I played Yoshi and Luigi to the same time. Mario and Peach are Cpu´s on Very Hard.
The best Non-TAS run what i have seen was 56"93.
NTSC-U Version Player: Rene Played on Mupen 64 rerecords: 814 TAS (Tool Assisted Speedrun)[Hack] SMW2+2 (TAS) 1-6 : Yoshi and Friends 100%Rene2017-01-12 | Just a short IL TAS from the Hack (Super Mario World 2+2)
The walljumps in the first room taked me alot of time. At the end for the last 3 red coins i tried alot to get all red coins without going down there but it doesn't matter what i did i never could get all 3 red coins without going down there.
Hack was made by Golden Yoshi
NTSC-U Version Player: Rene Played on SNES9x rerecording 1.43 v18 Rerecords: 6251 TAS (Tool Assisted Speedrun)[Hack] SMW2+2 (TAS) 2-1 : Welcome To The Jungle 100%Rene2015-04-11 | If somebody can explain me what the best inputs are for the transformation i would really appreciate it.
But i didn't really have to say something about this small TAS. Also if i could TASing this game much better and if i don't have much trouble with the most tricks, i think i would start a full-game TAS of this Yoshi's Island TAS.
Hack was made by Golden Yoshi
NTSC-U Version Player: Rene Played on SNES9x rerecording 1.43 v18 Rerecords: 6008 TAS (Tool Assisted Speedrun)[Hack] SMW2+2 (TAS) 5-2 : Fish with big Appetites 100%Rene2015-04-06 | Just another individual level of a Yoshi's Island Rom Hack
In the one room i jumped into the water to get 2 red coins, I have try it a long time to get it without jumping into the water, but I didn't got anything to work. Also the way for the last flower could be better but this was the best fish RNG what I got there after a long time. Also I am not sure if I did the submarine part good, because I don't really know whether there are any other inputs for a TAS, so I did it like how one doing it with Non-TAS.
Hack was made by Golden Yoshi
NTSC-U Version Player: Rene Played on SNES9x rerecording 1.43 v18 Rerecords: 4749 TAS (Tool Assisted Speedrun)[Hack] New! SMW2 Yoshis Island (TAS) 1-5: Sunny Meadows 100%Rene2014-12-28 | This is my second TAS from the game SMW2 Yoshi's Island+Hacks. I don't know if i will do more TASes of this because this game is really hard to TASing imo. Also i don't know how the most things work with TAS.
Hack was made by Yoshis Fan
NTSC-U Version Player: Rene Played on SNES9x rerecording 1.43 v18 Rerecords: 6866 TAS (Tool Assisted Speedrun)Super Mario New Star (TAS) Reaching the Dark Depths in 647Rene2014-03-28 | THis is just a little TAS from an other Hack. The ending looks bad. But i couldn't do something better there.
Hack was made by Sanji02.
NTSC-U version Player: Rene Played on Mupen64 Rerecords: 435 Tool Assisted Speedrun[Hack] SMW2+2 (TAS) 2-3: Spit it out! 100%Rene2014-02-11 | This is my first TAS from the game SMW2 Yoshi's Island+Hacks. The end with the Super Baby Mario can maybe made better. But i don't know what the best way is for Super Baby Mario with TAS.
Thanks to Br3taigne. He did the first walljump in this video. I think if he wouldn't have made it for me, i wouldn't have finished this TAS. Even i have learn through that walljumping a bit better. his channel: http://www.youtube.com/user/Br3taigne
I think i will do more TASes of this game. But i even must find other render settings.
NTSC-U Version Player: Rene Played on SNES9x rerecording 1.43 v18 Rerecords: 10186 TAS (Tool Assisted Speedrun)SMW 2: Yoshis Island 1-E Softlock?Rene2014-01-10 | I don't know why this softlock happened. I only have record this part, because i not record my practice actually. And yeah the sound is really so annoying. Sorry for that, but it was the sound from the game.
Non-TAS PAL Version Player: Rene Played on an original PAL console[PAL] SMW 2: Yoshis Island 6-1 (Scary Skeleton Goonies!) 100% in 1:28.70Rene2013-12-16 | I just did a speedrun from this IL, because i have lose much time in my 100% run in this level. But over all it is a very good time for PAL imo.
