Route by: Seal and acuifex. They were the first to achieve it but they did change value of some commands (cl_updaterate) which is not allowed. This is the first legit completion.
Explanation: Basically you do the same jump/boost as in Infinifling 0 portals route but 4 times in a row. It's better if blue is at the top. For orange, they have to boost blue early for the first one, and the others roughly at 84 bpm. (Oryn's note: Binding +jump to mouse1 and jumping just after the apex of blue's boost seems to work the best. I tried jumping in rhythm with 84bpm but it didn't seem to work, but the replay shows I'm still jumping at that rhythm.)
It's also better if orange sees where blue is to know when to jump, but should move on a predefined path (avoid the debris pile). Blue must strafe on top of orange and follow orange because due to orange lag, orange can't know where blue is precisely.
Once at the top, orange goes to the button, and blue must time a bunnyhop to grab the ball and being able to throw it. Pressing button twice for the 2nd ball to spawn a bit later seem to help. It is definitely the hardest part of the map due to bunnyhop inconsistency in coop.
Then you just bring the ball back to the spawn, and you then bounce off the ball to the top. Make sure to grab the ball as it can roll into the goo.
Once you are both at the top with the ball, it is just like the 2 portals route.
Route by: Seal and acuifex. They were the first to achieve it but they did change value of some commands (cl_updaterate) which is not allowed. This is the first legit completion.
Explanation: Basically you do the same jump/boost as in Infinifling 0 portals route but 4 times in a row. It's better if blue is at the top. For orange, they have to boost blue early for the first one, and the others roughly at 84 bpm. (Oryn's note: Binding +jump to mouse1 and jumping just after the apex of blue's boost seems to work the best. I tried jumping in rhythm with 84bpm but it didn't seem to work, but the replay shows I'm still jumping at that rhythm.)
It's also better if orange sees where blue is to know when to jump, but should move on a predefined path (avoid the debris pile). Blue must strafe on top of orange and follow orange because due to orange lag, orange can't know where blue is precisely.
Once at the top, orange goes to the button, and blue must time a bunnyhop to grab the ball and being able to throw it. Pressing button twice for the 2nd ball to spawn a bit later seem to help. It is definitely the hardest part of the map due to bunnyhop inconsistency in coop.
Then you just bring the ball back to the spawn, and you then bounce off the ball to the top. Make sure to grab the ball as it can roll into the goo.
Once you are both at the top with the ball, it is just like the 2 portals route.
Orange Demo: cdn.discordapp.com/attachments/785260529122803802/1130897459317588129/demo_40_12-02-80.demShallow Dip in 11:50.324BiSaXa2024-07-11 | ...Portal 2 Singleplayer NoSLA in 1:00:54BiSaXa2021-12-09 | Next stop, sub 1 hour. Sorry for low mic audio. -- Watch live at twitch.tv/bisaxaPortal 2 - Advanced Polarity in 11.50BiSaXa2021-11-29 | World Record at the time of uploading. Leaderboards: https://board.portal2.sr/chamber/52689 Might lose soon but who cares, first WR and I'm happy. Blue - BiSaXa Orange - unity Render credits goes to fin ^^its a rainy 2011 day and you are playing minecraft, hiding in your cave homeBiSaXa2020-07-25 | miss the good old times..
Sponsored by DudiMEN.When you cant afford a LaunchPad.. but got a keyboard.BiSaXa2017-05-07 | Hehehe. Site to play: agile-spire-1086.herokuapp.comRocket League - Unstoppable Minitage by BiSaXaBiSaXa2016-10-23 | i'm not dead! I tried new things on this and i will make more, i promise! Hope you enjoy! ^^
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