We talk to Peter Molyneux & Mark Webley about the development of Black & White and investigate who is responsible for abandoning this PC Gaming classic.
Edited by Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture Frank Howley
0:00 - Intro 1:57 - Founding Lionhead 4:22 - Building the Team 7:22 - Artificial Intelligence 9:51 - No Interface 11:24 - Singing Sailors 13:36 - Hype 16:45 - Crunch 18:55 - Legacy 21:00 - Who Owns Black & White? 23:48 - Conclusions 26:58 - CreditsNoclip Announcements: Big Studio Docs / New Channel / Hades Blu-ray / New HQNoclip - Video Game Documentaries2022-09-12 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
In the first episode of our new series "Hyper Light Development" we meet the team at Heart Machine, learn about their previous projects, and the journey they are about to embark on.
Edited by Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture by Frank Howley
0:00 - Intro 3:10 - Alx & Drifter 9:06 - The Trouble with Solar 18:20 - Driving to G4 21:07 - Remote Production 27:18 - Tools of the Trade 31:14 - Covid's Shadow 36:32 - The Whole Point 44:42 - CreditsBloodborne PSX: Recreating Bloodborne as a PlayStation One Game | NoclipNoclip - Video Game Documentaries2022-07-25 | Support us on Patreon ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Lilith Walther about her fan project to de-make Bloodborne to look like a classic PlayStation One title.
Edited by Jeremy Jayne Filmed by Jeremy Jayne Produced by Danny O'Dwyer Gameplay Capture by Frank Howley
0:00 - Intro 1:21 - Origins of a Demake 7:22 - Early Systems 13:28 - 90s Game Design 19:55 - New Content 25:00 - Gilbert's Estate 31:50 - The Hype Train 35:58 - Legal Concerns 38:12 - Bloodborne Kart! 41:05 - CreditsUnreleased DOOM 4 [cancelled] & DOOM 2016 Development GameplayNoclip - Video Game Documentaries2022-07-11 | Support us on Patreon ► patreon.com/noclip SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
As part of our game history preservation mission we're excited to release these assets which give a glimpse into the development of DOOM 4 and DOOM 2016.
0:00 - Intro 1:17 - "DOOM 4" Footage 1:58 - DOOM 2016 Combat Animation Test 3:40 - DOOM 2016 Intro Animatic 6:30 - DOOM 2016 Tech Demos 10:47 - OutroThis is Ravenholm - The Cancelled Half-Life Game from Arkane StudiosNoclip - Video Game Documentaries2022-05-04 | Support us on Patreon ► patreon.com/noclip or Join Noclip on YouTube ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
A gameplay showcase of Arkane Studios' cancelled Half- Life game which was internally known as "Ravenholm". This footage was recorded on-site by Noclip while producing our documentary on the history of the studio which you can watch here: bit.ly/nocliparkane
This footage is being made public as part of Noclip's mission to document and preserve the history of video games.
Hosted & Edited by Danny O'Dwyer Captions by Denis Walsh
0:00 - Introduction 5:10 - Chapter One: Breakfast of Champions 9:04 - Danny Context 10:46 - Chapter One: Breakfast of Champions (continued) 17:38 - Danny Context 18:36 - Chapter Two: Electrical Play 26:49 - Danny Context 27:52 - Chapter Three: Swarming 38:33 - Danny Context 40:27 - Chapter Four: Pitch Black 51:00 - Danny Context 51:34 - Unknown Chapter: Office Fight 1:02:16 - Outro / CreditsThe Making of Among Us - DocumentaryNoclip - Video Game Documentaries2022-04-19 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to the developers at Innersloth about the development of Among Us. From it's humble days as a mobile party game, to the online sensation that, for a time, took over the world.
Hosted & Produced by Danny O'Dwyer Edited by Jeremy Jayne & Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture Denis Walsh
0:00 - Intro 2:07 - Space Mafia to Among Us 15:45 - The Hype Train 29:26 - Retention 33:38 - Building Community 40:18 - Technical Help 47:43 - The Future of Innersloth 51:56 - CreditsBlack Mesa: The 16 Year Project to Remake Half-Life | Noclip DocumentaryNoclip - Video Game Documentaries2022-03-15 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Crowbar Collective about their 16 year journey rebuilding the original Half-Life.
