BoxbrainThe beginnings of a farming sim. Players can now forage for food to keep their army alive. Mobs also seek out food to reduce hunger and recover health.
Contents: 0:00 Intro 0:20 Demo of new updates 2:02 Why this matters 3:38 Challenges 6:09 Making the pixel art 7:50 Next steps
About me: I make sandbox action RPGs using Zelda-like pixel art. I'm currently building a game called Goblin Menance where you recruit unique NPC characters to fight hordes of goblins in real-time combat.
Feeding your army: food, hunger, and foraging [Devlog #17]Boxbrain2023-02-19 | The beginnings of a farming sim. Players can now forage for food to keep their army alive. Mobs also seek out food to reduce hunger and recover health.
Contents: 0:00 Intro 0:20 Demo of new updates 2:02 Why this matters 3:38 Challenges 6:09 Making the pixel art 7:50 Next steps
About me: I make sandbox action RPGs using Zelda-like pixel art. I'm currently building a game called Goblin Menance where you recruit unique NPC characters to fight hordes of goblins in real-time combat.Spike trapBoxbrain2023-03-21 | Join my Discord: bit.ly/boxbrain_discord
About me: I make sandbox action RPGs with 2D pixel art. I'm currently building a game called Goblin Menance where you recruit unique NPC characters to fight hordes of goblins.Door switchBoxbrain2023-03-17 | Join my Discord: bit.ly/boxbrain_discord
About me: I make sandbox action RPGs with 2D pixel art. I'm currently building a game called Goblin Menance where you recruit unique NPC characters to fight hordes of goblins.How to create compound animations by composing animator nodes inside each other [Godot 3.5 Tutorial]Boxbrain2023-03-07 | This tutorial explains how you can define an animator base class that enables you to easily compose animation nodes inside one another to build more complex, compound animations. For example, you can use this approach to create an animation where the object both bounces and rolls to a random position at the same time.
About me: I make sandbox action RPGs using Zelda-like pixel art. I'm currently building a game called Goblin Menance where you recruit unique NPC characters to fight hordes of goblins in real-time combat.How to make a bounce animation [Godot 3.5 Tutorial]Boxbrain2023-02-28 | This tutorial shows how you can make any object bounce up and down. We walk through creating an animation node that is modular, composable and easy to use in your game.
About me: I make sandbox action RPGs using Zelda-like pixel art. I'm currently building a game called Goblin Menance where you recruit unique NPC characters to fight hordes of goblins in real-time combat.I used AI to generate speech for my AI villagers [Devlog #18]Boxbrain2023-02-26 | Villager NPCs now say things from time to time based on their personality, such as happy, depressed, or angry. I used Notion AI to generate large lists of idle text that the game can randomly pull from.
About me: I make sandbox action RPGs using Zelda-like pixel art. I'm currently building a game called Goblin Menance where you recruit unique NPC characters to fight hordes of goblins in real-time combat.How to create a shake animation using tweens [Godot 3.5 Tutorial]Boxbrain2023-02-21 | I walk through how you can easily attach a shake animation to any object. This approaches involves creating a sequence of tweens, packaged into a single animation node that's composable and easy-to-use. You can drag it below any object that you want to apply the animation to.
Contents: 0:00 Intro 0:11 In-game demo of shake animation 1:20 In-editor demo of scene widget 2:00 Why tweens; tweens vs. animation player 3:58 Building a scene and using the scene widget 11:23 Code walkthrough
About me: I make sandbox action RPGs using Zelda-like pixel art. I'm currently building a game called Goblin Menance where you recruit unique NPC characters to fight hordes of goblins in real-time combat.Hire mercenary followers [Devlog #16]Boxbrain2023-02-14 | Players can now hire mercenaries to join their team. Enemy mobs can now switch targets.
Contents: 0:00 Hire mercenaries 1:18 Target switching
About me: I make sandbox action RPGs using Zelda-like pixel art. I'm currently building a game called Goblin Menace where you can recruit unique NPC characters to fight hordes of goblins in real-time combat.Better NPC follower AI [Devlog #15]Boxbrain2023-02-08 | Followers now proactively move with the player. I discuss how I made follower movements look more natural and some of the challenges I came across.
