Dave Frampton (majicDave)
The Blockheads - Sail Teaser
updated
In Sapiens, create your own primitive civilization. Lead your tribe from the ground, immersed in the world while you shape it. Start with nothing, build towns and industry, and advance through thousands of years of technological advancement in this intimate yet expansive colony sim.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Available on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens Discord: discord.gg/VAkYw2r
Developer website: majicjungle.com
In Sapiens, create your own primitive civilization. Lead your tribe from the ground, immersed in the world while you shape it. Start with nothing, build towns and industry, and advance through thousands of years of technological advancement in this intimate yet expansive colony sim.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Available on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
Create your own primitive civilization. Lead your tribe from the ground, immersed in the world while you shape it. Start with nothing, build towns and industry, and advance through thousands of years of technological advancement in this intimate yet expansive colony sim.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Available on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
It's been a long and at times difficult process, filled with many obstacles and breakthroughs. The development of Sapiens has changed my life. I've learned so much and grown both as a developer and a person. But there is still a lot of work to do, and I'm looking forward to leading Sapiens to its full potential, through Early Access and beyond.
Sapiens is available now on Steam:
store.steampowered.com/app/1060230/Sapiens
Thanks again to everyone who has helped along the way.
Here is a link to ThinMatrix's channel, as mentioned in the video:
youtube.com/channel/UCUkRj4qoT1bsWpE_C8lZYoQ
This video contains music from the original Sapiens Soundtrack by John Konsolakis, http://www.johnkonsolakis.eu
Some other music tracks in this video are created by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens and @majicDave
Sapiens Discord discord.gg/VAkYw2r
Developer website: majicjungle.com
Create your own primitive civilization. Lead your tribe from the ground, immersed in the world while you shape it. Start with nothing, build towns and industry, and advance through thousands of years of technological advancement in this intimate yet expansive colony sim.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Soundtrack on bandcamp: johnkonsolakis.bandcamp.com/album/sapiens
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
store.steampowered.com/app/1060230/Sapiens
Evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the primitive ages in this first person civilization builder for PC.
We're on the home stretch and the early access release isn't too far away now. These past few months I've been working hard polishing up the game, working on all the final touches, including a new tutorial, and lots of new content and improvements.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
It's been a while since the last video, so it's time to catch up with all the latest progress as we inch closer to the Early Access release. They can now carve little flutes out of bones, and play them to help increase the tribe's mood and loyalty.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
The game is really starting to come together with lots of refinements in the gameplay and UI. I've also been working on the sapien models and animations, and in this video I go into some specifics of how the models have developed over time, what I've learned, and how they are implemented in the game engine.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
The first alpha testers are creating some pretty large tribes which has exposed a number of issues. This video shows some of the problems and solutions I've found around pathfinding and AI, as well as some new content and mechanics that have been added over the past couple of months.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
Finally the game has gone out to the very first few testers, and it's great to be getting some feedback. I've been working a lot on tidying up all of the underlying systems and UI, and in this video I show a bunch of work that's been done over the past couple of months, from storage area routes and the discovery tech tree, to keyboard bindings and bug reporting.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
In this video I show you how the new clouds are looking and the methods I used to create and render them. It's quite a simple technique, and very fast in-game. I also show some of the GLSL code, and how I created the cloud volumes in Blender. And of course there are a few sunset time-lapses.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
I decided it was time to increase the detail of the terrain, both in the map and in the distant hills and mountains. It was a bit tricky, and in this video I explain some of the techniques I used to pull off.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
This time I started by working on the new tech tree, with a big overhaul of the skills system making it easier to tell your sapiens what to do. Then I made some major improvements to the grass and tree foliage rendering.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
I'd been putting it off, and it was no small task, but I decided it was finally time to add dirt and stone paths to the game.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
Wishlist now on Steam! Link is below.
This is the second of two videos showing a full developer play through of the game in its current state. The game is still quite rough around the edges, but this should still give you an idea of the potential.
Part one is here: youtu.be/Amr5otowkNw
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
Wishlist now on Steam! Link is below.
If you've been crying out for more gameplay, here it is! This is the first of two videos showing a full developer play through of the game in its current state. The game is still quite rough around the edges, but this should still give you an idea of the potential. Stay tuned for part 2!
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
This time I focussed on AI, getting the sapiens to find comfortable places to sit when they want a rest, and looking at things of interest. They also have basic multitasking, allowing them to wave at each other while walking or sitting. I also added flint, and rich and poor soil types.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
This time I've been focused on terrain, how you command up orders to dig, fill and clear areas, and how you choose what type of earth you want to fill with. I've also added detail textures to make it easier to tell gravel and rock apart, and I talk about the process of designing those textures to make them seamless.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
It's been a while! With the Covid 19 lockdown, I haven't been able to get a lot of work done on Sapiens. In this video I explain why, and talk about future plans.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Majicweather website: majicweather.com
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
It's the alpacalypse! I decided to add alpacas to start heading in the right direction content-wise, and then I got hunting up and running again. While working on this, I sent Moku off on a mission to fetch pine cones, and hit few problems.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
I've added a number of new animations to Sapiens over the past couple of weeks. In this video I go behind the scenes to show my process and workflow for creating animations and importing them into my custom engine. I also talk about multiplayer, a new happiness meter which influences behavior based on needs, and where I'm heading with relationships and behaviors between individuals.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
This time the focus has been on a new mini-map radar view for selecting multiple objects. I've also started working on individual personalities, variations in the motivations and behaviors for nomad tribes, and the ability to recruit nomads and talk (well wave, really) them into joining your tribe.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
I've had a nice break, but it's time to get back to work and I've started adding nomadic tribes which pass through the area. I've also added Ambient Occlusion. SSAO is a nice effect which adds soft shadows around objects and helps bring the world to life. And lastly I have started experimenting with weather, and how the world changes on a cloudy/rainy day.