Produced & Hosted by Danny O'Dwyer Lead Editor Jeremy Jayne Filmed by Jeremy Jayne Additional Editing by Danny O'Dwyer Gameplay Capture by Frank Howley Captions by Denis Walsh [incoming]
0:00 - Cold Open 2:01 - Intro 5:26 - Recreating Half-Life 29:19 - From Copycats to Creators 46:45 - XEN 1:09:48 - Gonarch's Lair 1:21:28 - Interloper 1:47:34 - Nihilanth 2:01:17 - Outro 2:07:34 - CreditsHotline Miami Creators Break Down its Design & LegacyNoclip - Video Game Documentaries2022-01-17 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Dennaton Games about the design and legacy of Hotline Miami.
Edited by Danny O'Dwyer Filmed by Danny O'Dwyer Gameplay Capture by Danny O'Dwyer Captions by Denis Walsh
0:00 - Intro 1:40 - Founding Dennaton Games 4:14 - Super Carnage 6:22 - Hotline Miami 15:14 - Hotline Miami 2 24:56 - What's Next? 26:07 - CreditsThe History of Grand Theft Auto, Lemmings & DMA DesignNoclip - Video Game Documentaries2021-12-28 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
Danny talk to the people behind Grand Theft Auto & Lemmings about the history of DMA Design and their lasting impact on the world of development. (this is a re-upload without an audio glitch present in the original)
0:00 - Intro 3:34 - Early DMA 9:30 - Lemmings 20:28 - Grand Theft Auto 39:22 - The Sandbox Games 47:02 - Grand Theft Auto 2 54:44 - Who Made Grand Theft Auto III? 1:07:49 - DMA's Legacy 1:10:20 - CreditsHow a Lawyer Sacrificed his Career to Redevelop his Skyrim Mod | The Forgotten City DocumentaryNoclip - Video Game Documentaries2021-12-13 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Modern Storyteller's Nick Pearce about his remarkable journey to create The Forgotten City.
Hosted, Edited & Produced by Jake Dekker Filmed by Luke Sommer Gameplay Capture by Frank Howley Captions by Denis Walsh Production Assistance by Danny O'DwyerHow Chivalry 2 Recreated Epic Medieval WarNoclip - Video Game Documentaries2021-10-25 | This documentary was available EARLY for Patrons ► patreon.com/noclip SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
In this look at the development of Chivalry 2 we explore the design of sprawling Medieval maps, the importance of screaming, and how Torn Banner found solutions to making swordplay fun.
Edited & Hosted by Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture by Frank Howley Captions by Megan Carnes (for the last time, thank you Megan!)
0:00 - Intro 2:01 - Chivalry's Origins 5:02 - Training Keyboard Warriors 11:08 - Audio & Visual Cues 15:03 - Screaming Together 17:28 - Creating the War 21:47 - Respawns 24:55 - All the World's a Stage 27:00 - CREDITSDeaths Door Developers Explain its Design & Philosophy | NoclipNoclip - Video Game Documentaries2021-10-20 | This documentary was available EARLY for Patrons ► patreon.com/noclip SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Acid Nerve about the design and philosophy of Death's Door.
Edited & Filmed by Jeremy Jayne Gameplay Capture by Jeremy Jayne Additional Editing by Danny O'Dwyer
0:00 - Intro 1:41 - Titan Souls 6:00 - Inspirations 8:10 - Combat & Difficulty 14:05 - Scoping Death's Door 19:02 - Bosses & Collaboration 26:48 - SPOILERS 33:22 - Launch 32:20 - Thanks for the Memes 39:00 - CREDITSDeathloop Developer Breaks Down its DesignNoclip - Video Game Documentaries2021-09-22 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock videos & fund more docs ► patreon.com/noclip
We talk to Co-Creative Director Dinga Bakaba about the unique design of Deathloop. Don't worry, no spoilers.
