TheNuvolariOriginally planned to be based on the Gran Turismo model, this little car mod has been works since more than 2 months. At about halfway through the touching-up of the GT4 model I realized that it should have been scratch-made since that model is nearly impossible to be fixed properly (like a cardboard car), so I studied multiple car modeling tutorials on YouTube and started everything on the car from scratch based on a blueprint I found on the web. Please note that the model is still highly inaccurate (especially at the A-pillar) as this is my first ever scratch-made model of a car and the available blueprints are like 700x600 resolution and I don't want to pay about $30 for the vector. Interior was exclusively made with photomatching technique except for the steering wheel.
As for the performance I had 110fps with my trusty old 1070 Ti on Tsukuba during hotlap on mostly highest settings and 75-110 in a 16 car race. Model is extremely high-poly as I can't model properly with low subdivision Levels Viewport and I like details so the overall triangle count is 1600000 which is madness. Still many many details missing because I don't have the talent to model everything. This is about the same polygon count as Gran Turismo Sport/7 models (no not even relatively close in quality lol)
On the good side though, 4 LODs take care of the relatively decent performance so hopefully you shouldn't worry about it.
Car physics was supposed to be mainly a copy-paste of the Abarth 595SS back when I used the GT4 model but now from my understanding the car has accurate gear ratios, edited suspensions, fueltank, consumption, tyres and of course parameters. I ran 1:33 on Tsukuba (Best Motoring race record was 1:34)
Model is based on the KP100P R (1996-1997) version, and every skin made by me is based on a car you will find on the internet. You can remove the wheelcover and only leave the front wheel but it wasn't modeled to look like the models that don't have the wheelcovers on the front in mind. This car served as the main reference: toprankglobal.jp/stockdetail/32835/1997%20Daihatsu%20MIDGET%20II
I'm aware of most problems/bugs but if you notice something, comment here or send me a DM on Discord (you can find me on ACFSK server), most notable bugs are the shadows, the wipers hardly wiping (let's say it's unique to this car lol), and the glitchy driver animations that has been made with Stereo's Blender rig. Please note that it's very difficult to get the driver model working properly since Kunos used 3dsMax and I can't even animate shifting in Blender so the driver is just basically shifting low in the air. If a modder who has the talent to do proper animations for the driver in this car, contact me, we'll sort this out :)
Want to use the model? Contact me and maybe we can talk about it!
Look out for a race version in the next update soon.
If you want me to continue modding please share the original link, preferably this video.
If you appreciate how I worked on this mod for 2+ months and delivered this to you for free in the times when even a frickin' PP filter and a single paintjob costs money for AC, but want to help me financially, please donate: paypal.com/paypalme/TheNuvolari19?country.x=HU&locale.x=hu_HU (One step closer to buy the closed beta of WOTW :D)
Assetto Corsa - Daihatsu Midget II D-Type (KP100P R) 1.0 Mod [RELEASE]TheNuvolari2023-05-26 | Originally planned to be based on the Gran Turismo model, this little car mod has been works since more than 2 months. At about halfway through the touching-up of the GT4 model I realized that it should have been scratch-made since that model is nearly impossible to be fixed properly (like a cardboard car), so I studied multiple car modeling tutorials on YouTube and started everything on the car from scratch based on a blueprint I found on the web. Please note that the model is still highly inaccurate (especially at the A-pillar) as this is my first ever scratch-made model of a car and the available blueprints are like 700x600 resolution and I don't want to pay about $30 for the vector. Interior was exclusively made with photomatching technique except for the steering wheel.
As for the performance I had 110fps with my trusty old 1070 Ti on Tsukuba during hotlap on mostly highest settings and 75-110 in a 16 car race. Model is extremely high-poly as I can't model properly with low subdivision Levels Viewport and I like details so the overall triangle count is 1600000 which is madness. Still many many details missing because I don't have the talent to model everything. This is about the same polygon count as Gran Turismo Sport/7 models (no not even relatively close in quality lol)
On the good side though, 4 LODs take care of the relatively decent performance so hopefully you shouldn't worry about it.
Car physics was supposed to be mainly a copy-paste of the Abarth 595SS back when I used the GT4 model but now from my understanding the car has accurate gear ratios, edited suspensions, fueltank, consumption, tyres and of course parameters. I ran 1:33 on Tsukuba (Best Motoring race record was 1:34)
Model is based on the KP100P R (1996-1997) version, and every skin made by me is based on a car you will find on the internet. You can remove the wheelcover and only leave the front wheel but it wasn't modeled to look like the models that don't have the wheelcovers on the front in mind. This car served as the main reference: toprankglobal.jp/stockdetail/32835/1997%20Daihatsu%20MIDGET%20II
I'm aware of most problems/bugs but if you notice something, comment here or send me a DM on Discord (you can find me on ACFSK server), most notable bugs are the shadows, the wipers hardly wiping (let's say it's unique to this car lol), and the glitchy driver animations that has been made with Stereo's Blender rig. Please note that it's very difficult to get the driver model working properly since Kunos used 3dsMax and I can't even animate shifting in Blender so the driver is just basically shifting low in the air. If a modder who has the talent to do proper animations for the driver in this car, contact me, we'll sort this out :)
Want to use the model? Contact me and maybe we can talk about it!
