TheDuelLogs
Top 10 Cards That Seem Good.. But Arent That Great in Yugioh
updated
Script by hiru
--The List--
Intro: (0:00)
10-Maju Garzett: (0:09)
9- Rod of the mind's eye: (1:31)
8- Battle-Scarred: (3:00)
7- Agido: (5:23)
6- Dark Scorpion - Gorg the Strong: (7:09)
5- Ray of hope: (8:45)
4- Dark Flare Knight: (9:57)
3- Guardian Ceal: (11:43)
2- Checkmate: (13:00)
1- Exodia Necross: (14:28)
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For level 6 we have Adamancipator risen - Raptite, which has 5000 total stat points, 100 higher than all other level 6 monsters that come in second place.
At level 7 we have Yamata Dragon with 5200 total stat points, thanks to its weird 3100 defense that point, being only one of three monsters that even have the stat(Arcana force XXI -The World, Infinitrack Mountain Smasher)
at level 8 we have Valkyrion the Magna Warrior with 7350 total stats, completely destroying any level 8 monster that might come in second place.
At level 9 we have the non-effect fusion monster Master of Oz with 7900 total stat points. Again completely clearing all second places by a huge margin.
At level 10 we have a two way tie between Machina Ruinforce, and Machina Force, both of which having 8700 total stat points. With a ruin force just being a dark retrain of the original, which makes sense why they both have the same stats.
At level 11 we have a two way time between Hercules (Ultra Beetrooper Absolute Hercules) and Liebe (Superdreadnought Rail Cannon Juggernaut Liebe), both having 8000 total stats with 4000 attack and defense. Which is actually lower than the level ten stats.
And finally at level 12 we have a four-way tie between these four monsters (Five-Headed Dragon, Malefic Truth Dragon, Dystopia the Despondent, Dragon Master Knight), each one having a grand total of 10,000 stats.
editing by @ParfaitOperationalGuidebook
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Even before Pendulums, Konami had already toyed several times with monsters which could be put in the back-row. In this video, we will be going over the best examples of this unusual mechanic in Yugioh.
Script by Iason Autica
--The List--
Intro: (0:00)
10. Armory Arm: (0:12)
9. Vision HERO Increase: (2:30)
8. Crystal Beast Rainbow Dragon: (4:00)
7. Artemis, the Magistus Moon Maiden: (5:21)
6. Whitebeard, the Plunder Patroll Helm: (6:46)
5. Inzektor Dragonfly: (8:05)
4. B-Buster Drake: (9:35)
3. Therion "King" Regulus: (10:57)
2. Dragon Buster Destruction Sword: (12:17)
1. Artifact Scythe: (13:43)
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Every Runick Quick-Play spell has its own unique beneficial effect that also banishes cards from the top of your opponent’s deck; Freezing Curses is a Forbidden Chalice that banishes 3, Flashing Fire is a pop that banishes 2 and Destruction is an MST that banishes 4.
But, instead of using their unique effects, you can instead use the shared effects of Runick Spells, allowing you to Instant Fusion out any Runick Monster from your Extra Deck to your Extra Monster Zone.
You have a variety of choices of Runick Monsters to summon, but you’re usually bringing out Hugin the Runick Wings , because when Hugin is summoned you can discard a card to add a Runick Field Spell from your deck to your hand.
This gives you access to Runick Fountain , which lets you use your Runick Quick-Play Spells from the hand during your opponent’s turn and lets you draw up to three cards after you activate a Runick Quick-Play Spell by putting those spells from your grave to the bottom of the deck.
This means that not only do you get to use your Runick Quick-Play Spells as if they were hand traps, you get to refill your hand and draw a ton of cards during both your turn and your opponent’s.
And as a result Runick has been used in a ton of different strategies because of the strength of its interruption, its consistency and for the free draws and bodies it gives you.
But there is a catch, because even though the Runick engine is incredibly strong, every time you activate a Runick Quick-Play, you’re forced to skip your next Battle Phase.
Edited by Lily
Script by Cursed Eyes
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However, the Yu-Gi-Oh ban list contains a lot more than just 10 cards that can never be unbanned, so today we’re going to look at 10 more cards that will never come off the list with some kind of change, why they were banned in the first place, and why they couldn’t come off today.
