Main QuestWhy does Helldivers 2 feel so different from almost every other co-op shooter? According to Design Director Niklas Malmborg, a huge part of the answer is intentional chaos.
** Please Note: This interview was filmed in early 2026. Some information may be outdated
Niklas joins Main Quest to break down the design philosophy behind Helldivers 2, including how Arrowhead transformed the original top-down Helldivers into a third-person shooter, why the team aims for “believable” instead of realistic gameplay, and why even your own Stratagems sometimes seem determined to kill you.
We also get into the thinking behind the Gatling Sentry’s friendly fire, designing systems that encourage cooperation instead of toxicity, the early Railgun and Shield Backpack meta, and how Arrowhead reworked Helldivers 2 so players could feel like they always had a fighting chance.
Niklas also explains how he and the team actually interpret Reddit, YouTube, and community feedback, why player complaints can identify problems without necessarily identifying the right solution, how far ahead Warbonds are planned, and how community ideas helped push things like the minigun forward.
Plus, we talk about the future fantasy of Helldivers 2: more varied planets, cities, colonies, civilians, vehicles, dynamic environments, and the idea of making the wider universe feel increasingly alive.
If you love Helldivers 2, Arrowhead Game Studios, co-op shooters, game development, or understanding why great games feel the way they do, this is one you do not want to miss.
Subscribe to Main Quest as we explore the people and creative decisions behind the games we love.
CHAPTERS 00:00 - The Games That Shaped Niklas Malmborg 05:00 - From Modding Quake III to Arrowhead 09:00 - Turning Helldivers Into a Third-Person Shooter 12:00 - Why Helldivers 2 Is “Believable,” Not Realistic 18:45 - Designing Co-op Without Creating Toxicity 23:20 - Why the Gatling Sentry Is Supposed to Kill You 27:00 - How Arrowhead Fixed the Early Helldivers 2 Meta 32:20 - How Arrowhead Actually Uses Reddit Feedback 38:35 - Warbonds, the Minigun and Community Ideas 44:30 - Why Helldivers 2 Worked and Where It Could Go Next
Helldivers 2 Design Director Explains Why the Chaos Works | ft Niklas MalmborgMain Quest2026-08-21 | Why does Helldivers 2 feel so different from almost every other co-op shooter? According to Design Director Niklas Malmborg, a huge part of the answer is intentional chaos.
** Please Note: This interview was filmed in early 2026. Some information may be outdated
Niklas joins Main Quest to break down the design philosophy behind Helldivers 2, including how Arrowhead transformed the original top-down Helldivers into a third-person shooter, why the team aims for “believable” instead of realistic gameplay, and why even your own Stratagems sometimes seem determined to kill you.
We also get into the thinking behind the Gatling Sentry’s friendly fire, designing systems that encourage cooperation instead of toxicity, the early Railgun and Shield Backpack meta, and how Arrowhead reworked Helldivers 2 so players could feel like they always had a fighting chance.
Niklas also explains how he and the team actually interpret Reddit, YouTube, and community feedback, why player complaints can identify problems without necessarily identifying the right solution, how far ahead Warbonds are planned, and how community ideas helped push things like the minigun forward.
Plus, we talk about the future fantasy of Helldivers 2: more varied planets, cities, colonies, civilians, vehicles, dynamic environments, and the idea of making the wider universe feel increasingly alive.
If you love Helldivers 2, Arrowhead Game Studios, co-op shooters, game development, or understanding why great games feel the way they do, this is one you do not want to miss.
Subscribe to Main Quest as we explore the people and creative decisions behind the games we love.
CHAPTERS 00:00 - The Games That Shaped Niklas Malmborg 05:00 - From Modding Quake III to Arrowhead 09:00 - Turning Helldivers Into a Third-Person Shooter 12:00 - Why Helldivers 2 Is “Believable,” Not Realistic 18:45 - Designing Co-op Without Creating Toxicity 23:20 - Why the Gatling Sentry Is Supposed to Kill You 27:00 - How Arrowhead Fixed the Early Helldivers 2 Meta 32:20 - How Arrowhead Actually Uses Reddit Feedback 38:35 - Warbonds, the Minigun and Community Ideas 44:30 - Why Helldivers 2 Worked and Where It Could Go Next
#Helldivers2 #ArrowheadGameStudios #MainQuest #GameDevelopment #GamingPodcastPlaying Helldivers 2 with the Lead Writer Russ NickelMain Quest2026-09-18 | Helldivers 2 gets a little different when you are playing alongside one of the writers who helped create its world.
