Cressup
Dave Gilbert Catchup at Adventure X
updated
For the PC and Spectrum Next, the game follows urban explorers, Alejandro and Ramona as they discover what they believe to be an as yet unexplored Mayan temple, deep within the rain forest. However, to their shock, they quickly discover that they are not alone and find themselves dragged down into the temple's deepest dungeons.
UrbX Warriors - ufospares.itch.io/urbx-warriors
Follow me on Twitch - twitch.tv/cressup
Support me on kofi - ko-fi.com/cressup
Chapters
Intro 00:00:00
Start of interview 00:01:08
How did you meet 00:01:58
What is Urb X Warriors 00:03:31
Adding story 00:06:42
Game's fundamentals 00:08:09
Two characters 00:09:55
Graphics 00:10:55
Spectrum Next 00:13:59
Programming for Spectrum Next 00:15:29
Joystick controller 00:17:26
Audience Feedback 00:17:30
Appetite for Retro 00:20:38
Game authenticity 00:23:07
Small team 00:25:07
What is an adventure game to you 00:28:05
The Void Between - store.steampowered.com/app/2678440/The_Void_Between
I Am The Cat - store.steampowered.com/app/3719920/I_am_the_cat
Dayjob Daydreams - https://x.com/CanteenGames/status/1810344651108356385?lang=en
Forager - https://x.com/crybaby_studios?lang=en-GB
UrbX Warriors - ufospares.itch.io/urbx-warriors
twitch.tv/cressup
https://thankgoodness.game/
Chapters
00:00:00 Start
00:01:26 Game
Play Old Skies: store.steampowered.com/app/1346360/Old_Skies
Follow me on Twitch at twitch.tv/cressup
Chapters
00:00:00 Start
00:14:30 Dave joins
The Darkest Files - store.steampowered.com/app/2058730/The_Darkest_Files
My Twitch: twitch.tv/cressup
Thank you to my YouTube members Vicky & DoomCube! For £2 you can support the channel and get some videos slightly early / get a shout out!
From its inception the game took 15 years to make - we discuss the challenges of the game's development and why it took so long, his thoughts on KickStarter, how he created his cult classic game Scratches and his advice for solo developers.
Asylum: store.steampowered.com/app/230210/ASYLUM
My Twitch: twitch.tv/cressup
Thank you to my YouTube members Vicky & DoomCube! For £2 you can support the channel and get some videos slightly early / get a shout out!
Chapters:
00:00:00 - Start
00:03:01 Congrats on releasing Asylum
00:03:47 Why did it take so long?
00:05:32 Other setbacks
00:07:42 Why use the same interface
00:09:44 The Senscape community
00:12:15 Would you go back and use KickStarter again? *
00:15:58 Did you consider ever stopping the project
00:17:00Tell us about Asylum
00:21:00 How much changed from the initial idea
00:25:19 Jonathan Boakes
00:26:46 Change in Josh Mandel as voice actor
00:30:12 How did you get into making games and Scratches *
00:41:44 Scratches reaction
00:43:14 Why was Scratches so popular?
00:47:13 Will we ever be able to buy Scratches
00:48:18 Aregntina's gaming scene
00:50:28 Advice for solo devs
00:54:20 What's Next
The Phantom Fellows: store.steampowered.com/app/1581490/The_Phantom_Fellows
Follow me on Twitch - twitch.tv/cressup
Support me on kofi - ko-fi.com/cressup
City of Voices: store.steampowered.com/app/3342470/City_of_Voices
Follow me on Twitch - twitch.tv/cressup
Support me on kofi - ko-fi.com/cressup
Chapters
00:00:00
00:01:02 start of interview
00:02:40 How did you get working on Rise of the Golden Idol?
00:06:10 What did you do on RotGI
00:08:35 How long would one scene take to make in RotGI
00:09:22 Were you aware of the story
00:10:30 What did you learn from working on RotGI
00:14:20 Fav puzzle you designed?
00:16:30 DLC news
00:17:15 City of Voices
00:19:30 Game mechanics
00:24:30 Hint system
00:25:20 Color Gray team feedback
00:27:39 Art style
00:30:08 What's it been like working on your own project?
