UI Maker for 3ds Max | Create Custom Rigs & Control Panels Fast!MyartsBox2026-03-19 | "In this video, I demonstrate UI Maker, a new tool for 3ds Max that allows you to visually design and wire your own user interfaces.
Stop digging through the command panel! With UI Maker, you can:
Design: Create Tabs and Groups to organize your controls.
Pick: Use the Smart Tree to find any parameter—even deep inside tyFlow Events.
Control: Use custom Spinners, Color Pickers, and Multiplexers to drive your scene.
Perfect for riggers, lighting artists, and FX TDs.
🔗 GitHub Link: github.com/imanshirani/UI-Maker-for-3ds-Max ☕ Support the project: paypal.com/donate/?hosted_button_id=LAMNRY6DDWDC4SDF Object for Autodesk 3ds Max. #3dsmax #3dsmaxplugin #blender3d #gamedev #3dsmaxscriptMyartsBox2026-09-19 | Add scene objects, image masks, shapes, or OSL maps from the Material Editor. Union, Subtract, Intersect, Slice, Emboss, Deboss, and Strip stay live in the stack. Blend with Smooth, Chamfer, or Round. Cut or raise detail from grayscale or alpha. Ghost a helper and move it with Max transforms.
No separate SDF app. You stay in 3ds Max.3dsmax themes manager #3dsmax #3dsmaxplugin #gamedev #3dsmaxscriptMyartsBox2026-09-13 | A Python + PySide6 tool for 3ds Max 2025–2027 that lets you create and apply fully custom UI color themes — no manual XML editing required.
Pick just 3 colors (Base, Accent, Highlight), and the tool automatically derives all UI color IDs using perceptually uniform OKLCH color math, then writes them directly to your MaxStartUI.clrx and reloads the theme live — no restart needed.
#3d #Render #cgi #3dartist #3dsmaxTimeline Pro: The Ultimate Non-Destructive Timeline for 3ds MaxMyartsBox2026-09-13 | Introducing Timeline Pro — an advanced, C++ based non-destructive procedural timeline plugin for Autodesk 3ds Max! ⏱️🎥
In this video, I’ll show you how Timeline Pro can completely transform your animation workflow. If you need maximum control, speed, and flexibility without the fear of breaking your existing keyframes, this tool is built exactly for you.
✨ Why Use Timeline Pro?
🔹 Non-Destructive Workflow: Adjust and manage your timing dynamically without permanently altering or losing your original animation data.
🔹 Procedural Control: Automate and refine your scene's timing with ease.
🔹 C++ Powered Performance: Highly optimized for speed, ensuring a lag-free experience even when working with complex, heavy scenes.
🔹 Seamless Integration: Blends perfectly into your standard 3ds Max workflow.
🛒 Get Timeline Pro Here: Ready to upgrade your animation process? You can purchase and download the plugin directly from the MyartsBox store: 👉 myartsbox.us/timeline-pro
💬 Have questions about the plugin or need support? Drop a comment below! 👍 If you find this tool helpful, please leave a like, subscribe to the channel, and hit the bell icon for more 3ds Max tools, scripts, and tutorials.
Tags: #3dsMax #TimelinePro #3dsMaxPlugin #3dAnimation #ProceduralAnimation #MotionGraphics #CGTools #MyartsBox #3dsMaxScript #ImanShiraniThe Last Tide - GPT 6 ASTRA with 3ds max and octane RenderMyartsBox2026-09-07 | # The Last Tide ### Cinematic Post-Apocalyptic Environment and 4K Matte Painting
**The Last Tide** was developed to transform a collection of ready-made models into a cinematic environment with a clear visual narrative. The project began with assets and textures from **KitBash3D’s Wasteland** collection. Scene assembly, composition, lighting, and rendering were completed in **Autodesk 3ds Max 2026** using **Octane Render**. The final image was refined through color grading, atmospheric dust, and subtle lighting effects.
The project owner supplied the initial assets and selected the rendering engine. Concept development, scene execution, supplementary geometry, and final deliverables were completed in collaboration with an AI assistant.
**Concept and Environmental Storytelling**
The central idea is a ship stranded on a dried seabed, repurposed as an industrial settlement. Rusted structures, shipping containers, salvaged equipment, and scattered lights suggest that life continues in this abandoned landscape.
A small, solitary traveler in the foreground establishes the scale of the ship and the surrounding environment. Warm late-day sunlight against cooler shadows reinforces the atmosphere of stillness, decay, and isolation.
**1. Asset Review and Selection**
The source scene was inspected to understand its object hierarchy, model dimensions, Octane materials, and texture paths. Neutral-material previews were generated to compare the buildings’ forms and silhouettes, allowing assets to be selected according to their role in the composition.
