Faster and Worse
A use case is a solution to a problem they wish you had
updated 1 year ago
#design #productdesign #product #technology #techproducts #designtheory #designthinking
#design #productdesign #product #technology #techproducts #designtheory #designthinking #ai #climatechange
Referenced article: Computers and communication design: exploring the rhetoric of HCI
dl.acm.org/doi/10.1145/174809.174812
#design #productdesign #product #technology #techproducts #designtheory #designthinking
#product #marketing #technology #techproducts #generativeai #llms
#product #marketing #design #techproducts #generativeai #llms #chatgpt
#product #marketing #design #techproducts #generativeai #llms #chatgpt
#code #ai #copilot #github #dev #llms
Also available in podcast form: https://pnc.st/s/faster-and-worse/80aabccd/tangible-worse
This video references the Sam and Jony incident: https://archive.is/1eX2f
#product #productdesign #design #designtheory #generativeai #llms #techcritique #chatgpt #jonyive #openai
Included clips from:
Google I/O 2025 Keynote
youtube.com/watch?v=o8NiE3XMPrM
Charlie Rose 2006-04-13
archive.org/details/Charlie-Rose-2006-04-13
#product #marketing #design #techproducts #generativeai #llms #gemini
Also available as a podcast: https://pnc.st/s/faster-and-worse/c5a8462b/the-mouse-jiggler
#humanedesign #product #productdesign #design #designtheory #techcritique
#product #productdesign #design #designtheory #generativeai #llms #techcritique
The gist: Tech products are never *removing* difficulty in tasks, they are always *moving* it and changing its form.
The idea that a tech product like generative AI can *remove* the need for effort is a kind of magical thinking that needs to die.
So much effort goes into maintaining the facade of generative AI magic with manipulative UX design which leans into the anthropomorphism.
They really don't want anybody to look behind the curtain to see where the energy is used and how the outputs are achieved.
The more useful something is, the more complexity people will endure to use it.
The UX design of generative AI products is a reaction to the inverse: The less useful something is, the less complexity people will endure to use it.
#product #productdesign #design #designtheory #generativeai #llms #techcritique
references
- pivot-to-ai.com/2024/09/21/three-mile-island-nuclear-plant-is-restarting-to-power-ai-for-microsoft
- arxiv.org/abs/2311.16863
- theverge.com/news/630079/openai-google-copyright-fair-use-exception
- buzzfeednews.com/article/pranavdixit/ai-generated-art-hands-fingers-messed-up
- youtube.com/watch?v=DQacCB9tDaw
The gist: The swiss army knife, as something tech loves to compare its products to, is something that *might* be useful in *some* situations.
The more money and energy that goes into making the product, and the more that goes into keeping it running, the more embarrassing that comparison should be.
The gist: Generative AI products are so painfully general purpose that people say "it's a tool, like a hammer".
When people find purpose for themselves in these products they fill the gap for the makers who don't know, or don't want to admit, what the thing is for.
To defend generative AI as being a "tool" is to misrepresent useful tools which are made for particular purposes as if they were found objects, incidentally useful in some situations.
Like a butter knife as a screwdriver in a pinch, it's taking the adequate instead of the optimal.
As usual, these are available in audio form: https://pnc.st/s/faster-and-worse/831989b9/finding-purpose-is-the-fool-s-errand
Apple podcasts: podcasts.apple.com/us/podcast/finding-purpose-is-the-fools-errand/id1792154689?i=1000698906983
Spotify: open.spotify.com/episode/7f7tLzlw2nCHKdCg7HscjZ?si=0bGdDlM_TXOPmw5lD_5RUQ
Or, wherever you get your podcasts
If you enjoy it please consider leaving a rating or review
#product #marketing #design #techproducts #generativeai #llms #chatgpt
The gist: In the production of a tech product an "edge case" is seen as a hindrance to delivering on the core purpose of the product.
For marketing an "edge case" can be seen as an opportunity to exploit a purpose that the product was not designed for and will never be optimised to satisfy.
When a general purpose product uses an edge case as the subject of its marketing it ignores the other aspects of the product which, for that niche purpose, will be on a spectrum from irrelevance to interference.
A product *capable* of servicing a niche purpose is not the same as a product designed to specifically satisfy that niche purpose.
Only the latter will be developed with continual effort to further satisfy the purpose as effectively as possible.