How to timing individual levels: Timing is from the first frame of gaining control of yoshi (the "10" displaying your health appears) until the first frame showing the animation of throwing baby mario
Non-TAS PAL Version Player: Rene Played on an original PAL console[PAL] SMW 2: Yoshis Island 4-6 (Lake Shore Paradise) 100% in 2:07.30Rene2013-10-30 | It was really hard for me to get this time for this level, because i found it hard to dupe the red coins. So i am really happy now with this time. And i even think the video format is now better than from my last video
I have learned much about this page for Yoshi's Island speedrunning
How to timing individual levels: Timing is from the first frame of gaining control of yoshi (the "10" displaying your health appears) until the first frame showing the animation of throwing baby mario
Non-TAS PAL Version Player: Rene Played on an original PAL console[PAL] SMW 2: Yoshis Island 4-E (The Impossible? Maze) 100% in 2:51.10Rene2013-10-24 | Quality test because i tried out AviUTl
Maybe the video format isn't the best. But i will try to fix it next time
I think this time is not so bad for PAL. Maybe i will try to improve this time. But to time i still need more practice for 100%. But i think i will make more 100% Individual Level runs.
How to timing individual levels: Timing is from the first frame of gaining control of yoshi (the "10" displaying your health appears) until the first frame showing the animation of throwing baby mario
Non-TAS PAL Version Player: Rene Played on an original PAL consoleOcarina of Time: Fire Temple to Ganons Castle Wrong Warp (1080) with TunicRene2013-07-21 | This was my first time i got this Wrong Warp from Fire Temple to Ganon's Castle
Non-TAS NTSC-J 1.1 Version Player: Rene Played on an original NTSC-J Nintendo 64 consoleTLoZ Ocarina of Time: Forest Temple 100% SpeedrunRene2013-05-14 | There are only a few little mistakes in this run, like the Song of Time Block skip the Superslide only at the second try and that i forgot to weaken me to 1/2 heart at Phantom Ganon. But i am actually very happy with that run
Non-TAS NTSC-J Version 1.1 Player: Rene Played on an original NTSC-J Nintendo 64 consoleTLoZ Ocarina of Time: Fire Temple 100% SpeedrunRene2013-05-10 | This is a 100% Speedrun from the Fire Temple. The fight against Volvagia and the Wrong Warp are not very good. But the rest was ok for me.
Non-TAS NTSC-J Version 1.1 Player: Rene Played on an original NTSC-J Nintendo 64 consoleOcarina of Time: Wrong Warp to Gerudo Training Grounds (First Time)Rene2013-04-18 | This is my first time that i got the Wrong Warp from Dodongo's Cavern to Gerudo Training Grounds.
Sorry that the Audio is just to hear from one site, but i don't know how to fix this problem.
Non-TAS NTSC-J Version Player: Rene Played on an original NTSC-J Nintendo 64 consoleSuper Mario 64 - Hot Foot It Into The Volcano in 2003Rene2013-03-14 | I can't sub 20 to time, there the Lava Boost with the pro route hard is imo.
Non-TAS NTSC-J Version Player: Rene Played on an original NTSC-J Nintendo 64 consoleSuper Mario Sunshine - (TAS) Secret of the Village Underside [Episode 5] 4760Rene2013-01-18 | Super Mario Sunshine (TAS) Secret of the Village Underside in 47"60
Ich musste den zweiten Werfer (Den Blauen) benutzen, da ansonsten der letzte Werfer (Der Braune) mich nicht mehr zur letzten Plattform (Mit der Shine) werfen konnte. Auch wenn es ein bisschen schlecht aussieht das ich gegen das Schild knallte, aber sonst hätte mich der blaue Werfer immer über die Plattform geworfen.
Dies ist ein kleines test Video mit dem Timer von Sunshine. Aber ich finde es funktionier nicht so gut mit TASes. Denn der Timer sagt 47"62, aber es ist 47"60.
NTSC-J Version Player: Rene Played on the Dolphin [Sunshine-avsync] 3.0-684 Tool Assisted SpeedrunSuper Mario 64 - Bowser in the Fire Sea in 4273Rene2013-01-18 | This is just a little video from the stage Bowser in the Fire Sea without the Red Coins. The timer was inserted with Sony Vegas.