Look out for a race version in the next update soon.
If you want me to continue modding please share the original link, preferably this video.
If you appreciate how I worked on this mod for 2+ months and delivered this to you for free in the times when even a frickin' PP filter and a single paintjob costs money for AC, but want to help me financially, please donate: paypal.com/paypalme/TheNuvolari19?country.x=HU&locale.x=hu_HU (One step closer to buy the closed beta of WOTW :D)
Credits: TheNuvolari - Model, physics XAVITHEHOBBIT - Resources help, Red Corsa skin, testing Alexliveryhouse - Testing Koldo83 - Fixing refraction headlights ChemFlummi - adding proper parameters to refraction headlightsAssetto Corsa - Toyota GR Supra GT300 (LM Corsa) Visual updates [RELEASE]TheNuvolari2025-05-16 | Something relatively small but adding a lot of color to the collection of our beloved Super GT grid. Maeda Maeda's nice GR Supra mod just got a bunch of visual changes! Apart from the changes written in the video, the full list of changes include: - Adjusted material values - Added new textures for mapping - Reworked several UV Maps - Corrected Lumirank colors & behavior - Added multimapped lights - Added self-lighting - Added PBR Shaders to several parts - Added correct blinker animation for the front lights - Added more metallic details to the rims - Added new tire textures - Small tweaks on the 3D model - Added COCKPIT_HR for interior lighting changes - Added wiper animation - Added smaller interior details - Added working LEDs for the display - Added new driver steering animation - Added driver & crew skins - Added damage, masking and dirt textures - New livery - Added new ext_config values for metallic livery - Reduced .kn5 file size - Added LODs
So I think it is now up to the "standards" of the mods I previously helped developing. There is plenty more a more advanced modder could do but I am mainly 'good' at changing the visuals, so don't worry I didn't ruin the other aspects lol
Don't forget to thank Maeda Maeda for giving us all the GR Supras on the grid!
Note that I only reworked the looks of the 2024 car. The 2022 version will receive changes by Maeda Maeda himself soon. Templates included in the download.
Please appreciate the months that Maeda Maeda spent working on this for free and little to no gain, so when sharing I would advise to use the original download link posted above, or his X/Twitter account: https://x.com/Maedama38673058
We hope you will enjoy our work.
Song used: Digitalism - Pogo (Radio edit)Assetto Corsa - Toyota GR86 GT300 2024 1.0 Mod [RELEASE]TheNuvolari2025-03-04 | Wasn't it inevitable? Doing the GR86 GT300 after the LC500h GT300, its sister car? Of course it was :)
Starting back in late November, this car was already confirmed after the LC500h GT300, that is sharing lots of parts with it due to obvious reasons. Do not let this fool you, the model had to be made f r o m t h e g r o u n d u p. After about 3 months, it is now ready, and I am glad to say that it is my most optimized model yet. Less than 400k polygons, so it can be considered a somewhat actually optimized mod (with the exception of looking like it's 200k polygons instead of 400k lol).
Once again, we have been blessed by the exceptional sound from Luca, as the car shares the same 2UR engine with the LC500h GT300 and the RC F GT300. Describing the car shortly, it corners better than its sister, but isn't as effective on long straights as the LC500h GT300. As Manabu Orido described, it is a 'Cornering Machine'.
Physics base by the awesome ChemFlummi, once again ruined by TheNuvolari, watch for the quirkiness of the handling because it won't necessarily handle similarly to the LC500h GT300!
The mod can be considered a 3 in 1 pack, featuring the äpr's, muta Racing INGING's, and Shade Racing's (special thanks to ozerdogandesign for the Shade Racing skin!) entry of the GR86 GT300. We didn't stop at skins only, most of the visual changes have also been recreated. Of course these changes aren't exactly accurate, but creates the illusion of different variations of the car built by äpr.
The mod is based mainly on the characteristics of the 2024 äpr entry.
Full credits: mhmd - 3D consultant ChemFlummi - Physics base Luca - Sound yankı - Sound cooperator ozerdogandesign - Shade Racing skin aantonioo - FreeM glove skins Tripple8 - Alpinestars glove skins TheNuvolari - Original model, porting the car to AC, other skins, small physics tweaks
Without these people, we would have never got a Toyota GR86 GT300 for AC!
