QuickVFX
We learn how to create a simple grass animation with a turbulence/wind effect...
updated 9 years ago
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In this video we explore the evolution of horror games from the 1980s until the present...
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Quake was a revolution in the world of first-person shooters, bringing about a true 3D experience in a genre that was, until then, predominantly 2D.
But what really set Quake apart was its technical development. The game introduced Binary Space Partitioning, or BSP maps. BSP was a revolutionary technique that made rendering complex 3D environments far more efficient. Instead of wasting computational power trying to render every single polygon in the scene, BSP allowed the game to determine what was visible and needed rendering and what didn't.
This process was like a smart librarian who could instantly point you towards the book you need, amidst thousands of others. It fundamentally changed the way games were made, contributing to Quake's smooth, immersive gameplay.
And the ripple effects of this innovation were monumental, influencing countless games in the years to follow.
But now, let's delve into the real meat of this video. Quake didn't just pioneer environmental rendering, it revolutionized character animation as well. They used a method that, let's just say, turned its animators' lives into a living, breathing embodiment of Quake's in-game Hell.
We'll walk you through every step - from importing and adjusting your footage to applying and customizing the Shatter effect for our tasty subject. By the end of this video, you'll have a cool, custom VFX sequence and a valuable new skill in your digital effects repertoire.
Join us and add a sweet twist to your After Effects skills! #QuickVFX #AfterEffectsTutorial #JammyDodgerShatter #learnvfx
Download the Jammy Dodger PSD here: drive.google.com/file/d/1cruF7wRLr8vUG23ulMXALQYB33fixVNm/view?usp=sharing
Today, we're comparing two powerful 3D creation tools, Blender and Cinema 4D.
Though both are remarkable in their own right, we'll focus on why many creators choose Blender, over Cinema 4D.
So, buckle up, because we're jumping into: 10 reasons why Blender is superior to Cinema 4D.
Number 1. It's free to use.
First up, and perhaps the most enticing reason, is cost. Blender is absolutely FREE to use. Yes, you heard it right. Free. Whereas Cinema 4D, while providing a free lite version, charges a hefty amount for its full-featured version. For hobbyists, students, or small studios, Blender provides a cost-effective solution without compromising on features.
Number 2. Open Source Advantage.
Blender's open-source nature is another major advantage. This means its source code is available to all, which fosters innovation and rapid improvements. The Blender community is constantly developing new features and fixing bugs, leading to frequent updates that Cinema 4D's proprietary model can't quite match.
Number 3. All-in-One Solution.
Thirdly, Blender is an all-in-one solution. It's not just a 3D modeling software. You can sculpt, animate, simulate, render, composite, and even edit your videos within Blender itself. Cinema 4D, while strong in animation and simulation, often requires additional software for complete workflows.
Number 4. Superior Sculpting Tools.
For those interested in digital sculpting, Blender's tools are often considered superior to those of Cinema 4D. Blender's sculpting feels more intuitive, with advanced features like dynamic topology and better brush customization.
Number 5. Game Creation.
The fifth reason is Blender's game engine. While it's no Unity or Unreal, Blender provides basic game creation tools. Cinema 4D lacks this feature altogether, so for those interested in dabbling in game design, Blender provides an entry point.
Well, it's like the title says. I'm going to give you 10 compelling reasons why you, as a 3D Artist, should dump Cinema 4D, and start using Houdini instead, this year. But first a quick overview of the two companies.
Houdini is developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools.
Houdini is most commonly used for the creation of visual effects in film and television. It is used by major VFX companies such as Walt Disney Animation Studios, Pixar, DreamWorks Animation, Double Negative and ILM, to name a few.
Cinema 4D is a 3D software suite developed by the German company Maxon. It has gained a strong foothold in the marketing and advertising industries, chiefly for it's 3d motion graphics capabilities and its simple user interface that allows for a super fast turn around on projects.
So with that quick introduction out of the way, let's discuss 10 reasons why Houdini is superior to Cinema 4D.
Number 1. The node based workflow.
Houdini's node-based workflow offers a level of flexibility and control that is unparalleled when compared to Cinema 4D's layer-based, destructive workflow. In Houdini, each node represents a specific operation, and the connections between them create a procedural network, enabling artists to experiment and iterate with ease. This non-destructive approach allows for easy modification and fine-tuning of effects, without disrupting the entire project. On the other hand, Cinema 4D's layer-based workflow relies on stacking operations in a linear manner, which can hinder the creative process and make revisiting previous stages challenging. Which in turn, can make your demanding clients even more challenging.
Number 2. Automatic History Control.
The node based workflow gives you an automatic, limitless history, allowing you to undo or tweak anything you did, since starting the project. In comparison packages like Cinema 4D and others, tend to have a fixed undo limit, beyond which, well, you're screwed.
Number 3. It doesn't require plugins.
Cinema 4D may be one of the leading 3d packages, but what if you one day, had the requirement to create a waterfall? Or a car explosion? Well, you would have to purchase 3rd party plugins like RealFlow and FumeFX to achieve this. Houdini has clouds, fluids, explosions and dozens of other simulation systems, all built in, natively. This allows for more control over your project, as these systems can communicate with your other geometry nodes seamlessly. Not to mention, save you money, and time.
Number 4. Better mograph.
Cinema 4D is known as the king of mograph, but what if I told you that Cinema 4D actually had superior 'moGraph', inverted commas. A common counter-argument is that too many nodes are required to achieve the same effect, as Cinema 4D. Well, here is a mograph effect created in Houdini, using only 3 nodes, which might be even fewer steps, than creating the same in Cinema 4D. Not to mention Houdini allows the integration of fluids and explosions into your moGraph type effects, allowing for crazier looking animations.
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Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
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COPYRIGHT DISCLAIMER
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
You don't need a computer degree to make YouTube videos. Just get a loan and buy some recording equipment for starters. You will also need some basic audio and video editing software. No need for a server YouTube does all the hosting for you. Follow me on twitter for more info about growing your channel...
SCENE FILES: dropbox.com/s/87qilop4g4j9iea/tracking_files.zip?dl=0
Image sequence here: dropbox.com/sh/tqqrq4e6v2f253c/AAAViAiR4DKFAk9udJf6jZi5a?dl=0
IMAGE FILES:
Background:
http://s000.tinyupload.com/index.php?file_id=96414772364684618419
Foreground:
http://s000.tinyupload.com/index.php?file_id=61891201612495386072
Green Screen Video Download: http://speedy.sh/V58dW/girl-green-footage-1.mov