In this bonus Main Quest upload, I jump into Helldivers 2 with Russ Nickel, lead writer on Helldivers 2, for a shorter gameplay-focused cut from our full interview. No formal interview setup here, just two Helldivers dropping in, spreading managed democracy, fighting for Super Earth, and reacting to the chaos of the game Russ helped bring to life.
Russ helped shape some of the writing, humor, propaganda, characters, and voice lines that give Helldivers 2 its unmistakable personality, so getting to actually play the game with him makes for a very different kind of behind-the-scenes look at Arrowhead’s co-op shooter.
If you watched the full Russ Nickel episode, this is the gaming section pulled out as its own video. If you are new here, Main Quest is a gaming podcast focused on the developers, writers, artists, actors, composers, and creators behind your favorite games.
Watch the full Russ Nickel interview on Main Quest for the complete conversation about writing Helldivers 2, building the world of Super Earth, General Brash, the tutorial, Arrowhead’s approach to comedy, cut content, community theories, and the stories behind one of gaming’s biggest co-op shooters.
You can also check out Russ’s new company, Omni Mega Super Corp: omnimegasupercorp.com
Subscribe for more conversations and gaming sessions with the people behind Helldivers 2, Arrowhead Game Studios, Super Earth, and the games that shaped us.
#Helldivers2 #RussNickel #SuperEarth #ArrowheadGameStudios #MainQuest #GamingPodcastHelldivers 2 Co-Founder On The Psychology Behind Super EarthMain Quest2026-09-13 | ...Why Helldivers 2 Feels So Different From Other Shooters | ft Arrowhead Co-FounderMain Quest2026-09-12 | What if Helldivers 2 has secretly been teaching millions of players to enjoy a military simulator?
* Please Note: This was filmed in early 2026. Some information may be outdated.
Arrowhead Game Studios co-founder Emil Englund joins Main Quest to break down the design philosophy behind Helldivers 2, the origins of Arrowhead, and why the studio deliberately gives players the freedom to create their own unforgettable moments instead of scripting them.
Emil helped found Arrowhead alongside Johan Pilestedt and the original team after their student project evolved into the studio that would eventually create Magicka, Helldivers, and Helldivers 2. He later served as interim game director on Helldivers 2 and helped develop the creative foundation, worldbuilding, narrative, and design philosophy behind Super Earth.
In this episode, we get into:
• How a student project became Arrowhead Game Studios • The three design pillars behind Arrowhead's games • Where the original Helldivers concept came from • Why Helldivers 2 treats role-playing differently from traditional RPGs • How Arrowhead designed cooperation without simply rewarding players with points • Why shared samples, equipment, friendly fire, and reinforcement systems matter • Why Arrowhead prefers systemic gameplay over scripted sequences • The influence of modding, ARMA, Battlefield 1942, and tabletop RPGs • Why the team wanted Helldivers 2 to “trick people into playing a milsim” • How Emil feels about Helldivers 2 after its massive success • What Arrowhead wants to explore with its next project
If you love Helldivers 2, game development, co-op shooters, immersive game design, or learning how developers create the systems behind the games we play, this conversation goes deep into what makes Arrowhead's approach different.