Edited & Filmed by Danny O'Dwyer Gameplay Capture by Frank Howley Captions by Megan Carnes
0:00 - Introducing Deathloop 2:43 - Who was Deathloop Made for? 4:44 - Designing the Opening 7:57 - Objectives & Cognitive Load 10:26 - Visual Design of the 4 Areas 12:55 - The Kick & Scrapped Melee Combat 15:58 - Reacting to Players & Reviews 18:29 - CreditsThe Making of PREY - DocumentaryNoclip - Video Game Documentaries2021-09-15 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to the team at Arkane Austin about the design of their immersive sim cult classic, Prey.
Edited, Filmed & Colored by Jeremy Jayne Written & Hosted by Danny O'Dwyer Gameplay Capture by Frank Howley Captions by Megan Carnes
0:00 - Intro 1:58 - Why call it "Prey" 7:22 - Creating the Space Station of Talos 1 22:22 - Managing Player Choice 31:15 - The Mimic 37:06 - Trouble with GLOO Cannons 43:45 - Harvey's Thoughts 45:35 - Mooncrash 51:55 - The Ending (Spoilers) 52:35 - Prey's Reviews & Legacy 57:22 - CreditsThe Story of Thief & Looking Glass Studios | Noclip Greatest HitsNoclip - Video Game Documentaries2021-08-10 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
In our latest episode of Greatest Hits Danny peaks through the Looking Glass to remember the original Thief series and the long shadow it has cast on the world of game design.
Edited by Jeremy Jayne & Danny O'Dwyer Filmed & Colored by Jeremy Jayne Featuring Original Music by Megan Carnes Gameplay Capture by Frank Howley Captions by Megan Carnes
0:00 - Intro 2:37 - The Early Concepts 13:05 - Designing Thief: The Dark Project 29:28 - Tools of the Trade 35:40 - Thief 2: The Metal Age 40:04 - The Culture at Looking Glass 49:37 - Thief: Deadly Shadows 1:02:22 - Outro 1:03:33 - CreditsDemons Souls: Remaking a PlayStation Classic - DocumentaryNoclip - Video Game Documentaries2021-07-12 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
Featuring developers from Bluepoint Games and Japan Studio, we unravel the years of work that went into remaking Demon's Souls for the PlayStation 5.
0:00 - Intro 1:49 - Who are Bluepoint? 5:29 - How to Remake a Classic 15:48 - Rebuilding Boletaria 21:35 - Design Tweaks & Changes 32:18 - Flamelurker 35:42 - Camera, Physics & Sound 48:30 - Working Smart 54:18 - Conclusion 56:41 - Credits
Edited by Jeremy Jayne & Danny O'Dwyer Interview & Script by Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture by Frank Howley Captions by Megan CarnesThe Making of Loop Hero | Noclip DocumentaryNoclip - Video Game Documentaries2021-06-02 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to Four Quarters, the developers of Loop Hero, about the design of their unique rouge-like, and how it evolved from a game-jam project, to a full commercial game.
Edited & Hosted by Jeremy Jayne Interpretation, Translations & Captions by Volha Kapitonava Interview & Post Production by Danny O'Dwyer Gameplay Capture by Jeremy Jayne
0:00 - Introducing Loop Hero 2:44 - Ludum Dare 4:27 - LooPatHerO 9:58 - Evolving into Loop Hero 15:06 - Lore & Exploits 18:04 - Overnight Success 21:21 - CreditsThe Making of Dishonored | Noclip DocumentaryNoclip - Video Game Documentaries2021-05-10 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We fly to France and Texas to talk to the developers at Arkane Studios about the design of their most beloved franchise; Dishonored.
Edited & Hosted by Danny O'Dwyer Filmed & Colored by Jeremy Jayne Gameplay Capture by Frank Howley Captions by Megan Carnes
0:00 - Intro 1:46 - Finding Dishonored 7:14 - Designing Systemic Games 15:28 - Building Levels 22:01 - Dishonored 2 26:10 - Story, Heart & Voice 33:35 - The Clockwork Mansion 47:09 - A Crack in the Slab 51:49 - Difficult Cuts 56:38 - CreditsThe Story of RollerCoaster Tycoon | Noclip Greatest HitsNoclip - Video Game Documentaries2021-05-02 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
In our brand new series Greatest Hits, we celebrate the legacy of RollerCoaster Tycoon by exploring its original design and talking to the people holding the torch today. RCT was chosen by a subset of our patrons - to pick the next game, consider joining them.
