game for cheese lovers
• Tango Moon Tango Moon was another endless runner, featuring a charming cat, running like crazy on the roofs of a sleeping city
• Super Jomo Last but not least, Super Jomo was created for Nausicaa sea center, supported by Sancoob, an organisation saving penguins. Collect secret codes visiting the real museum
Role : Lead Dev, integration, publishing (iOS, Android) Skills ++ : Unity : Game engines, Achievements (OpenFeint), Social networks More video : youtu.be/HImOX3XikFg
⬝▪■ SPECIAL THANKS ■▪⬝ • Hug to : David Sève [HBVR] (https://www.hbvr.fr), Ballé, Marco, Julius, El Goret, bUlb, Oliv. Vv, Oliv. Sz, Antoine & Quentin, Rikiki, CaptN Tom & Choup' • Hardware backup : YM2612, YBR125, Les Démons du Midi (https://www.geekzone.fr/lddm), Unity, Olive Editor, Urgo, Tom Yum & The Great Holy Script
⬝▪■ CREDITS ■▪⬝ • Musics : Jake Kaufman (virt.bandcamp.com), Tim Follin (baggycat.com) • FX : pixabay.com (Gam-Ol, Designer Hacks, Coverr, prissguerrero1), Insert Coin (insertcoindoc.com) • Assets Copyrights : Companies & customersDL - Visite du eSalon de lAuto en 3d temps réélGilles Desmoulins2022-06-17 | ...Lutin Bleu - Madame PeelGilles Desmoulins2021-04-14 | By the most influent Rock N Roll Band of the Alps : The Lutin Bleu Single : Fais Gaffe, 2005
Artwork by matteline67 (deviantart.com/matteline67/art/Emma-Peel-played-by-Diana-Rigg-855262036)Lutin Bleu - MartineGilles Desmoulins2019-08-09 | que fais-tu Martine avec un sac en plastique sur la tête? que fais-tu Martine avec un sac en plastique sur la tête? j't'ai déjà dis Martine que c'est pas bon pour la santé je t'ai déjà dis Martine qu'un jour tu vas t'étouffer!
t'as qu'a te faire des locks t'as qu'a te mettre des docks t'as qu'a te faire des locks t'as qu'a te mettre des docks Martine Martine Martine (bis)
que fais-tu Martine avec un sac en plastique sur la tête? que fais-tu Martine avec un sac en plastique sur la tête? Martine y a des chapeaux ,j'en ai vu des superbes en solde Martine essaie le bérêt ,ou alors on te dis d'faire des locks
t'as qu'a te faire des locks t'as qu'a te mettre des docks t'as qu'a te faire des locks t'as qu'a te mettre des docks Martine Martine Martine (bis)
que fais-tu Martine avec un sac en plastique sur la tête? que fais-tu Martine avec un sac en plastique sur la tête?
escusez la mais Martine est ainsi faite elle fait parfois vraiment bête
N'IMPORTE QUOI
escusez la mais elle n'en fait qu'a sa tête du coup elle fait vraiment vraiment vraiment bête
N'IMPORTE QUOI
t'as qu'a te faire des locks t'as qu'a te mettre des docks t'as qu'a te faire des locks t'as qu'a te mettre des docks Martine Martine Martine (bis)Curtis Mayfield - Move On Up Live 1972Gilles Desmoulins2019-06-24 | ...CaptN Pepper - Armory 01Gilles Desmoulins2017-11-09 | Pirates Shooting Range with HTC ViveLes Charlots - Le chou farci (Live featuring Eddy Mitchell)Gilles Desmoulins2015-07-22 | Version Rare ! Live des Charlots avec l'intervention exceptionnelle du grand Eddy Mitchell ! Surement qu'ils jouaient sa première partie (à moins que ce ne soit l'inverse ;-) ? ) Slow endiablé et radical pour poètes, amoureux de cuisine et de romance. Morceau de 1974, mais pas trouvé la date de ce Live .Radio Campus - Radioactif #06 - Les clichés sur le jeu vidéo : mythe ou réalité ? - 14/11/2014Gilles Desmoulins2014-11-15 | Organisé par Laura Damase et son équipe de l'Université Stendhal Grenoble 3 / Scienco Po Grenoble
Invités : Gilles Desmoulins (Nemoïd), Sephora Schmidt (Nemoïd), Simon Barral-Baron
Sujets : Les anti-jeux vidéo, les geeks, la sociabilisation des joueurs, mes femmes dans les jeux vidéo, le pro-gaming, les jeux violents, Twitch ...Aka - Aka Untuk MuGilles Desmoulins2014-10-30 | Great 70s Rock Track from Aka (Apotik Kali Asin) in their highly powered "Hard Beat" Album, a marvelous hidden treasure from Indonesia.