CHAPTERS
00:00 - Meet Arrowhead Co-Founder Emil Englund 03:03 - How Arrowhead Game Studios Was Born 09:14 - The 3 Design Pillars Behind Arrowhead Games 18:12 - Where the Helldivers Universe Came From 21:17 - Helldivers 2 Is Basically a Role-Playing Game 25:01 - Why Helldivers 2 Is Built Around Cooperation 31:17 - Why Arrowhead Avoids Scripted “Cool Moments” 34:13 - Why So Many AAA Games Rely on Scripted Sequences 43:01 - What Kind of Studio Is Arrowhead Now? 46:55 - Helldivers 2 Was Designed to Trick You Into a Milsim 50:42 - Is Emil Proud of What Helldivers 2 Became? 52:18 - Emil Teases What Arrowhead Wants to Build Next
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#Helldivers2 #ArrowheadGameStudios #GameDevelopmentPlaying Helldivers 2 on Labor Day with HellHub and Main Quest Official!Main Quest2026-09-08 | Join us live on Main Quest for Helldivers 2.
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#Helldivers2 #Helldivers #JohnHelldiver #HelldiversMusic #VideoGameMusic #VideoGames #MainQuestCriticalHitVentures JOIN the FIGHT with HellHub and Main Quest Official!Main Quest2026-09-06 | Join us live on Main Quest for Helldivers 2.
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#Helldivers2 #Helldivers #JohnHelldiver #HelldiversMusic #VideoGameMusic #VideoGames #MainQuestPlaying Helldivers 2 with John HelldiverMain Quest2026-09-04 | Helldivers 2 gets a lot more ridiculous when you’re playing alongside John Helldiver himself.
In this bonus Main Quest upload, I jump into Helldivers 2 with Craig Lee Thomas, the actor behind John Helldiver and the face of Super Earth, for a gameplay-focused cut from our full interview. Just two Helldivers dropping into the fight, spreading Managed Democracy, dealing with extraction chaos, and seeing what happens when John Helldiver actually has to fight for Super Earth.
If you watched the full Craig Lee Thomas episode, this is the Helldivers 2 gaming session pulled out as its own video. If you’re new here, Main Quest is a gaming podcast focused on the developers, actors, artists, writers, composers, and creators behind the games we love.
Watch the full Craig Lee Thomas interview on Main Quest for the story behind becoming John Helldiver, creating his voice and character, the Helldivers 2 mocap and face scan process, visiting Arrowhead Game Studios, Super Earth propaganda, voice acting, and how John Helldiver became bigger than anyone expected.
Subscribe for more conversations and gaming sessions with the people behind Helldivers 2, Arrowhead Game Studios, Super Earth, and the games that shaped us.
#Helldivers2 #JohnHelldiver #CraigLeeThomas #SuperEarth #MainQuestPlaying Helldivers 2 With the Lead Producer Evan NickelMain Quest2026-08-28 | Helldivers 2 is already chaotic enough, but playing it with one of the producers behind the game makes it even better.
In this bonus Main Quest upload, I jump into Helldivers 2 with Evan Nickel, producer on Helldivers 2, for a shorter gameplay-focused cut from our full episode. No formal interview setup here, just two Helldivers dropping in, fighting for Super Earth, reacting to the madness, and enjoying the kind of co-op chaos that made Helldivers 2 blow up with players around the world.
If you watched the full Evan Nickel episode, this is the gaming section pulled out as its own video. If you are new here, Main Quest is a gaming podcast focused on the developers, artists, writers, actors, composers, and creators behind your favorite games.
Watch the full Evan Nickel interview on Main Quest for the full conversation about Helldivers 2, Arrowhead, game production, and how a small team helped create one of the biggest co-op shooters in gaming.
#Helldivers2 #MainQuest #SuperEarth #ArrowheadGameStudios #GamingPodcastJohn Helldiver Has An Identity CrisisMain Quest2026-08-28 | Shout out to Daniel Pritchard on Insta for the phenomenal animation on this clip taken from our play-through session with John Helldiver (aka Craig Lee Thomas).Helldivers 2 Design Director: Why Does The Stratagem Ball Bounce?Main Quest2026-08-27 | ...TheColeBrew JOIN the FIGHT with HellHub and Main Quest Official!Main Quest2026-08-19 | Join us live on Main Quest for Helldivers 2.
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#Helldivers2 #Helldivers #JohnHelldiver #HelldiversMusic #VideoGameMusic #VideoGames #MainQuestF3arful-Dru1d JOIN the FIGHT with HellHub and Main Quest Official!Main Quest2026-08-15 | Join us live on Main Quest for Helldivers 2.
