Bowl of LentilsThis is a video where I overview the history of Hirameki International Group Inc, a publisher that was one of the first companies to sell visual novels to a mainstream audience in America. They were also the first English company to classify their titles as VNs, basically defining the term in the western world. This video is kind of a follow up to my "Origins of Visual Novels" video from last year. I decided to create it after researching why the word "visual novel" was so ubiquitous in the West when it is almost never used in Japan itself. I had a hard time finding a lot of information about Hirameki online when I casually searched so after buying a few copies of their magazine on eBay and digging around old websites on the Wayback Machine I decided to make this video.
I tried to make this video slightly more upbeat than my last two and attempted to have it be faster paced overall. Hope people enjoy it.
Side Note: All the game dates that I show are for that specific version of the game. So if I’m showing the official English edition or a fan translated version of a game then I use the year that version was released. ---------------- This video contains the following music composed by Jason Shaw: “Solo Acoustic Guitar” “Wheels” “River Meditation” “Words” “Travel Light” “Bird in Hand” “Running Water” “Serenity” “Green Leaves” “In the Field” ---------------- Information Sources:
Hirameki: The Forgotten Company that Defined Visual Novels in the WestBowl of Lentils2020-04-24 | This is a video where I overview the history of Hirameki International Group Inc, a publisher that was one of the first companies to sell visual novels to a mainstream audience in America. They were also the first English company to classify their titles as VNs, basically defining the term in the western world. This video is kind of a follow up to my "Origins of Visual Novels" video from last year. I decided to create it after researching why the word "visual novel" was so ubiquitous in the West when it is almost never used in Japan itself. I had a hard time finding a lot of information about Hirameki online when I casually searched so after buying a few copies of their magazine on eBay and digging around old websites on the Wayback Machine I decided to make this video.
I tried to make this video slightly more upbeat than my last two and attempted to have it be faster paced overall. Hope people enjoy it.
Side Note: All the game dates that I show are for that specific version of the game. So if I’m showing the official English edition or a fan translated version of a game then I use the year that version was released. ---------------- This video contains the following music composed by Jason Shaw: “Solo Acoustic Guitar” “Wheels” “River Meditation” “Words” “Travel Light” “Bird in Hand” “Running Water” “Serenity” “Green Leaves” “In the Field” ---------------- Information Sources:
And other official trailers.The GBA’s Largest Adventure GameBowl of Lentils2023-06-25 | This video spotlights the self-proclaimed largest adventure game on the Game Boy Advance, Zero One by Fuuki. Learn about this ambitious handheld adventure along with Zero One SP, a remake that features character designs by the creator of Outlaw Star, Takehiko Ito.
I’ve been busy this year with other projects so I decided to make something a bit shorter this time around. I started researching Zero One in 2021 and have been hoping to make a video about it for a while. It was a surprisingly ambitious title for its time yet it is basically unknown outside Japan, so I wanted to highlight it. There are actually a lot of Japanese adventure games I'd like to make similar videos about, so I kind of treated this project as a pilot episode for a potential series while I was making it. We'll see if I have the time or motivation to do something like that in the future. But in the meantime, I hope you enjoy this little exploration of an interesting GBA title.
I can not read Japanese so if I got any details about Zero One’s story or history wrong, please let me know.
—Music— Metal Slader Glory: Charmy from Gen's Auto / Station Bay Various songs from Zero One and Zero One SP
I played and enjoyed the Utawarerumono sequels when they were localized back in 2017 and I began looking into Leaf’s history with the idea of making a video after seeing the announcement for Monochrome Mobius last year in November. I wanted to make this video because visual novel developers like Key and Type-Moon have gotten a lot of attention from English-speaking fans but Leaf seems to often be forgotten despite a few of their titles being fairly popular in the West.
A large majority of Leaf’s catalog is only available in Japanese, especially their older titles, so I did not talk much about the stories of each individual game. Instead I stuck to mainly describing the history behind the studio and its influence on the industry. I do not know Japanese myself so I relied on machine translation tools to get some of my information, so there may be mistakes. I did the best I could but I provided a list of my sources in case someone wants to dig through what I found and double-check my facts. Let me know if I messed anything up.