The music website hobby project I mentioned is noteheads.net
And the SSAO tutorial is learnopengl.com/Advanced-Lighting/SSAO
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Sapiens Theme Music by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Sapiens is all created by me, a solo developer. I've been working on it for about 5 years, 2 years of which have been full time, and I expect there is a bit more than a year of development left to go. You can see plenty of issues still in the video, but it is starting to come together. Please add it to your wishlist if you want to support development, and subscribe on YouTube if you want to see my devlogs and how it progresses from here.
Original Score by John Konsolakis, http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
With the addition of farming, seasons, life cycles, genetics, improved AI, house building, full modding support, chickens, hunting, crafting, and a whole bunch more, 2019 Was a very productive year.
Five years down, one to go?
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Original Score by John Konsolakis http://www.johnkonsolakis.eu
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
This week I tried to pull back on the rate at which I record videos, but failed miserably so here is another one! I've been focusing on UI, and in this video I take a look behind the scenes and show some UI code along with how I use Lua to put my UI together using C++ under the hood. I've also got a new camera mode where you can follow sapiens and chickens as they wander around.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
With a continued focus on gameplay, this week I worked on the relationship system, and the re-addition of pregnancy and sapien life stages. As a result it is now finally possible to actually grow your tribe and create more sapiens. This is enough of a goal that the game is actually fun to play now, and it marks the beginning of the transition to playtest driven development.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
Over the past week I've made good progress on the planting and farming mechanic, and you can now plant apples to grow trees.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
Farming is the next feature I want to work on, but for the planting, growing, fruiting, and harvesting cycles to make any sense, I needed to add seasons. It went really well and the new varying seasons make the world feel a whole lot more dynamic and realistic.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
In this video I show the new map mode that allows quick zooming between space and your sapiens on the ground. The global map is also now used to locate a starting location and tribe for the game. I'll talk a bit about how the terrain engine works, and in particular how the server loads up areas of the map as needed. And I'll show off the new advanced building placement tools.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
In this video I show the new Steam Workshop support, and talk about how the mod environment works for both mod developers and players. I've also overhauled the particle engine and added a new tag based system for biomes.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Mod development repository: github.com/mjdave/sapiens-mod-creation
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Rivers can be a bit of a problem with procedural terrain, so instead of trying to calculate rivers on top of perlin noise based terrain, I've instead started with the rivers and built the terrain up from there. I also have a whole new world creation menu where you can see a preview of the globe, and customize it before you start a game.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Children are now in the game! Along with children came aging, and the idea of families & relationships, which adds more of a sense of realism and progression to the game. I've worked a lot on the sapien character models, adding more variation. Sapien skin tone and hair color now varies a little within tribes, and more so as you travel longer distance. I've also added the concept of genes to carry those traits from parents to children.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
I'm planning on doing a few "behind the scenes" videos like this with more technical details about how I am creating Sapiens. My main motivation is that I'd like to give back to the developer community, as I've learned a lot over the years from other developers who have done videos or conference sessions. I'm a jack of all trades, master of none, but I think these videos could still be interesting and useful, so I'm giving it a go. Let me know if you want to see more.
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Back to gameplay! The skill system is now in place, the crafting system has been overhauled, and it's finally starting to feel like a game.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
I decided if I was going to support Virtual Reality, then now was the time to make it work. It's amazing being in this world in VR, and I know people are going to love it. In this video I show how it all works, and explain the process I went through to add VR support to my engine and the game.
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
Wishlist now on Steam! Link is below.
Over the past few weeks I've been mostly working on pathfinding. The sapiens will now avoid obstacles like trees or walls, find their way through narrow gaps like doorways or corridors, and can even walk up planks and find their way around a maze of floating platforms in 3D space. This is all done using A* pathfinding and a procedurally created navmesh.
I've also been thinking about language. When the sapiens communicate with each other, it's looking likely that I'll be using the constructed language Toki Pona. It's a really sweet language that fits the game perfectly, and opens up many possibilities. You can learn more about it on the Wikipedia page: en.wikipedia.org/wiki/Toki_Pona
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization builder for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
Wishlist on Steam: store.steampowered.com/app/1060230/Sapiens
Sapiens website: playsapiens.com
Developer website: majicjungle.com
Follow on twitter: @playsapiens or @majicDave
Sapiens Discord discord.gg/VAkYw2r
For the past 6 weeks or so I’ve been mostly working on porting the rendering engine from OpenGL to Vulkan. In this video I explain my reasons for taking on all of this extra work, and talk about some of the challenges and surprises I encountered during the process.
Sapiens website: http://playsapiens.com
Follow me on twitter: @majicDave
In this video I announce the new name! I’ve been very busy entirely changing the look, adding a female cave person, starting on the research system, and more.
Sapiens website: http://playsapiens.com
Follow me on twitter: @majicDave
The cavemen can build themselves little houses now, and find their ways around holes in the ground. There’s also a new way of generating rivers, much faster terrain generation and a bunch of other little tweaks and fixes.
Ambience website: http://ambiencegame.com
Follow me on twitter: @majicDave