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#Helldivers2 #Helldivers #JohnHelldiver #HelldiversMusic #VideoGameMusic #VideoGames #MainQuestThe Evolution of HelldiversMain Quest2026-08-13 | ...TheColeBrew and CriticalHitVentures JOIN the FIGHT with HellHub and Main Quest Official!Main Quest2026-08-13 | Join us live on Main Quest for Helldivers 2.
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#Helldivers2 #Helldivers #JohnHelldiver #HelldiversMusic #VideoGameMusic #VideoGames #MainQuestTheColeBrew and CriticalHitVentures JOIN the FIGHT with HellHub and Main Quest Official!Main Quest2026-08-08 | Join us live on Main Quest for Helldivers 2.
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#Helldivers2 #Helldivers #JohnHelldiver #HelldiversMusic #VideoGameMusic #VideoGames #MainQuestHelldivers 2’s Art Director Rebuilt the Helldiver 6 Times | ft Felix FritzellMain Quest2026-08-07 | The iconic Helldiver almost looked completely different.
Felix Fritzell, Art Director at Arrowhead Game Studios, joins Main Quest to reveal how the visual identity of Helldivers 2 was created. Felix explains why he redesigned the Helldiver six times, how Arrowhead transformed a top-down shooter into a third-person spectacle, and why most of the Illuminate faction was changed shortly before its release.
* Please Note: this interview was filmed in early 2026. Some information may be out of date.
Felix also breaks down the process behind creating enemies like the Bile Titan, Devastators, Terminids, and Automatons. He explains how rough shapes become fully animated enemies, why gameplay always comes before visual polish, and how Arrowhead knows an idea is working by listening to the screaming and laughter during studio playtests.
We also discuss the surprisingly practical design of the Helldiver armor, the tiny camera adjustment that made the entire game feel better, Arrowhead’s movie inspirations, and Felix’s move to the studio’s next project.
This is a rare look behind the art direction, character design, game development, and creative decisions that shaped one of gaming’s biggest co-op shooters.
Subscribe to Main Quest for more conversations with the developers, artists, writers, composers, and creators behind legendary video games.
CHAPTERS
00:00 - Felix Redesigned the Helldiver Six Times 01:02 - The Games That Inspired an Art Director 04:08 - Going From Traditional Art to Video Games 08:49 - How Helldivers 2 Characters Are Built 14:37 - Turning Helldivers Into a Third-Person Shooter 19:47 - The Camera Change That Fixed the Game 22:35 - Finding the Visual Style of Helldivers 2 26:12 - Why Helldiver Armor Actually Works 31:57 - Creating the Bile Titan and Devastators 38:26 - Why Arrowhead Rebuilt the Illuminate 43:08 - What Comes Next for Arrowhead
#Helldivers2 #Arrowhead #ArrowheadGameStudios #GamingPodcastJohn Helldiver Screaming (yes, that’s the title)Main Quest2026-08-05 | ...Helldivers 2 Director’s Advice To Those Entering The Gaming IndustryMain Quest2026-08-01 | ...Helldivers 2 Director on the Game’s Fantasy VisionMain Quest2026-07-30 | ...The Legend of Malevelon Creek #helldivers2Main Quest2026-07-28 | ...Helldivers 2’s Galactic War Is Only Getting Bigger! | ft game director Mikael ErikssonMain Quest2026-07-24 | Mikael Eriksson, Game Director of Helldivers 2, reveals how Arrowhead is planning the future of the Galactic War, why the Illuminate were substantially rebuilt only months before their release, and what the team still wants to bring to Super Earth.
* Please Note: This was filmed in early 2026. Some information may be outdated.
In this episode of Main Quest, Mikael takes us behind the scenes of Helldivers 2 and explains how he went from concept artist to game director. He breaks down Arrowhead’s “fantasy first” approach to game development, the movies that inspire each enemy faction, and why every major update needs an idea that can be explained in a single sentence.
We also discuss the creation of the Voteless, the enormous risk behind Omen of Tyranny, how Twitch Plays Pokémon influenced the Galactic War, and why community-created stories like Malevelon Creek became an essential part of Helldivers 2.