Want to thank that this car was brought to you? You can donate me here (Only for TheNuvolari, but be sure to thank the modders above instead, I don't (always) like to get all the compliments when I did such miniscule job compared to the others): paypal.com/paypalme/TheNuvolari19?country.x=HU&locale.x=hu_HU
As always, be sure to report bugs, oversights and inaccuracies you find! We (so basically TheNuvolari's fault) reserve the right for inaccurate handling :P
We hope you enjoy the car mod that most of us poured our heart and soul into once again, to add to the colorful grid of Super GT mods another nice addition.
Please appreciate the months that were spent working on this for free and little to no gain, so when sharing use the download links posted above, preferably also this video.
Song: Tom H@ck - I Was Born To Survive
i refuse the rights for goofy-ahh easter eggs in the first part of the videoAssetto Corsa - Lexus LC500h GT300 2023 1.0 Mod [RELEASE]TheNuvolari2024-12-23 | All of this car was just a recommendation. My buddy mhmd asked what he should model for fun back in 2023 November. I said (purely out of fun and without any seriousness): How about the LC500h GT300? And that's how a car that could be the most full-fledged mod I have ever worked on was born. He modeled it for about 7 months. That's when he sent it to me, and the amount of detail impressed me so much that this model must be more than just the result of a hobby. The small remaining missing parts have been modeled by me, and boy I don't want to talk about modeling that grill💀
This car is so obscure, that we sincerely hope it will receive the reputation it truly deserves. After all, this car has been only racing for 2 years but it has achieved several podiums already. With obscurity comes limited references though. 3 different websites stating 3 different hybrid systems, different interior details from season to season and so on. Which one is correct/fitting for our mod? We cannot know for sure, but all in all, I was happy to see that the tester, Luca, an exceptional sound modder, was pretty happy with the mod. Due to lack of references, I studied the 2024 Super GT season Round 3 to my best knowledge, trying to replicate the same suspension movement as it was visible from certain camera angles. But the base which gives the proper feeling of the car, once again, was not made by me, a good ChemFlummi mod base truly does wonders. If it would have been me, the car would have as legit handling as a street spec F1 car mod lol
For the first time ever, a mod that I got my hands on has an impressive sound, thanks to the aforementioned professional sound modder Luca, who was so generous to gift us the 2UR-GSE sound he had made. You can now actually wear headphones when using a car mod that TheNuvolari has worked on lol
Following the pattern of our previous mods, the car has some nice looking PBR shaders, working wipers, indicators and other smaller extras I hope you would try out. Once again might not be very accurate but I'm glad we could find references of things like the indicators and the Lumirank!
Racing constructor äpr has truly outdid themselves with such machine, that's not only one of the most unique GT3 based cars, but being a worthy and successful contender of the recent seasons of GT300, that Toyota wasn't able to do officially so far.
Mod is based on the 2023 specifications of the car.
Full credits: mhmd - Main model ChemFlummi - Physics base Luca - Sound, base setup tweaks yankı - Sound cooperator finn.bot - hater TheNuvolari - Miscellaneous 3D, porting the car to AC, skins, small physics tweaks
Without these people, we would have never get a Lexus LC500h GT300 for AC. And possibly for AC Evo?
Want to thank that this car was brought to you? You can donate me here (Only for TheNuvolari, but be sure to thank the modders above instead, I don't (always) like to get all the compliments when I did such miniscule job compared to the others): paypal.com/paypalme/TheNuvolari19?country.x=HU&locale.x=hu_HU
As always, be sure to report bugs, oversights and inaccuracies you find! We (so basically TheNuvolari's fault) reserve the right for inaccurate handling :P
We hope you enjoy the car mod that most of us poured our heart and sould into it, to add to the colorful grid of Super GT mods a nice addition.
Song: Yuto Takei - Exponential Timeline
i will definitely not reuse all the infos I got to make äpr's other GT300 contenderAssetto Corsa - Toyota 86 MC GT300 2023 1.0 Mod [RELEASE]TheNuvolari2024-09-23 | The GT86 is a car that no one could dislike. This mixed with Super GT; Something truly special. I had the honor to work with plenty of helpful people with this one! With the power of an expert who was member of a team that used the 86 MC before, I felt like I would commission somebody who understands physics much better than me - This is how I asked ChemFlummi to do the handling, along with the former team member who provided us very valuable information and feedback about this Dome Chassis gem.
