MACHIN3tools - Why Paid Updates?MACHIN32026-09-24 | MACHIN3tools - Why Paid Updates?MACHIN3tools 1.3 - Shading Pie, enforce hide_renderMACHIN32023-01-14 | When viewport rendering (unlike camera rendering) with Cycles, Blender will ignore the hide_render prop on objects and just render them solid. This Shading Pie feature will hide them, when switching between rendering and the other modes.HyperCursor - Sheng Lam StudyMACHIN32023-01-13 | This is more or less the full process of building Sheng Lam's Tweeter / Telegraph using HyperCursor. Sped up to 333%, I've for the most part only edited out camera movements.
HyperCursor is not released yet, but progress toward the public release is being made everyday. Documentation is still missing, but it will likely be very light anyway, and instead consist of more long form videos like this one, showcasing how HyperCursor is used in context of blocking out a design, vs. dedicated feature videos.
0:00 Blender Version 0:11 Two Approaches 0:16 Installation from .zip File 0:55 Manual Installation in Filebrowser 1:48 Punch.That.ShitArticulated Robot HandMACHIN32022-02-03 | Articulated, but not rigged, just grouped using MACHIN3tools DeusEx. Built using HyperCursor, PunchIt, MESHmachine, DECALmachine and of course MACHIN3tools.MACHIN3tools 1.0 DeusEx - Group Gizmos (preview 3)MACHIN32022-01-27 | Lightweight pseudo-rigging, simply by creating groups in MACHIN3tools.MACHIN3tools 1.0 - Align Relative (preview 3)MACHIN32022-01-27 | Now supports aligning multiple objects at once, including entire groups. Mirror mods are also taking care of accordingly.MACHNI3tools 1.0 - Align Relative (preview 2)MACHIN32022-01-20 | Supports auto-parenting and auto-grouping depending on the reference object(the active one).
Note that the fingers are all scaled slightly differently and are each in separate groups. All of this is taken care of automatically.
Supports Normal and Parallax too, but with a MASSIVE caveat: Both will only work if the UV spaces of decal and decal parent are oriented in the same way, which will almost always NOT be the case.
Even if I can manage to compensate for the UV space orientation mismatch - which I'm not sure is possible - then decals won't be able to use de-duplicated materials anymore, as individual decals that might otherwise share a material can be rotated differently.
For color/metallic/roughness/emission image textures used with traditional UV unwrapping, this is still pretty cool.MACHIN3tools 0.8 - Edge Constrained Transform (Deus Ex)MACHIN32021-04-16 | machin3.io/MACHIN3tools/docs/whatsnew/#deus-ex - What's Deus Ex? machin3.io/MACHIN3tools/docs/edge_constraint - Edge Constrained Transform machin3.io/MACHIN3tools - Gumroad, Blender Market, DocumentationMACHIN3tools 0.8 - Smart Vert / Slide Extend (preview)MACHIN32021-04-03 | support for edge selection + face snapping