The WR is: 36"5 by manamo1103
Non-TAS NTSC-J Version Player: Rene Played on an original NTSC-J Nintendo 64 consoleSuper Mario 74 Extreme Edition (TAS) Straight from Hell in 5917Rene2013-01-13 | The part at 0:46 has a few invisible walls. So i must jump more after left.
Hack was made by Lugmillord.
NTSC-U version Player: Rene Played on Mupen64 Rerecords: 4445 Tool Assisted SpeedrunSuper Mario 64: 0 Star in 12:48 (Non-TAS)Rene2013-01-03 | This run isn't very good, but it is my first 0 Star run with Non-TAS. I find it really hard to do the DDD-skip with Non-TAS.
Thanks at MARIOGohan and akikan1111 for giving me many tips. Check them out :)
NTSC-J Version Player: Rene Played on an original NTSC-J Nintendo 64 consoleSuper Mario 74 Extreme Edition (TAS) Lets-A-Go! 1710Rene2012-12-26 | The end looks a bit slow, but i was always faster with the single jump and with a groundpound immediately.
Hack was made by Lugmillord.
NTSC-U version Player: Rene Played on Mupen64 Rerecords: 1360 Tool Assisted SpeedrunSuper Mario 64: first stream try on Youtube+test!Rene2012-12-20 | This was just a test stream here on Youtube!Super Mario Rainbow Road (TAS) City Escape 1080 ~WR~Rene2012-11-26 | I had a long time a run with 11 seconds. But there i have seen a few TASes, with times how 13 or a bit under 13 seconds, I thought me that i do a run.
Previous TAS WR: 12"96 by SramSM64
NTSC-U Version Rerecords: 549 Player: Rene Tool Assisted SpeedrunSuper Mario Rainbow Road (TAS) At the Rim 713 ~WR~Rene2012-11-11 | This run could be better with the right speed from the BLJ. But i found it difficult, to find the right angle to hit the spindrift. So i was satisfied with this run. Maybe i will try to improve this run more.
Previous TAS WR: 11"03 by Luigi2012SM64DS
NTSC-U Version Rerecords: 3907 Player: Rene Tool Assisted SpeedrunSuper Mario 64: BitS No Sound Glitch (Non-TAS)Rene2012-11-09 | I did this stage with many mistakes. But because the sound was gone. I haven't try it very good more. I only wanted seen, whether the Bowser fight begins.
This glitch can destroy an 16 star run.
Japanese Version Player: Rene Played on an original NTSC-J Nintendo 64 consoleSuper Mario 74 (TAS) Walljumping Madness 757 ~WR~Rene2012-11-08 | Just a small improvement from my previous run.
I thing i will do in the next day a few Super Mario 74 TASes more. I can't sub 8 to time.
Previous TAS WR: 8"57 by CeeSammerZ
NTSC-U Version Rerecords: 1063 Player: Rene Tool Assisted SpeedrunSuper Mario Sunshine - (TAS) Entry to Pianta Village 1227Rene2012-10-18 | To enter the first sewer at the police station, has saved 5 frames. And the dive after the sewer saved about 40 frames. This is just a small improvement from my any% WIP, and to show at what i am work.
NTSC-J Version Player: Rene Played on Dolphin [Sunshine-avsync] 3.0-684 Tool Assisted SpeedrunSuper Mario Sunshine - (TAS) Delfino Plaza/Airstrip 100&Red Coins ShineRene2012-10-04 | Dies ist zwar keine schwere 100 Münzen Insignie, aber ich denke man kann es immer noch ein bisschen verbessern.
PAL Version 60HZ Mode Player: Rene Played on Dolphin 3689S 3.0 776 Tool Assisted SpeedrunSuper Mario Sunshine - (TAS) Ricco Harbor [Shine 1-8] PAL VersionRene2012-09-24 | This is a TAS of the Shines 1-8 in Ricco Harbor in the PAL Version. There are a few differences in the PAL and Japanese version. In the Japanese version is by Episode 2 the text faster than in the PAL version. And in the Japanese version by Episode 8 is it possible to clip through the ceilings in the cage where the shine is. While in the PAL version only the infinite flutter glitch exist. I don't know why the timer is to see in the shine cutscene by Episode 2. But i believe that is an emulator error.
PAL Version 60HZ Mode Player: Rene Played on Dolphin 3.0 617 Tool Assisted SpeedrunSSB64 (TAS) Ness Vs. 3 CPU´s Level 9 [99 Stock Match]Rene2012-09-20 | This is a old TAS which was made in 2010. I have found the .m64 file, and i thought me that i upload it.
