Editors Note: I know that some of the questions in the talk are very hard to make out - luckily, I have transcribed most of the talk, and will be adding the transcript via the closed captioning feature within the week.
IRDC 2014 - Roguey-Locks and the Three GraphsLogo “ND” Surströmming2014-09-25 | A talk by Flend at the 2014 International Roguelike Development Conference.
Editors Note: I know that some of the questions in the talk are very hard to make out - luckily, I have transcribed most of the talk, and will be adding the transcript via the closed captioning feature within the week.
Hugs + Kisses, LogoIRDC UK 2015 - Mark Johnson, Algorithmic Generation in Ultima Ratio RegumLogo “ND” Surströmming2015-10-05 | "Algorithmic Generation of Global Racial, Cultural, Religious, and Architectural Variation"
Hugs + Kisses, LogoIRDC UK 2015 - Darren Grey, Alternate Death SystemsLogo “ND” Surströmming2015-10-05 | "Roguelikes delight in killing their players, and the players in turn take masochistic delight in the punishment. The reasoning behind permadeath is well-discussed, but what about the methods? In this talk Darren discusses the ways in which death is enacted in games and how we can make near death experiences more engaging for players. Guest starring Sean Bean."
Hugs + Kisses, LogoIRDC UK 2015 - Tommy Thompson, And [my bot] vowed to return victorious!Logo “ND” Surströmming2015-10-05 | "Looking at the intersection between roguelike design and artificial intelligence research: we discuss why Spelunky is being explored as a benchmark to help build and expand state of the art AI algorithms."
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"Tommy Thompson is a lecturer in computer science and artificial intelligence researcher with an interest in video games to explore how to improve AI techniques and apply them in unique and interesting circumstances. He is the editor of AI and Games, a website and YouTube series exploring AI applications in games both in academia and the games industry."
Hugs + Kisses, LogoIRDC UK 2015 - Tim Stoddard, Creating a Procedural Level EditorLogo “ND” Surströmming2015-10-05 | "Staffordshire University Graduate, Tim Stoddard (BSc Hons, Computer Games Programming), talks about his thesis project: the Procedural Level Editor."
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Tim is currently using this tool for his current game project, a rogue-like twin stick shooter called "Gemstone Keeper". You can find details about this project and his other works at the details below: http://gamepopper.co.uk
Hugs + Kisses, LogoIRDC UK 2015 - Tom Ford, Scaling BrogueLogo “ND” Surströmming2015-10-05 | "Tom Ford reviews the web-brogue project (by Kip Raske) - an effort to provide a web interface to brogue, allowing anyone with browser to play online. The scalability of the current prototype is discussed and directions for future development."
Hugs + Kisses, LogoIRDC UK 2015 - Sean Oxspring, Making a Roguelike that uses Twitter DataLogo “ND” Surströmming2015-10-05 | "Sean Oxspring is the Managing Director of Hitpoint Games Limited, they developed a roguelike dungeon crawling game called Hashtag Dungeon which sources its dungeon generation from collaboration on Twitter. In his talk he goes through all the different versions of Hashtag Dungeon and how the final games level design was decided upon."
Hugs + Kisses, LogoIRDC US 2015 - Jim Shepard, The Procedural BattlefieldLogo “ND” Surströmming2015-06-28 | "Your ambitious new roguelike has ultra-realistic starving and withering mechanics as well as sick-nasty 4D combat, why not make sure it's got exciting play spaces to match? Take a look at the theory and implementation of combat-driven area design in Dungeonmans and walk away with some tricks you can use in your own project to iterate quickly and create fun places to adventure."
Hugs + Kisses, LogoIRDC US 2015 - Eben Howard, Field of View and YouLogo “ND” Surströmming2015-06-28 | "All about the pros and cons of the standard Field of View algorithm choices and some ways to mitigate some of the cons. Given the audience, there will be some more discussion involved than just straight lecture style talking."
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Eben Howard is the creator of SquidLib, Assault Fish, and EmoSquid! http://squidpony.com
Hugs + Kisses, LogoIRDC US 2015 - Cameron Kunzelman, The Artisanal RoguelikeLogo “ND” Surströmming2015-06-28 | "Cameron will talk about historical examples of artisanal roguelikes from the past twenty years (with Exile: Escape from the Pit being key) and then some more contemporary ones (like Caves of Qud). We will broaden the understanding of the roguelike beyond "it has procedural generation" into something more historically and mechanically situated."