A ship-based structure from the kit was chosen as the focal point. An industrial gateway, towers, and smaller buildings were selected to establish depth and develop the surrounding settlement.
**2. Scene Composition and Cameras**
The environment was organized into foreground, midground, and background. The ship was positioned in the midground toward the right side of the frame, while distant industrial structures created successive layers of depth. Containers, a bus, a trailer, tanks, barrels, crates, and rocks added detail and scale throughout the scene.
Two cameras were prepared: a primary camera for the final composition and an alternate camera overlooking the approach to the settlement. The primary camera’s height, angle, and distance were refined through test renders. A widescreen aspect ratio of approximately **2.39:1** was selected for the final image.
**3. Supplementary Geometry**
A procedural dry-seabed terrain was created to connect the kit assets within a continuous environment. Surface variations, distant ridges, and rock distribution were generated and adjusted through scripting.
Local light fixtures, illuminated ship signals, and a simple human scale figure were also added. The figure serves a compositional and storytelling purpose rather than functioning as a detailed custom character. Instancing was used for selected repeated elements to simplify scene management and editing.
**4. Materials and Background**
The kit’s existing Octane materials were retained, and their texture paths were connected to the available files. Poly Haven’s **Aerial Sand** texture set supplied the ground’s color, normal, and roughness maps.
**5. Lighting and Look Development**
A low-angle sun was positioned to reveal the ship’s rusted surfaces, overall volume, and rooftop structures. Small amber lights introduced secondary points of interest and suggested human activity within the settlement.
An Octane scattering medium provided atmospheric perspective. Dust intensity, exposure, saturation, and highlight handling were refined through successive test renders to preserve detail around the focal point while gradually reducing contrast in the distance.
**6. Rendering and Output Management**
One 4K rendering attempt with additional passes stalled. After reopening the saved scene, a standalone Beauty render completed successfully, and denoising was moved to post-production.
**7. Matte Painting and Final Compositing** An editable PSD was prepared with five separate layers:
- Original render, retained as a hidden reference - Denoised render - Cinematic color finish - Added atmospheric dust - Subtle light bloom
**8. Quality Control and Delivery**
The saved Max scene was reopened to verify the active camera, rendering engine, image dimensions, and output settings. All **120 texture-file references** were available, with no missing textures reported in the final check.Camera Rig Controller PRO: The Ultimate Camera Animation Tool for 3ds MaxMyartsBox2026-09-04 | Introducing Camera Rig Controller PRO for Autodesk 3ds Max! 🎥
In this video, I walk you through this custom tool designed to make camera rigging and animation in 3ds Max faster, smoother, and much more intuitive. Whether you are working on complex 3D animations, visual effects, or motion graphics, this script gives you complete, professional control over your camera movements.
✨ Key Features:
🔹 One-click advanced camera rig setup
🔹 Smooth target tracking and rotation controls
🔹 Custom UI panel for easy parameter management
🔹 Fully compatible with modern versions of 3ds Max
💬 Let me know what you think in the comments below, and feel free to suggest new features. 👍 Don't forget to like, subscribe, and turn on notifications for more 3ds Max tools, plugins, and tutorials!
Tags: #3dsMax #CameraRig #3dsMaxPlugin #MotionGraphics #3dAnimation #CGTools #3dsMaxScript #ImanShiraniAi Gaussian Splatting Genrator for 3dsmaxMyartsBox2026-08-01 | AI Gaussian Splatting Generator for 3ds Max3ds Max Wire Parameters and Modifier Stack node baseMyartsBox2026-03-25 | MAXFLOW is an experimental, live node-based environment for Autodesk 3ds Max, built entirely with Python, PySide6, and NodeGraphQt. It brings procedural, node-driven logic to 3ds Max scenes, allowing users to extract properties, manipulate math logic, and dynamically inject and control modifiers in real-time.
Guthub github.com/imanshirani/MAXFLOWThe Best FREE Halftone Software for DTF Printers (No Photoshop Needed!)MyartsBox2026-03-17 | Use this for your video description. It is SEO-optimized and clearly sections out the features, links, and the security note.
Suggested Title: 🚀 FREE DTF Halftone RIP Software | Espadan DTF Studio Pro (No Installation Required)
Description: Welcome! 👋 In this video, I introduce Espadan DTF Studio, a powerful, standalone halftone generator built specifically for the DTF (Direct-to-Film) and custom apparel community.
If you are tired of paying for expensive commercial RIP plugins or dealing with ugly white ink borders around your drop shadows, this tool is for you. It optimizes your designs for RIP software with just a few clicks.