—Chapters— 00:00 - Introduction 01:49 - Leaf’s Beginnings 13:32 - Leaf’s Salad Days 24:28 - Leaf’s Influence 31:39 - Leaf’s Fall from Grace 42:57 - Leaf’s Experimental Years 51:16 - Leaf’s Comeback and Departure 1:00:33 - Conclusion
—Music— Azusa - Kizuato by Azusa Kashiwagi (Leaf Visual Novel Series Orange Soundtrack) 未来に向かって - Growing up by Yasumasa Kitagawa (Unison LABEL Sound Collection Vol. 2 ALPHA) Night in Way by Naoya Shimokawa (Unison LABEL Sound Collection Vol. 2 ALPHA) Visions of a Distant Day by Kojiro Nakashima and Kouta Kato (Kamaitachi no Yoru) During a Lesson by Naoya Shimokawa, Shinji Orito, and Shinya Ishikawa (Shizuku) True End by Naoya Shimokawa, Shinji Orito, and Shinya Ishikawa (Shizuku) Sea Breeze by Osamu Ishikawa (Unison LABEL Sound Collection Vol. 2 ALPHA) 通常AVG by OdiakeS (Unison LABEL Sound Collection Vol. 4 Pop'n 2000) Brand New Heart by Kazuhide Nakagami (To Heart) 男の子のテーマ くだけふでっちMix by Ishisan (Unison LABEL Sound Collection Vol. 4 Pop'n 2000) Invisible Wings by Suebashi (Unison LABEL Sound Collection Vol. 3 Metamorphic) オープニング by STB (Unison LABEL Sound Collection Vol. 4 Pop'n 2000) Lonely Cinderella by M.S (Unison LABEL Sound Collection Vol. 3 Metamorphic) RADIO KILLER by Rikei Hirashima (Unison LABEL Sound Collection Vol. 2 ALPHA) Monochrome Mind by Junya Matsuoka (Tasogare) Midnight Rainy Dance by Sepia Iro no Sora (Unison LABEL Sound Collection Vol. 3 Metamorphic) Irregular by Junya Matsuoka (Tasogare) Kaleidoscope by Shinya Ishikawa (Tasogare) 幻 by Kiyoko Yamada (KIYO) (Unison LABEL Sound Collection Vol. 2 ALPHA) Ptolemaic System by CHEMOOL (Unison LABEL Sound Collection Vol 1 VOLTAGE) BADEND Crossover Arrangement by Manack (Unison LABEL Sound Collection Vol. 4 Pop'n 2000) Take Me With You by Yuuichi Sasaki (Ebi) (Unison LABEL Sound Collection Vol. 3 Metamorphic) Heart to Heart by Kazuhide Nakagami (ToHeart2) Brand New Heart Music Box Version by Kazuhide Nakagami (To Heart) Utawarerumono Opening Theme by Susumu Mameda (Utawarerumono) 休日のテーマ by Suebashi (Unison LABEL Sound Collection Vol. 4 Pop'n 2000) そして愛する者の名を呼び by Kanna (Unison LABEL Sound Collection Vol. 4 Pop'n 2000) 翔 - Brand New Heart by 八霧 (Fresh Foliage: Leaf & Key Arrange Music Album) Sunshine Day by Shinya Ishikawa (Heart Session: Cool Weigh, To Heart Arranged Album)The Other Mystery House: Japans First Graphical Adventure GameBowl of Lentils2022-01-23 | This is a video where I talk about Japan's first graphical adventure game, the company that made it, and how the title caused an "adventure game boom" in Japan's PC market during the early 80s.
Micro Cabin's Mystery House was a title that I had often heard about in passing where it was described as a Japanese clone of the Apple II Mystery House. However, after I began researching the game myself, I realized that Micro Cabin's Mystery House had a much bigger impact on Japan's game industry then one might initially think. So I decided to make this video in order to explain how Micro Cabin's game wasn't just a simple imitation but a historically important title that laid the groundwork for many future video games.
Despite being my shortest history video, this took me a while to research and collect information on. I do not know Japanese so please correct me if I messed up my facts. I would also like to thank Miralita for helping me to obtain an article from the September 1983 issue of Technopolis that featured the photos of Naoto Oyachi and Tsukasa Moritani I used in the video.
