JLChnToZ (Vistanz)
In this video I'm demonstrating on how to make a simple firework only with Unity's built-in particle system in several minutes without any extra resources, textures, etc.
updated 9 years ago
but I also put it here separately is for checking if YouTube supports it when correct metadata included.
Shoot with ImmesCam 180 - https://orange3134.booth.pm/items/6482176
World: Sunset by Ozen - vrchat.com/home/world/wrld_a51b8f5e-8c0c-4b58-9d98-6742ddde3db9
Casts:
@JLChnToZ , @HsiaoTzuOWO, @kuriko_tw, Yoruka, GameHappy, HengYu
Director/Edit:
@HsiaoTzuOWO
Music:
@kuriko_tw
Worlds:
VizVid Demo by Rokumori
神籬の霊峰-Sacred mountain of Shinto by HANI.
舟屋 Boathouse by tp.jp
Tokyo Subway E06 by MapleLemon 楓檸檬
Ozn by Ozen
z08 by Ozen
oz08c by Ozen
Sunset by Ozen
Shoot with ImmerseCam 180 & Insta 360 ONE RS
Previous Version: youtu.be/lsAlFKXAMjM
Original: youtu.be/SthcxWPXG_E
Still, everything you see was unedited and came straight out from Unity.
4K Version: youtu.be/81HkssN3pF4
Previous Version: youtu.be/2K26oCoCSzs
Original: youtu.be/SthcxWPXG_E
This video is rendered within Unity and everything you see is made with hand-crafted shader code.
Original: youtube.com/watch?v=SthcxWPXG_E
New version: youtube.com/watch?v=lsAlFKXAMjM
https://xtl.booth.pm/items/4664467
github.com/JLChnToZ/SkinnedMeshCombiner/releases/latest
Assets (models, etc.) used in demonstration:
https://mk22.booth.pm/items/2146588
https://kannya.booth.pm/items/3504482
https://poppo-shop.booth.pm/items/4560107
https://xtl.booth.pm/items/3902624
https://xtl.booth.pm/items/3240693
Extended mix created in April 2018.
Generated with audioship.io because I'm lazy to add visuals before publish in Youtube.
所以特地錄影再剪出來公開
00:00 Door Dash 之一個 "好" 開始
00:42 Team Tail Tag 之瞬間移動
02:34 Fall Ball 之龍珠再現
05:26 Hexagone 之眼花瞭亂
06:02 Royal Fumble 之外掛也可輸掉
07:47 Fall Mountain 之史上最快速完場傳說
08:05 Jump Showdown 之居高臨下
Also, I'm using SEUS PTGI E10 when recording this replay clip.
Finially finished experimenting with ECS and UniTask, currently start to craft the game scene. Currently is still not yet playable.
The BMS I choose to demonstrate is 僕たちの旅とエピローグ。 from G2R2014:
http://manbow.nothing.sh/event/event.cgi?action=More_def&num=98&event=96
BananaBeats project home: https://bms.moka-rin.moe/
Project repository: github.com/JLChnToZ/BMP-U
Currently experimenting with new Unity ECS and UniTask. All notes (falling objects) are visually handled with ECS with Hybrid Renderer, and the BMS parsing/playing flow are handled with a custom player loop with UniTask (Not MonoBehaviour).
Currently this version is not fully playable, it is lack of song select UI, input controls, scoring, but only have capability to play the BMS/Bmson files through the temporary coded Game Manager.
The BMS I choose to demonstrate is もぺもぺ from BOFU2017:
http://manbow.nothing.sh/event/event.cgi?action=More_def&num=219&event=116
youtu.be/nC-bVtpIMd4
BananaBeats project home: https://bms.moka-rin.moe/
Project repository: github.com/JLChnToZ/BMP-U
因為第一章 家門 錄製時有點技術問題所以跳過了
There are some mistakes in this remake chart (hold length, incorrect each etc)
The fixes are already included in the maidata above.
Remix by me
It can be played with keyboard, game controllers (such as joysticks or tailor-made rhythm game controllers) or even touch screen.
Currently it only supported to be run on Windows, because it depends on some library that not yet built for other platforms.
The song I have choose was created by me and the chart has been submitted to BOFU2017.