Mikael also discusses Arrowhead’s plans to improve major orders, make player decisions feel more meaningful, support the game across a 10-year horizon, and eventually explore even larger battles with friendly armies and overwhelming enemy forces.
Whether you fight for Super Earth on PlayStation, PC, or Xbox, this conversation offers a rare look at how one of gaming’s most distinctive co-op shooters is being built for the future.
Subscribe to Main Quest for more conversations with the developers, writers, artists, composers, and performers behind legendary video games.
CHAPTERS
00:00 - Zelda Changed Mikael Eriksson’s Life 03:03 - From Failed Musician to Concept Artist 07:49 - How Helldivers 2 Concept Art Becomes Gameplay 14:34 - Becoming the Game Director of Helldivers 2 19:06 - How Arrowhead Plans Helldivers 2’s Future 23:07 - The Illuminate Were Remade Before Release 31:03 - The Rule Behind Every Great Helldivers Update 33:08 - How Twitch Plays Pokémon Inspired the Galactic War 39:13 - Malevelon Creek Was Created by the Community 41:10 - Major Orders Are Getting More Meaningful 48:01 - Arrowhead’s 10-Year Vision for Helldivers 2 51:02 - The War Fantasies Helldivers 2 Hasn’t Reached Yet 57:00 - Why Helldivers 2 Events Cannot Be Replayed
#Helldivers2 #Arrowhead #GamingPodcastHelldiver Gets AngryMain Quest2026-07-22 | ...The Hivelord Experience… #helldivers2Main Quest2026-07-19 | ...Helldivers 2 CrazinessMain Quest2026-07-19 | ...Helldivers 2 Game Engine NightmareMain Quest2026-07-17 | ...TheColeBrew saves middle earth from zombies with Main Quest Official!Main Quest2026-07-13 | Join us live on Main Quest for Helldivers 2.
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#Helldivers2 #Helldivers #JohnHelldiver #HelldiversMusic #VideoGameMusic #VideoGames #WillRoget #MainQuestDoes Helldivers 2 Have A “Message”?Main Quest2026-07-12 | ...TheStupidHour Joins the FIGHT with Hellhub & Main Quest Official!Main Quest2026-07-11 | Join us live on Main Quest for Helldivers 2.
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#Helldivers2 #Helldivers #JohnHelldiver #HelldiversMusic #VideoGameMusic #VideoGames #WillRoget #MainQuestHelldivers 2 In-Game PropagandaMain Quest2026-07-09 | ...Helldivers 2 Has a LOT of Veteran PlayersMain Quest2026-07-07 | ...Helldivers 2 - Railgun/Shield MetaMain Quest2026-07-04 | ...SamFilmmaker Joins the FIGHT with Hellhub & Main Quest Official!Main Quest2026-07-04 | Join us live on Main Quest for Helldivers 2.
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#Helldivers2 #Helldivers #JohnHelldiver #HelldiversMusic #VideoGameMusic #VideoGames #WillRoget #MainQuestHelldivers 2 Lead Writer on Wanting Players to Role-PlayMain Quest2026-07-01 | ...TheColeBrew & CriticalHitVentures Join the FIGHT with Hellhub & Main Quest Official!Main Quest2026-06-27 | Join us live on Main Quest for Helldivers 2.
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#Helldivers2 #Helldivers #JohnHelldiver #HelldiversMusic #VideoGameMusic #VideoGames #WillRoget #MainQuestHelldivers 2 Composer On The Vibe He Aimed To Bring To The GameMain Quest2026-06-26 | ...Democracy Officer Keeps Interrupting Helldivers 2 Composer Will Roget 😂Main Quest2026-06-17 | ...Helldlivers 2 Composer WILL ROGET joins the FIGHT with TheColeBrew, Hellhub & Main Quest Official!Main Quest2026-06-13 | Join us live on Main Quest as we sit down with Will Roget, the award-winning video game composer behind the unforgettable music of Helldivers 2.