99 Stock Match on Dreamland
Japanese Version Player: Rene Rerecords: 12075 Played on Mupen64 Tool Assisted SpeedrunSuper Mario Sunshine - Bianco Hills [Episode 8] Freeze GlitchRene2012-09-16 | I don't know, whether this glitch is new, but for me is this new.
I don't know how this glitch works. I wanted just collect the Shine and at once was Mario frozen.
This glitch happened while gameplay.
PAL Version 60HZ Mode Player: Rene Played on the Original ConsoleSuper Mario Sunshine - (TAS) Red Coins in the Hotel [Episode 8] 10423Rene2012-09-15 | Super Mario Sunshine (TAS) Sirena Beach Episode 8 Red Coins in the Hotel in 1'04"23
PAL Version 60HZ Mode Player: Rene rerecords: 2058 Played on the Dolphin 3.0-617 Tool Assisted SpeedrunSuper Mario 74 (TAS) The Mansions Secret Star 687 ~WR~Rene2012-09-09 | Just a small TAS from Super Mario 74. The Jumpdive at the sign has saved 2 frames.
Previous TAS WR: 7"60 by SMBeater12
NTSC-U Version Rerecords: 739 Player: Rene Tool Assisted SpeedrunSSBM (TAS) Event 1 [Trouble King] 728Rene2012-08-28 | Super Smash Bros Melee: TAS Trouble King Event 1 in 7"28
I can't improve 7.28. Even if the Normal WR should be 7"25. But i don't believe that there is a record with 7"25.
TAS WR is 7:26 by gamerfreak5665
NTSC-J Version Played on Dolphin 3.0 617 Rerecords: 970 Player: Rene (TAS) Tool Assisted SpeedrunPokemon Diamond/Pearl (TAS) Catch Darkrai with 2. Badges [Tweaking Glitch]Rene2012-08-26 | How to Catch Shaymin with 2. Badges [Tweaking Glitch]: http://www.youtube.com/watch?v=H9XIMuol8Kg&feature=g-all-lik
For German people who have problems with the tweaking glitch i can recommend this German tweaking forum: http://59257.dynamicboard.de/ I don't know whether there is something in English,too.
How many steps you must go after enter the void:
1 Step South 5 Steps East 430 Steps North
Save and Reset the game.
After reset the game you must go:
416 Steps South 2 Steps North 80 Steps West
You can now switch to the Berry Searcher and go so far to south that you are at the same height how the New Moon Island. Or you let it on the Pedometer and go 275 steps to south.
If you have done one of these options, go about 64000 steps West.
After you go about 64000 steps to West and you reach Fake-Sinnoh, go:
82 Steps North 780 Steps West About 64000 Steps North
If you go about 64000 steps again and you reached Fake-Sinnoh a second time, go so far North until you reach the New Moon Island. If you have reached the New Moon Island go on a place where you can Save the Game.
Save and Reset the game. (Normal or with the Explorer Kit)
After reset the game open the menu, select any category (e.g. the Pokedex) and close the menu again. And you can now go to Darkrai.
What you need to do this glitch:
1. Much patience, because this Glitch take about 2 hours 2.Bicycle 3.Explorer Kit (gone to the underground at least once) 4.A Pokemon with Teleport (if you do it after the second badge) 5.Pokéball´s of your choice
Notice: I never had any problems with this glitch. So if you fail it i can't help you maybe really much. But i will try to do my best to help you then. But maybe i can't help you then.
Pokemon Pearl English Version Player: Rene Played on Desmume 0.9.7 svn3925 TAS (Tool Assisted Speedrun)Super Mario Sunshine - (TAS) Uncork the Waterfall [Episode 1] 5084 ~PAL WR~Rene2012-08-22 | Super Mario Sunshine (TAS) Uncork the Waterfall [Episode 1] 50"84 ~PAL WR~
Now i can doing PAL runs in 60Hz mode. Thanks at Natt from TASvideos.
PAL Version 50Hz Mode Player: Rene Rerecords: 1113 Played on Dolphin 3.0 617 Tool Assisted SpeedrunSuper Mario Sunshine - (TAS) The Hillside Cave Secret [Episode 3] 3808 ~PAL WR~Rene2012-08-20 | This is a TAS of Super Mario Sunshine in the PAL version. I want doing more Sunshine TASes in the PAL version. This version is not to compare with the NTSC-U and J version, because the PAL runs just with 25FPS and the NTSC-U and J runs with 30FPS.