More info on BananaBeats: github.com/JLChnToZ/BMP-U
Latest build download: github.com/JLChnToZ/BMP-U/releases
BOFU2017 submission: http://manbow.nothing.sh/event/event.cgi?action=More_def&num=196&event=116
It is an old game published in 1999~2000. Game Download: http://www.interq.or.jp/tohoku/kenta/e/download/block/block.htm
Just re-downloaded it after 17 years and have fun :)
Just suddenly want to remix this track.
My SoundCloud: soundcloud.com/jlchntoz
探索地圖無意中又找到 Boss 去打
Crash 之前的錄影的: youtu.be/YCizOL1RQt4
這次主要是刷經
51:58 : 打贏的一次
-- Watch live at http://www.twitch.tv/jlchntoz
打開門後,你會看到走廊盡頭有一間玻璃房間,原本空無一物的裡面突然生成了一隻名為「Toast」的兔子。你慢慢的走近後,玻璃活塞門竟然自動打開了。當你繼續走近想接觸牠的時候,這隻可愛的小兔子突然的攻擊你……沒錯,這隻其實是披著「Toast」外觀的殺人兔。然後你不知所措的時候看到旁邊有一個儲物箱,正想打開看看裡面有甚麼可用的工具對付殺人兔的時候,另一個機關被觸動了──「Toast」外觀的殺人兔開始量產,你離開不了的,因為你在下一秒已經被殺死了。
BTW, 如果有人想製成真正能在那個遊戲中使用的樂譜我也無任歡迎
鋼琴譜: app.box.com/s/9zxz1i0ofnnjd46iidmcc3g9yf4k5uga
鋼琴版: soundcloud.com/jlchntoz/gemini-twisted-piano-ver
原版: soundcloud.com/jlchntoz/gemini-twisted
縮短版: [可能會在某音樂遊戲中出現]
SoundCloud: soundcloud.com/jlchntoz/tq-oracle-jlchntoz-trance-remix
Download / HQ version: soundcloud.com/jlchntoz/oracle-win-bow-lose-arrow
Visual effects are made by VSXu, you can find out more here:
http://www.vsxu.com
就是嘗試透過 Socket.io (WebSocket) 把在自己瀏覽器打的 JavaScript 小程式丟到別人瀏覽器裡執行...
看見被 "挑戰" 了就上囉~
詳細甚麼的不重要的說
Minecraft 中某背景音樂的 remix.
SoundCloud: soundcloud.com/jlchntoz/c418-cats-remix2
與第一代不同的地方是, 這個版本採用 Unity 製作
還有就是新增了與 SoundCloud 連動的功能, 可以直接使用 SoundCloud 上的音樂來遊玩
雖然現在還是開發階段, 不過看得出節拍偵測的部分有改良過來, 相對第一代來說, 場景上的物件位置感覺比較合理
下載/購買: (不是賣廣告啊 :D)
http://store.steampowered.com/app/235800
這次拿來試玩的音樂:
soundcloud.com/jlchntoz/loop-without-melody
這是我在這兩天重新製作之前做的音樂:
soundcloud.com/jlchntoz/loop-without-melody
雖然還原度不差, 但始終有些地方重現不到從 LMMS 版本做出來的效果... (有些地方還會離奇的爆音, 可能是 VST 插件相容性的問題吧)
如果想聽原版, 可以點上面的連結去聽一下
Kinect for Windows SDK 下載:
http://www.microsoft.com/en-us/kinectforwindowsdev/Downloads.aspx
BGM: soundcloud.com/jlchntoz/loop-without-melody
原曲: http://www.newgrounds.com/audio/listen/245921
SoundCloud: http://soundcloud.com/jlchntoz/chaoz_airflow_symphonic_rmx
Download in Play Store:
play.google.com/store/apps/details?id=idv.jlchntoz.dabalz
或者直接遊玩網頁版
Or play the web version:
http://test.hkcdc.org/game/dabalz
The original sound track of the game:
soundcloud.com/jlchntoz/dabalz
今天稍微的修改了一點
SoundCloud: soundcloud.com/jlchntoz/untitled-music
這次忘了設顯示鼠標 (抱歉~
如果遲點有機會的話可能會有 Part III
這個角色主要是我用來交功課的
順便的弄了一個 TimeLapse 影片