The more general purpose a product is, the more perceived edge cases it has.
Every edge case is a candidate for edge-case marketing which exploits the virtues of serving that niche in order to sell the entire product along with *everything else* it includes.
As usual, these are available in audio form: https://pnc.st/s/faster-and-worse/fe4f7cce/edge-case-marketing
Apple podcasts: podcasts.apple.com/us/podcast/edge-case-marketing/id1792154689?i=1000698600601
Spotify: open.spotify.com/episode/4UsznEYZrg49s0pXnfR1D6?si=l4QXM6YhQFqLVy9qmjUqRQ
Or, wherever you get your podcasts
If you enjoy it please consider leaving a rating or review!
#product #marketing #design #techproducts
The gist: When being critical of any product I prefer to think in terms of purposes being satisfied rather than problems being solved.
A product doesn't have to be a problem solver to be legitimate—the maker just has to be honest about its real purpose.
2/3
as usual, these are also available in audio form: https://pnc.st/s/faster-and-worse/b3fc5b87/purposes-not-problems
apple podcasts: podcasts.apple.com/us/podcast/purposes-not-problems/id1792154689?i=1000697909641
spotify: open.spotify.com/episode/3Lgyaz60CNw8OMEUPPggrs?si=r988Hx5nTkO0PKZGSHGIGA
or wherever you get your podcasts
please consider liking and subscribing
#design #product #technology #techcritique #critique
The gist: #software, or generally computation, can be categorised as a type of building material rather than a type of product in itself.
This framing opens up the view that #design within the software industry begins with an assumption that software was the best means for the supposed purpose.
Foundationally, design is the deliberation over the best means to satisfy a given purpose. In reality most design projects begin with limitations to the means available.
Regardless, the knowledge that software is one of many possible means should not be ignored.
To accept "software is eating the world" as a positive movement is to skip the most important choice of any design process. The means that best satisfies the given purpose at that point in time.
The same ignorance of that choice led to plastic eating the world as well.
The means for satisfying a purpose are not limited to building materials. It can be any effort that influences a situation rather than building a *thing*, physical or virtual.
The goal is to have as open a design process as possible to allow for the most appropriate means to be discovered.
#design #product #technology #designtheory
The Verge article referenced in the video
theverge.com/news/618278/microsoft-office-free-windows-apps-ad-supported-version
Archived: https://archive.ph/ewgAu
The gist: Computation and digital automation fucks with our ability to tell the difference between inconvenient effort and effort that is contributing to an outcome in subtle ways.
Music, movies, TV, and books have all been digitised. Aside from niche markets, physical books are the only medium that hasn't been replaced by digitisation.
E-readers are more of a skeuomorph than a complete advancement of the medium.
Once you press play for music or a video, it doesn't matter if the source is a tape, CD, digital file, or an internet stream. The watching and listening is the same.
This doesn't apply to books where the physical form of the object you are reading from determines how you read it.
E-readers rely on convenience features like storing multiple books, digital book stores, text highlighting and dictionary lookups.
These plus the immense accessibility benefits create a better alternative option for some, not an obvious improvement for all.
Digitisation of music and video led to advancements in the fidelity of the content. They look and sound better than ever before.
The benefits of digital text can help the vision impaired but the fidelity of the text doesn't boost the quality of the words.
A physical book's demand to be held with both hands at all times can be dismissed as an inconvenience.
But occupying both hands can deter us from trying to multitask while reading and the amount of pages we feel in each hand can be a subconscious indicator of progress.
Digital books, audio books, and physical books are all great in their own ways and the more people read books the better.
One is not better than the others, they are different in their own ways.
I hope this doesn't come across as insensitive regarding the obvious accessibility benefits of e-readers and audiobooks.
I have to generalise to keep these short but in this case the significant accessibility improvement that digitisation creates should be acknowledged.
The gist: The defining characteristic of B2B software products is that the people who have to use it are not the people who choose it.
Any purpose the product serves for an individual is secondary to the purpose of making it appealing to a business.
1/4
A business that buys figma buys it for the sharing, feedback, & collaboration features.
The designers are captive users. They can't just take the parts they like, they have to take the whole package.
2/4
Applying for jobs as a captive user of B2B HR platforms is more dehumanising than ever because the platforms are sold for their benefits to the business as automated screening tools.