00:30:55 What's next
Wishlist Kathy Rain 2: store.steampowered.com/app/1466390/Kathy_Rain_2_Soothsayer
Clifftop Games: clifftopgames.com
Follow me on Twitch: twitch.tv/cressup
Support me on kofi: ko-fi.com/cressup
Chapters
00:00:00 Intro
00:01:35 start of interview - how did Kathy Rain 2 come to be?
00:04:02 Moving from AGS to Unity
00:04:50 The story of Kathy Rain 2
00:06:10 Inspirations for sequel
00:06:50 Can we expect the supernatural?
00:07:31 Plans for DLC or deluxe editions?
00:07:45 Will it be on GOG? Consoles?
00:08:21 Can you jump straight in without original
00:09:07 Kathy Rain Director's Cut
00:09:53 Will there be other playable characters
00:10:00 Steam Deck?
00:11:18 Sequel demo
00:12:30 Gameplay mechanics
00:13:20 Original cast returning?
00:13:50 Clifftop's longest game
00:14:45 Raw Fury
00:15:30 Graphics update
00:16:30 Team Clifftop
00:17:10 What's work been like?
00:17:45 AI concerns
00:19:00 Interacting with the community
00:20:00 Setting up Clifftop
00:21:30 Tips for programmers
00:22:30 More Kathy Rains?
00:23:22 Reaction to a female lead
00:25:24 Release date?
00:26:50 Whispers of a Machine Sequel?
00:29:25 What have you been playing
00:33:06 Fav choc bar
A Vampyre Story A Bat's Tale: store.steampowered.com/app/3273370/A_Vampyre_Story_A_Bats_Tale
Follow me on Twitch: twitch.tv/cressup
Support me on kofi: ko-fi.com/cressup
Chapters:
00:00:00 Intro
00:01:50 Why did the sequel take so long?
00:02:55 Remind us about the original
00:07:11 Tag of Joy's involvement
00:11:20 Bill as inspiration
00:16:20 How similar is the sequel to how you imagined in 2008?
00:21:00 Can people who didn't play the original enjoy this straight away?
00:23:50 What's feeling new about the mechanics?
00:28:30 Mysterious writer (LucasArts?)
00:31:40 Curse of Monkey Island - Jokes that QAs didn't get
00:32:49 Murray in CofMI
00:36:00 Thoughts on AI and art - useful tool or not?
00:47:17 Music for the sequel
00:49:50 Searching for a publisher
00:51:15 A Vampyre Story A Year One - will we also see this?
00:57:30 If you could remake any game in your style what would it be?
01:05:10 Curse HD proof of concepts
01:09:10 Have you been enjoying any games?
01:12:01 Fav Choc Bar
01:15:39 Release date
In this episode Vicky and I do lots of eavesdropping to work out what's happened to Margot. Oh we also talk about syphilis quite a lot and get very lost. Sorry Julia!
The Crimson Diamond: thecrimsondiamond.com
Follow me on Twitch: twitch.tv/cressup
Support this stream on kofi: ko-fi.com/cressup
I spoke to:
- Spencer Hayes, a gaming scout at Fellow Traveller Games (games label who have published games like Citizen Sleeper, Suzeraine and 1000xResist)
- Rachel Watts, a games journalist and co-host of the Indieventure podcast
- Kaalin, a streamer and Influencer Relations for Player Two PR & Mooncat Games
LINKS
AdventureX - adventurexpo.org
Fellow Traveller - https://www.fellowtraveller.games/
The Indieventure Podcast - indieventurepodcast.co.uk
Rachel Watts - https://x.com/rachel_wattts
Kaalin - tiktok.com/@justkaalin?lang=en / twitch.tv/justkaalin
Chapters:
00:00:00 Intro
00:00:00 Guest Introductions
00:04:54 Name a recent game that stood out for you and what was it about it?
00:10:10 What does a Gaming Scout do?
00:12:11 How much can a journalist take what they like into writing?
