Glader
WoW Emulation - Packet Proxying the World (C#/.NET) FreecraftCore Episode 2
updated
This is the first time I've really used Unreal so it's been quite a learning curve and a challenge. I hope I can complete and upload this sometime soon!
These technologies are combined in a custom World of Warcraft client I've written from scratch to demonstrate the viablity and power of applying AI to game development for creating an immersive open-ended dialogue and conversational system with NPCs in an MMORPG.
Nothing is scripted but there are a couple short few-second edits to remove the "dead silence" as GPT's API is intended for streaming text and not simply just waiting for an entire paragraph of text. Waiting for that is required for turning it into voice though. The GPT API sometimes takes awhile to respond as well currently as it seems to be under high load. But really only a couple seconds are edited out for demo purposes.
As for what the AI "knows" other than general World of Warcraft knowledge the AI is fed some information about the targeted NPC, their name, their faction and whatever available gossip text they contain in-game to hint to their motivations and style of speech. Additonally, they're told about their current location as well as the player's class and race. They're given explicit directives to roleplay and stay in character as well.
I'm working on a crossplatform MMORPG in Unity3D that I hope to ship sometime this year and I'll likely integrate the work of this AI demo into it too! So stay tuned.
Join Discord: discord.gg/ctByRNQdsX
Demo scene of the Backrooms "Level 0" was put together as a test for how to achieve the Backrooms "found footage" style in Unity3D in realtime.
A combination of 3rd party postprocessing, baked lighting, quixel textures and cubes were used to achieve this simple demo scene.
This is a continuation of the work shown off in the previous videos you can find here:
1) youtube.com/watch?v=JeajQ3BXSpk
2) youtube.com/shorts/mXJFhh753sA
Rendered in realtime using Unity3D 2022 URP
Join Discord for a potential upcoming Backrooms Game: discord.gg/ctByRNQdsX
Demo scene of the Backrooms "Level 0" was put together as a test for how to achieve the Backrooms "found footage" style in Unity3D in realtime.
A combination of 3rd party postprocessing, baked lighting, quixel textures and cubes were used to achieve this simple demo scene.
This is a continuation of the work shown off in the previous video you can find here: youtube.com/watch?v=JeajQ3BXSpk
This video adds bloom, lens dirt, lens distortion/panini projection to simulate the curved viewing from a camcorder, improved noise, different tonemapping and color correction, guassian blurr based on distance, physical camera matching 8mm camcorder style, some CRT visual emulation post-processing and more!
Join Discord: discord.gg/ctByRNQdsX
Demo scene of the Backrooms "Level 0" was put together as a test for how to achieve the Backrooms "found footage" style in Unity3D in realtime.
A combination of 3rd party postprocessing, baked lighting, quixel textures and cubes were used to achieve this simple demo scene.
In this video I show you a demonstration of the Item Tooltip system I made in Unity3D based on World of Warcraft.
I'm developing an MMORPG in Unity3D based/inspired by World of Warcraft. You can follow along on the progress for this MMO/MMORPG project development. Over afew years I've been trying to develop a Massively Multiplayer Online Roleplaying Game framework in Unity3D. There have been some bumps and roadblocks along the way but development has been going well!
MMOs and MMORPGs can be complex to develop but I've developed several libraries related to networking and game development to solve the difficult challenges. I believe this will help lead to the successful completition of the holy grail of complex networked gamedev projects, the MMORPG.
I chose Unity3D and C# to develop the MMORPG because of the productivity and my years of experience in both.
I'm developing an MMORPG in Unity3D based/inspired by World of Warcraft. You can follow along on the progress for this MMO/MMORPG project development. Over afew years I've been trying to develop a Massively Multiplayer Online Roleplaying Game framework in Unity3D. There have been some bumps and roadblocks along the way but development has been going well!
MMOs and MMORPGs can be complex to develop but I've developed several libraries related to networking and game development to solve the difficult challenges. I believe this will help lead to the successful completition of the holy grail of complex networked gamedev projects, the MMORPG.
I chose Unity3D and C# to develop the MMORPG because of the productivity and my years of experience in both.
I'm developing an MMORPG in Unity3D based/inspired by World of Warcraft. You can follow along on the progress for this MMO/MMORPG project development. Over afew years I've been trying to develop a Massively Multiplayer Online Roleplaying Game framework in Unity3D. There have been some bumps and roadblocks along the way but development has been going well!
MMOs and MMORPGs can be complex to develop but I've developed several libraries related to networking and game development to solve the difficult challenges. I believe this will help lead to the successful completition of the holy grail of complex networked gamedev projects, the MMORPG.
I chose Unity3D and C# to develop the MMORPG because of the productivity and my years of experience in both.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
github.com/hellokitty/GGDBF
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
github.com/hellokitty/GGDBF
Thanks again to the wider Phantasy Star Online emulation/development community.