In this special stream, we dive into the sound of Super Earth, the creation of the Helldivers 2 soundtrack, and how Will Roget helped shape the epic, patriotic, and cinematic music that made players feel like true defenders of Managed Democracy. From the rise of John Helldiver to the explosive world of Arrowhead’s hit game, we’ll explore how music brings the chaos, comedy, and heroism of Helldivers to life.
Whether you love Helldivers, Helldivers 2, video game music, game soundtracks, game composers, or behind-the-scenes stories from the people who make legendary games, this stream is for you.
We’ll talk about: The making of the Helldivers 2 music How Will Roget created the sound of Super Earth The role of music in video games What makes the Helldivers soundtrack so iconic Behind-the-scenes stories from composing for Helldivers 2 The legacy of John Helldiver and the Helldivers community
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#Helldivers2 #Helldivers #JohnHelldiver #HelldiversMusic #VideoGameMusic #VideoGames #WillRoget #MainQuestWhy the Helldivers 2 Music Hits So Hard | ft composer Will RogetMain Quest2026-06-12 | How did the Helldivers 2 theme become so instantly iconic? In this episode of Main Quest, composer Will Roget breaks down how he created the sound of Super Earth, why the Helldivers theme hits so hard, and how game music can make players feel like they are part of something bigger than themselves.
*Note: This was filmed in 2025. Some information may not be up to date.
Will Roget has worked across major video game franchises including Helldivers 2, Star Wars, Call of Duty: WWII, Star Wars: The Old Republic, Star Wars Outlaws, and more. In this conversation, we dive into his early love of Final Fantasy VII, learning composition through MIDI transcription, his time at LucasArts, the difference between scoring film and games, and the hidden design behind the Helldivers 2 soundtrack.
Will also explains why the Helldivers 2 theme uses 5/4 time, why triplets make the melody feel like it is breaking through the rhythm, how the music follows the motion of a Hellpod drop, and how the soundtrack creates what he calls the “super democratic super crescendo.”
Plus, Will talks about writing new music for Helldivers 2: Into the Unjust, the challenge of underground missions, and why the next phase of Helldivers may force players to rethink how they survive.
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Chapters 00:00 - Will Roget Joins Main Quest 02:52 - How Final Fantasy VII Changed Everything 06:00 - Learning Game Music Through MIDI Transcription 13:10 - Working on Star Wars at LucasArts 20:00 - Why Star Wars Music Is So Hard to Beat 25:30 - Why Scoring Games Is Like Algebra 29:20 - How Game Composers Deliver Music in Stems 38:30 - Writing Music for the Player 41:20 - Creating the Helldivers 2 Theme 51:35 - The Super Democratic Super Crescendo 01:04:00 - New Helldivers 2 Music for Into the Unjust
#Helldivers2 #WillRoget #MainQuest #SuperEarth #ArrowheadGameStudios #GameMusic #VideoGamePodcast #PlayStation #PCGamingAre Helldivers The Baddies? 🤔Main Quest2026-06-08 | ...Helldivers 2’s Writer Reveals How Super Earth Was Built | ft Russ NickelMain Quest2026-06-05 | Helldivers 2 is hilarious, chaotic, and weirdly brilliant, but a lot of that magic started in the writing. In this episode of Main Quest, Russ Nickel, one of the writers behind Helldivers 2, breaks down how Super Earth’s propaganda, ship characters, voice lines, General Brash, and the iconic tutorial helped shape the tone of Arrowhead’s breakout co-op shooter.
*Note: This episode was filmed in 2025. Some of the topics discussed may have changed.
Russ talks about joining Helldivers 2 when the narrative direction was still wide open, building out lore from the first game, writing democracy-fueled jokes, creating the feel of the Super Destroyer, and helping design the escalating voiceover system that makes Helldivers sound more panicked as combat gets worse.
We also dive into the making of the tutorial, why General Brash works so well, how much writing never made it into the final game, what Eagle One theories mean to the community, and why Helldivers 2 fans roleplay Super Earth better than anyone expected.
Plus, Russ shares his path into writing, his early sci-fi stories, Geomon, the pain of being a writer, and his new game Ledgerbound, a narrative tactical RPG comedy about insurance claims, fantasy heroes, and weaponized bureaucracy.