Script by Cursed-Eyes
--The List--
Intro: (0:00)
10. Fiber Jar: (0:25)
9. The Forceful Sentry: (2:35)
8. Level Eater: (4:39)
7. Number 16: Shock Master: (6:21)
6. Soul Charge: (8:10)
5. Red Reboot: (10:10)
4. Summon Sorceress: (12:35)
3. Imperial Order: (14:44)
2. Magical Scientist: (17:25)
1. Maxx “C”: (19:57)
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Script by Cursed-Eyes
--The List--
Intro: (0:00)
10. Ruddy Rose Dragon: (0:17)
9. Masterflare Hyperion: (2:44)
8. Blue-Eyes Spirit Dragon: (5:22)
7. Psy-Framelord Omega: (8:01)
6. Swordsoul Sinister Sovereign - Qixing Longyuan: (10:10)
5. Crystal Wing Synchro Dragon: (11:55)
4. Hot Red Dragon Archfiend Abyss: (14:30)
3. Borreload Savage Dragon: (16:18)
2. Ib The World Chalice Justiciar: (18:12)
1. Baronne De Fleur: (20:16)
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In older formats their effects were so powerful that they were played in a lot of different strategies, to the point where a ton of FLIP monsters were considered staples.
However, in the modern era it’s fairly rare to see a deck playing FLIP monsters anymore, which is why today we’re going to discuss the glory days of FLIP monsters, their fall from grace, and how their role has changed in the modern game.
Script by Cursed-Eyes
Editing by Lily
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Script by Iason Autica
--The List--
Intro: (0:00)
10. Number 44: Sky Pegasus: (0:13)
9. Aegaion the Sea Castrum: (1:38)
8. Musical Sumo Dice Games: (3:12)
7. Number 58: Burner Visor: (4:31)
6. CXyz Mechquipped Djinn Angeneral: (5:49)
5. Number 31: Embodiment of Punishment: (7:14)
4. Infernal Flame Vixen: (8:45)
3. Number 87: Queen of the Night: (10:14)
2. Number 7: Lucky Straight: (11:36)
1. Number 88: Gimmick Puppet of Leo: (13:17)
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But they haven’t been powercrept out of the game entirely - In fact, there are a ton of strategies and cards in the game that revolve around non-effect monsters and innovate how Normal monsters are used, to the point where in recent years, a ton of vanillas have seen quite a bit of competitive play.
So in this video we’re going to go over 10 more of the best Normal Monster support cards in the game, what they do, and how some have managed to make monsters with no effect legitimate meta threats.
Script by Cursed-Eyes
--The List--
Intro: (0:00)
10. Giant Ballpark: (0:30)
9. Maginificent Magikey Mafteal: (2:42)
8. Piercing The Darkness: (4:51)
7. Fish Sonar: (7:06)
6. Advanced Ritual Art: (9:58)
5. Summoner’s Art: (12:10)
4. Gokipole: (13:55)
3. Sunavalon Dryas: (15:46)
2. Tenyi Spirit - Vishuda: (17:41)
1. Rite of Aramesir : (20:00)
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Script by Two Tone Shoes
--The List--
Intro: (0:00)
10: Endymion, the Might Master of Magic: (0:18)
9: Mist Valley Apex Avian: (2:16)
8: Lunalight Yellow Marten: (3:50)
7: Grapha, Dragon Lord of Dark World: (5:20)
6: Raiza the Mega Monarch: (7:08)
5: Blackwing Zephyros – the Elite: (8:40)
4: Pre-errata Brionac, Dragon if the Ice Barrier: (10:40)
3: Swap Frog: (12:34)
2: Giant Trunade: (14:20)
1: Pre-Errata Firewall Dragon: (16:16)
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So today we’re going to be looking at 10 of the most interesting cards that inspired memes both inside and outside the Yugioh community, where they came from, and how they managed to become memes in the first place.