I feel like this car is not made by me, which is definitely true, as it's a convert. BUT, this doesn't mean it was the easiest project I have worked on. Once again, Super GT moment kicked in, you won't easily find every detail of such a car that has only one example currently racing in a motorsports division that doesn't race outside of Japan and doesn't get covered by any media apart from Motorsport.tv currently. The original model is from SWDC, but considering how basic and simple these models are I added a lot to it - from 100k polys to 400k easily. I made several parts more detailed (hopefully more accurate even), added missing details, and mainly, the car has a somewhat accurate interior that is a mixture of multiple teams' cars (Team Mach, UpGarage, Hoppy). Luckily, the Dome Chassis is relatively easy to model so there were no problems with that, even if there are surely many details missing, but let's just say the details are missing due to optimization :P
I think the car is a nice all-rounder except for one thing: the sound. I would say don't blame me because I only hear with one ear properly but to be fair I was never good with fMOD and for the life of me I could never understand how people take samples from fly by videos that are showing the cars running right next to the camera for like 0.5 seconds (show me tutorial how you do race car sound pls). A broken headset also doesn't help much lol So consider this sound a placeholder. The best I can do is listing all the cars I think sound similar or actually share the same VK45DE engine with the 86 MC GT300: - Nissan GT-R GT500 '08 - Nissan 350Z GT500 - Oreca 07 - Ligier JS P2 - Zytek Z11SN (Just type in VK45DE in Google and I'm sure you can find even more examples, I would recommend the sound of the Ligier JS P2 mod by ACFSK.)
This car is mainly based on team Machsyaken's version of the 86 MC (with the exception of the interior mainly dominated by UpGarage references), including the aero, the skins (obviously), and the technical mumbo-jumbo. Of course I have included plenty of CSP goodies to make the car look as good as possible, at least I want to believe it looks nice with my current modding & modeling & material management skills. I am really glad that this car is racing to this day so with the provided information I hope we created something nice together! Here's for more years for the 86 MC GT300, a legend on the grid of Super GT!
Are you like me who likes the unnecessary details in the interior? You can get the air jack back in the interior by removing its lines in the ext_config!
Full credits: Physics by the awesome ChemFlummi! Physics consultant: the awesome win358! SWDC - Exterior shell mhmd - 3D consultant, remeshing several parts Synodontisman - Providing GT300 regulations documents sagatron918 - Yokohama tire textures Random Finn - Puma SLW GT7 gloves skin aaaaaaaaant - References help Kunos - Miscellaneous parts finn.bot - Hater TheNuvolari - Additional 3D modeling, interior, sounds, skins, porting the car to AC
Without the help of all these people, I wouldn't be glad to release the mod, and I definitely not consider it a 'TheNuvolari mod'. It was done by all these helpful people I listed above.
Don't forget to say thanks for the rest of the credited!
I'm sure I will get this mod updated, so be sure to report all the bugs, oversights and inaccuracies you find (I am aware of the legs of the driver, I stole the position form a Kunos car, because creating animations for the driver in Blender is NO GOD PLEASE NO)! If you are doing skins for the UpGarage or Hoppy cars let me know because I have the aero and light meshes of those cars as well.
For the conclusion all I can say is don't worry, our next project won't have such pathetic sound lol
The video above was definitely not a sad plagiarized version of the Toyota Supra 3000GT concept trailer.Nissan Z (RZ34) GT500 showcase - Model up for sale! #shortsTheNuvolari2024-02-18 | Video courtesy of the talented ozerdogandesign!
This is his beautiful nostalgia throwback livery among lots of others he made for my model! Check out his Instagram account here for more: instagram.com/ozerdogandesign
Available in .blend, .obj and .fbx formats.Triangles count: 814,230
Song: Ryo Sonoda - Smoker's LamentAssetto Corsa - Pit Garage photomode location 1.0 [RELEASE]TheNuvolari2024-02-10 | Just a small map I made with very cool public materials while lurking for Super GT car references, based on the Marelli Impul team's box, nothing too fancy just an empty garage with walls. You can easily replace the walls and boards in a minute with replacing the textures (templates included in the archive). Perfect for showcasing skins both of your livery and driver!
Comes with: - Garage without driver - Garage with driver (uses the same textures as the driver model inside the car) - 5 walling skins featuring BMW Team Studie's, Calsonic's, GoodSmile Racing's (2022), Motul Autech NDDP's and Team Mach's colors & logos!
Credits: lpfeffer - Chair model ambientCG - Environment textures TheNuvolari - 3D scene
Several problems have been fixed as requested (the bugs and inaccuracies I didn't change but were reported aren't fixed because I can't fix them lol)
The changelog includes: - New hopefully more accurate suspension geometry - Correct size including tires (Whole wheel diameter should be 682mm now) - Rear tires wider as on the real car - Updated throttle.lut to make the car more stable on low speeds - Fixed fuel consumption - Fixed a fatal error with the front bumper having a broken mesh under the right headlight - Fixed front grill grid being duplicated - Fixed Turbo getting weaker on high RPMs - Added Enkei RA044 wheels (available in extension) - Reworked self lighting on headlights - Updated camber & ride height - New less taxing collider - Fixed some missing gaps on the car - Reduced excessive sunlight on darker parts
NOTE! There has been a tiny correction on the front bumper so the UV is a bit different there (Please download new skinning kit).