PAL Version Player: Rene Played on Dolphin 3.0 617 Rerecords: 494 Tool Assisted SpeedrunSuper Mario 74 (TAS) A Hidden Cave 1683Rene2012-08-14 | So seit einer langen Zeit mal wieder ein Super Mario 74 TAS von mir, danke an MrHigmatar dafür dass ich seine .m64 Datei zum vergleichen benutzen durfte. http://www.youtube.com/user/MrHigmatar
Vorheriger TAS WR: 17"03 von MrHigmatar
NTSC-U Version Spieler: Rene Tool Assisted SpeedrunSSBM (TAS) Perfect Mewtwo [All-Star Mode] Very HardRene2012-08-13 | Super Smash Bros. Melee: 1P All-Star Mode (TAS) Mewtwo
The third Trophy I collected is called the Tamagon Trophy. You can only get this trophy in the Japanese Version without using AR.
NTSC-J Version Rerecords: 8327 Player: Rene Played on Dolphin 3.0 617 Tool Assisted Superplay Score Points: 1.707.600SSBM (TAS) All-Star Match 2 [Event 20] 1336 ~WR~Rene2012-08-03 | Super Smash Bros Melee: TAS All-Star Match 2 Event 20 in 13"36
To time i get only 13"36. But i think that sub 13"30 should be possible.
Normal WR = 13.95 by Infernum Previous TAS WR: 13"53 by ssbm4ever
NTSC-J Version Played on Dolphin 3.0 617 Player: Rene (TAS) Tool Assisted SpeedrunPokemon Stadium 2: (Trainer Rot/????) Runde 2 Non-TAS [Deutsch/German]Rene2012-07-23 | Dies ist nur ein Qualitätstest. Es würde auf dem Emulator Project64 1.7 gespielt, und mit Fraps aufgenommen.
Ich habe es auf dem Project64 1.7 gespielt, weil ich finde das mit dem Grafik Plugin (Jabo´s Direct3D8 1.7.0.53) in Pokemon Stadium 2 am wenigsten Grafikfehler sind.
Ich werde sehen ob ich vielleicht noch mehr Non-TASes von Pokemon Stadium 2 mache. TASes werde ich nicht machen, da man keine Volltreffer bei Pokemon Stadium 2 manipulieren kann.
Pokemon Stadium 2 Deutsch/German Spieler: Rene Non-TASPokemon Diamond/Pearl (TAS) Catch Shaymin with 2. Badges [Tweaking Glitch]Rene2012-07-22 | How to Catch Giratina with 2. Badges [Tweaking Glitch]: http://www.youtube.com/watch?v=FII_42kKbPk
For German people who have problems with the tweaking glitch i can recommend this German tweaking forum: http://59257.dynamicboard.de/ I don't know whether there is something in English,too.
How many steps you must go after enter the void:
1 Step South 5 Steps East 430 Steps North
Save and Reset the game.
After reset the game you must go:
870 Steps East About 64000 Steps North
Save and Reset the game again if you stand on the Seabreak Path.
If you saved the game normal, then Open the menu and select any category (e.g. the Pokedex) and close the menu again.
What you need to do this glitch:
1.Bicycle 2.Explorer Kit (gone to the underground at least once) 3.A Pokemon with Teleport or Fly (otherwise you can't come from the Flower Paradise) 4.Pokéball´s of your choice
Notice: I never had any problems with this glitch. So if you fail it i can't help you maybe really much. But i will try to do my best to help you then. But maybe i can't help you then.
Pokemon Pearl English Version Player: Rene Played on Desmume 0.9.7 svn3925 TAS (Tool Assisted Speedrun)Pokemon Diamond/Pearl (TAS) Catch Giratina with 2. Badges [Tweaking Glitch]Rene2012-07-18 | How to Catch Shaymin with 2. Badges [Tweaking Glitch]: http://www.youtube.com/watch?v=H9XIMuol8Kg&feature=g-all-lik
For German people who have problems with the tweaking glitch i can recommend this German tweaking forum: http://59257.dynamicboard.de/ I don't know whether there is something in English,too.