Script by Cursed-Eyes
Edited by Lily
--The List--
Intro: (0:00)
10. Dark Magician: (0:21)
9. Mystic Mine: (2:08)
8. Dante, Traveler of The Burning Abyss: (4:08)
7. Miscellaneousaurus: (6:30)
6. Aleister The Invoker: (8:28)
5. Nibiru, The Primal Being: (10:19)
4. Mystical Space Typhoon: (12:00)
3. Dramatic Crossroad (Anime Card): (14:11)
2. Pot Of Greed : (15:39)
1. Exodia The Forbidden One: (17:22)
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And because of Yu-Gi-Oh’s storied history, there have been a number of powerful Evolutions that have all managed to see competitive play for their own reasons.
So in today’s video we’re going to look at the best Fusion Evolutions of Cards, what makes them so powerful, how they differ from their original counterpart and how they’ve managed to keep the themes of the card they’re based on alive.
Script by Cursed-Eyes
--The List--
Intro: (0:00)
10. Millennium-Eyes Restrict: (0:26)
9. Invoked Caliga: (2:18)
8. Buster Blade, The Dragon Destroyer Swordsman: (4:30)
7. Naturia Exterio: (6:30)
6. Grapha, The Dragon Overlord of Dark World: (8:31)
5. Red-Eyes Dark Dragoon: (10:36)
4. Tearlaments Kaleido-Heart (Tearlaments Rulkallos): (13:18)
3. Destiny HERO - Destroyer Phoenix Enforcer: (15:41)
2. El Shaddoll Winda (El Shaddoll Construct): (18:22)
1. Thunder Dragon Colossus: (20:53)
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editing by @ParfaitOperationalGuidebook
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Script by Two Tone Shoes
Edited by Dylan
--The List--
Intro: (0:00)
10: Compulsory Evacuation Device: (0:24)
9: Dracoback, the Rideable Dragon: (2:50)
8: Alpha, the Master of Beasts: (4:35)
7: Ancient Warriors Oath – Double Dragon Lords: (6:31)
6: Tenyi Spirit – Vishuda: (8:15)
5: Lyrilusc – Ensemblue Robin: (9:49)
4: Hieratic Seal of the Heavenly Spheres: (11:32)
3: Adamancipator Risen – Dragite : (13:06)
2: Majespecter Unicorn – Kirin: (15:00)
1: Kelbek the Ancient Vanguard: (17:05)
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Script by Noah
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Script by hiru
Edited by Lily
--The List--
Intro: (0:00)
10-Neutron Blast: (0:19)
9- Nordic Relic Svalinn: (2:00)
8- Fist Of Fate: (3:53)
7- Super Quantal Mech Sword - Magnaslayer: (5:05)
6- Three Of A Kind: (7:01)
5- Yata-Garasu: (8:06)
4- Gouki Cage Match: (9:00)
3- Ghost Meets A Girl - A Masterful Mayakashi Shiranui Saga: (10:35)
2- World Legacy Scars: (12:06)
1- The Six Shinobi: (13:13)
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--The List--
Highest ATK: (0:00)
Power 9: (0:56)
Waboku: (1:55)
Lightning Storm: (2:52)
Top 3 cards of 2022: (3:51)
Top 10 Field Spells: (4:45)
Highest DEF: (5:45)
Ultimate Slayer Targets: (6:44)
What Are All The Total Stats of The Normal Monsters: (7:25)
What is a Towers: (8:25)
Why does nobody play Royal Tribute: (9:03)
Why no one plays Castel, The Skyblaster Musketeer: (9:54)
Why does no one play Gorz: (10:46)
editing for shorts by @ParfaitOperationalGuidebook
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Script by hiru
--The List--
Intro: (0:00)
10-Elemental HERO Neos Alias: (0:19)
9- Lightning Vortex: (2:15)
8-Foolish Burial Goods: (3:16)
7- D.D.R. Different Dimension Reincarnation: (4:32)
6- Mind Control: (5:48)
5- Pot Of Prosperity: (7:06)
4- Appointer of the Red Lotus : (9:03)
3- Curious Lightsworn Dominion: (11:06)
2- Return From The Different Dimension: (13:14)
1- Grinder Golem: (14:42)
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Last Turn has a unique effect where it produces an additional battle phase, although while it's not technically called a battle phase, it is basically treated as one. If the effect the card Frozen Soul is activated on you, where you're not able to enter the battle phase, then you actually cannot activate the effect of last turn because you need to be able to enter the battle phase to resolve the effect. Although this also brings up a couple of other interesting rulings about the special battle phase it applies. If a monster has the ability to attack multiple times, it is able to attack all those multiple times, since the phase is treated as a real battle phase, with the only conditions applied where the monsters summoned by the effect has to attack. And in fact it's because of Last Turn, Weather Report, and An Unfortunate Report, that every card which mentions attacking multiple times in the battle phase, has to specify that it works in the Battle phase(s), emphasis on the plural. Even though there's only three cards in the game which produce additional Battle phases.
