xRappy
Arknights CC#12 Day 6
updated
【Operators】
Lumen Lv90 MODY3 S3M3
Gladia Lv90 MODX3 S2M3
Absinthe Lv80 MODX3 S2M3
Bison Lv80 MODX3 S2M3
Shalem Lv80 S2M3
Tequila Lv80 S2M3
【Music Used】
「Ys X -Nordics- 」 To be Free
#arknights #アークナイツ #明日方舟
【Operators】
Gladia Lv90 MODX3 S2M3
Vigil Lv 90 S1M3
Bibeak Lv80 MODX3 S2M3
Folinic Lv80 MODX3 S2M3
Wild Mane Lv80 MODX3 S2M3
Shalem Lv80 S2M2
Tequila Lv80 S2M3
【Music Used】
「Arknights OST」CC11 Battle Theme
#arknights #アークナイツ #明日方舟
Initially I went a defender instead of Gladiia but you actually tank less if you kill the small casters ASAP as well as save a DPS slot. Also, went Whislash S2 for DPS but S1 DEF boost slightly makes tanking the gargoyles less scuffed.
【Operators】
Lumen Lv90 MODY3 S2M3
Gladia Lv90 MODX3 S2M3
Vigil Lv 90 S1M3
Whislash Lv80 MODX3 S1M3
Tuye Lv80 MODX3 S1M3
Wild Mane Lv80 MODX3 S2M3
Czerny Lv80 S2M3
Tequila Lv80 S2M3
【Music Used】
「Girls Frontline OST」GF_22W_BGM_4
#arknights #アークナイツ #明日方舟
【Operators】
「Pot 6」[LV 80] Scene S2M3 w/ Module 3
「Pot 6」[LV 80] Whislash S2M3 w/ Module 3
【Music Used】
[Melty Blood] Glowing Mansion
#arknights
【Operators】
「Pot 6」[LV 80] Robin S1M3
「Pot 6」[LV 90] Gladiia S2M3 w/ Module 3
【Music Used】
[GFL OST] BGM_23SF_Battle_2
youtube.com/watch?v=haK-nhWEjZ0
#arknights
【Music Used】
「Arknights OST」Bitw1
Used the "original" since I can't figure out something for this stage
#arknights #アークナイツ #明日方舟
【Operators】
「Pot 2」[LV 90] Magallan S3M3 w/Module
「Pot 6」[LV 80] Mayer S2M3 w/Module
【Timestamps】
0:00 Pre-Game
0:06 Pre-Boss
0:46 Phase 1
1:42 Phase 2
4:29 Boss Slain, Clearing Mobs
5:32 End Screen
5:39 Martyr and Meebo Interaction Bug
【Music Used】
「GFL: PNC OST」Oasis Defense
「GFL: PNC OST」Sanctifier
#arknights #アークナイツ #明日方舟
【Notes】
- General idea is dealing with the small drones while doing little bits of damage to the Shieldbearers. That's why Magallan was deployed before Mayer at the start,
- I'm not sure if Pot 4 Magallan is needed since I thought I couldn't kill the Shieldbearer at 2:57. I figured a way to squeeze an extra Meebo but I didn't want to start over the drone timings since I borrowed a Pot 5 Magallan.
- Activation timing of Magallan skill at 0:46 is basically the start of all the future timings back-to-back. This is so it's up to kill the middle drone at 3:22.
【Music Used】
「Girls Frontline: PNC OST」Heterogeneity Blocker BGM3
#arknights #アークナイツ #明日方舟
【Notes】
- Nothing much other than split tiling the Crocs. The opening will be more lenient if you have more -1 DP cost pots.
【Music Used】
「Melty Blood: Actress Again OST」Kara no Kyoukai
#arknights #アークナイツ #明日方舟
Sorry I missed Day 1, was busy with college work.
【Notes】
- Specific Angelina timing at 3:26 so Mudrock will be split tiled for Gnosis skill activation at 3:56
- Specific Quercus timing at 3:27 so it can come back up at 4:15. She will SP battery Angelina (also this is the one time where Angelina will have less HP than Pramanix) so her S2 will come back. This is very important in stalling for Gnosis skill to come back up.