00:15:30 Do certain games make better content than others and how do streamers pick games?00:18:00 Pitching your game to publishers
00:29:00 Should devs pay content creators to promote their games?
00:31:30 What makes the perfect demo?
00:47:15 Are in person expos a good place to pitch your game?
00:56:15 Does streaming games put people off playing it?
00:59:47 Social media in promoting your game
This episode, my indie games loving chum Vicky joins me to speak to Nathan Hamley, the developer behind the recent tech noir survival horror game Hollowbody, who has also made Chasing Static and Guard Duty!
We talk about where to start once you have an idea for a game, Britain as a location for games, our favourite Silent Hill games and what it's like watching content creators play your games.
GUEST INFO
Headware Games: headwaregames.com
Nathan's YouTube: youtube.com/@HeadwareGames
CHAPTERS
00:00:00 Intro
00:09:40 Chat with Nathan
00:50:00 Goodbyes
In this episode Vicky and I have to gather fingerprints from everyone at the lodge, whilst also remembering to NOT type "use" - and Vicky introduces me and the chat to a rather hilarious (and slightly NSFW) video of tortoises in...love.
The Crimson Diamond: thecrimsondiamond.com
Follow me on Twitch: twitch.tv/cressup
Support this stream on kofi: ko-fi.com/cressup
Follow amateur geologist and reluctant detective Nancy Maple to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond in this retro-inspired, EGA text parser mystery adventure.
In this episode Vicky and I have to help Nancy with her field work whilst also chatting about bingo etiquette, our favourite Chemical Brothers songs, talking about horse racing and of course working up our idea to make the "Crimson Diamond" into a musical.
The Crimson Diamond: thecrimsondiamond.com
Follow me on Twitch: twitch.tv/cressup
Support this stream on kofi: ko-fi.com/cressup
For fans of their "getting-away-with-murder" adventure game Overboard!, there's exciting news, as the new game will take the mechanics of that, but place it within a 1920s boarding school.
How will that setting work, when will it be out and what were the team's inspirations for the game - we find out this and much more about Jon himself in my chat!
Wishlist the game: store.steampowered.com/app/2963890/Miss_Mulligatawneys_School_for_Promising_Girls
Follow me on Twitch: twitch.tv/cressup
Support this stream on kofi: ko-fi.com/cressup
Chapters:
00:00:00 Intro
00:00:55 Hello!
00:02:15 How has reaction to Highland Song been?
00:06:55 New Game - "Miss Mulligatawney's School For Promising Girls"
00:15:30 Mechanics of the new game
00:16:30 Relationships in the game
00:19:30 How do you keep all the threads of the plot together?
00:27:00 What inspiration did you use for the game's setting
00:32:00 How long after shipping do the narrative tangles leave your head?
00:35:00 How replayable will it be?
00:37:55 Game's length
00:40:00 Will there be other game's using this mechanic?
00:43::40 Music for the game?
00:45:30 Release date?
Follow amateur geologist and reluctant detective Nancy Maple to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond in this retro-inspired, EGA text parser mystery adventure.
In this episode Vicky and I decide that the game really should be a musical, and apologise to the game's creator, Julia Minamata, quite a lot.
The Crimson Diamond: thecrimsondiamond.com
Follow me on Twitch: twitch.tv/cressup
Support this stream on kofi: ko-fi.com/cressup
Chapters:
00:00:00 Intro
00:00:54 Welcome Mark
00:01:34 Mark's *other* job
00:02:04 How did you get ito making games?
00:11:19 What inspired you to make Primordia?
00:15:45 How does sci fi work with the adventure game genre?
00:19:00 Would you evr make a lighter / comedic game?
00:24:10 What's your writing process
00:29:23 What are you reading at the moment?
00:31:00 Fallen Gods
00:47:00 When will Fallen Gods be out?