editing by @ParfaitOperationalGuidebook
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Script by Iason Autica
--The List--
Intro: (0:00)
10. Treeborn Frog: (0:17)
9. Toon World: (1:50)
8. Brain Control: (3:15)
7. Chaos Emperor Dragon - Envoy of the End: (5:08)
6. Night Assailant: (6:52)
5. Sinister Serpent: (8:18)
4. Mermail Abyssteus: (9:38)
3. Armory Arm: (11:23)
2. Goyo Guardian: (13:14)
1. Imperial Order: (15:04)
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Script by Iason Autica
Edited by Lily
--The List--
Intro: (0:00)
10. Serial Spell: (0:15)
9. Neo-Spacian Dark Panther: (2:00)
8. Traptrix Rafflesia: (3:27)
7. Phantom of Chaos: (5:12)
6. Numeron Network: (6:34)
5. Gem-Knight Master Diamond: (8:10)
4. Pseudo Space: (9:49)
3. Infernoid Decatron: (11:16)
2. Starving Venom Fusion Dragon: (13:05)
1. Supreme King Dragon Starving Venom: (14:49)
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In this video will be looking at some of the earliest sets in the game, more specifically Pharaonic Guardian and Magician's Force, and going over 10 of the worst cards from these early parts of Yu-Gi-Oh.
--The List--
Intro: (0:00)
10-Great Dezard: (0:10)
9- Cobraman Sakuzy: (3:21)
8- Pharaoh's treasure: (4:02)
7- Kishido Spirit: (5:40)
6- 8-Claws Scorpion: (6:28)
5- Pyro clock of destiny: (7:38)
4- Senri Eye: (8:49)
3- Armor Exe: (10:07)
2- Card Shuffle: (12:48)
1- Great Phantom Thief: (14:08)
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Last Turn has the effect to send all cards on the field to the graveyard in order to summon a monster from your opponents deck, force a special battle phase, then perform a win condition during the end phase all-in-one. However what happens if there's an immune monster on the field? While normally in Yu-Gi-Oh you're not allowed to activate cards if you can't resolve their effects, last turn kind of ignores this to an extent, because you don't have to send all other cards on the field and hand to the graveyard, you simply have to attempt to. So if your opponent has a Raidraptor ultimate falcon, which is immune to all card effects, it will not be sent to the graveyard, however everything else about the card will still resolve like normal. Your opponent will have to special summon a monster from the deck, and you have to enter the special battle phase. However since there will be two monsters on the field, it brings up another question of how does that special battle phase work? Well there's another obscure, unofficial ruling, that states only the two monsters summoned by the effect can battle each other ("Conductor Tyranno" and "Ultimate Tyranno"), even if there's another card ("Raidraptor - Ultimate Falcon") on the field. So the two monsters will fight it out and ignore ultimate falcon, then you'll have the end of phase check to see who wins the game, where the winner is whoever has a lone monster on the field, so if ultimate falcon is on the field and your monster is still on the field, the game will result in a draw.
editing by @ParfaitOperationalGuidebook
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Script by Noah
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Script by Cursed-Eyes
--The List--
Intro: (0:00)
10. Roulette Barrel: (0:10)
9. Dice Jar: (1:29)
8. Dark Master - Zorc: (2:49)
7. Speedroid Wheel: (4:02)
6. Number 67: Pair-a-Dice Smasher: (5:22)
5. Number 85: Crazy Box : (6:47)
4. Blind Obliteration: (8:07)
3. Morphtronic Telefon: (9:22)
2. Snipe Hunter: (10:46)
1. Sixth Sense: (12:04)
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Rank 7s have been generally pretty hard to go into in Yugioh, mostly because level 7s haven’t been that common throughout the game’s history. In this video, we will be going over the best monsters from this under-utilized toolbox.