- Ling isn't great with laneholding even with freeze/roberta rotation because of Mudrock's stacking ability on berserk tile along with Colossus.
【Music Used】
Ucchii0 - Darkness in the Light
youtube.com/watch?v=9ED-aiD8F7c
Ucchii0 - Just That Story
youtube.com/watch?v=DYauIL8isoE
#arknights #アークナイツ #明日方舟
【Operators】
「Pot 6」[LV 90] Ling S3M3 w/Module
「Pot 1」[LV 80] Quercus S2M3
【Notes】
- Quercus is a solid choice over someone like Skalter for this stage because of her small SP cost of 25. With some timing, it can keep Ling constantly alive with some SP battery in return.
Some Timings:
-Ling activation at 1:32 is important as you do it just so the bottom left dragon can survive the boss's strike at 1:48 just before the skill ends. The dragon needs to stay alive to fuse at 1:51
-The dragon placement at 2:09 and skill activation at 2:12 was done so the left Crawler can be brought to the last segment of HP at 2:32. If it explodes even once towards the end, the nervous impairment will kill everyone.
- Early Quercus skill activation at 2:28 so she can activate skill again and survive at 2:52.
【Music Used】
「Melty Blood: Type Lumina OST」Sleepless Lamp
#arknights #アークナイツ #明日方舟
Edit: TIL I learned that this was a record for No Ling S3.
【Operators】
「Pot 5」[LV 90] Magallan S3M3 w/Module
「Pot 6」[LV 80] Mayer S2M3 w/Module
【Notes】
General idea is to gain as much control on the gramophones and kill the Whisperers ASAP while also making sure the Shamans don't kill your team.
Some things to note:
- Mayer detonation at 2:10 is pretty important since you stun the Zealot in Magallan range so she can do some damage; otherwise, it will leak. Also, the timing is crucial since the Whisperer on the left side detects a Meebo (just before it detonates) in range and will try to attack at 2:12. This will waste some time and it will stay in range of the Magallan drone facing left in 2:17.
-Why is that drone facing left?
If the drone is facing up, it will prioritize everything in the middle lane instead of hitting the Whisperer since everyone else is closer to the blue box along the path. As a result, the left gramophone will be captured quickly.
- The right gramophone gets captured at 2:47. I can't figure out a way to make it stay longer. However, I found it was better to sacrifice 2 Meebos to stall the right so you can get cooldowns back up.
- Everything else is just timing to control how much damage is outputted. If you're curious how something works or if I missed something, let me know in the comments.
【Music Used】
「Melty Blood: Type Lumina OST」Gathering Of Old Blood
#arknights #アークナイツ #明日方舟
【Operators】
「Pot 6」[LV 90] Ling S3M3 w/Module
【Notes】
General idea is to take as much control of the gramophones and try to kill the Shamans in a "safe" spot. After capturing the left gramophone, I leave it alone and try to kill the Whisperers as quick as possible. I only try to fight for control of the right gramophone until all the Shamans die because Shamans healing is not fun.
The base form of s3 was used since the main threats (Whisperers and Shamans) have 50 RES. Base form is more beneficial as it's only physical damage and fusing will convert all attacks to arts damage while also increasing its attack interval. Note: S3 does not convert to arts damage like S1, it just gives an ATK and DEF boost.
There was a lot of tight timing while experimenting (I'm pretty sure there is a much simpler clear out there):
- The dragon placement at 0:37 and 1:03 is so we can get the left gramophone activation timing at 1:36. If gramophone is activated too early, it will kill the left Shaman too early and splash damage the middle dragon. If activated too late, it won't damage the right Shaman and the right Shaman will kill the middle dragon. The cheap hit at 1:28 is also crucial so that Shaman will attack one less. As a result, the same middle dragon can survive 2 hits from the Whisperer in 1:48 which is needed to stall the following Shaman at 1:51 for a brief moment; otherwise, will lead to a leak.