I have been a fan of Ace Attorney for a long time and I've always thought that Professor Layton vs Phoenix Wright was one of the most interesting installments in the franchise, due to its general weirdness and surprisingly important place in AA's history. After hearing rumors that The Great Ace Attorney series was finally going to be localized last year, I started thinking about this crossover again. In many ways The Great Ace Attorney is a spiritual sequel to the Layton crossover so I decided to make a video illustrating this while also talking about the game's history and overall impact on the AA franchise. Hope people enjoy it.
Special thanks to the “Gyakuten Saiban Library” which hosts dozens of translated Ace Attorney interviews and was an amazing resource while making this video.
If I got any facts wrong, please let me know.
Chapters: 00:00 - Prologue 03:14 - Chapter 1: How It All Began 07:16 - Chapter 2: Worlds Collide 11:22 - Chapter 3: Troubles in Labyrinthia 16:23 - Chapter 4: Dual Development 20:39 - Chapter 5: End of the Story
World of Longplays Ace Attorney playthroughs by Geekmeister.
And other official promotional videos.Sakura Wars 2.0 UpdateBowl of Lentils2021-06-22 | This is a video highlighting the changes made to the Sakura Wars fan translation for the 2.0 update. The patch features the following changes:
-Lip syncing now works. -Sprite glitches during battles have been fixed. -Battles now feature new smaller menus. -The Script has received an editing pass. -Menus in the theater mode have been translated. -Koi-Koi Wars menus and graphics have been translated. -Fixed colors in loading screen prior to battles. -System warning screens have been translated. -Maria's "Vechanya Slava" special move has been corrected to "Park Villoi". -Corrupted "Obstacle" images have been fixed. -"Fin" graphic has been added to the ending credits.
Video edited by myself, Bowl of Lentils. Music from "Sega Flash Vol. 5" demo disc.Arcturus: The Curse and Loss of Divinity (English Playthrough Part 5)Bowl of Lentils2021-05-08 | This is a recording of my playthrough of Arcturus: The Curse and Loss of Divinity, a Korean RPG created by Gravity and Sonnori in the year 2000.
I played the "Romance of Package" edition of the game that was released in Korea in 2004 and applied the English translation patch created by Helly in 2017. The patch was designed to work with the Japanese DVD version of Arcturus released by Nihon Falcom but I couldn't find that version of the game at the time so I managed to make the patch work with the Korean version.
I played the game in 640x480 with the default graphical settings. However, I could not get the fog effect to work on my PC so there are several moments where the game looks cleaner than it should. Additionally, there are other graphical glitches caused by running the game on a modern computer. For example, the red tint that is suppose to cover the screen when Elluard's house is on fire did not display. There is also an angel enemy in the later half of the game that is suppose to look like a wire-frame model but does not display at all in my playthrough. Instead you can only see their weapon floating in midair.
Also keep in mind that this was my first time playing Arcturus so there are plenty of moments where I was just wandering around. There is also a moment in Part 1 that has no sound. That was a recording mistake on my end but I left it in my playthrough. The game also crashed several times while I was playing it so the footage will often abruptly cut where I edited around those crashes. In fact, after the first act, I ran into a bug where the game would crash and erase the information inside my save index file whenever I saved my progress so there are a lot of cuts in the second half of my playthrough because of that. I had to swap between the English patch and the Korean version of Arcturus to get past certain points in the game as well so sometimes the text will be in Korean. And finally, I got myself into an unwinnable situation in the game's final dungeon thanks to a combination of avoiding too many battles and the previously mentioned save bug. So I ended up using someone else's save file to complete the final moments of the game, which is why my stats suddenly become much higher.Arcturus: The Curse and Loss of Divinity (English Playthrough Part 4)Bowl of Lentils2021-05-08 | This is a recording of my playthrough of Arcturus: The Curse and Loss of Divinity, a Korean RPG created by Gravity and Sonnori in the year 2000.
I played the "Romance of Package" edition of the game that was released in Korea in 2004 and applied the English translation patch created by Helly in 2017. The patch was designed to work with the Japanese DVD version of Arcturus released by Nihon Falcom but I couldn't find that version of the game at the time so I managed to make the patch work with the Korean version.