Script by Iason Autica
--The List--
Intro: (0:00)
10. Mermail Abyssgaios: (0:14)
9. Digital Bug Rhinosebus: (1:29)
8. Number 89: Diablosis the Mind Hacker : (2:46)
7. Dark Armed, the Dragon of Annihilation: (4:11)
6. Orea, the Sylvan High Arbiter: (5:34)
5. Number 11: Big Eye : (6:59)
4. Gaia Dragon, the Thunder Charger : (8:24)
3. Odd-Eyes Absolute Dragon: (9:43)
2. Mecha Phantom Beast Dracossack: (11:02)
1. Kashtira Arise-Heart: (12:33)
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Script by Noah
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Script by duellogs
Editing by Lily
--The List--
Intro: (0:00)
20-Memories Of Hope: (0:25)
19- Sky Stryker Mobilize - Engage!: (1:13)
18-Magical Stone Excavation: (2:04)
17-Anchamoufrite, Link Apple: (4:46)
16- Spell Book Magician Of Prophecy: (3:55)
15- Foolish Burial Goods: (4:45)
14- Triple Tactics Talent: (5:22)
13- Card Destruction, Hand Destruction, Dark World Dealings: (6:04)
12- Contract With Don Thousand: (6:40)
11- Allure Of Darkness: (7:08)
10-Performapal Popper Up: (8:05)
9- Card Of Fate: (9:00)
8-Toon Table Of Contents: (9:44)
7- Magicians' Souls: (10:37)
6- One Day Of Peace: (11:23)
5- Golden Bamboo Sword: (11:46)
4- Into The Void: (12:52)
3- Chicken Game: (13:32)
2- Upstart Goblin: (14:15)
1- Royal Magical Library: (14:55)
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Decklists:
►ygoprodeck.com/category/tournament/master-circuit-series-week-3-160
Twitch
►twitch.tv/theduellogs
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#YuGiOh #YGO #MasterCircuit
Last Turn is a banned card that might have the most amount of ruling confusions with how incredibly weirdly it's worded, as it sends all other cards of the field to the graveyard, summons a monster from your opponents deck, forces a special second battle phase, then forces you to enter the end phase were a lingering effect resolves to check the board state, and makes sure there's only 1 monster on the field to announce a win or a draw. However with so much happening all at once, it's hard to know if effects are able to resolve during any point to this and actually when you can do things.
So what happens if Elephant Statue of Disaster is sent to the graveyard during the first phase of the effect? This is a card that activates when it's discarded from the hand to inflict 2000 points of damage to your opponent, and you need to have less than 1000 life points to activate Last Turn, so if it's hit then you'll be able to win the game right there. And based on some OCG rulings, there's actually a little bit of a pause before you enter the special battle phase, which allows affects to resolve, like that of elephant statue being sent to the graveyard, or the summon effects like Armageddon knight. So elephant statue can actually win you the game. However there's many other interesting rulings with this card, which we'll cover in the next part of this series.
editing by @ParfaitOperationalGuidebook
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By activating Pressured Planet Wraitsoth you can add a Kashtira Unicorn from your deck to your hand.
Then, you can Special Summon that Unicorn, and use its effect to add Kashtiratheosis .
Kashtiratheosis then lets you target your Kashtira Unicorn and special summon out Kashtira Fenrir from your deck in Defense position.
And with the effect of Fenrir you can add Kashtira Riseheart , and then, because you control a Kashtira monster, you can Special Summon that Riseheart from your hand.
Then, using both Unicorn and Fenrir you can overlay for Kashtira Shangri-Ira .
After that, you use the effect of your Riseheart that’s still on field, banishing Kashtira Big Bang from your deck for cost to banish 3 cards from the top of your opponent’s deck face-down while making Riseheart level 7.
This then lets you trigger both Shangri-Ira to block off an opponent’s zone from being used and Kashtira Big Bang to Special Summon out either of your Kashtira monsters that are attached to Shangri-Ira.
And because you managed to use the effect of Shangri-Ira, you can summon out Kashtira Arise-Heart using just Riseheart as material.
Then, during your opponent’s Standby Phase, you can activate the Effect of Shangri-Ira to Special Summon out another Kashtira name from your deck.