0:00 - Intro 2:31 - What is RollerCoaster Tycoon? 5:29 - Marcel Vos 11:48 - OpenRCT2 16:04 - Why Are People Still Playing? 20:01 - What Happened After RCT2? 25:40 - Parkitect 30:55 - The Legacy of RCT 34:14 - Credits
We talk to Team Asobi's Nicolas Doucet about how Astro's Playroom started out as a collection of tech demos for the PlayStation 5's DualSense controller, and evolved into a celebration of PlayStation's history.
(The book shown in b-roll is PlayStation Anthology by Mathieu Manent.)
Edited by Jeremy Jayne & Danny O'Dwyer Filmed & Colored by Jeremy Jayne Gameplay Capture by Frank Howley Captions by Megan Carnes
0:00 - Intro 1:30 - Origins of Team Asobi 4:03 - PS5 DualSense Tech Demos 6:36 - Creating a PlayStation Museum 9:30 - Hardware Collectibles 12:09 - Character Cameos 14:41 - Designing a Free Game 19:11 - Japanese Platformer Design 21:33 - The Song / CreditsBugsnax Designer Explains How (& Why) Each Bugsnak Was Created - NoclipNoclip - Video Game Documentaries2021-02-15 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay.
Location Produced & Filmed by Jeremy Jayne Additional Studio Footage by John-Paul Gabler Series Produced & Edited by Danny O'Dwyer Captions by Megan Carnes (coming soon)
0:00 - Previously On... 0:55 - Launch Day 14:29 - The Day After Launch 19:00 - Reviews 20:14 - Launch Party 23:31 - Game Awards Nominations 30:11 - The Other Side of Ship 35:49 - The Game Awards 39:28 - Making Sense of It 45:38 - Looking Back, Glancing Ahead 51:47 - CreditsTim Schafer Breaks Down 20 Years of Double Fine Games | NoclipNoclip - Video Game Documentaries2020-12-24 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
Tim Schafer explores 20 years of Double Fine Productions by telling us about the design and development of games like Psychonauts, Brütal Legend, Grim Fandango Remastered, Happy Action Theater, Stacking and way more.
Edited by Jeremy Jayne Filmed & Produced by Danny O’Dwyer
0:00 - Intro 0:33 - Before Double Fine 2:38 - Psychonauts 8:25 - Brütal Legend 14:25 - Costume Quest 17:07 - Stacking 18:19 - Iron Brigade 20:27 - Once Upon a Monster 21:55 - Happy Action Theater 23:56 - Kinect Party 24:27 - The Cave 25:55 - Dropchord 27:54 - Broken Age 34:25 - Lucas Arts Remasters 40:24 - Headlander 41:38 - Rhombus of Ruin 42:42 - Rad 43:30 - Psychonauts 2 45:02 - Double Fine Presents 47:36 - Microsoft Aquistion 50:02 - CreditsHow Microsoft Flight Simulator Recreated Our Entire Planet | Noclip DocumentaryNoclip - Video Game Documentaries2020-11-26 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to Jorg Neumann (Microsoft) and Sebastian Wloch (Asobo) about the bleeding-edge technology that enabled them to recreate the digital twin of planet earth in the latest iteration of Microsoft Flight Simulator.
Edited & Hosted by Danny O'Dwyer Filmed & Colored by Jeremy Jayne Captions by Megan Carnes
0:00 - Introducing Microsoft Flight Simulator 3:26 - Building the Team 7:19 - Creating The Planet 15:54 - Adding the Human World 22:26 - Simulating Weather 25:51 - Designing Planes 30:09 - Where People Fly 32:34 - CreditsHow Alien Isolation Survived its Difficult Development | NoclipNoclip - Video Game Documentaries2020-10-26 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to Creative Assembly about the difficulties the team had in creating the cult classic Alien: Isolation. How they pitched the project to SEGA, went through a challenging perspective change and brought Ridley Scott's Alien back to life.