I played the game in 640x480 with the default graphical settings. However, I could not get the fog effect to work on my PC so there are several moments where the game looks cleaner than it should. Additionally, there are other graphical glitches caused by running the game on a modern computer. For example, the red tint that is suppose to cover the screen when Elluard's house is on fire did not display. There is also an angel enemy in the later half of the game that is suppose to look like a wire-frame model but does not display at all in my playthrough. Instead you can only see their weapon floating in midair.
Also keep in mind that this was my first time playing Arcturus so there are plenty of moments where I was just wandering around. There is also a moment in Part 1 that has no sound. That was a recording mistake on my end but I left it in my playthrough. The game also crashed several times while I was playing it so the footage will often abruptly cut where I edited around those crashes. In fact, after the first act, I ran into a bug where the game would crash and erase the information inside my save index file whenever I saved my progress so there are a lot of cuts in the second half of my playthrough because of that. I had to swap between the English patch and the Korean version of Arcturus to get past certain points in the game as well so sometimes the text will be in Korean. And finally, I got myself into an unwinnable situation in the game's final dungeon thanks to a combination of avoiding too many battles and the previously mentioned save bug. So I ended up using someone else's save file to complete the final moments of the game, which is why my stats suddenly become much higher.Arcturus: The Curse and Loss of Divinity (English Playthrough Part 3)Bowl of Lentils2021-05-08 | This is a recording of my playthrough of Arcturus: The Curse and Loss of Divinity, a Korean RPG created by Gravity and Sonnori in the year 2000.
I played the "Romance of Package" edition of the game that was released in Korea in 2004 and applied the English translation patch created by Helly in 2017. The patch was designed to work with the Japanese DVD version of Arcturus released by Nihon Falcom but I couldn't find that version of the game at the time so I managed to make the patch work with the Korean version.
I played the game in 640x480 with the default graphical settings. However, I could not get the fog effect to work on my PC so there are several moments where the game looks cleaner than it should. Additionally, there are other graphical glitches caused by running the game on a modern computer. For example, the red tint that is suppose to cover the screen when Elluard's house is on fire did not display. There is also an angel enemy in the later half of the game that is suppose to look like a wire-frame model but does not display at all in my playthrough. Instead you can only see their weapon floating in midair.
Also keep in mind that this was my first time playing Arcturus so there are plenty of moments where I was just wandering around. There is also a moment in Part 1 that has no sound. That was a recording mistake on my end but I left it in my playthrough. The game also crashed several times while I was playing it so the footage will often abruptly cut where I edited around those crashes. In fact, after the first act, I ran into a bug where the game would crash and erase the information inside my save index file whenever I saved my progress so there are a lot of cuts in the second half of my playthrough because of that. I had to swap between the English patch and the Korean version of Arcturus to get past certain points in the game as well so sometimes the text will be in Korean. And finally, I got myself into an unwinnable situation in the game's final dungeon thanks to a combination of avoiding too many battles and the previously mentioned save bug. So I ended up using someone else's save file to complete the final moments of the game, which is why my stats suddenly become much higher.Arcturus: The Curse and Loss of Divinity (English Playthrough Part 2)Bowl of Lentils2021-05-08 | This is a recording of my playthrough of Arcturus: The Curse and Loss of Divinity, a Korean RPG created by Gravity and Sonnori in the year 2000.
I played the "Romance of Package" edition of the game that was released in Korea in 2004 and applied the English translation patch created by Helly in 2017. The patch was designed to work with the Japanese DVD version of Arcturus released by Nihon Falcom but I couldn't find that version of the game at the time so I managed to make the patch work with the Korean version.
I played the game in 640x480 with the default graphical settings. However, I could not get the fog effect to work on my PC so there are several moments where the game looks cleaner than it should. Additionally, there are other graphical glitches caused by running the game on a modern computer. For example, the red tint that is suppose to cover the screen when Elluard's house is on fire did not display. There is also an angel enemy in the later half of the game that is suppose to look like a wire-frame model but does not display at all in my playthrough. Instead you can only see their weapon floating in midair.