So, with a single Wraitsoth you have; Shangri-Ira to block zones and to summon out another Kashtira name from your deck, a Kashtira Fenrir to banish an opponent’s card face-down, a Kashtira Unicorn to banish an opponent’s Extra Deck card face-down, a pop from Wraitsoth after you use any of Shangri-Ira’s effects, and Arise-Heart, a Macro Cosmos that can also banish any card from the field face-down at quick effect speed.
Edited by Lily
Script by Cursed Eyes
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#yugioh
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Script by Noah
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But even despite there being so few Rank 1s in the game, the pool is still diverse, and strong enough to have had a number of cards featured in the competitive metagame throughout the years.
So today we’re going to look at the best Rank 1 monsters in the game, what they do, and why they’re so strong.
Script by Cursed-Eyes
Editing by Dylan
--The List--
Intro: (0:00)
5. Kikinigashi Fucho / Lyrilusc Assembled Nightingale: (0:02)
4. Number F0: Utopic Draco Future : (2:34)
3. Lyrilusc Recital Staring: (4:40)
2. Drytron Mu-Beta Fafnir: (7:49)
1. Number S0: Utopic Zexal: (9:50)
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editing by @ParfaitOperationalGuidebook
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Script by Cursed-Eyes
--The List--
Intro: (0:00)
10. Wind-Up Zenmaines: (0:12)
9. Number 20: Giga-Brilliant: (1:48)
8. Number 49: Fortune Tune: (3:28)
7. Number 75: Bamboozling Gossip Shadow: (4:52)
6. Salamangreat Miragestallio: (6:21)
5. The Phantom Knights of Break Sword: (7:48)
4. Dante, Traveler of the Burning Abyss : (9:11)
3. Leviair the Sea Dragon: (10:53)
2. Wind-Up Carrier Zenmaity: (12:28)
1. M-X-Saber Invoker: (14:17)
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editing by @ParfaitOperationalGuidebook
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Script by Two Tone Shoes
Edited by Iason Autica
--The List--
Intro: (0:00)
10: Mass Driver: (0:19)
9: Kaiser Colosseum: (2:46)
8: Mirage of Nightmare: (5:02)
7: Fateful Adventure: (8:04)
6: Gateway of the Six: (10:41)
5: Infernity Launcher: (14:14)
4: Zoodiac Barrage: (17:28)
3: Brilliant Fusion: (22:27)
2: Card of Safe Return: (25:45)
1: Future Fusion (Pre-errata): (29:42)
-----------------------------------------
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editing by @ParfaitOperationalGuidebook
-----------------------------------------
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But unlike those archetypes, Crystal Beast has never had an opportunity to shine within the competitive metagame, which is why they’re the topic of today's video, discussing what’s held them back for so long, and whether or not their latest support could make them a meta viable deck.
Script by Cursed-Eyes
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editing by @ParfaitOperationalGuidebook
-----------------------------------------
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Script and editing by Iason Autica
--The List--
Intro: (0:00)
Artifact Scythe: (0:08)
Barrier Statue of the Stormwinds: (2:07)
Tearlaments Kitkallos: (3:27)
Spright Elf: (6:12)
Ishizu Cards: (8:45)
Tearlament Main Deck Monsters: (13:06)
Ancient Fairy Dragon: (17:02)
Destrudo the Lost Dragon’s Frisson : (17:55)
Jet Synchron and Mecha Phantom Beast O-Lion: (18:46)
Servant of Endymion: (19:14)
True King Lithosagym, the Disaster: (20:14)
Yata-Garasu: (20:56)
SPYRAL resort: (21:19)
-----------------------------------------
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Script by Cursed-Eyes
Edited by Minnie
--The List--
Intro: (0:00)
10. Compulsory Evacuation Device: (0:15)
9. Boo-Boo Game: (1:40)
8. Destructive Daruma Karma Cannon: (2:58)
7. Metaverse: (4:15)
6. Eradicator Epidemic Virus: (5:29)
5. Ice Dragon's Prison: (6:52)
4. Dogmatika Punishment: (8:12)
3. Dimensional Barrier: (9:26)
2. Artifact Sanctum: (10:48)
1. Torrential Tribute: (12:09)
-----------------------------------------
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