Original Interviews by Chris Bratt (@chrisbratt) Filmed by Jeremy Jayne Edited & Hosted by Danny O'Dwyer Gameplay Capture by Frank Howley
0:00 - Intro 1:06 - Pitching the Project 6:48 - Third Person to First Person 9:56 - Lighting & AI 12:20 - Bringing it Together 15:59 - The Legacy of Alien Isolation 18:23 - CreditsThe Final Tour of Oaklands Video Game Museum & How We Can Save ItNoclip - Video Game Documentaries2020-10-06 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
With Oakland's video game museum "The MADE" closing for the foreseeable future due to Covid-19, we explore the work the museum does for local kids, and in preserving the medium for gamers worldwide.
Filmed by Jeremy Jayne Edited & Hosted by Danny O'Dwyer
0:00 - Intro 1:37 - Arcade Foster Homes 3:10 - Free Classes for Local Kids 5:10 - Hall of CRTs 7:38 - Ad Proofs 9:02 - Steel Battalion Terminal 10:20 - Play Anything 13:01 - Storage 13:32 - Habitat 15:52 - Closing For 2 Years 19:32 - Outro 22:33 - CreditsBefore & After Dont Starve - The History of Klei Entertainment | NoclipNoclip - Video Game Documentaries2020-09-17 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to Klei Entertainment founder Jamie Cheng about the company's history. From working on EETS in his spare time, to the breakout success of Don't Starve and beyond.
Edited By Jeremy Jayne & Danny O'Dwyer Filmed by Jeremy Jayne Hosted Danny O'Dwyer Closed Captions: Megan Carnes
Timestamps: 0:00 - Intro & EETS 1:32 - Shank & Mark of the Ninja 3:13 - Don't Starve 7:17 - Don't Starve Together 9:31 - Invisible, Inc. & Oxygen Not Included 10:37 - Outro & CreditsUnboxing Our Classic Amiga Game Collection with Danny & Alan ODwyer | Noclip Summer JamNoclip - Video Game Documentaries2020-09-16 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
Danny and his brother Alan dive through decades-old boxes of classic Amiga games to reminisce about some the best games to ever grave the computer.
Hosted by Alan & Daniel O'Dwyer Edited by Danny O'Dwyer Filmed by Jeremy Jayne Closed Captions: Megan Carnes
Timestamps: 0:00 - Cold Open 01:05 - Introducing the Amiga 600 4:22 - Hardware 6:09 - Sensible Soccer 7:35 - Copy Protection 8:23 - Mortal Kombat II 10:02 - Golf Games 10:43 - Demos and Oddities 13:32 - Digging in the Disks 16:40 - Cannon Fodder 18:18 - Putty, Alien Breed II & Giana Sisters 20:40 - Hill Street Blues 21:58 - Desert Strike & Speedball II 23:08 - Outro 24:25 - CreditsEdmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More) | NoclipNoclip - Video Game Documentaries2020-09-15 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
Edmund McMillen breaks down his game design history, covering his early Flash games, the breakthrough success of Super Meat Boy, the rise of The Binding of Isaac and loads more.
Edited By Jeremy Jayne & Danny O'Dwyer Filmed by Jeremy Jayne Hosted Danny O'Dwyer Closed Captions: Megan Carnes
Timestamps: 0:00 - Intro 00:27 - Dead Baby Dressup 01:42 - Host 2:25 - Tri-achnid 3:41 - Meat Boy 6:19 - Gish 7:22 - Aether 8:13 - Time Fcuk 11:00 - Coil 12:54 - Super Meat Boy 17:01 - Indie Game: The Movie 19:35 - The Binding of Isaac 24:32 - Fingered 27:01 - The End is Nigh 30:19 - The Binding of Isaac: Four Souls 32:26 - Mew-Genics 33:13 - The Legend of Bum-Bo 36:25 - Ending 37:29 - CreditsFilming our Final Fantasy XIV Documentary in Japan (2017) | Noclip Summer JamNoclip - Video Game Documentaries2020-09-14 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
Three years ago we flew to Japan to film our documentary on Final Fantasy XIV. With COVID 19 grounding most international travel we thought it was probably time to share this patron-exclusive feature with our community here on YouTube.