The barriers that modern HR products put up between people are what makes them profitable B2B products.
3/4
The layer of user experience design is a thin veil of distraction from the oppressive, dehumanising, stress & anxiety inducing nature of these products.
The emojis, casual language, bouncy animations, & cheery colour schemes, further alienate reluctant captive users.
4/4
as usual, these are also available in audio form
apple podcasts: podcasts.apple.com/us/podcast/captive-user-experience-design/id1792154689?i=1000693081807
spotify: open.spotify.com/episode/6qiF8DkuHaEfqN59SOttq5?si=NkfGmHmHR2yBVZuHA2mr9A
or wherever you get your podcasts
please consider leaving a 5 star review if you like it
The gist: There are two types of digital distraction.
The actual and the potential.
Actual distractions are things like notifications and alerts.
Potential distractions are the features a thing has which can provide an escape from a challenging thing we are using it to do.
If someone is using a computer to write an article, and that computer is connected to the internet, the potential escape that the internet can provide will be present in that person's mind.
The more their writing challenges them, the more they will be tempted by the potential for distraction.
E-reader devices can store hundreds of books at a time. This is a feature of convenience, to save space in your bag or home.
For someone reading a challenging book, the easy access to hundreds of other options becomes potential distraction.
It isn't a feature that helps you read a book.
We build an abundance of function and access to information into digital things because we can.
For multi-purpose products, anything that doesn't serve the task being done is still there — attached.
Even if it's invisible, the knowledge it exists becomes a distraction in itself.
as usual, these are also available in audio form
apple podcasts: podcasts.apple.com/us/podcast/potential-distraction/id1792154689?i=1000691486877
spotify: open.spotify.com/episode/5PsOX3TyIvtrJ0TnNrhZop?si=A19j5XHKRnOrCVzZU2JV7w
or wherever you get your podcasts
leave a 5 star review if you like it!
The gist: Elegant mechanisms tend to mislead us into believing they are more useful than the purpose that necessitated their creation. This can create entire industries based on anticipated potential that just isn't there.
A mechanism which does its task so perfectly can begin to seem more powerful than it actually is. The original purpose is seen as one of many possible purposes because we hold the mechanism higher than it deserves to be.
When criticism of a product's usefulness is challenged with "you don't understand how it works" that person is assuming the skill and energy that went into making the mechanism comes out as usefulness.
Elegant mechanisms come from a lot of time and energy spent in their creation, sometimes also in their use and upkeep. This feeds the sense of usefulness because a lot of energy in implies a lot of energy, as value, must be coming out of it.
If there is *some* usefulness but it's not apparent or it's small and niche, then it does become important to understand how it works in order to weigh up the energy that goes into the mechanism against the value which comes out.
The gist: Standardised "dark patterns" of UX design exist separately from any underlying products. Because "dark" implies otherwise degrees of "light" a sense of free legitimacy is given to products which use them.
Usability is based on a removal of obstacles in a user interface. Any library of user interface components based on non-dark patterns does not care if it is applied to an online casino or a crypto rugpull project.
Every UX design decision which made FTX's apps easier to use turned out to be a dark pattern. Any part of the product which hindered a person's ability to interact with it was a light pattern.
Recognition of standardised dark patterns further disconnects UX design from seeing each product as an individual entity. One software product only resembles other software products because they share the material of computation for their construction, nothing else.
When UX design uses empathy, while not being intertwined with the nature of the product being designed for, it is free to share the same usability techniques between a banking app and a betting app.
UX techniques being disconnected from the nature of the product they are applied to reveals the marketing nature of the role within a commercial context. UX design exploits human psychology under the guise of empathy to sell more effectively.
as usual, these are also available in audio form
apple podcasts: podcasts.apple.com/nl/podcast/the-product-makes-the-pattern-dark/id1792154689?i=1000689316757
spotify: open.spotify.com/episode/7BhRMlOyeaG7RApdD1PqSL?si=13e68f63f27748db
or wherever you get your podcasts
archive.org/details/themindmachines/themindmachinesreel1.mov
iheart.com/podcast/105-it-could-happen-here-30717896/episode/the-false-promise-of-ai-immortality-127766849
Timestamp: 42m40s
Full video on the internet archive: archive.org/details/consumerpoweradvertising