- The dragon wasn't retreated and intentionally died at 2:05 and 2:17 to serve as a tiny SP boost just so I can prep up for the skill timing at 2:22. You need to place future summons as quickly as possible since you need to place the dragon at 2:48. Otherwise, the Whisperer will kill both dragons and you will only have 1 dragon attacking him, which is not fast enough to kill him and eventually the Whisperers entering from the bottom side at 3:00 will capture the left gramophone.
- Skill activation timing at 2:22 so it can deal heavy damage to the first Shaman entering and the duration ends when it just kills the last Shaman at 2:38. The dragon was retreated at 2:32 just so it can deal as much aura damage to the first Shaman (in return, it will die at 2:35 and won't splash the two dragons). The two dragons will only take splash damage from one Shaman and will be alive at 2:40.
【Music Used】
「Arknights OST」Minima
#arknights #アークナイツ #明日方舟
【Timestamps】
0:00 Pre-Game
0:17 Floor 1
3:14 Floor 2
4:12 Floor 3
10:22 Mini-Boss
14:08 Floor 4
19:51 Floor 5
24:22 Relics
24:46 Phantom Boss
29:32 Credits
【Music Used】
MoGura - Momento
youtube.com/watch?v=LLhcxL0inDk
LYDMX - Ark Battle II
music.163.com/#/artist?id=13698376
PeriTune - Unknown_Cities
youtube.com/watch?v=iIER4RjbVtk
GhostFinal - Blue City
youtube.com/watch?v=FpSNhHhMNxU
PeriTune - Firmament3
youtube.com/watch?v=mzKBNfqPaZc
PeriTune - Scene_Tragic
youtube.com/watch?v=oG0_wr7arMo
「Arknights OST」Phantom Castle
#arknights
【Timestamps】
0:00 Pregame
0:13 Phase 1
1:12 Mobs Before Phase 2
1:56 Phase 2
2:51 Mobs Before Phase 3
3:45 Phase 3
4:55 Redeployment (Sped Up)
5:23 Finishing Up
5:43 End Screen
5:54 Extras
【Operators】
「Pot 6」[LV 80] Scene S2M3 w/Module
「Pot 2」[LV 90] Magallan S3M3 w/ Module
「Pot 1」[LV 90] Suzuran S3M3
【Notes】
- Magallan drone placement on the Wisps was pretty much hard trial and error. Idea is to cover as much room as possible. You should avoid stacking attack priority in one spot.
- Suzuran P5 would have helped and could have avoided some redeployment at the end.
- Avoid placing drones or DPS on the ranged tiles since Sui-Xiang takes reduced damage.
【Music Used】
「Yakuza OST」Baka Mitai
youtube.com/watch?v=g3jCAyPai2Y
PeriTune - EpicBattle_Deity
youtube.com/watch?v=pDl7uBMhWZg
#arknights
I will try to get a full run of Mouthpiece soonTM.
【Timestamps】
0:00 Relics
0:09 Phantom Fight
5:43 Credits
【Operators】
「Pot 6」[LV 80] Scene S2M3 w/Module
「Pot 6」[LV 80] Glaucus S2M3
「Pot 6」[LV 70] Podenco S2M3
「Pot 3」[LV 90] Skalter S2M3
「Pot 2」[LV 90] Magallan S1M3 w/ Module
「Pot 1」[LV 90] Gnosis S3M3
「Pot 1」[LV 90] Angelina S3M3
「Pot 1」[LV 50] Suzuran S3M3
【Music Used】
「Arknights OST」Phantom Castle
#arknights
Previous Run: youtube.com/watch?v=WpAQPOxVdf8
【Operators】
「Pot 6」[LV 80] Scene S2M3 w/Module
「Pot 2」[LV 90] Magallan S3M3 w/ Module
「Pot 6」[LV 90] Suzuran S3M3
【Notes】
- Magallan position helps do cheap damage to Degenbrecher at 0:42 which helps push her to the 2nd phase before reaching her next stopping point at 1:29. Also, cheap damage in 2nd phase helps push her 1st AoE silence in 2:19 from 2 Magallan drone attack rotations. Otherwise, it might take 3 attack rotations and silence 2 out of the 3 drones, hurting DPS towards 2nd silence.