Also keep in mind that this was my first time playing Arcturus so there are plenty of moments where I was just wandering around. There is also a moment in Part 1 that has no sound. That was a recording mistake on my end but I left it in my playthrough. The game also crashed several times while I was playing it so the footage will often abruptly cut where I edited around those crashes. In fact, after the first act, I ran into a bug where the game would crash and erase the information inside my save index file whenever I saved my progress so there are a lot of cuts in the second half of my playthrough because of that. I had to swap between the English patch and the Korean version of Arcturus to get past certain points in the game as well so sometimes the text will be in Korean. And finally, I got myself into an unwinnable situation in the game's final dungeon thanks to a combination of avoiding too many battles and the previously mentioned save bug. So I ended up using someone else's save file to complete the final moments of the game, which is why my stats suddenly become much higher.Arcturus: The Curse and Loss of Divinity (English Playthrough Part 1)Bowl of Lentils2021-05-08 | This is a recording of my playthrough of Arcturus: The Curse and Loss of Divinity, a Korean RPG created by Gravity and Sonnori in the year 2000.
I played the "Romance of Package" edition of the game that was released in Korea in 2004 and applied the English translation patch created by Helly in 2017. The patch was designed to work with the Japanese DVD version of Arcturus released by Nihon Falcom but I couldn't find that version of the game at the time so I managed to make the patch work with the Korean version.
I played the game in 640x480 with the default graphical settings. However, I could not get the fog effect to work on my PC so there are several moments where the game looks cleaner than it should. Additionally, there are other graphical glitches caused by running the game on a modern computer. For example, the red tint that is suppose to cover the screen when Elluard's house is on fire did not display. There is also an angel enemy in the later half of the game that is suppose to look like a wire-frame model but does not display at all in my playthrough. Instead you can only see their weapon floating in midair.
Also keep in mind that this was my first time playing Arcturus so there are plenty of moments where I was just wandering around. There is also a moment in Part 1 that has no sound. That was a recording mistake on my end but I left it in my playthrough. The game also crashed several times while I was playing it so the footage will often abruptly cut where I edited around those crashes. In fact, after the first act, I ran into a bug where the game would crash and erase the information inside my save index file whenever I saved my progress so there are a lot of cuts in the second half of my playthrough because of that. I had to swap between the English patch and the Korean version of Arcturus to get past certain points in the game as well so sometimes the text will be in Korean. And finally, I got myself into an unwinnable situation in the game's final dungeon thanks to a combination of avoiding too many battles and the previously mentioned save bug. So I ended up using someone else's save file to complete the final moments of the game, which is why my stats suddenly become much higher.Arcturus: The Korean RPG that Inspired Trails in the SkyBowl of Lentils2021-03-28 | This is a video about the Korean RPG Arcturus: The Curse and Loss of Divinity where I overview the game, talk about its history and how it influenced Nihon Falcom’s Trails franchise.
Chapters 00:00 - Introduction 01:32 - Overview 06:38 - Development History 10:51 - Relation to Falcom 15:39 - Conclusion 18:11 - Bonus Trivia
I had known about Arcturus for years but, before making this video, I had never seriously played it. However, I started thinking about the game again while making my Falcom video last year. I knew there were rumors in Korea that Arcturus had inspired elements of Falcom's now famous Trails series, so I thought it would be fun to finally play the game myself and make a short video about it. However, finding a copy of Arcturus online, getting it to run on my computer and capturing footage of the title ended up being more complicated than I initially thought it would be. It took me way longer to make this video due to all the technical problems I ran into and because I wanted to play through the whole game before publishing the video. But I’m glad I did it. Arcturus turned out to be a pretty interesting game and the extra time allowed me to do more research which hopefully made the video better in the long run. I’m not an expert on South Korea’s game history nor do I understand the Korean language so please correct me if I got anything wrong.
If you would like to play Arcturus in English, there is a translation patch available online that was designed to work with the Japanese DVD version of the game released by Falcom. The patch was made in 2017 by a user named Helly and can be found here: romhacking.net/forum/index.php?topic=23958.0
Keep in mind that the patch was never completely finished so there are typos in the script and some text is left untranslated. Plus the game has a lot of problems running on modern computers and will crash in certain places, such as when you attack any of the mermaid enemies after the first act. So be aware of that if you want to play the game yourself.