00:53:00 Primordia the movie
Wormwood Studios: http://www.wormwoodstudios.com
Cressup's Twitch: twitch.tv/cressup
Support this channel on Kofi: ko-fi.com/cressup
FOLLOW THE ADVENTURE GAME HOTSPOT NETWORK
adventuregamehotspot.com
@AdventureGameHotspot
@AdventureGameGeek
@ConversationsWithCurtis
@spacequesthistorian
@SaveYourGame
@OneShortEye
cggpodcast.com
Chapters:
00:00:00 Intro
00:01:20 Did you ever think Façade would have this impact?
00:04:20 How did you meet
00:08:02 What made you decide to make a game
00:11:44 How did you decide on the dinner party setting
00:13:42 How did you go about starting Facade - how much was from scratch
00:19:14 What did you leave out?
00:23:11 Will it ever be open sourced?
00:24:28 What's the canon ending?
00:28:33 Why is melon one of the words you get kicked out with
00:30:02 Do you have a theatre background
00:33:36 Who is your favoruite Tripp or Grace?
00:35:15 What was it like recording Facade?
00:36:27 Do you have the original voice recordings (60 hours worth)
00:37:56 Are there still secrets in Facade to be discovered?
00:39:25 Are the names people you know?
00:40:18 Game files
00:41:14 How did the drama management work?
00:47:02 Why haven't we moved on since Facade?
00:54:36 What are you working on now - anything together?
00:57:39 Facade sequel The Party - they're making it!
01:01:16 How do you both see where we're at with AI - good and bad?
01:06:01 Relying on AI vs it replacing us
01:07:00 Do you still get sent Facade fan art?
01:10:11 Would Facade sequel use computer generated voices?
01:12:27 Would people be able to get kicked out in Facade's sequel?
01:13:00 Beta builds
01:16:10 Fav chocolate bar?
Support me on kofi - ko-fi.com/cressup
Follow me on Twitch - twitch.tv/cressup
GAMES
Elroy and the Aliens: elroythegame.com
The Berlin Apartment: https://btf.de/en/apartment/
Goodbye Seoul: store.steampowered.com/app/2551550/Goodbye_Seoul
Journey Beyond The Edge of the World: journeybeyondthegame.com
Cairn: thegamebakers.com/cairn
Morriton Manor Stories: Nordic Whispers: thegamebakers.com/cairn
Moses & Plato - Last Train To Clawville: store.steampowered.com/app/2230450/Moses__Plato__Last_Train_to_Clawville
Follow the Meaning: store.steampowered.com/app/2720280/Follow_the_meaning/~
Henry Halfhead: henrygame.com
Roman Sands: ReBuild: serenityforge.com/games/roman-sands-re-build
Chapters:
00:00:00 Intro
00:01:04 Elroy and the Aliens
00:01:52 The Berlin Apartment
00:02:47 Goodbye Seoul
00:03:30 Journey Beyond The Edge of the World
00:04:17 Cairn
00:04:48 Morriton Manor Stories: Nordic Whisper
00:05:38 Moses & Plato - Last Train To Clawsville
00:06:07 Follow the Meaning
00:06:39 Henry Halfhead
00:07:12 Roman Sands ReBuild
This episode I speak to Alex Kanaris-Sotiriou - Creative Director/Lead Developer of Polygon Treehouse (Röki) about their upcoming game Mythwrecked Rachel Watts, games journalist for Edge, Eurogamer and previously Rock Papers Shotgun and co-host of the Indieventure podcast.
We talk about how to create a sense of place in an indie game, even on a tight budget, accessibility in games and games journalism and how to interact with players or readers giving feedback of your work.
THE GUESTS
Rachel: https://x.com/rachel_wattts?lang=en
Alex: https://x.com/Kanaratron
Mythwrecked: Ambrosia Island - store.steampowered.com/app/2000210/Mythwrecked_Ambrosia_Island
Indieventure Podcast: indieventurepodcast.co.uk
THE GAMES
Sea of Stars: store.steampowered.com/app/1244090/Sea_of_Stars
Grapple Dog: store.steampowered.com/app/1345860/Grapple_Dog
Flock: store.steampowered.com/app/1472930/Flock
Thank Goodness You're Here: store.steampowered.com/app/2366980/Thank_Goodness_Youre_Here
The Crush House: store.steampowered.com/app/2337820/The_Crush_House
Roki: store.steampowered.com/app/1067540/Roki
Farewell North: store.steampowered.com/app/1432850/Farewell_North
Phoenix Springs: store.steampowered.com/app/1973310/Phoenix_Springs
CHAPTERS
00:00:00 Intro
00:02:24 What have you been playing?