Discord: discord.gg/y75heDxhzN
A crazy 10m+ trade of a Dragon Chainbody for a christmas cracker, a blue partyhat and much more! A truly oldschool feeling when a dchain is worth more than a blue. A developer confirmed that only 20 dchains are estimated to exist in-game. Few likely active!
I did so by extending the client with custom packets/opcodes. Robinsch made the button hehe.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
github.com/hellokitty/GGDBF
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
github.com/hellokitty/GGDBF
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
github.com/hellokitty/GGDBF
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
github.com/hellokitty/GGDBF
Thanks again to the wider Phantasy Star Online emulation/development community.
github.com/hellokitty/GGDBF
GGDBF is a library for creating a relational in-memory database for game data converted from Entity Framework SQL databases.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
Thanks again to the wider Phantasy Star Online emulation/development community.
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Sever emulation with shared libraries for client emulation? Maybe this will go somewhere this time!
Github:
github.com/hellokitty/booma.proxy
github.com/HelloKitty/Booma.Server
Thanks again to the wider Phantasy Star Online emulation/development community.
Join the Discord: discord.psobb2.com
It's the networking library involved in my Phantasy Star Online emulation work as well as my World of Warcraft emulation work. So it's a pretty important library!
Github: github.com/FreecraftCore/FreecraftCore.Serializer
Building a free and opensource Sword Art Online MMORPG in Unity3D.
Check out the latest technical demo for the MMORPG framework I've been developing: youtube.com/watch?v=phrfw9VZ3m0
I worked for a day on prototyping this town center. I actually write MMORPG software including emulation and MMORPG client/server applications from scratch =). I'm building an MMORPG framework that'll allow communities, such as the SAO one, to create awesome online fan powered MMOs!
Check out the latest technical demo for the MMORPG framework I've been developing: youtube.com/watch?v=phrfw9VZ3m0
I worked for a day on prototyping this town center. I actually write MMORPG software including emulation and MMORPG client/server applications from scratch =). I'm building an MMORPG framework that'll allow communities, such as the SAO one, to create awesome online fan powered MMOs!
Check out the latest technical demo for the MMORPG framework I've been developing: youtube.com/watch?v=phrfw9VZ3m0
I worked for a day on prototyping this town center. I actually write MMORPG software including emulation and MMORPG client/server applications from scratch =). I'm building an MMORPG framework that'll allow communities, such as the SAO one, to create awesome online fan powered MMOs!
Check out the latest technical demo for the MMORPG framework I've been developing: youtube.com/watch?v=phrfw9VZ3m0
I worked for a day on prototyping this town center. I actually write MMORPG software including emulation and MMORPG client/server applications from scratch =). I'm building an MMORPG framework that'll allow communities, such as the SAO one, to create awesome online fan powered MMOs!
Check out the latest technical demo for the MMORPG framework I've been developing: youtube.com/watch?v=phrfw9VZ3m0
Discord: http://discord.psobb2.com
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Github:
github.com/gladmmo/GladMMO.Library
github.com/HelloKitty/PSOBB2.Content
github.com/HelloKitty/PSOBB2.Client
Discord: http://discord.psobb2.com
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Github:
github.com/gladmmo/GladMMO.Library
github.com/HelloKitty/PSOBB2.Content
github.com/HelloKitty/PSOBB2.Client
Discord: http://discord.psobb2.com
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Github:
github.com/gladmmo/GladMMO.Library
github.com/HelloKitty/PSOBB2.Content
github.com/HelloKitty/PSOBB2.Client
Discord: http://discord.psobb2.com
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Github:
github.com/gladmmo/GladMMO.Library
github.com/HelloKitty/PSOBB2.Content
github.com/HelloKitty/PSOBB2.Client
Discord: http://discord.psobb2.com
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Github:
github.com/gladmmo/GladMMO.Library
github.com/HelloKitty/PSOBB2.Content
github.com/HelloKitty/PSOBB2.Client
Discord: http://discord.psobb2.com
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Github:
github.com/gladmmo/GladMMO.Library
github.com/HelloKitty/PSOBB2.Content
github.com/HelloKitty/PSOBB2.Client
Discord: http://discord.psobb2.com
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Github:
github.com/gladmmo/GladMMO.Library
github.com/HelloKitty/PSOBB2.Content
github.com/HelloKitty/PSOBB2.Client
Discord: http://discord.psobb2.com
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Github:
github.com/gladmmo/GladMMO.Library
github.com/HelloKitty/PSOBB2.Content
github.com/HelloKitty/PSOBB2.Client
Discord: http://discord.psobb2.com
Series Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Github:
github.com/gladmmo/GladMMO.Library
github.com/HelloKitty/PSOBB2.Content
github.com/HelloKitty/PSOBB2.Client