- Position of Degenbrecher's 2nd phase transition at 1:30 and Suzuran's timing at 2:14 contribute to the split tile at 2:48. From 2:34 to 2:49, it is played in slow motion because 2x speed will ruin it. That way, Degenbrecher's AoE slash won't kill Suzuran and/or Scene.
Example if it fails: youtube.com/watch?v=wKhhjiF1_YE
- The Buggy at 1:59 was placed early so I can consistently kill the Berserker. For some reason, it can leak through and I been counting the auto attacks.
【Music Used】
PeriTune - EpicBattle
youtube.com/watch?v=cbhGuc0l2rI
#arknights
【Operators】
「Pot 6」[LV 80] Scene S2M3 w/Module
「Pot 2」[LV 90] Magallan S3M3 w/ Module
【Notes】
「BI-6」
- At 1:27, the Berserker will hit the Buggy as the drone gets into stun. This will waste some of the Berserker's movement time so when the Buggy recovers, he will target the left drone instead at 1:30.
- If you missed the timing of Scene's skill activation and the Berserker targets the right Buggy instead at 1:30, then retreat the left Buggy (if it's still alive) at 1:40. Otherwise, you can accidentally kill the Arts Fighter somehow and it will detonate, damaging all surrounding units.
- You need some sort of timing for the right-most Berserker to freeze while the Buggy is stunned at 2:25. That way when the Buggy recovers, it will split-tile the Berserker with the other Buggy at 2:29. My cue for it is when I start seeing the wind in 2:11. There are many other cues/timings but that's my way of doing it.
- Looking back, you can just retreat the right Buggy early and replace instead at 2:34. That way, you can redeploy the Buggy earlier so it's within Scene's attack range during 2:38. At the end, they would be dead and wouldn't even be close to the blue box.
「BI-7」
- Scene solo seems impossible. The Hunters will eventually kill Scene. I tried using the Tschäggättä DEF down debuff on the Buggy so the Hunters will target the Buggies instead but another wall I came across is DPS/uptime of skills along with the fact, theres not much "safe" tiles to deploy the Buggies on.
- With Magallan, the run is straight forward. Might come back to this.
「BI-8」
- You should let Magallan's drones attack a few times before using her skill in 6:20 . Otherwise, wouldn't push Degenbrecher to 2nd phase.
- Overall, Magallan's talent and Scene's s2 increased detection range counters the Boss's 2nd phase mechanic. Well timed placed Magallan drone starting at 7:10 can avoid Degenbrecher's silence AoE.
- Degenbrecher's AoE silence gets triggered every 25% HP. She is left slightly above 50% HP after the first barrage of Magallan drones. That way, the Magallan drone will be the one to trigger it at 7:46 and all the drones onward will be safe from the AoE silence.
【Timestamps】
0:00 BI-6 Scene
3:16 BI-7 Scene & Magallan
5:43 BI-8 Scene & Magallan
【Music Used】
「Arknights OST」kjerg_n
「Arknights OST」kjerg_h
「Arknights OST」blkswb
#arknights
【Music Used】
「Punishing: Gray Raven OST」 Industrial Strike
#arknights #cc7 #contigencycontract
【Notes】
- Split Tiling the Blindeys: This was a bit tricky to learn. The consistent way I found the sweet spot is when the tail of the Blindey touches Ifrit's green bar. You can also see the spot when Ifrit raises her arm to attack in 0:48 or when the 2nd Blindey starts taking damage in 2:35 .
- NTR gets retreated ASAP in 1:30 just in the time for the split tiling in 3:41 . You cannot stall with Red and then NTR or else you will run out of DP and won't deploy Ifrit/Saria in time. NTR Pot 3 probably needed.
- At 1:36 , Red barely stun in range of the 1st Smartie so she can block the 2nd Smartie. The 1st Smartie will get pushed by Weedy's cannon and when it gets unstunned, it will try to centralize itself. They will barely align when you retreat Red and will explode each other when you use Weedy s3. This was accidentally discovered when I forgot to retreat Weedy's cannon.