00:08:17 What have you been working on?
00:12:30 Inspirations to become a game developer
00:14:55 Getting into games journalism
00:17:55 Creating a sense of place in indie games
00:21:18 Voice acting in Roki
00:29:48 Mythwrecked and creating a story out of mythology
00:33:30 Covering accessibility when reviewing a game
00:35:13 Accessibility in indie games
00:42:27 Dealing with gamer's feedback
00:45:39 Using social media to promote your indie game
00:49:06 Wishlist
We talk about Xalavier's latest viral game Clickolding, where the idea for it came from (and what's that mask about?), if Game Pass is still a viable model for developers, how game studios can become sustainable and what his upcoming game I Am Your Beast will be like (despite being rejected twice by publishers twice).
Strange Scaffold: strangescaffold.com
This episode I speak to Canadian developer Julia Minamata about her upcoming game The Crimson Diamond and the editor of indie game magazine Debug Andrew Dickinson - about the benefits of Twitch for indie games developers, how to stand out from the crowd with your game and why meeting in person is still worth it for devs.
The Crimson Diamond - thecrimsondiamond.com
Debug Magazine - teamdebug.com/magazine
Julia's Twitch - twitch.tv/a_maplemystery
Andrew's Twitch - http://www.twitch.tv/oddment84
Cressup's Twitch - http://www.twitch.tv/cressup
ADVENTURE GAME HOTSPOT NETWORK
adventuregamehotspot.com
@AdventureGameHotspot
@AdventureGameGeek
@ConversationsWithCurtis
@danielalbu
@spacequesthistorian
@SaveYourGame
@OneShortEye
cggpodcast.com
Cressup chats to Fabrizio Rizzo (game designer) and Giulia Valentina (art director) from Smallthing Studios, on their upcoming game Simon the Sorcerer Origins, a prequel to the original 90s saga by the Woodruffe brothers.
They talk about what Simon's character will be like in this game (will he still be sarcastic), the art direction, how it will be a prequel, the return of Chris Barrie and Eric Borner as voicing up Simon and when it might be out.
Simon the Scorcerer Origins / Smallthings Studios: smallthingstudios.com
Cressup's Twitch: twitch.tv/cressup
Support this channel on Kofi: ko-fi.com/cressup
FOLLOW THE ADVENTURE GAME HOTSPOT NETWORK
adventuregamehotspot.com
@AdventureGameHotspot
@AdventureGameGeek
@ConversationsWithCurtis
@danielalbu
@spacequesthistorian
@SaveYourGame
@OneShortEye
cggpodcast.com
Lucas Pope: dukope.com
Cressup's Twitch: twitch.tv/cressup
Support this channel on Kofi: ko-fi.com/cressup
ADVENTURE GAME HOTSPOT NETWORK
adventuregamehotspot.com
@AdventureGameHotspot
@AdventureGameGeek
@ConversationsWithCurtis
@danielalbu
@spacequesthistorian
@SaveYourGame
@OneShortEye
cggpodcast.com
Chapters
00:00:00 Start
00:01:23 Mars After Midnight
00:03:25 Bureaucracy in Lucas Pope games
00:05:20 Challenges of creating for Playdate
00:07:20 More games for Playdate?
00:08:33 Engineering background
00:09:40 How do you set about designing a game
00:11:31 Knowing when to stop as a solo dev
00:12:20 Hints system in Obra Dinn
00:14:20 The joy in solving Obra Dinn
00:16:20 Working at Naughty Dog
00:20:15 What was Papers Please reaction like
00:21:40 Would you ever expand into a bigger team?
00:23:15 What feedback about Papers Please surprised you the most?
00:25:00 Did you ever just want to make a Papers Please sequel?