Download the latest early build of Goblin Menace: bit.ly/goblin_menace_alpha (Windows version has a bug right now causing FPS drop)
Intro: 0:00 Goblin Menace 1:24 My inspirations 4:05 Join my Discord
Latest updates: 4:53 NPC follower AI 9:59 Better arrows 11:46 Try the game
Future updates: 12:12 Next steps 14:17 NPC idle speech
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.Villager AI and follow behavior [Devlog #14]Boxbrain2023-01-31 | I got villager NPCs to follow the player around and help the player fight goblins. I also discuss some of my first experiences with creating my own pixel art.
Contents: 0:00 Intro and demo 1:12 Creating pixel art for villager attack animations 5:45 Upcoming features and roadmap 6:36 Villager follow behavior
Links: 1. Art by Pita: pita.itch.io 2. Art by Snoblin: snoblin.itch.ioBetter object animations [Devlog #13]Boxbrain2023-01-25 | New updates: 0:23 Arrows shake when they land on the ground. 0:45 Coins have a shadow and spin more naturally. Also, the game can now be played in any resolution.
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.Monsters now drop coins [Devlog #12]Boxbrain2023-01-23 | Monsters now drop coins, which the player can use to hire adventurers. By collecting gold, the hero can build a small army to help them fight hordes of enemy goblins.
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.Fighting goblins inside procedurally-generated caves [Devlog #11]Boxbrain2023-01-21 | This was surprisingly complex, but I've now integrated the caves level with the rest of the game world. The entire world is procedurally-generated behind a loading screen at the start of the game so that scene transitions can be fast and seamless.
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.What makes for a great game, pitfalls with changing scenes [Devlog #10]Boxbrain2023-01-18 | I briefly discuss what I personally think are the qualities of a great game and also dive into some of the pitfalls I encountered when implementing scene changes.
Contents: 0:00 Intro 0:35 Qualities of a great game 3:14 Pitfalls with changing scenes 8:25 Project board and community feedback
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.Hiding roofs for houses in a 2D RPG using Area2D [Godot 3.5 Tutorial]Boxbrain2023-01-12 | I'm making a top-down 2D action RPG using Godot 3.5. This video explains how I use Area2D to hide roofs when players enter houses. Similarly, roofs become semi-transparent when the player walks underneath them. Let me know what you think in the comments!
Contents: 0:00 Intro 0:45 In-game demo of the final result 1:45 How to use the scene widgets: FadeArea and HideArea 4:42 Implementation details
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.First working version of procedurally-generated caves [Devlog #9]Boxbrain2023-01-09 | Join my Discord: discord.gg/rTmmPzEGK6
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.How to make a camera that can zoom in and out [Godot 3.5 Tutorial]Boxbrain2023-01-08 | Join my Discord: discord.gg/rTmmPzEGK6
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.2D houses with multiple floors [Devlog #8]Boxbrain2023-01-08 | Join my Discord: discord.gg/rTmmPzEGK6
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.Archers and factions [Devlog #7]Boxbrain2023-01-08 | Join my Discord: discord.gg/rTmmPzEGK6
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.Goblin dance [Devlog #6]Boxbrain2023-01-08 | Join my Discord: discord.gg/rTmmPzEGK6
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.Goblin trance [Devlog #5]Boxbrain2023-01-08 | Join my Discord: discord.gg/rTmmPzEGK6
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.Squad behavior [Devlog #4]Boxbrain2023-01-08 | Join my Discord: discord.gg/rTmmPzEGK6
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.Knockback [Devlog #3]Boxbrain2023-01-08 | Join my Discord: discord.gg/rTmmPzEGK6
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.Goblin baseball [Devlog #2]Boxbrain2023-01-08 | Join my Discord: discord.gg/rTmmPzEGK6
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.Goblin seizure [Devlog #1]Boxbrain2023-01-08 | Join my Discord: discord.gg/rTmmPzEGK6
About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.