Sorry the update took this long to come, in fact it was ready for almost a week now but for some reason Ilja doesn't want to reply to me about requesting the encrypting script. Koldo83 came to the rescue! 🙏
Credits: TheNuvolari - 3D model, sounds, skins, physics tweaks, porting the car to AC XAVITHEHOBBIT - References help, testing mhmd - 3D consultant, References help, remeshing several parts Csaba007 - Physics Tummie555 - Driver animations enkay74 - Driver & crew textures ChemFlummi, Koldo83, x4fab - Encryption
最速のための技術こそが、 最高の日産車を生み出す。Assetto Corsa - Nissan Z GT500 2022 1.0 Mod [RELEASE]TheNuvolari2024-01-08 | There it is, the car that I wasted 5 months for, the mod that I wanted to discontinue at least 3 times, causing me to almost break my keyboard, keeping me away until 1am, the Super GT star that won in 2022! Nissan Z GT500!
Built from the ground up, this car has been in development since July 28th last year. Endless complications later I can release it almost half a year later, hopefully in a state that pleases many of you. I know there were quite a few people waiting for this mod, which is one of the reasons I couldn't just give up on this project. Improving from time to time, modeling skills getting somewhat better, the mod is now available to try, but has it worth the wait? You have to decide it for yourself, but let me just put a few notes;
Despite the amount it took the model is pretty mediocre, topology could scare off many of you and, there are plenty of primitive and questionable decisions I have made in the model. Luckily AC somewhat hides most of these but many obvious issues are pretty visible e.g. the broken lighting on the rear fender. I have asked 6 professionals, reviving the Narf Car modeling server again, asking on Stack Exchange & Reddit, we had talked and modeled for hours trying to solve it but for some reason Blender decided not to. I'm not sure how this goes really, but I definitely blame the 3D software (okay, 60% my fault, 40% Blender).
The car is 800k triangles which is hefty but I made sure to create 4 nice different LODs to make the game run just fine (I had about 5fps less than with the Kunos 488 GT3)
I can't forget my buddy @mhmd helping out with certain parts of the model, without him I would still cry in the corner being stuck at the trunk having a giant crease on its back. I was never good with topology but he mastered it and offered help that I definitely needed to make this mod called a job done.
Super GT cars are niche as they're pretty much exclusive to Japan. Back when I started the model I didn't even suspect how much this is the case. Gatekeeping is not the right word for it... it's madness. The fact that I could find only 3 proper pictures of the interior says a lot I think. Whatever the reason is for gatekeeping these vehicles so much from the public, all I can say it is really demotivating, and with this I would like to state that layman's who never did a mod really can't understand this. Finding the first Google Photos result of this car really doesn't help and no, don't get me started on the mediocre quality onboard videos.
Car comes with plenty of custom features to make it feel a nice mod like, DRLs, high beams, nicely detailed taillights, wiper animations, pretty heavy visual damage (you can completely distort the look of the car), PBR shaders and driver & crew skins by the fantastic enkay74! Unfortunately to me and probably the downloaders too, many could find the physics to be questionable. Me and my buddy @Csaba007 had investigated multiple Nenkatsu videos about how the car behaves but once again we had to rely on guessing a lot as this car is the eptiome of gatekeeping as I mentioned earlier. Still, the AI managed to run a decent laptime on Suzuka and I had a lot of fun hotlapping there too, car emits plenty of sparks like in Nenkatsu's videos :)
The sound is mid at best because I don't think a video of a GT500 car with slowly accelerating ever popped up on the internet, these cars were born to basically fly rather than just go fast, the amount of passing by videos I lurked to get this somewhat of a believable sound was pretty exhausting, but I think the onboard sounds are decent at least. I am deaf to my left ear and I have a broken headset so you and me could hear two completely different tones so perhaps I can hope for a sound mod popping up on RaceDepartment by hopefully a talented sound modder.
All these statements above doesn't dispense me from the mid solutions on the car (though the car is based on the reveal version that was shown at Fuji back in December 2021, having flat frond fenders, missing creases on top and slightly different aero), I would like to say I tried my best but that wouldn't be entirely true.
Look out for the improved 3D model being on sale soon with every kind of rendering goodies!
最速のための技術こそが、 最高の日産車を生み出す。Assetto Corsa - Lamborghini Urraco P300 1.0 Mod [RELEASE]TheNuvolari2023-07-19 | Which car would you do if you learned how to mod a car in AC? Of course your dream car, that is! Ever since I saw it 10 years ago in Wheeler Dealers, this car have been the favorite of mine. Unfortunately its fate was proven to be a failure, both in history and sales-wise, as this car has been overshadowed by the Miura and the Countach, but you forgot how this car has a main part in Lamborghini's history as this is the manufacturer's first V8! Also 2+2!
