JALI Research IncCyberpunk 2077 Speech Animation Workflow: An audio performance and tagged animation transcript from Canada's JALI Inc. is used to generate expressive high fidelity multi-lingual speech at unprecedented scale in a highly anticipated massive open world video game from CD PROJEKT RED with complex branching narrative.
Presented by developers from JALI Inc. and CD PROJEKT RED at Siggraph 2020:
Pif Edwards JALI Research Inc.U of T Chris Landreth JALI Research Inc.U of T Mateusz Popławski CD PROJEKT RED Karan Singh JALI Research Inc.U of T Eugene Fiume JALI Research Inc.Simon Fraser University Robert Malinowski CD PROJEKT RED Sarah Watling JALI Research Inc.
JALI Driven Expressive Facial Animation & Multilingual Speech in CYBERPUNK 2077 with CDPRJALI Research Inc2020-10-19 | Cyberpunk 2077 Speech Animation Workflow: An audio performance and tagged animation transcript from Canada's JALI Inc. is used to generate expressive high fidelity multi-lingual speech at unprecedented scale in a highly anticipated massive open world video game from CD PROJEKT RED with complex branching narrative.
Presented by developers from JALI Inc. and CD PROJEKT RED at Siggraph 2020:
Pif Edwards JALI Research Inc.U of T Chris Landreth JALI Research Inc.U of T Mateusz Popławski CD PROJEKT RED Karan Singh JALI Research Inc.U of T Eugene Fiume JALI Research Inc.Simon Fraser University Robert Malinowski CD PROJEKT RED Sarah Watling JALI Research Inc.
Watch our JALI Animation reel for a peek at what’s possible with powerful automated facial animation software and pipeline solutions.
With plugins for Maya and Unreal Engine, our powerful facial animation tools leverage intelligent automation that keeps animators in full control over the expressive performances of any 3D character.
#JALIPowered #facialanimation #AnimationTools #CreativeTools #3DAnimation #3DCharacters #Storytelling #Cinematics #gamedevJALI Demo Reel 2025JALI Research Inc2025-04-17 | Step into the world of unforgettable character performances with our latest demo reel, featuring work on titles like Avowed, Lost Records: Bloom & Rage, Stellar Blade and more. At JALI, we provide production teams with a powerful, flexible, and intuitive suite of animation and rigging tools to create unforgettable digital character performances.
Games featured (in order of appearance): Stellar Blade - Shift Up Miasma Chronicles - The Bearded Ladies Cyberpunk 2077 - CD Projekt Red Atomic Heart - Mundfish Banishers: Ghosts of New Eden - Don't Nod Robocop: Rogue City - Teyon This Bed We Made - Lowbirth Games Rise of the Ronin - Koei Tecmo Games Lost Records: Bloom & Rage - Don't Nod Montreal Avowed - Obsidian Entertainment
All featured content is the property of its respective owners and is used with permission for demonstration purposes only.
#JALIPowered #gamedev #demoreel #facialanimation #characteranimation #3danimation #3danimationsoftware #JALI #pipelinesolutionsBehind the Scenes with Don’t Nod Montreal: A Partnership with JALIJALI Research Inc2025-03-04 | In this video, we dive behind the scenes with Don’t Nod Montreal to learn about their journey, creative process and the release of Lost Records: Bloom & Rage. From concepts to character performances, Don’t Nod Montreal shares their experience working with JALI to bring their vision to life.
About Lost Records: Bloom & Rage: Lost Records: Bloom & Rage is a single-player narrative adventure game set over two timelines, following four high school girls who form lasting friendships over the summer, only to face a mysterious event that will change them forever. The game explores themes of identity, rebellion, and friendship.
About JALI: JALI’s procedural animation system employs intelligent automation and is designed with a deep understanding of the principles of rigging and animation craft. With tools to automate and direct the animation of best-in-class automated lip sync, expressive multilingual facial animation, and high-performance rigging and pipeline solutions, JALI empowers animators to deliver cinematic-quality character animation with ease - on time, on budget and on model, and high fidelity in game character animation at an unprecedented scale.
Music Credits: The music featured in this video is the property of Don't Nod Montreal. All tracks are from Lost Records: Bloom & Rage, available on the official Original Soundtrack (OST).
#JALIPowered #gamedevelopment #lostrecords #dontnod #behindthescenes #facialanimation #3DAnimation #productiontools #gamerelease #innovation #unrealengineJali Research Inc Live StreamJALI Research Inc2024-02-26 | ...Naturalistic vs ExpressionisticJALI Research Inc2022-03-10 | Discover JALI - jaliresearch.com
#3D #facialanimation #software #digitalhuman #rig #innovation #lipsyncMetaHumans Made with JALI Procedural Animation AutomationJALI Research Inc2021-05-21 | These MetaHuman characters are 100% automatically animated using the JALI procedural animation system in Maya and rendered in Unreal.
#3D #facialanimation #software #digitalhuman #rig #innovation #lipsync #unrealHow JALI Research drives CYBERPUNK 2077 Facial Animation & Multilingual Speech - Night City WireJALI Research Inc2020-11-26 | See Canada's JALI Research innovation in action and experience the lipsync technology powering speech of *every* *single* *character* in #Cyberpunk2077
Featuring: CD Projekt Red JALI Research CEO, Sarah Watling Academy Award-winning Animator & Director, JALI CCO, Chris Landreth JALI CTO, Pif Edwards
See the future of multilingual facial animation featuring 11 VO languages you can play through every single Cyberpunk 2077 character.
#3D #facialanimation #software #digitalhuman #rig #innovation #lipsyncJALI Research Inc. Lip Sync & Facial Animation Time Trial - jSync Technology Efficiency ExampleJALI Research Inc2020-10-28 | In this video, JALI Research Inc. compares the time it took to animate the same four components of an animated facial performance of the dialogue “Cowboy” from the 2009 animated short film The Spine (by Chris Landreth), as performed by Alberta Watson. The first sequence will show key framed animation I did by hand and the second will show how I used only jSync to generate the same four components of a facial performance from the audio analysis of Alberta’s spoken dialogue.
#3D #facialanimation #software #digitalhuman #rig #innovation #lipsyncMy Mother Never Hugged Me (Animation Comparison)JALI Research Inc2019-04-26 | ...Black Hole Sun (Maya)JALI Research Inc2019-04-26 | ...Marvin Gaye Lip Sync (Maya)JALI Research Inc2019-04-26 | ...Lip Sync SucksJALI Research Inc2019-04-26 | ...Jali Fast ForwardJALI Research Inc2019-04-23 | ...