Final Fantasy X is now twenty years old. I played this game on my older brother's PlayStation when I was six. The world of Spira was and still is captivating. I remade parts of this game in Unreal Engine, 4k with raytracing, to see what this world might look like if it was created with today's software & hardware. One day maybe even VR?
I started learning Unreal Engine in August 2020. This video is my first big project. It took loads of work, and it was great fun. I used Metahuman for the close-up shots of Tidus. The footage is all rendered from Unreal using 16bit image sequences, which I edit in After Effects & Premiere Pro.
To get the official Final Fantasy 3d models I actually downloaded FF Skyrim mods, and ran the files through Blender. That way they had basic bones which I could jam around in Unreal. I should have used control rig, or even done the whole thing in Blender, but in case you can't tell already I have no idea what I'm doing.
Final Fantasy X is now twenty years old. I played this game on my older brother's PlayStation when I was six. The world of Spira was and still is captivating. I remade parts of this game in Unreal Engine, 4k with raytracing, to see what this world might look like if it was created with today's software & hardware. One day maybe even VR?
I started learning Unreal Engine in August 2020. This video is my first big project. It took loads of work, and it was great fun. I used Metahuman for the close-up shots of Tidus. The footage is all rendered from Unreal using 16bit image sequences, which I edit in After Effects & Premiere Pro.
To get the official Final Fantasy 3d models I actually downloaded FF Skyrim mods, and ran the files through Blender. That way they had basic bones which I could jam around in Unreal. I should have used control rig, or even done the whole thing in Blender, but in case you can't tell already I have no idea what I'm doing.