How many steps you must go after enter the void:
1 Step South 5 Steps East 430 Steps North 10 Steps West
Save and Reset the game.
After reset the game you must go:
300 Steps South
Save and Reset the game again.
After reset the game again you must go south as far as possible. This should be 116 steps.
Then Open the menu, select any category (e.g. the Pokedex) and close the menu again.
Then one step down to enter the cave.
What you need to do this glitch:
1.Bicycle 2.Explorer Kit (gone to the underground at least once) 3.A Pokemon with Teleport (if you do it after the second badge) 4.Pokéball´s of your choice
If someone would see a TAS of Catch Shaymin and Darkrai with the Tweaking Glitch, can i do it.
Notice: I never had any problems with this glitch. So if you fail it i can't help you maybe really much. But i will try to do my best to help you then. But maybe i can't help you then.
Pokemon Pearl English Version Player: Rene Played on Desmume 0.9.7 svn3925 TAS (Tool Assisted Speedrun)マリオパーティ 2 (TAS) Mini-Game CoasterRene2012-07-16 | This is a Tool Assisted Speedrun from the Mini-Game Coaster in the Japanese version from Mario Party 2 on Hard Modus.
NTSC-J Version Player: Rene rerecords: 9566 TAS (Tool Assisted Speedrun)Super Mario Sunshine - (TAS) Mysterious Hotel Delfino [Episode 3] 2787Rene2012-07-03 | Super Mario Sunshine (TAS) Sirena Beach Episode 3 Mysterious Hotel Delfino in 27"87
The fruit clip at the end was found by UrBoyGraham. I don't know whether he has a youtube account.
I find this run not so bad, but through the long loading time is the time very bad. Because i am faster at the Hotel Director as Goldfire. But through the long loading time he start earlier in the Hotel Lobby as me.
Goldfire711 has a run where the loading time not so long is, he has so 26"36
The loading time takes 6"90 seconds
NTSC-J Version Player: Rene rerecords: 3136 Played on the Dolphin 3.0-617-dirty Tool Assisted SpeedrunNew Super Mario Bros. Wii (TAS) World 8-1 [The Lava Canyon] Custom LevelRene2012-06-29 | This run is improvable: ffxiRog did the part at 0:26 better than me.
NSMBW (TAS) World 8-1 Small Mario The Lava Canyon Custom Level
NTSC-U Version Player: Rene Rerecords: 994 Played on Dolphin [desync-fixes] 3.0 382 Tool Assisted SpeedrunSuper Mario Sunshine - (TAS) Any% WIPRene2012-06-04 | WIP stands for Work in Progress.
Most of this run is the intro. I did only the Goopy Piranha Plant on the Airstrip, and the entry to Pianta Village.
I stop this run at this point now, because it desync with the emulator Dolphin [d3d11_pixelmetrics] 3.0-648, where the bug in Sirena Beach episode 6 is fixed. Maybe i will start a new any% TAS but i am not sure.
I hope that someone could compile the a/v sync hack from natt to the emulator Dolphin [d3d11_pixelmetrics] 3.0-684.
This run was made a few months ago.
NTSC-J Version Player: Rene Played on Dolphin 3.0 617 Tool Assisted SpeedrunSuper Mario Sunshine - (TAS) Delfino Plaza Shine [Slide Level] 1493Rene2012-05-27 | The begin with R+A and dive was 3 frames faster than with the Hover nozzle.
The WR should be 14"90. But i can't do it better to time than 14"93. But i will try sometime to get TWR or maybe better.
NTSC-J Version Player: Rene Played on Dolphin 3.0 617 Rerecords: 595 Tool Assisted SpeedrunSuper Mario Sunshine - (TAS) Secret of the Guards [Turbo vs. Hover Nozzle]Rene2012-05-24 | I was sure that it with the Turbo Nozzle is faster than the Hover Nozzle but I wanted to try it anyway. But maybe could one make this shine as the first shine in an 100% TAS. Because the way is not so long to the entry, and one must not unlock the Turbo Nozzle, if one make this as the first shine.
I think i will test it sometime with both entries to see which way is faster.
If somebody has maybe a better name for this shine can he say this.
Time: Hover: 25"67 Turbo: 22"97
NTSC-J Version Player: Rene Played on Dolphin 3.0 617 Tool Assisted Speedrun