AKA was Indonesia's first contribution to the global heavy rock movement. Founded as early as 1967 in the city of Surabaya, the group took its name -- an acronym for Apotik Kali Asin, or the Kali Asin Pharmacy -- from the place of business owned by singer Ucok Harahap's parents, which doubled as the fledgling band's rehearsal space during non-working hours. And while it could be argued that AKA.'s modest local reputation owed as much to Ucok's wild on-stage antics as to their music, the band would prosper well enough to release a handful of albums throughout the early ‘70s. It should also be noted that the Hard Beat collection surveys only the cream of AKA's westernized material, since the group curiously hedged their bets by padding each LP with songs of the Malay-pop persuasion, making them quite the schizophrenic listening experience…man, what a trip. To wit, the songs culled from 1970's debut, Do What You Like, and 1971's Reflection, blend their heavy-psych milkshake with an improbably long list of influences, including Cream, Hendrix, Blue Cheer, Steppenwolf, Deep Purple, and more. That first album's title track, for instance, resolves into a Mothers of Invention-styled freakout; the bouncy "Crazy Joe" loses the distortion but keeps the psychedelia for an early glimpse of the Soup Dragons, decades before the fact (and it even topped the Australian charts for a few weeks); the jittery "Groovy" sneaks a toke from Captain Beyond; and by 1972's hard-driving "Sky Rider," Ucok is heard shrieking just like Ian Gillan. Soon after, he'd set loose his James Brown obsessions, too, getting down with his bad self on the ultra-funky "Mr. Bull Doc" before leading his bandmates in the crossover from funk to reggae on 1975's "Suez War." Unfortunately, within a year of that interesting development, the AKA dream was over, as the reliably unreliable Ucok opted to move on and was only briefly replaced for 1977's swan song Pucukku Mati, where heavy rock made a brief return before the band signed off for good. Still, it was all very intriguing while it lasted, and while these cultural curiosities and sporadic thrills aren't enough to elevate AKA's legacy to the same level as the great names in ‘70s hard rock, Hard Beat nevertheless delivers a mind-blowing document for previously unaware occidental ears.
****France 3 Alpes 05 11 2013 - Les coulisses du jeu vidéo, à GrenobleGilles Desmoulins2013-11-05 | Reportage de France 3 sur l'animation "Les Coulisses du Jeu vidéo", organisé par les bibliothèques Teisseire Malherbe de Grenoble, le collectif Nemoïd et Maximinus.France Ô Folies 2012, Sélection Grenoble, Bless et Wals, Ovaria, Scotty, Tangram, Trompe le MondeGilles Desmoulins2012-07-05 | Reportage de France Ô sur les groupes de Grenoble pour la sélection du Lauréat de la ville. Les groupes font découvrir la ville, leurs inspirations et leurs étranges coutumes.
LES GROUPES EN COMPETITION Tangram / Trompe le Monde / Scotty le Kansabou / Bless et Wals / Ovaria
France Ô Folies revient pour la quatrième année consécutive. L'occasion de découvrir, durant trois semaines, six villes de l'Hexagone à travers trente jeunes artistes. Avec, au bout de l'aventure, la chance, pour quelques-uns, de se produire sur la grande scène des Francofolies à La Rochelle.