You would think with a basically ready 3D model it takes no time to create a mod as you only have to apply materials and add some nodes, but in this case, when we talk about a 3D Warehouse model, you basically only have a mesh to work with, still, heaps easier work than redoing anything from scratch, special thanks to Retro R. for letting me use his models! 3dwarehouse.sketchup.com/model/1d90d2c7-36ca-4a35-8d81-90b9ac027865/Lambo-Urraco
As you can see, this is the model I used, but deeply retouched, fixing some topology here and there, adding/reworking new details, removing specific parts etc. hence it took me 1,5 months to finally add this gem to AC.
Some notable features: - Working wipers - PBR shaders - Own sound (My first ever try in FMOD, sounds pretty bad as I can't find many videos that aren't sending the car as quick as possible, and without an FMOD project that has about the same RPM range, I was clueless) - Openable engine bay (Extra button A), but wasn't made with viewing close-up in mind, nah totally not half of the engine model is based on the one of the Miura, I swear - (To my knowledge) Accurate handling, special thanks to Red Manuel for sending me the Automobile Catalog link of the 1976 Urraco P300, with these informations I managed to get the acceleration pretty close to the real deal, but specs vary on multiple sites. That being said, car accelerates 90% the same as the real one does until about 220, for some reason the top speed is around 235 instead of the supposed 254km/h, but I saw other sites claiming 242 or even 260+. If you want to test the acceleration I suggest to use AccelTest app and have a look at this site: automobile-catalog.com/auta_perf1.php#gsc.tab=0 I guarantee the results are pretty nice :) WARNING, the car is a lift-off oversteer galore, like, really. - Beautiful interior color options, with almost every skin having it's own interior color design with different materials (You can make your own interiors with the included skinning kit)
Shifting "animation" has been made with Stereo's Blender Rig, so as always from me it looks weird, doesn't really move, but at least I'm glad that the driver actually touches the shifter after the 40th try lol
I'm aware of most noticeable bugs like the somewhat weirdo topology on the model (Blender doesn't show these despite it's a triangulated mesh), if you notice anything else or I forgot something, comment here or PM me on Discord (TheNuvolari, thenuvolari19, I'm mostly active on AC-Forum-SK).
The Urraco Rally, the racing prototype of the car might also be on the table.
If you want me to continue modding please share the original link, preferably this video.
If you appreciate how I worked on this for 1,5 months and delivered this to you for free in a time when people steal and sell from other modders in the AC community, please donate: paypal.com/paypalme/TheNuvolari19?country.x=HU&locale.x=hu_HU WOTW beta is off the table because I'm collecting money for my $2000 braces, I have to pay taxes too so it's not very easy to save money for everything.
Song: Seiken Tokuzawa - Fiorenzo
Credits: Retro. R - Model XAVITHEHOBBIT - Resources help Red Manuel - Listing the specs Kunos - Some parts TheNuvolari - Reworking model, physics, soundsAssetto Corsa - Photo Match photomode location pack - Make Gran Turismo-like scapes in AC!TheNuvolari2023-04-18 | As I am trying to improve my 3D modeling skills further to bring you a completely scratch-made Midget II, I thought I would try my luck at Photomatching that will come handy later on. This is my first try at photomatching to 3D models so you will probably find some odd/stupid bugs, like the tunnels having weird shading (subdivision messing it up) and some weird collisions. I heavily recommend setting bright conditions during daylight because I'm too retarded to set up proper light configs (CSP light maker didn't reflect light on the ambience)
Just select the locations in the following countries among tracks: Subway - USA Blue Tunnel - Germany Orange Tunnel - USA Abandoned Garage - Italy Southbank Undercroft Skatepark - Great Britain
NOTE: These aren't meant to do serious driving on them. They have weird collisions because photoscanning/photomatching and sometimes the physics will result in funny consequences :) FPS was well above 80 in all cases for me, though the Skatepark might give low-end PCs some struggle (1000000+ polygons, 8000+ photos combined into a 8k image, wonderful work by artfletch!
NOTE: The car mod seen in the video is actually not encrypted, I realized it a bit late lol (car can be found on Touge Union Discord)
Installation instructions included on RD link.