Shoutout to Russ’s new company, Omni Mega Super Corp. Check them out here: omnimegasupercorp.com
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#Helldivers2 #HelldiversII #RussNickel #GeneralBrash #SuperEarth #ArrowheadGameStudios #MainQuest #GamingPodcast #VideoGamePodcastWhy Helldivers 2 Feels Like Halo, Star Wars, and 40K | ft Jeremy cookMain Quest2026-05-29 | What makes Helldivers 2 feel so cinematic, chaotic, and believable? In this episode of Main Quest, Eddy sits down with Jeremy Cook, a veteran art director and concept artist whose career spans Star Wars: Episode III, ILM, Blur Studio, Blizzard, id Software, Doom, Quake, Halo, 343 Industries, and his current work as Senior Franchise Art Director at Archetype Entertainment on Exodus.
*Please Note: This was filmed in 2025. Some information may not be up to date
Jeremy breaks down the hidden craft behind game art, from designing Star Wars tech that Ewan McGregor interacts with, to how artists make spaceships, enemy factions, planets, and weapons feel real enough to believe in. Then the conversation dives deep into Helldivers 2, why its art direction works so well, how Arrowhead balances familiar influences from Halo, Star Wars, Warhammer 40K, and Starship Troopers, and why its simple tools, readable enemy types, and unpredictable sandbox create unforgettable co-op moments.
This is a must-watch for Helldivers 2 fans, Halo fans, Star Wars fans, Doom fans, concept art nerds, and anyone curious about how video game worlds are built from the inside out.
00:00 - Designing Star Wars Tech for Ewan McGregor 02:10 - Meet Jeremy Cook 06:45 - Blur Studio, Tim Miller, and the Big Break 14:00 - Why Great Art Should Hide the Tools 18:00 - How Spaceships Become Believable 29:00 - Building Jedi Temple Interiors for Star Wars 34:00 - Why Games Are Harder Than Film 38:00 - High Poly, Low Poly, and the Magic Trick of Game Assets 48:00 - Does Art Create Escapism in Games? 52:00 - Why Helldivers 2 Feels Like Halo, Star Wars, and 40K 57:00 - Breaking Down the Automaton Designs 01:01:00 - Why Helldivers 2 Feels Fresh Every Mission 01:08:00 - Jeremy Cook’s New Sci-Fi RPG, Exodus 01:15:00 - Why Game Developers Need to Play Games
#Helldivers2 #HelldiversII #StarWars #Halo #Doom #Quake #GameDevelopment #VideoGamePodcast #MainQuestAverage Helldivers 2 Level 10 Extract…Main Quest2026-05-28 | Check out the full interview with theColeBrew on our channel! 🫡
#helldivers2 #helldivers #helldivers2gameplayHow Memes Turned Helldivers 2 Into a Gaming Phenomenon ft @thecolebrewMain Quest2026-05-22 | Helldivers 2 did not just blow up because of explosions, aliens, and friendly fire. It became a full-on gaming phenomenon because the community turned Super Earth into a living meme war.
* Note: This interview was filmed in 2025, so some information may have changed since recording.
In this episode of Main Quest, we sit down with Colebrew, a Helldivers 2 content creator and meme maker, to talk about how the game’s chaos, roleplay, community jokes, and cinematic co-op moments helped turn Arrowhead’s shooter into one of the most talked-about games in recent memory.
Colebrew breaks down why Helldivers 2 feels like playing with the boys again, how memes like “face the wall” and John Helldiver took over the community, why Super Earth roleplay works so well, and how Arrowhead managed to build a live service game that still feels more player-friendly than most modern shooters.
We also get into the bigger gaming conversation: Xbox players joining the fight, the 60-day Helldivers 2 patch, boss battles, ODST-style armor, and why players are craving games that are just fun again.
Subscribe to Main Quest for more behind-the-scenes conversations about Helldivers 2, Arrowhead Game Studios, game development, voice acting, creators, and the people shaping gaming culture.