Hosted & Edited by Danny O'Dwyer Filmed by Jeremy Jayne Closed Captions by Megan Carnes
0:00 - Intro 1:01 - Flying 5:13 - The First Night 13:05 - Poorly Prepared Tourists 34:24 - Filming at Square Enix 50:35 - The Dancing Salarymen of AkihabaraIntroducing Noclip Summer Jam - Celebrating Our 4th Birthday!Noclip - Video Game Documentaries2020-09-13 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
Welcome to Noclip Summer Jam. A week of fun videos to help you get through the nightmare times.
Hosted & Edited by Danny O'Dwyer Filmed by Jeremy Jayne Closed Captions by Megan CarnesHow Two Indies Convinced CD Projekt to Make a Witcher Themed AR Game | Witcher Monster SlayerNoclip - Video Game Documentaries2020-09-07 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to the founders of Spokko who convinced CD Projekt to let them make their dream mobile game using the universe of The Witcher.
Hosted & Edited by Danny O'Dwyer Warsaw Footage Filmed by Jeremy Jayne (4 years ago!) Closed Captions: Megan Carnes
Timestamps: 0:00 - Intro 01:57 - Early Mobile Games 08:57 - Ingress Changes Everything 12:20 - Pitching CD Projekt 14:27 - Designing Quests in AR 17:30 - Backlash & Expectation 21:09 - CreditsHow COVID-19 Quarantine Affected Hades Development - Developing Hell #05Noclip - Video Game Documentaries2020-08-24 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
Using interviews filmed between March and August of 2020 we take a follow the team at Supergiant Games as they react to the initial COVID-19 outbreak, the challenge of working from home, and the mental toll of isolation during quarantine.
Noclip's work is 100% crowdfunded. Consider becoming a member on Patreon: patreon.com/noclip
Location Produced & Filmed by Jeremy Jayne Additional Studio Footage by John-Paul Gabler Series Produced & Edited by Danny O'Dwyer Captions by Megan Carnes (coming soon)
0:00 - Intro 0:59 - March 9:30 - April 14:36 - June 18:54 - July 33:41 - August 35:50 - CreditsHow Preys Mind-Bending Opening Level Was Designed | NoclipNoclip - Video Game Documentaries2020-08-04 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to the developers at Arkane Austin about the design of the opening 30 minutes of Prey.
Hosted & Edited by Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture by Frank Howley Closed Captions: Megan Carnes
Timestamps: 0:00 - Intro 01:40 - [Spoilers] The Opening Level 03:42 - Setting the Scene 7:04 - The Commute 9:11 - Testing the Player 11:19 - The Reveal 16:55 - CreditsWe Had to Close Our Studio | Noclip UpdateNoclip - Video Game Documentaries2020-07-24 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to support our independent team ► patreon.com/noclip
In our latest Noclip Update we say goodbye to the studio and look forward to the future of Noclip now that we're back working from our homes. Also updated info on Hades, Prey & Dishonored.
Filmed & Edited by Jeremy Jayne Closed Captions: Megan Carnes
Timestamps: 0:00 - Night Dive Studios 02:24 - Bringing Back System Shock 04:49 - Rebooting System Shock 08:07 - Rebooting the Reboot 09:59 - NOLF 10:40 - CreditsThe Remarkable Story Behind Command & Conquers RemasteringNoclip - Video Game Documentaries2020-07-06 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
Featuring interviews with Jim Vessella, Petroglyph Games and Lemon Sky, we explore how Command & Conquer Remastered Collection came together, and how the international team remastered FMV, graphics, audio, music, gameplay and more.