This doesn't necessarily worth a donation, but if you appreciate my previous mods: paypal.me/TheNuvolari19?country.x=HU&locale.x=hu_HUAssetto Corsa - Toyota Prius GT300 2016 0.5 mod update [RELEASE]TheNuvolari2023-03-24 | 0.5 update deployed, many many fixes/improvements including: - Improved headlight visuals - Fixed headlights being matte and added photoelasticity effect - Fixed ambient occlusion on seat - Fixed assymetrical canards (thanks COTAMcKee for the heads-up) - Added ksBrakeDisc material and glow to brake discs - Added NormalMap for tires - Removed screw & sticker spots from AO - New revised physics data! (Big thanks to hongkonggp!) - Added wiper wobbling effect - Fixed suspension position (thanks to Yanki for the heads-up and for hongkonggp for the fix) - Fixed caliper positions in showroom - Reduced .kn5 filesizes - Model cleanup
Credits: Sega World Drivers Championship - Model XAVITHEHOBBIT - Inavitable help, testing Alexliveryhouse - For the fantastic Reveal skin, testing hongkonggp - New revised physics data Kunos - Some parts TheNuvolari - Car ported to AC
Appreciate the update or my previous mods, or just want to help buying me the closed beta of the upcoming WotW game (lol)? You can show your appreciation by donating here: paypal.me/TheNuvolari19?country.x=HU&locale.x=hu_HU
Enjoy the update and I'll deliver more to you, TheNuvolariAssetto Corsa - The mod of the century of the car of the millenium is coming.TheNuvolari2023-03-09 | What might this be 🤔
Don't worry about how rough it looks it will have a deep plastic surgeryAssetto Corsa - Toyota Prius GT300 2016 0.1 Mod [RELEASE]TheNuvolari2023-03-01 | So here it is... originally started as a grid-filler but due to unexpected popularity I decided to make something resembling an interior with my non-existent Blender knowledge.
PLEASE NOTE: This is my first ever mod - Don't expect anything that is close to good at all. Lots of missing details, stupid and primitive decisions by me because I wasn't using my brain to solve the issue or just wanted to get around it. If you don't want to cause yourself a headache don't open the car in a 3D modeller software to see the structure lol This mod heavily relies on Kunos cars' data but slightly tweaked with some specs of the car I and my buddy could find. It can keep up with the rest of Kunos GT3 grid but be sure to tell me how you or the AI performed in longer races with it.
Uses the engine sound of TS040 (Shares the same engine) but I'm not sure if everything is alright with it, maybe doesn't rev up that high as the real car does (The Prius GT300 reveal video shows how the car can rev up to about 10000rpm while the TS040 revs up to 8500, so you might find it weird how the rpm bar stops at about half of the display)
I'm going to describe as this was a huge deal but it's completely basic: - AO inside & out - Working wipers (probably not as the real car but usable) - A somewhat accurate interior (based on the reveal car) & display (to a certain level because Assetto Corsa doesn't support fuel level and Water temperature bar and I couldn't read out the display from 200x200 pictures so there might be things on the display that don't make sense at all, for example the lap time difference doesn't work because when I tried to implement it it was completely black) - Accurate sounds (TS040 lol) - LODs for better performance (Had 165fps on Suzuka alone with a relatively medium rig on basically the highest settings)
Exterior model is from Sega World Drivers Championship, surprisingly good despite it was made for an arcade a shame really that this game didn't turn out to be something more advanced.
If you have any feedback to say or would like to report a bug send me a DM on Discord or @ me on ACFSK server if it's allowed, idk If you have suggestions don't hesitate to contact me (not like I can implement much lol), this is just version 0.1 after all and I really like this car so expect this to shape up to be a more decent mod later on.
Credits: Sega World Drivers Championship - Model XAVITHEHOBBIT - Inavitable help, testing Alexliveryhouse - For the fantastic Reveal skin, testing Kunos - Some parts TheNuvolari - Car ported to AC
I hope I didn't forget anything that the testers suggested to me lol
PC specs & peripherals: - G.skill 16Gb DDR4 Ram (3200mhz) - Inno3D Nvidia GeForce GTX 1070Ti - Intel Core i5-10400f - Gigabyte H410M H V3 - Thermaltake Smart RGB 500W - Kolink Observatory Lite - MSI Optix G271 - Logitech G25Assetto Corsa - Touge Battle: Porsche 911 GT3 RS SP vs. BMW M4 Lenz.Sp - Hot Version [Subtitles!]TheNuvolari2022-10-03 | Second episode of the series is here already, this time we are going to compare two german specially tuned rockets for the touge!
PC specs & peripherals: - G.skill 16Gb DDR4 Ram (3200mhz) - Inno3D Nvidia GeForce GTX 1070Ti - Intel Core i5-10400f - Gigabyte H410M H V3 - Thermaltake Smart RGB 500W - Kolink Observatory Lite - MSI Optix G271 - Logitech G25Assetto Corsa - Touge Battle: Porsche 718 Cayman S vs Alpine A110 - Hot Version [Turn on subtitles!]TheNuvolari2022-10-01 | Hello my friends, today I present you my new idea of an Assetto series based on Best Motoring Hot Version videos! Carefully recreated, but I'm open for critiques as the more details you can recommend the better!