Chapters
00:00 - The Most Chaotic Helldivers 2 Extraction 01:15 - How Colebrew Became a Helldivers 2 Meme Creator 03:20 - Why Helldivers 2 Feels Like Playing With the Boys Again 05:42 - Cinematic Chaos and the Meme Culture Behind Helldivers 2 07:25 - Face the Wall, John Helldiver, and Super Earth Roleplay 10:25 - Crossovers, and Avoiding the Fortnite Problem 16:05 - Monetization, Horse Armor, and Why Helldivers 2 Feels Fair 22:00 - The 60-Day Patch That Changed Helldivers 2 33:20 - Why Smaller Games Are Winning Players Back 44:20 - Colebrew’s Theory About Helldivers and Clones 53:00 - One of the Funniest Failed Extractions Yet
#Helldivers2 #JohnHelldiver #SuperEarth #ArrowheadGameStudios #GamingPodcastJohn Helldiver On Getting Electrocuted… #helldivers2Main Quest2026-05-22 | Craig Lee Thomas (aka John Helldiver) joined us at the Main Quest studio to talk Helldivers 2 and more! Full episode out now. 😅John Helldiver (Craig Lee Thomas) on Being Put On Fire… #helldivers2Main Quest2026-05-22 | Full interview with Craig Lee Thomas aka John Helldiver is out now on our YouTube channel!JOHN HELLDIVER joins the FIGHT with PlotCoalition, ComissarKai, Hellhub MAIN QUEST OFFICIAL!Main Quest2026-05-22 | Get ready for the most stacked stream in Helldivers 2 history. Craig Lee Thomas aka JOHN HELLDIVER himself Joins the FIGHT with @plotcoalition @CommissarKai Hellhub and @MainQuestOfficial !
#helldivers2 #johnhelldiver #helldiversJohn Helldiver Reveals Super Earth’s Greatest Secrets | Craig Lee Thomas | Main QuestMain Quest2026-05-15 | Craig Lee Thomas aka John Helldiver, goes behind the scenes of Helldivers 2 with us here at Main Quest. How did he land the role? What’s Arrowhead Studios really like? Is Super Earth just a bunch of dumb propaganda? On this podcast we’ll cover it all: voice acting, character creation, comedy, game development, fan moments, and the much more behind one of the most iconic characters in recent gaming history.
TIMESTAMPS: 00:00 - Voice Acting Pain: Fire, Death Screams, and Molotovs 03:23 - Craig’s First Video Game Voice Acting Job 07:05 - Dying, Screaming, and Fighting in Video Games 13:03 - Craig’s Childhood as an Actor 21:41 - Becoming the Super Earth Spokesperson 23:02 - The Helldivers 2 Mocap and Face Scan Process 25:37 - Creating the Voice of John Helldiver 27:38 - How John Helldiver Became Bigger Than Expected 32:09 - Visiting Arrowhead for the Anniversary Party 38:12 - Playing Helldivers 2 with John Helldiver 45:24 - Extraction Chaos with John Helldiver
#Helldivers2 #JohnHelldiver #CraigLeeThomas #ArrowheadGameStudios #mainquestPlotCoalition and SamFilmmaker join the FIGHT with MAIN QUEST OFFICIAL and HELLHUB!Main Quest2026-05-04 | @plotcoalition and @samfilmmaker2112 join us in an EXPLOSIVE Helldivers 2 Stream. Join in and watch the chaos unfold. 🔔 Subscribe so you never miss a new stream! → youtube.com/@UCa6ewuYs7KN7h-OIZPDBqMg
#Helldivers2 #ArrowheadGameStudios #mainquestSony Almost Gave Up On Helldivers 2Main Quest2026-05-02 | Helldivers 2 Director, Evan Nickel, says development took so long that at one point even Sony began to lose faith in them. Fast forward to today and Helldivers 2 is one of Sony's most successful releases ever.Helldivers 2 Dev Says Game Was Originally 5 Players.Main Quest2026-05-02 | Helldivers 2 Producer Evan Nickel mentions how the game was originally for 5 players but had to be shortened due to technical constraints. #helldivers2 #gaming #arrowheadgamestudios #helldivers