Hosted & Edited by Danny O'Dwyer Gameplay Capture by Frank Howley Closed Captions: Megan Carnes
Timestamps: 0:00 - Intro 01:24 - The Westwood Days 05:02 - Split Up & Reunion 10:20 - Remastering FMV 14:50 - Changing Gameplay 19:30 - Tweaking Audio 21:33 - Remastering Music & SFX 26:09 - Remastering Graphics 29:51 - Community Council 33:28 - The Final Release 36:10 - The Future 37:58 - CreditsSuda51 (Killer7 / No More Heroes) Breaks Down His Design Philosophy | NoclipNoclip - Video Game Documentaries2020-07-03 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We chat to Goichi Suda (Suda51) about the games he's designed over his distinguished career, and the type of work he tries to inspire at Grasshopper Manufacture.
Timestamps: 0:00 - 500k Subs! 02:36 - Archipel 03:20 - Hold Back to Block 04:06 - AI & Games 05:03 - People Make Games 05:52 - Cloth Map 06:50 - Thank You!Double Fine Art Director Details the Work of a Video Game ArtistNoclip - Video Game Documentaries2020-06-26 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to Double Fine's Lisette Titre-Montgomery about her career as an artist, the work of an art team, and creatively collaborating with Tim Schafer.
Filmed & Edited by Jeremy Jayne Closed Captions: Megan Carnes
Timestamps: 0:00 - Lisette's Career 03:30 - Distributed Development 05:05 - Working at Double Fine 06:02 - The Stages of Art Development 07:20 - Working at Double Fine / Psychonauts 2Genital Jousting Creators Talk Penis Physics & Narrative SubtextNoclip - Video Game Documentaries2020-06-19 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
Two of the Free Lives team who created Genital Jousting (Richard Pieterse, Evan Greenwood), sit down to talk to us about penis physics, player reactions and the subtext behind their phallic-em-up.
Hosted & Edited by Danny O'Dwyer Filmed & Colored by Jeremy Jayne Closed Captions: Megan Carnes
Timestamps: 0:00 - Cold Open 0:38 - The Game's Origins 3:52 - Designing Story Mode 6:38 - Penis Physics 8:08 - Playing with Friends 10:14 - SubtextDwarf Fortress Creator Explains its Complexity & Origins | Noclip InterviewNoclip - Video Game Documentaries2020-06-09 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We chat to Bay 12 Games co-founder Tarn Adams about their remarkable ASCII simulation Dwarf Fortress - the game's origins, how it works, and their plans for steam. Thank you to Kruggsmash for allowing us to use his footage. Subscribe to his wonderful channel here: youtube.com/kruggsmash
Hosted & Edited by Danny O'Dwyer Filmed & Colored by Jeremy Jayne Filmed by Esteban Martinez Closed Captions: Megan Carnes
Timestamps: 0:00 - Cold Open 03:11 - Danny's Intro 04:48 - The Origins of Dwarf Fortress 08:54 - The Design of Dwarf Fortress 20:00 - Steam VersionThe Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The CrossingNoclip - Video Game Documentaries2020-05-26 | ► Make sure to turn on "French Speakers Only" Subtitles (hit the gear icon on YouTube) SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
Noclip travels to France and Texas to tell the story of Arkane's twenty year history. Featuring exclusive first looks at the gameplay of three cancelled projects; The Crossing, LMNO & the Half-Life spin-off "Ravenholm".
Hosted & Edited by Danny O'Dwyer Filmed & Colored by Jeremy Jayne Gameplay Capture by Frank Howley Closed Captions: Megan Carnes
Our sincere thanks to Valve, EA, Arkane & Bethesda for their understanding & transparency.
Timestamps: 0:00 - Start 02:56 - Arx Fatalis 05:04 - Dark Messiah 14:21 - The Crossing 22:00 - LMNO 33:00 - Ravenholm 49:32 - Bioshock 2 56:11 - Dishonored 1:05:31 - PREY 1:09:44 - Dishonored 2 1:12:00 - EndingThe (Untold) History of Arkane Studios - Noclip Documentary TrailerNoclip - Video Game Documentaries2020-05-21 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We travel to Arkane Studios in Lyon & Austin to tell the untold story of their twenty year history. Featuring unprecedented access to three never-before-seen, cancelled projects (The Crossing, LMNO, "Ravenholm") we uncover how Arkane went from developing PC fantasy games, to blockbuster immersive simulations.