✨ Key Features:
Alpha Channel Halftoning: Intelligently converts semi-transparent areas (drop shadows, smoke, glows) into halftones to prevent harsh edges and unwanted white ink printing.
Knockout Black: Smoothly blends dark areas into dark garments, saving you massive amounts of ink and giving the shirt a much softer, breathable feel.
Pattern Library: Choose from standard dots, vintage lines, squares, or even load your own custom shapes (like a faded heart matrix).
Ghost-Line Prevention: Built-in dot-gain control prevents microscopic dots from ruining your print.
🛡️ Important Security Note: Because this is a brand-new, independently developed open-source tool, your Antivirus or Windows SmartScreen might flag it as an "unrecognized app." This is a completely normal false-positive for standalone .exe files. To use the software, simply click More info and then Run anyway. You are also welcome to inspect the fully open-source Python code on my GitHub!
☕ Support the Project: If this tool helps your business save ink and improve print quality, consider supporting future updates: [Insert PayPal link]
#DTFPrinting #Halftone #TshirtBusiness #DirectToFilm #ScreenPrinting #EspadanLLC #RIPSoftware #FreeSoftware100x Your 3ds Max Speed! 🚀 Introducing OPEN KITBASH (Free Tool)MyartsBox2026-02-27 | In this video, I’m thrilled to introduce OPEN KITBASH, a smart, highly responsive kitbashing and asset management tool I developed for Autodesk 3ds Max. Whether you are an environment artist, hard-surface modeler, or concept artist, this plugin is designed to remove all workflow friction and speed up your modeling process drastically!
🔥 Key Features of OPEN KITBASH:
Smart Asset Browser: Background image loading (Lazy Load) ensures 3ds Max never freezes, even when opening folders with hundreds of assets. Fully supports .MAX, .FBX, and .OBJ files.
Live Transformation System: Move, rotate, and scale your kitbash pieces interactively directly from the UI. Features independent memory for each axis so you never lose your transform values!
1-Click Quick Modifiers: Instantly apply Conform, Boolean Explorer, Array, Symmetry, Chamfer, Bend, and FFD to your assets directly from the tool's dashboard.
Auto-Thumbnail Generation: Build your personal library effortlessly. Select any object in your scene, hit save, and the tool will automatically frame it, take a viewport snapshot, and save it to your library.
Responsive UI: A modern, sleek PySide6 interface that dynamically resizes and adapts to your screen.
This tool is written entirely in Python and PySide6, and it is completely FREE and open-source!
💬 Let me know what you think in the comments! If you have any ideas for future updates or features, I’d love to hear them. If this tool helps your workflow, please drop a like and subscribe for more tools and 3D conten
#3dsmax #kitbash #3dmodeling #python #pyside6 #3dsmaxplugin #3drendering #hardsurface #cgartist #environmentdesignReal-time Animation Bridge: Cascadeur to 3ds Max | Live LinkMyartsBox2026-02-04 | Tired of the constant FBX export/import loop? In this video, I’ll show you a custom Python-based Live Link I developed that connects Cascadeur directly to 3ds Max.
🔹 What this tool does:
Streams character transforms (position/rotation) in real-time.
Don't forget to Like and Subscribe for more 3D pipeline tools and 3ds Max workflows!TimeLinePro — A Next-Gen Timeline for 3ds MaxMyartsBox2025-10-14 | Introducing TimelinePro, a custom-built professional timeline for 3ds Max — designed for motion artists, animators, and technical directors. Built with Python + PySide6, featuring a clean, modern interface and smooth interactivity. Download link : github.com/imanshirani/TimelinePro
#3dsMax #Animation #Python #PySide6 #MotionDesign #TyFlow #TimeLinePro #UIDesign #MaxScript #CGToolsGSG Asset Importer for 3ds Max (Unofficial, Octane Only, Open Beta)MyartsBox2025-09-19 | GSG Asset Importer for 3ds Max (Unofficial, Octane Only, Open Beta) 🎨 A 3ds Max tool to easily import Greyscalegorilla assets for the Octane Renderer. Supports materials, HDRI environments, textures, and FBX models — all streamlined into one clean UI.
📖 About the Project The GSG Asset Importer was created to make working with Greyscalegorilla assets inside 3ds Max + Octane Renderer faster and easier.
Instead of manually setting up each texture, HDRI, or FBX, this tool automates the process, saving time for motion designers, 3D artists, and anyone using Octane in their daily workflow.