And other official trailers and gameplay.The Early History of FalcomBowl of Lentils2020-10-18 | This is a video where I talk about the early history of Nihon Falcom, covering about the first 30 years of their output.
I've been a fan of Falcom's Trails series for a while and always found the company's history to be very interesting since they have been around for so long, releasing their first games during the genesis of the industry in Japan. I started researching their history just to learn more about the company and, over time, it eventually turned into this hour long video. This ended up being a huge project that I spent about 4-5 months working on and is by far the longest video I've ever made. Hopefully it is informative and enjoyable. If I goofed up any of my facts, please let me know. Also, in order to keep things concise, I did not overview the stories or dive deep into the gameplay mechanics of Falcom's titles and instead focused on their development and the impact they had on the industry.
-----Chapters----- 00:00 - Introduction 01:40 - Falcom's Prehistory (1981-1985) 12:19 - The Rise of Falcom (1985-1988) 22:19 - Falcom's Great Exodus (1988-1990) 27:41 - New Legends and the End of an Era (1991-1995) 38:35 - DEATH & REBIRTH (1996-2005) 49:41 - The End of the PC (2006-2010) 56:19 - Conclusion
I do not know Japanese so, if I got any of these facts wrong, let me know.
-----Helpful Resources----- Amusement Center’s Falcom Museum h-eba Gagharv Trilogy Japanese Fan Site Falcom Music Channel Falcom Official Corporate Timeline Falcom Sub-Reddit Falcom Staff Roll Wiki Game Catalog: From Masterpieces to Kusoge Wiki Longplay Archive I Love Falcom Chinese Fan Site Neo Kobe PC88 and PC98 Archives Nihon Falcom Japanese Wikipedia Page The Falcom Chronicle (2011) Psyzans’ Archive of Ys and Falcom Information The Falcom Museum Japanese Fan Site Scans of Japanese Game Magazines on Archive Dot Org Sega Retro Shumplations VGDensetsu World of Longplays Ys Music Files Japanese Fan Site
-----Music----- Falcom Special Box '89 - Fly With Me (Ys I PSG Version) The Legend of Xanadu - Church (Super Arrange Version) The Legend of Xanadu OST - Shop The Legend of Xanadu OST - New Companions Falcom Classics - Dragon Slayer Field Xanadu - La Valse Pour Xanadu Ending Anthem - Xanadu Xanadu Scenario II - Mapleford Romancia - Opening Ys - Feena (PC-88) Legacy of the Wizard - Overworld Theme Sorcerian - Castle Let's Meet Here (PC-88) Star Trader - The Logic of Shooters (X68000) Ys II - Smile Again (Vocal Version) Ys III - A Premonition Styx (PC-88) Dinosaur - Spirit Hymm Legend of Heroes - Game Over (PC-88) Popful Mail - Jungle (Super Arrange Version) Popful Mail - Cave (Super Arrange Version) YS IV: Mask of the Sun - Pass Ruins (Mega CD) The Legend of Xanadu - Legend of the Wind (Super Arrange Version) The Legend of Xanadu - The Silent Shore The Legend of Heroes III - The White Witch Gueld (PC-88) The Legend of Heroes III - Little Heroes Julio and Chris' Great Adventure (PC-88) Ys V - Sinister Shadow Vantage Master - A Quiet Purity Kaze no Tansakusha: Grand Slam - Title Theme The Legend of Heroes V - Town of the Eternal People Zwei!! - Mythical Land Serpentina Ys VI - Release of the Far West Ocean Trails in the Sky - Sophisticated Fight VM Japan - Opening Theme Ys V - Field of Gale Trails in the Sky the 3rd - Aster House Zero no Kiseki - Title Theme Trails of Cold Steel II - To A Glimmering Tomorrow
I also collected Falcom's news letters from Micom Basic Magazine which you can view here: giantbomb.com/profile/bowl-of-lentils/images/?tag=Falcom%20News%20ExpressSakura Wars Fan Translation Launch TrailerBowl of Lentils2019-12-15 | This is a launch trailer to celebrate the release of the Sakura Wars fan translation patch for the Sega Saturn version of the game. This marks the very first time that the original entry in this long-running franchise will be playable in English since it was initially published in Japan over two decades ago!