Porsche 718 Cayman S '16 vs Alpine A110 Premiere Edition '17. Inspired by the actual battle that was made by Best Motoring.
PC specs & peripherals: - G.skill 16Gb DDR4 Ram (3200mhz) - Inno3D Nvidia GeForce GTX 1070Ti - Intel Core i5-10400f - Gigabyte H410M H V3 - Thermaltake Smart RGB 500W - Kolink Observatory Lite - MSI Optix G271 - Logitech G25Assetto Corsa vs Real life - Tuned Honda S2000 AP2 at Gunsai TougeTheNuvolari2022-09-28 | After testing several mods, this one seems to be the most similar to the real version. Grab the mod at Shutoko Revival Project Discord!
I don't know the exact specs of the real version but here are the specifications of the mod: - 497bhp - Torque: 495Nm - Weight: 1157kg - 0-100kp/h in 4 sec - P/W ratio: 2.33kg/hp
PC specs & peripherals: - G.skill 16Gb DDR4 Ram (3200mhz) - Inno3D Nvidia GeForce GTX 1070Ti - Intel Core i5-10400f - Gigabyte H410M H V3 - Thermaltake Smart RGB 500W - Kolink Observatory Lite - Logitech G25Assetto Corsa - Gunsai Touge Rich Summer track skin showcase [WIP] - Few cloudsTheNuvolari2022-09-21 | Work in progress, as soon as I got permission from the author I will release it.AC AI whenever it goes off-track be like #ShortsTheNuvolari2022-08-29 | ...Assetto Corsa - Suzuka Rich Summer track skin showcase - August versionTheNuvolari2022-08-27 | Download and more info: racedepartment.com/downloads/rich-summer-skin-for-suzuka-circuit-by-reboot-team.52065
PC specs & peripherals: - G.skill 16Gb DDR4 Ram (3200mhz) - Inno3D Nvidia GeForce GTX 1070Ti - Intel Core i5-10400f - Gigabyte H410M H V3 - Thermaltake Smart RGB 500W - Kolink Observatory Lite - MSI Optix G271 - Logitech G25Assetto Corsa - Suzuka Rich Summer track skin showcase - May versionTheNuvolari2022-08-27 | Download and more info: racedepartment.com/downloads/rich-summer-skin-for-suzuka-circuit-by-reboot-team.52065
PC specs & peripherals: - G.skill 16Gb DDR4 Ram (3200mhz) - Inno3D Nvidia GeForce GTX 1070Ti - Intel Core i5-10400f - Gigabyte H410M H V3 - Thermaltake Smart RGB 500W - Kolink Observatory Lite - MSI Optix G271 - Logitech G25Assetto Corsa vs Real life - Tokyo Shutoko Highway side by side ComparisonTheNuvolari2022-07-30 | Cruising on the beautiful highway labyrinths of Tokyo. Can't believe how accurate it is. Insane.
Real footages credits go to Driving Japan!
Car used: Mazda Cosmo Sport (110S)Assetto Corsa - Toyota GR86 BKR at Tsukuba [Attack Maximum Challenge version!]TheNuvolari2022-07-30 | I'm back, this time with a tuned GR86 model, attacking Tsukuba trying to be as fast as possible! Lap time: 1:04:471
PC specs & peripherals: - G.skill 16Gb DDR4 Ram (3200mhz) - Inno3D Nvidia GeForce GTX 1070Ti - Intel Core i5-10400f - Gigabyte H410M H V3 - Thermaltake Smart RGB 500W - Kolink Observatory Lite - MSI Optix G271 - Logitech G25G O O D V I B E STheNuvolari2022-05-09 | Jokes on you!Assetto Corsa - Speeding & Reaching top speed on Tokyo Shutoko highways [60fps]TheNuvolari2022-04-09 | Reuploaded because of the horrible compression. Here's my take on Shutoko videos! Tuned BMW M3 E46 flooring on the highways, I love these not overpowered but tastefully modified cars.
Aimed for an arcade look but immersive feel. Regarding the disappearing traffic, looks like the car models are designed that way, as you can see the more detailed ones don't disappear.
Damn that Spoon Acty got me multiple times lol
0:00 Speeding 10:36 Cruising
Song: Machine Girl - MRK90 MIX VOL 1 #14
PC specs & peripherals: - G.skill 16Gb DDR4 Ram (3200mhz) - Inno3D Nvidia GeForce GTX 1070Ti - Intel Core i5-10400f - Gigabyte H410M H V3 - Thermaltake Smart RGB 500W - Kolink Observatory Lite - Logitech G25Assetto Corsa vs Real life - Honda Integra Type-R at Tsukuba CircuitTheNuvolari2022-04-07 | Apart from the steering wheel, the real one appears to be stock. I'm really surprised I could beat the IRL lap time because the mod's got great physics, as expected from a mod Arch worked on!