Why this project? ⚡ Speed up look-development with instant Octane materials. 🖥 No more manual shader or node setup — everything is auto-connected. 🌍 Easy HDRI loading for realistic lighting. 🛠 Designed to be lightweight, clean, and extendable. This is an unofficial tool (not affiliated with Greyscalegorilla or OTOY) created by Iman Shirani for the 3D community.
autodesk.com/products/3ds-max/overview home.otoy.comOSL SDF FOR 3DSMAX (Signed Distance Fields )MyartsBox2025-09-12 | OSL-SDF-Toolbox for 3ds Max A powerful collection of OSL (Open Shading Language) nodes for creating complex 2D/3D shapes, patterns, and textures directly within the 3ds Max Slate Material Editor. This toolkit brings the power of Signed Distance Fields (SDFs) and procedural modeling into a user-friendly, node-based workflow for artists and designers.
github.com/imanshirani/3DSMAX-OSLMaterial Copier PROMyartsBox2025-09-09 | A professional and powerful script for 3ds Max that allows you to quickly copy or instance material nodes between different Views in the Slate Material Editor. This tool is designed for organizing complex scenes and managing materials efficiently.
A powerful and flexible material library manager for 3ds Max, supporting multiple render engines including Octane, V-Ray, Arnold, and Corona.Material Assets Browser V0 0 8MyartsBox2025-05-08 | Material Assets Browser (Open Beta) 🚀 Material Assets Browser for Autodesk 3ds Max 2025+
A powerful and flexible material library manager for 3ds Max, supporting multiple render engines including Octane, V-Ray, Arnold, and Corona.3ds max shelfMyartsBox2025-04-29 | 3ds Max Shelf Tool Pro (Open Beta) 🚀 Custom shelf tool for Autodesk 3ds Max 2025+ DOWNLOAD : github.com/imanshirani/3dsMax-Shelf-Tool-Pro Developed by: Iman Shirani
✨ Features 🛠️ Create custom buttons and shelves ⚡ Run 3ds Max Commands or Scripts instantly 💾 Save and Load shelf layouts 🖱️ Plan for future Drag and Drop reordering ❤️ Donation support for future development 📥 Installation Copy shelf_tool_pro.py and max_actions.json into your 3ds Max Scripts/ folder. Launch it from MaxScript Editor or Scripts Menu inside 3ds Max. Note: Requires 3ds Max 2025 or newer (Python 3.11 + Qt6 / PySide6).
📜 License This project is licensed under the MIT License.
You are free to: 📦 Use — for commercial and non-commercial purposes 🛠️ Modify — change the code as you wish 🚀 Distribute — share it with others
Just remember to include the original copyright notice.
☕ Support Development If you enjoy this tool and want to support future updates:
Donate ❤️
Thanks for your support! 🙏✨
🔥 Coming Soon Drag & Drop button reordering Syntax Highlighting inside Script Editor Shelf Template system More advanced customization options#Knitting with #TyflowMyartsBox2023-04-20 | #Knitting with #tyflowTriplanar Mapping Octane With TyflowMyartsBox2023-04-08 | Triplanar Mapping #Octane With #TyflowOCTANE OCIO CONFIG IN 3DS MAX (Better Renders with ACES)MyartsBox2021-04-12 | OCTANE OCIO CONFIG IN 3DS MAX (Better Renders with ACES)
#OCIO #3DSMAX #OCTANERENDERMake PBR Material in 3ds max For Octane RenderMyartsBox2021-01-28 | Make PBR Material in 3ds max For Octane Render Tips and Tricks Octane Render For 3ds maxprocedural modeling With Tyflow and 3dsmax (blender donut)MyartsBox2020-11-11 | procedural modeling With #Tyflow and #3dsmax (blender donut)V-Ray Bench mark AMD Ryzen 9 3900X Gtx 1080 TIMyartsBox2020-11-10 | V-Ray Bench mark AMD Ryzen 9 3900X 12 Core Gtx 1080 TIV-Ray Bench mark Xeon 2620 V.4 EVGA 2X 2080TIMyartsBox2020-11-09 | V-Ray Benchmark Xeon 2620 V.4 EVGA 2X 2080TITyFlow VDB PACK Mesh With Particles in 3dsmaxMyartsBox2020-11-09 | #TyFlow VDB Pack Mesh With Particles in #3dsmax #octanerenderHow To make breathing Celles With Tyflow and 3dsmaxMyartsBox2020-01-24 | How To make breathing Celle's With Tyflow and 3dsmax
#Tyflow #3dsmaxHow to Render Frame By frame with Tyflow in Octane render.MyartsBox2019-09-25 | You should check "Update Static Geo". in Kernel Tab, Render settings.