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Cameron Kunzelman is a Georgia State Graduate Student, Game Developer, and Critic http://thiscageisworms.com
Hugs + Kisses, LogoIRDC US 2015 - Brett Gildersleeve, Rogue Space Marine Development InspirationLogo “ND” Surströmming2015-06-22 | "Mixing hand-made content with procedural generation techniques to create a consistently fun but sufficiently randomized experience for the player (with inspiration from Spelunky). And lessons learned from Doom."
Hugs + Kisses, LogoIRDC US 2015 - Jared Corduan, Math-like RoguelikesLogo “ND” Surströmming2015-06-22 | "This will be a hodge-podge of problems for your inspiration and amusement. No math background required."
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Jared is a mathematician turned programmer and hobbyist roguelike developer.
Hugs + Kisses, LogoIRDC US 2015 - Jason Grinblat, Collaborative Storytelling through Procedural GenerationLogo “ND” Surströmming2015-06-22 | "In the world of roguelikes, one advantage of procedural generation is how it enables diverse play experiences and player stories. Jason discusses how you can weave a common thread into those stories by embedding your game's themes in your procedural content. He draws on Fiasco, an example from the world of pen & paper roleplaying, and he shows how he took this approach when designing Caves of Qud."
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Jason Grinblat is the co-founder of Freehold Games; co-creator of Caves of Qud and Sproggiwood. http://freeholdgames.com
Hugs + Kisses, LogoIRDC US 2015 - Sheridan Rathbun, Barony Post-MortemLogo “ND” Surströmming2015-06-12 | "Sheridan will give a postmortem of his game Barony, and will go over the origins of the project, some inspirations, and challenges overcome - both technical and personal."
ATTENTION! If you gave this talk, and want the description in this box (or the video thumbnail) changed, send me a message via the "about" page, and I will contact you.IRDC US 2015 - Bob Saunders, Infinite GameplayLogo “ND” Surströmming2015-06-12 | "Bob will give a talk about his successfully Kickstarted roguelike space game, Approaching Infinity. Expect discussion on the various interrelated systems that power AI, and some challenges overcome during development."
ATTENTION! If you gave this talk, and want the description in this box (or the video thumbnail) changed, send me a message via the "about" page, and I will contact you.IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and SproggiwoodLogo “ND” Surströmming2015-06-10 | "Brian will discuss some of the interesting design decisions he made during the development of both Caves of Qud and his latest game, Sproggiwood."
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Brian Bucklew is the co-founder of Freehold Games; co-creator of Caves of Qud and Sproggiwood. http://freeholdgames.com
Hugs + Kisses, LogoIRDC US 2015 - Lee Djavaherian, A Tiny Room in a Tiny WorldLogo “ND” Surströmming2015-06-08 | "Lee will discuss his attempt to build a roguelike inside a battery-powered, 8-bit microcontroller. He will outline the unique problems and limitations that such tiny devices pose, how one can overcome them, and the intriguing benefits that they can provide to the genre."
ATTENTION! If you gave this talk, and want the description in this box (or the video thumbnail) changed, send me a message via the "about" page, and I will contact you.IRDC US 2015 - Jeff Lait, Why Balance is Unimportant in Roguelike GamesLogo “ND” Surströmming2015-06-07 | "In addition to his totally-not-controversial topic, Jeff will be giving a brief and amusing history of past IRDCs, and maybe apologize for the Berlin Interpretation."
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Jeff Lait is the creator of POWDER, Vicious Orcs, and many 7DRLs
Hugs + Kisses, LogoIRDC US 2015 - Todd Page, Opening RemarksLogo “ND” Surströmming2015-06-07 | The opening speech at the 2015 International Roguelike Development Conference in Atlanta by conference organized Todd Page.
Hugs + Kisses, LogoIRDC 2014 - Procedural Graphic GenerationLogo “ND” Surströmming2015-01-20 | A talk by Mark R Johnson at the 2014 International Roguelike Development Conference.