SampleName_This explanation is intended for speedrunning and RTA use and as such the explanation may not be an optimal explanation for TAS scenarios. If you have any questions feel free to ask I neglected to mention in this video that in order to swap between superswim "types" link must be in a "Rising" state (A must be the most recent button you pressed)
Superswimming in Majoras MaskSampleName_2023-06-30 | This explanation is intended for speedrunning and RTA use and as such the explanation may not be an optimal explanation for TAS scenarios. If you have any questions feel free to ask I neglected to mention in this video that in order to swap between superswim "types" link must be in a "Rising" state (A must be the most recent button you pressed)Alt GBT BK skip stratSampleName_2024-08-23 | I like this strat. Press target and immediately release when ledge clipping to keep the camera from turning around. move slightly to the right before you reach the barrier between in bounds and out of boundsJP Mikau Walking CS Skip with Goron VoidSampleName_2024-04-27 | I find this to be a very difficult trick. I will explain my method here: You need to time pushing mikau onto the shore with enough time to make it to the water without the cutscene starting, but also not so fast that the cutscene doesn't start at all. There are many variables that can influence this, such as where mikau is in his floating animation, and how close to the shore you push him. In this video, I time pushing mikau so that when he gets to shore there's only about a second before the cutscene starts. I also move to the right of mikau and spam the goron mask so that I put it on as early as possible. This helps leave mikau about the same spot on the shore each time I attempt it. The goal is to have the cutscene start while you are pause buffering, so the amount of buffers it takes depends on that. I usually buffer until goron link is right next to the under water rock, and then I know I can stop buffering.talking about 1 and 2 pause pirates cutscene skipSampleName_2024-03-08 | ...GBT Main room to Compass room with superswim + flying zoraSampleName_2024-01-06 | Old strat i never made a video of. The flying zora is not necessary for getting up but makes it quite fasterRecoils and hess frames in majoras maskSampleName_2023-07-07 | The baseline mechanic for several tricks in majora's maskNMG snowhead action swap back upSampleName_2023-03-04 | This tatl text is english only I thinkRoll around the bridge pirateSampleName_2023-03-01 | The sausage doesn't have his wiiSurface animation and Zora Surface animation cancelsSampleName_2023-02-28 | ...Easy Hyper Sling Shot Skip lineupSampleName_2022-11-12 | If you walk up snug against the wall you just need to move up 1 unit which is really easy to do on the ice You can try to line up the position very quickly as you're running towards this room, and use this as a quick backup if you mess it up2 chu hess from wct to milk roadSampleName_2021-03-20 | ...ikana owl to swamp ssSampleName_2021-03-19 | ~2.5s timesaveobservatory movement from doorSampleName_2020-03-06 | ...quick text boxesSampleName_2019-06-22 | ...safe woodfall skull recoilflipSampleName_2019-05-29 | ...Easy Woodfall Skull RecoilSampleName_2019-05-29 | ...starting the swamp hessSampleName_2019-05-28 | ...Iron Knuckle Bad Rng BackupSampleName_2019-05-05 | This works for either swing, but I'll probably make a video demonstrating the other swing later. It's very important to react properly to his swings You want to time your sidehops so that for his first swing, he lunges into the door, and for his second swing, he lunges into the wall (NOT the corner)bombieSampleName_2019-05-01 | ...hms fixSampleName_2019-04-17 | pastebin.com/yEyHbfFD useful if you're backwalking to a bad spot. Make sure you input downleft/right before you reach the door or it wont work.stt small key to mirror room super swim (Do this superswim or I will call you a noob on stream)SampleName_2019-03-20 | Press B as soon as you start falling Hold straight right to start the swim and head to the tunnelTwisted Flips and Angle Changing (MM and OOT)SampleName_2019-02-24 | Made this video because it seems a lot of players (even veteran runners) are not aware of how this works, and I think it is beneficial to know.Backwalk HMSSampleName_2019-02-03 | I made this because buffering Z inputs is too hard for me. Buffer backwalking for 6 frames (5 frames after you see the door) Buffer down until you hear the door creak, and then unpauseDeku Princess Goron Pound Clip RTASampleName_2018-12-26 | setup found by imbued 2 full rolls forward. 2 horizontal shielded sword slashes 1 untargeted right diagonal slash Place Bomb Curl on 1st bright frame of 3rd red flash Pound on 1st possible frame Release on shown frame, or frame afterwardswoodfallSampleName_2018-05-15 | ...goron damage boost into clocktowerSampleName_2018-03-09 | known but no video?????????For Bug LimitSampleName_2018-03-03 | ...mikauSampleName_2018-01-29 | requestedOh no I hit the iceSampleName_2018-01-19 | ...6 chu stt bk skipSampleName_2018-01-18 | Save a little bit of time, and a chu. Practice letting your megas go as far as possiblesecret shrine wizrobe cutscene skipSampleName_2017-12-28 | ...secret shrine wizrobe cutscene skip with gfsSampleName_2017-12-28 | I guess if you are far enough away from him / he's off camera, he dies normally.Secret Shrine wizrobe cutscene skip is possibleSampleName_2017-12-28 | not sure how this works yetkuroshi is my sonSampleName_2017-12-13 | original youtu.be/96AHlrrh3pozora walking skip via goron rollSampleName_2017-12-12 | original youtube.com/watch?v=sdJJhOdsJ4g saves 15s
Mikau rises and sinks while he is in the water. When you push him to shore, the cutscene will not start unless he is at the low point in his sinking cycle, so if you push him to shore as he begins to rise again there will be a long gap before his walking cutscene actually begins. In this video, I push mikau almost all the way to shore. Once he's there, I wait for him to be at a good spot in his cycle. As mikau is floating, he has little bobbing animations. My cue for when to begin rolling is when he is in his 2nd bob during his rising cycle. If you're too early, the cutscene wont start. If you're too late, you wont make it to the loading zone. There is about a second of leniency.GBT english ocarina diveSampleName_2017-10-17 | ...low% recoil flip through blockSampleName_2017-10-12 | ...blast mask rta 5:49.32SampleName_2017-10-10 | ...gyorg with deku swordSampleName_2017-10-10 | In case this becomes useful. I think glitchesandstuff found this but i dont remember.snowhead ice recoil flipSampleName_2017-10-09 | good movementhookshot on garo masterSampleName_2017-10-09 | ...Easy fast gyorg attackSampleName_2017-10-05 | works on english also, just hold A and down in the cutscene.powder keg rta stratSampleName_2017-09-29 | ...Make this work 2SampleName_2017-09-25 | ...make this workSampleName_2017-09-25 | ...odolwa quickspinsSampleName_2017-09-18 | 3 quickspins in a row, delay 4th spin until he's about to jump, delay 6th spin until he's about to jump. If you miss a spin / spin late it's probably overideaSampleName_2017-09-17 | ...gomess double hitsSampleName_2017-09-14 | bad bat manMovement to zora mask ideaSampleName_2017-09-07 | ...Clock Tower door clip from loading zoneSampleName_2017-09-07 | ...