- You have to Ash stun immediately at 2:07 or else for some god awful reason, the Envy will target Grani instead of Flametail when you replace Red with Flametail at 2:29 .
- I messed up the split tiling in 4:45 but it shouldn't matter anyways since Grani needs to be replaced so Suzuran doesn't take damage on Phase 2.
- Free 2nd Phase, I planned to swap Bagpipe with other operators in rotation to lower the healing burden but I got greedy and let Saria die.
- Grani in MAX Risk started as a joke but I was surprised how it worked out.
【Timestamps】
0:00 Opening
0:43 3 Envy and 3 Blindey
3:03 Boss Phase 1 (And Smarties)
5:55 Beginning of Scuffed Phase 2
6:47 Ifrit Taking The Kill
7:04 End Screen + Tags
【Music Used】
「Arknights OST」duskdragon (Credits to RiverV for looping it)
【Thumbnail】
In-game CG from Grani and the Knights' Treasure (You can find it in AceShip)
#arknights #cc7 #contigencycontract
【Music Used】
「Arknights OST」Kal'tsit Team
#arknights #cc7 #contigencycontract
Flametail's damage from dodge talent is wasted since dodging will still free the Recidivist.
【Music Used】
「Arknights OST」prisonbreak
#arknights #cc7 #contigencycontract
【Music Used】
「Arknights OST」katzdale
#arknights #cc7 #contigencycontract
【Notes】
- Grani will need to dodge 1 or 2 hits if she wants to survive by 1:01
- Grani has good tank stats with s2 against the 2 Blindey without any healing in 1:45 .
- Max range Ash's stun talent so the Envy can target Skalter instead of Ash by the time it charges its attack at 1:43 (This is important for the second phase of the boss battle)
- Killed the Left Blindey first at 3:53 so that it doesn't get affected by firecracker at the start of second phase 4:31
- Skalter wasn't supposed to die at 5:22, slipped and couldn't place Bagpipe in time
- Finally, why is your Grani only s2m2???? We don't talk about it.
【Timestamps】
0:00 Opening
0:40 Grani Gaming (3 Envy and 3 Blindey)
2:18 Boss Phase 1 (And Smarties)
4:28 Boss Phase 2
5:22 Finishing Touches
【Music Used】
「Arknights OST」duskdragon (Credits to RiverV for looping it)
#arknights #cc7 #contigencycontract
【Music Used】
「Punishing: Gray Raven OST」C.O.R.E by Haloweak
#arknights #cc7 #contigencycontract
E2 LV 80 Scene - S2M3 - Pot 6 w/ Module
E2 LV 90 Magallan - S3M3 - Pot 2 w/ Module
Timestamps:
0:00 NL-8
2:33 NL-9
5:19 NL-10 (?)
This event limits how you place summoners which could be a good or bad thing. Unfortunately... there's no ranged tile available for NL-10 :(
E2 LV 80 Scene - S2M3 - Pot 6
E2 LV 90 Magallan - S3M3 - Pot 1
E2 LV 80 Scene - S2M3 - Pot 6
E2 LV 90 Magallan - S3M3 - Pot 1
At 67% hp or 75 seconds have passed, the boss will be pushed to the next phase. This is the reason why I put the bottom right Buggy (on top of Magallan) facing left. If I were to make the Buggy face the boss, the boss will be pushed to the next phase slightly faster and by the time I try to activate Scene's skills again, she would die from the constant shockwaves.
Saga E2 Lv50 S2M3 Pot 2
Surtr E2 Lv50 S3M3 Pot 1
Jaye E2 Lv50 S2M3 Pot 6
Music: 【Punishing: Gray Raven】Narwhal
Music: 【Arknights】Dossoles Holiday Act 12 Side 01
While experimenting No D-Pad vs Dark Camu on multiple characters, I found out Nanami Pulse's dash + immediate attack gives the most absurd amount of I-Frames as well as minimizing her hurtbox(?) compared to the rest of the cast. The real boss here is the Dash Stamina bar.