Trailer Credits: Edited by TrekkiesUnite118 and Bowl of Lentils VO by CrouchingMouse Narration Script by Eien1No1Yami and cj_iwakura
The trailer was made to look similar to Sakura Wars' original 1996 Japanese television commercial. The clean animated footage and animated English logo were provided by/edited by TrekkiesUnite118 while the trailer itself was put together by myself (Bowl of Lentils). The script was written by cj_iwakura, which was based off a translation of the Japanese ad created by Eien1No1Yami, and the voice-over was recorded by CrouchingMouse.
Hope you enjoy the game!Sakura Wars - Video Game TriviaBowl of Lentils2019-09-13 | This is a trivia video where I share some fun facts about a once ultra popular Sega franchise called Sakura Wars, also known as Sakura Taisen (サクラ大戦).
The Sakura Wars IP is a massive multi-media franchise spanning across various mediums but I decided to focus exclusively on the video game side of the series for this video since that is the part of the franchise I am the most familiar with. My brothers and I played through So Long, My Love when it was first released on the PlayStation 2 in 2010 which lead to us playing through all the other mainline entries in the series on the Dreamcast using Kayama’s translation guides. My youngest brother would play the games while my other brother and I would read the guides as we played. I have a lot of fond memories playing through the series with my brothers so I made this video to share my love for the series and maybe even get people interested in experiencing the games for themselves if they haven't already.
Anyway, I hope you enjoy the video and if I got anything wrong, please let me know.
The video contains the following music composed by Chris Zabriskie:
"Rewound" "Unfoldment Revealment Evolution Exposition Integration Arson" "Another Version of You" "Air Hockey Saloon" "Cylinder Six" "What Does Anybody Know About Anything" "The Life and Death of a Certain K Zabriskie Patriarch"
Geki! Teikoku Kagekidan" by Kohei Tanaka
"Future ~Voyage~" from the Sega Piano Nocturne album.
Blossom Time Lapse (KP Photo) Live-Action Performance (sakura shinguji) Project S: The Sakura Wars Documentary (The Sakura Wars Chronicle) CESA Awards 1996: Game Catalogue II 4/17/1997 (kunkun kun) Hudson Soft DiGimation 4 (Cabbusses's Retro Obscurities) TMS Logo (TheEriccorpinc Logo Channel) Geki! Teikoku Kagekidan Covers (Piano Dining Gardenia and reoereoer) Chisa Yokoyama Sakura Wars Choreography Video (sega23date) Robot Restaurant Footage (Hot Tears of Shame TV) Sega Sammy Baseball Cheer Song (toprating2) Ar Tonelico 2 Gameplay (GamePlayShare) Russian Sakura Wars Gameplay (foresterization1) Project X Zone 2 Gameplay (omegaevolutio) World of LongplaysThe Origins of Visual NovelsBowl of Lentils2019-02-20 | Last year I wrote a blog post about the origins of visual novels and how I believe the term is often misused in the West to classify games that are “Japanese adventure games”. I had originally thought of the idea as a video but I quickly realized that it would be a lot of work, especially since I didn’t know how to record gameplay footage at the time nor use any editing software outside of Windows Movie Maker, so I just made it a blog post instead.
However, this year, I made a resolution to teach myself some basic editing skills and turn my blog post into an informative video. After two months of work you have the video before you.
Hopefully you find it interesting and hopefully I didn’t get too many of my facts wrong. If I did let me know, I always enjoy learning more about the history of this genre.
Some of the programs I used to make the video were OBS Studio to record gameplay footage, Davinci Resolve for editing and Audacity for voice recording.
The video contains the following music composed by Chris Zabriskie: "Out of the Skies Under the Earth" "Candlepower" "Chance Luck Errors in Nature Fate Destruction As a Finale" "Virtues Inherited Vices Passed On" "Is That You or Are You You" "Cylinder Seven" "CGI Snake" "NirvanaVEVO" "There's Probably No Time" "A New Day in a New Sector" And "Tilbury Fair” composed by Radix and LED