00:27:49 Would you ever do a sequel to Obra Dinn
00:29:20 Themes of Papers Please
00:31:10 Advice for solo devs
00:34:40 Would you ever look into VR
00:36:00 Obra Dinn's art style
00:39:00 What would an Obra Dinn sequel have been like?
00:39:40 Would you ever use AI
00:43:15 What are you working on now?
00:44:11 do you get much time to play games
00:44:40 do you feel the pressure after these games? how do you deal with it
00:46:30 How long have you been in Japan
00:47:30 Fav choc bar
This episode I speak to retro gaming expert and games journalist Chris Scullion and Yann from Goloso Games, the creator of Inspector Waffles. We talk about why we're returning to retro games, whether hint systems work and whether AI could help improve the detective genre.
Goloso Games: golosogames.com
Chris Scullion: https://linktr.ee/chrisscullion
Follow me on Twitch: twitch.tv/cressup
Support my channel: ko-fi.com/cressup
Chapters
00:00:00 Intro
00:01:00 Yann from Goloso Games
00:23:46 Chris Scullion
00:39:30 Creating a Detective game & Standing out
00:47:49 Hint systems - good or bad?
00:58:40 AI in NPCs
"A businessman awakes in a children’s picture book world full of brightly coloured creatures brought to life. What is The Village and why is he here? Eerie surprises, mysterious twists and creepy characters await!"
Kickstarter: kickstarter.com/projects/lightfootbrosgames/sleepytime-village
Steam Page: store.steampowered.com/app/1918850/Sleepytime_Village
Follow Cressup on Twitch: twitch.tv/cressup
Support this channel: ko-fi.com/cressup
Clem: store.steampowered.com/app/1861440/CLeM
Follow me on Twitch: twitch.tv/cressup
Support me on ko-fi: ko-fi.com/cressup
"CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore."
"CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore."
Clem: store.steampowered.com/app/1861440/CLeM
Follow me on Twitch: twitch.tv/cressup
Support me on ko-fi: ko-fi.com/cressup
They chat about how she came to audition as Elaine, whether she's met Dominic Armato, why she isn't in the Monkey Island edition of Sea of Thieves, what it was like working with James Cameron, Leonardo Di Caprio and Kate Winslet, and when her documentary will be released.
Alexandra's website: alexandraboyd.co.uk
Cressup's Twitch twitch.tv/cressup
Chapters
00:00:00 Intro
00:02:19 How did you come to audition for the role of Elaine
00:04:34 Have you met Dominic Armato
00:06:12 Speaking as Elaine
00:06:44 Did you have any idea about Monkey Island
00:07:14 Can you remember the audition
00:08:10 Why weren't you in Escape?
00:09:55 What's voicing up a character that's never been voiced before like
00:10:53 How long did it take to record Curse
00:11:20 Have you met Ron Gilbert or anyone else?
00:13:00 Coronation St
00:15:12 What was it like returning to play Elaine
00:16:32 How did you hear about Return
00:19:25 Elaine seems different in Return
00:24:04 What happened with Sea of Thieves?
00:37:00 The humour of Monkey Island
00:40:00 Ship of Dreams and auditioning for Titanic
00:46:02 What did it feel like replaying these people's lives
00:50:33 Working with James Cameron
00:52:30 What it was like walking onto the set
00:54:40 How long were you on set for
00:56:24 Ship of Dreams release date
00:59:00 Meeting fans of Monkey Island + Titanic
01:05:51 Advice for those starting out
"CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore."
Clem: store.steampowered.com/app/1861440/CLeM
Follow me on Twitch: twitch.tv/cressup
Support me on ko-fi: ko-fi.com/cressup
"CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore."
Clem: store.steampowered.com/app/1861440/CLeM
Follow me on Twitch: twitch.tv/cressup
Support me on ko-fi: ko-fi.com/cressup
"CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore."
Clem: store.steampowered.com/app/1861440/CLeM
Follow me on Twitch: twitch.tv/cressup
Support me on ko-fi: ko-fi.com/cressup


